Wonder if earthquakes followed by lightning will be able to take out high hp defenses.
3 zaps gets the same result with 1 less spell spot used.If damage is based on remaining HP:
Base AD HP - 1110
After one quake - 976.8
After two quakes - 859.6
After three quakes - 756.4
Now zappable with two lightning spells
But can you still take down a 2nd AD with remaining spells that way?3 zaps gets the same result with 1 less spell spot used.If damage is based on remaining HP:
Base AD HP - 1110
After one quake - 976.8
After two quakes - 859.6
After three quakes - 756.4
Now zappable with two lightning spells
This may be interesting if we see reduced hps on xbows and inferenos as theoriezedWonder if earthquakes followed by lightning will be able to take out high hp defenses.![]()
Was just coming here to post the same thing.
Regular spells will take up 2 spots, DE spells take one spot. TH 10 will have 11 spots available to take into battle.But can you still take down a 2nd AD with remaining spells that way?Actually, nope. 1 zap + 6 quakes doesn't get it done.3 zaps gets the same result with 1 less spell spot used.If damage is based on remaining HP:
Base AD HP - 1110
After one quake - 976.8
After two quakes - 859.6
After three quakes - 756.4
Now zappable with two lightning spells
Or do DE spells take the place of a regular spell?
Announcing new start times for Honda: 3pm EST/Noon PST Sunday, 4pm EST/1pm PST Tuesday, 5pm EST/2pm PST Thursday. The Thursday time is essentially the same but we'll eliminate the need for a earlier start time on Sunday and Tuesday since we just let the matchmaker run now rather than stopping and resetting every 20 minutes like we use to. We can't go any later, Honda's most active members especially those who make my life easy are not in the left coast and we will not risk losing their participation over this.This bidding war for Trip is entertaining. You need to hold out for hookers & blow man, drive the price up!!!
Do we know that, or is it a percentage of the building's maximum overall health?Won't work like that. It's a percentage. I mean I guess it rounds down so maybe a 1 hp drops to 0. But a th with 2 hp will go to 1.For those attacks that just fall short? Either a 49%er of where a TH is left with a sliver of health?Have you found one? Just curious? Or just trolling?not that I can tell. I'm finding a hard time coming up with a use for this spell for any attack for any reason whatsoever.Does it trigger bombs/traps?this quake spell looks pretty damn useless![]()
Last second quake spell to finish off the attack.
Hard to plan for that though - don't go into an attack expecting 49%.
7s fall to L2 drag rushes all day. TH8 is the first that has a chance to stop a well executed attack, but max TH8s can and often are 3* by other TH8 with L4 hogs or L3 dragaloons.The same holds true for well-designed bases at any level. My max TH8 is never 3*ed by another TH8. You rarely see maxed TH10s getting 3*ed. It's been a while but I imagine as a TH7 you have a hard time wiping another maxed TH7.From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 thay the was 3 starred by another th9. Success rate is very low now.
There's nothing to indicate it doesn't diminish on each use. I mean it would be completely gamebreaking if someone could just build 11 quake spells, take down the th and then barch to 2 stars.Do we know that, or is it a percentage of the building's maximum overall health?Won't work like that. It's a percentage. I mean I guess it rounds down so maybe a 1 hp drops to 0. But a th with 2 hp will go to 1.For those attacks that just fall short? Either a 49%er of where a TH is left with a sliver of health?Have you found one? Just curious? Or just trolling?not that I can tell. I'm finding a hard time coming up with a use for this spell for any attack for any reason whatsoever.Does it trigger bombs/traps?this quake spell looks pretty damn useless![]()
Last second quake spell to finish off the attack.
Hard to plan for that though - don't go into an attack expecting 49%.
We just let it run over at Quattro.BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently./jester /stampede /toast /uhm
Don't forget about the 2 Witches in the CC - now we have 22 in total.I really just want to see Ron run a 20 witch, 11 poison attack. My life won't be complete without it.
This is true although I don't recall the last time Igno or I (max TH8s) have fallen to a TH8 attack. Every single time it is a TH9 dropping down. We crush other TH8s with ease. I'm guessing it is similar in Honda?7s fall to L2 drag rushes all day. TH8 is the first that has a chance to stop a well executed attack, but max TH8s can and often are 3* by other TH8 with L4 hogs or L3 dragaloons.The same holds true for well-designed bases at any level. My max TH8 is never 3*ed by another TH8. You rarely see maxed TH10s getting 3*ed. It's been a while but I imagine as a TH7 you have a hard time wiping another maxed TH7.From what I can tell culdeus is talking about attacks on max bases that are good. Try to go find a replay of a max th9 thay the was 3 starred by another th9. Success rate is very low now.
Even better!Don't forget about the 2 Witches in the CC - now we have 22 in total.I really just want to see Ron run a 20 witch, 11 poison attack. My life won't be complete without it.
And with 22 witches spitting out 176 regenerating Skelly's . . . . the opposing CC will not be an issue.
Might go with 11 Haste spells for this.
And there is no doubt I'm giving this a shot.
Thanks Pigskin. I'm not trying to be dramatic or draw attention Lebron style, just want to figure out the right fit. All three have attributes I like. I like Honda's system using ClashCaller and I also like watching Claytons attacks. I like that Quattro starts in the evening which is pretty important to me for reasons previously discussed.Announcing new start times for Honda: 3pm EST/Noon PST Sunday, 4pm EST/1pm PST Tuesday, 5pm EST/2pm PST Thursday. The Thursday time is essentially the same but we'll eliminate the need for a earlier start time on Sunday and Tuesday since we just let the matchmaker run now rather than stopping and resetting every 20 minutes like we use to. We can't go any later, Honda's most active members especially those who make my life easy are not in the left coast and we will not risk losing their participation over this.This bidding war for Trip is entertaining. You need to hold out for hookers & blow man, drive the price up!!!
So make everyone happy and stay Trip. I don't remember the last free agent who got this much attention, did you air your The Decision episode yet?
BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently.
/jester /stampede /toast /uhm
might be just what I needFor those attacks that just fall short? Either a 49%er of where a TH is left with a sliver of health?Have you found one? Just curious? Or just trolling?not that I can tell. I'm finding a hard time coming up with a use for this spell for any attack for any reason whatsoever.Does it trigger bombs/traps?this quake spell looks pretty damn useless![]()
Last second quake spell to finish off the attack.
Hard to plan for that though - don't go into an attack expecting 49%.
Are these new buildings going to take gold or elixir? I only have 2 cannons left to upgrade...
Most doing this . . . making it a great day to raid/farm.Are these new buildings going to take gold or elixir? I only have 2 cannons left to upgrade...![]()
I'm just saving everything until the update drops.
Air sweeper is gold. New walls gold.Are these new buildings going to take gold or elixir? I only have 2 cannons left to upgrade...
Awesome, so just stick with us. Leaving and rejoining are extra steps, you don't need that. You're busy enough, hell, you're leaving for Europe soon.Thanks Pigskin. I'm not trying to be dramatic or draw attention Lebron style, just want to figure out the right fit. All three have attributes I like. I like Honda's system using ClashCaller and I also like watching Claytons attacks. I like that Quattro starts in the evening which is pretty important to me for reasons previously discussed.Announcing new start times for Honda: 3pm EST/Noon PST Sunday, 4pm EST/1pm PST Tuesday, 5pm EST/2pm PST Thursday. The Thursday time is essentially the same but we'll eliminate the need for a earlier start time on Sunday and Tuesday since we just let the matchmaker run now rather than stopping and resetting every 20 minutes like we use to. We can't go any later, Honda's most active members especially those who make my life easy are not in the left coast and we will not risk losing their participation over this.This bidding war for Trip is entertaining. You need to hold out for hookers & blow man, drive the price up!!!
So make everyone happy and stay Trip. I don't remember the last free agent who got this much attention, did you air your The Decision episode yet?
BTW, does FBGS or Quattro still stop matchmaker and restart every 20 minutes or is that a thing of the past since the last update? Honda hasn't had any trouble with matches even if it goes an hour plus since that update. That was the biggest reason for starting early Sunday, so we can make the time on Thursday, but we just let it run and usually match within 30 minutes, went to an hour only once or twice recently.
/jester /stampede /toast /uhm
I actually leave for a three week Europe trip this Thursday so I may be opting out for the forseeable future.
I don't want to take any more space on this thread, just need to make a decision and run with it.
Experience.It's ok Ey will be along any minute to explain what we've been missing.
Healer don't heal air units, correct?Thoughts on having a Max Drag + Max Healer in defensive CC?
I've been running healers in the defensive CC for a handful of wars now. It worked well against a lavaloon (but the attack was pretty bad, the CC didn't make the difference). It didn't work so well against a gowoppy as the AQ just got steamrolled and the healers couldn't keep her health up fast enough.Thoughts on having a Max Drag + Max Healer in defensive CC?
Problem is the healers are drawn to your other ground CC troops. I started by placing a goblin in the CC, but the healer would chase after it and get into a bad position to heal the AQ. I ended that experiment quickly and switched to all air.Healer don't heal air units, correct?Thoughts on having a Max Drag + Max Healer in defensive CC?
I'd like to see a max drag + max valk but it would only be useful for TH10's
Yeah, it's for a sub L5 clan only. This is probably somewhere at the end of people's upgrade trees with valks, goblins, jump, and now zap (md>hi)Really don't see any reason to upgrade Dragon to Lv5
Haven't sen many drag attacks vs TH10's
All our Lv4's will become Lv5's when donated anyway
relevant only in the sense as a clan castle troop for war defenseman i hope you guys are wrong about valks becoming more relevant, have never upgraded it and I think many are in the same boat. guess that goes to the top of my list at TH9.
Or for 2* TH10.relevant only in the sense as a clan castle troop for war defenseman i hope you guys are wrong about valks becoming more relevant, have never upgraded it and I think many are in the same boat. guess that goes to the top of my list at TH9.
relevant only in the sense as a clan castle troop for war defenseman i hope you guys are wrong about valks becoming more relevant, have never upgraded it and I think many are in the same boat. guess that goes to the top of my list at TH9.
oh good. clayton was the only one with max valks for a long time, now trip and i think moro and kevv have them also. honda uses them in war cc already. so back to the bottom of the list u go.My Valks are maxed!
One of the few times I've been three starred was by an army that used 12 valks or so.
But what is "THE DECISION"? That's the real question.My Valks are maxed!
One of the few times I've been three starred was by an army that used 12 valks or so.
This is why I drafted you. Always on top of the latest raiding strategyI just started upgrading my Valks...wasnt there some kind of GOVALK thing going on a few months ago?
oof. Sorry, I thought I had. I'll take care of that now.beelz/Road Warriors> Any way you can set beelz2 as opted out? We've been having to do so manually for a number of wars now. TIA.
And it was gloriousMy Valks are maxed!
One of the few times I've been three starred was by an army that used 12 valks or so.
If this is accurate.....https://www.reddit.com/r/ClashOfClans/comments/3bjyjr/news_dark_spell_factory/
Possible leak with stats/costs. A smarter AQ that doesn't target walls is where it loses some credibility. Ha! Would be nice though.
Earthquake spells can also cause structures that are almost destroyed to collapse instantly!