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Clash of Clans (Official thread) (4 Viewers)

Does anyone know if Poison slows down a unit's attack speed as well? Or does it just slow down movement?
Yes. Andthis levels.
So if that is the case, I think you pentalooners ought to think about bringing Poison along, not to stack/insta-drop on the AQ, but to slowly poison her after she engages hounds/loons. Just keep her under constant Poison until she gets taken out by splash/pups.

Might be tough to constantly drop Poison spells on her, plus Haste/Raging loons, but practice makes perfect!

 
Does anyone know if Poison slows down a unit's attack speed as well? Or does it just slow down movement?
Yes. Andthis levels.
So if that is the case, I think you pentalooners ought to think about bringing Poison along, not to stack/insta-drop on the AQ, but to slowly poison her after she engages hounds/loons. Just keep her under constant Poison until she gets taken out by splash/pups.

Might be tough to constantly drop Poison spells on her, plus Haste/Raging loons, but practice makes perfect!
We don't really have many pents anymore. But, slowing the queen down and taking a dump on her chest isn't the worst idea

 
Warstenier. Ur +5 could be patient zero for a hog spam backed with gas. If you have both heroes and gas holler and I'll draw it up

20 is the same way btw. i'm curious to see if gas can catch both heroes and kill the cc.

Two heroes imo really close is quite dangerous and could make a target extremely vulnerable to hogs.

 
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Monstar- th 10 war sometimes

Nugback- almost max th8 always warring

Any thoughts out there for new war cc troops? Are we just doing drags/valks now? How do max wiz hold up against poison?

 
Drags and skulls or hound skull or pekka skull.

Valks have limited value imo.

 
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Warstenier. Ur +5 could be patient zero for a hog spam backed with gas. If you have both heroes and gas holler and I'll draw it up

20 is the same way btw. i'm curious to see if gas can catch both heroes and kill the cc.

Two heroes imo really close is quite dangerous and could make a target extremely vulnerable to hogs.
updated

 
Here's how I see this going

  • Look for a base where king/queen are both super deep and perhaps adjacent.
  • Send Golem and 8 wiz and own heroes towards the opposing heroes.
  • keep the heroes under the same gas
  • deploy hogs surgically or CHW on the backside.
  • keep heroes under gas continuously
Composition for th9

2 heal 1 jump 3 gas Golem CC golem 6 wiz 4 wbs hogs

comp for th10

add extra heal and 4 furs for surgical approach

 
Again, poison only has 20% affect on heroes. I can verify that an AQ has no problem walking out of it.
Let me explain, the idea is to slow her down, not kill. two golem wiz hero kill team still does this, but under gas this is made easier and you can start the hogging sooner because in the situation where the heroes are not dead ideally they are moving so slowly that they can't catch the hogs anyways.

It's not a play to kill the heroes as much as slow them down. hogs are fast as it is. i think a hero under gas maybe might not be able to even keep up with hogs making a live hero not nearly as big a deal.

But for this to work best you gotta catch BOTH heroes in the gas.

 
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Again, poison only has 20% affect on heroes. I can verify that an AQ has no problem walking out of it.
Let me explain, the idea is to slow her down, not kill. two golem wiz hero kill team still does this, but under gas this is made easier and you can start the hogging sooner because in the situation where the heroes are not dead ideally they are moving so slowly that they can't catch the hogs anyways.

It's not a play to kill the heroes as much as slow them down. hogs are fast as it is. i think a hero under gas maybe might not be able to even keep up with hogs making a live hero not nearly as big a deal.

But for this to work best you gotta catch BOTH heroes in the gas.
Right, I understand. But you are only getting 20% of the normal slowing effect. It seems like you guys are talking about using a lot of slots for minimum impact.
 
Again, poison only has 20% affect on heroes. I can verify that an AQ has no problem walking out of it.
Let me explain, the idea is to slow her down, not kill. two golem wiz hero kill team still does this, but under gas this is made easier and you can start the hogging sooner because in the situation where the heroes are not dead ideally they are moving so slowly that they can't catch the hogs anyways.

It's not a play to kill the heroes as much as slow them down. hogs are fast as it is. i think a hero under gas maybe might not be able to even keep up with hogs making a live hero not nearly as big a deal.

But for this to work best you gotta catch BOTH heroes in the gas.
Right, I understand. But you are only getting 20% of the normal slowing effect. It seems like you guys are talking about using a lot of slots for minimum impact.
I'm still hoping that the heroes die to the kill team, but if they don't then there's sort of a plan B. It takes the right type of base.

In this war 20/21 seem to be the perfect candidates to take a shot. Tough ish air bases, super deep aq/bk/cc and you can't get much value for a laloon on the shatter.

 
AcerFC said:
What happens to #51 that wants to war all the time
Yeah, we have close to 100 warring 3 times a week now. Not sure how this is supposed to work out.
I don't think we have that many with both heroes up.

Maybe I missed something, but I figured top 1 would be double active heroes, and then the next one is kind of similar, but where you war with heroes upgrading.

 
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AcerFC said:
What happens to #51 that wants to war all the time
Yeah, we have close to 100 warring 3 times a week now. Not sure how this is supposed to work out.
I don't think we have that many with both heroes up.

Maybe I missed something, but I figured top 1 would be double active heroes, and then the next one is kind of similar, but where you war with heroes upgrading.
We simply don't have the number of people to support such a situation. At any one time it's not uncommon to see fully half of fbgs down one hero and then you have monsters like VA that for the better part of the last month have been down both.

 
I'll do whatever you guys decide, but I'm not really into this latest attempt at clan realignment. To me it looks like it's going to be a PITA with constant movement between the clans which means half the messages in this thread will be requests to lower trophy requirements so somebody can change. Also, if we are moving everyone with down heroes to one of the "feeder" clans, the wars that clan fights are going to suck horribly.

I guess my lack of enthusiasm starts from the fact that I don't see 50-man wars as the holy grail of clan wars and think we're going to go through a lot of hassle without a great payoff.

 
I'll do whatever you guys decide, but I'm not really into this latest attempt at clan realignment. To me it looks like it's going to be a PITA with constant movement between the clans which means half the messages in this thread will be requests to lower trophy requirements so somebody can change. Also, if we are moving everyone with down heroes to one of the "feeder" clans, the wars that clan fights are going to suck horribly.

I guess my lack of enthusiasm starts from the fact that I don't see 50-man wars as the holy grail of clan wars and think we're going to go through a lot of hassle without a great payoff.
The down a hero thing can be managed. It can be managed really effectively if we can manage to pull 15 or more players with a war weight of less than 17000 (TH8 and absurd th8.5 like shuke and etc) and also smart base target management.

 
freeannyong said:
culdeus said:
define nonstop warring? because nonstop sometimes mean you start at like 2am
I'm hoping everyone means "keep the current schedule". Sat/Mon/Wed declare

I'm in for sure on that war schedule. Tamtam (fbgs)
CG i hope you consider this, Honda is Sunday/Tue/Thur, which is not a coincidence with the stagger to FBGS since we did that on purpose when we opened Honda originally to be FBGS's counterpart before it took on a life of its own. I didn't particularly like it as much when we declared as soon as the last one ended without the one day gap from week to week. That one day off is huge for me and looks like same for others, well at least one other.

 
Hero down thing is a bigger deal at th9 than any other level. Which is why having sufficient th8 in the mix provides some amount of buffer. And clans with th8 in general tend to have a more diverse set of bases top to bottom

 
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put me down for the opt-out clan. (dude) Hopefully still Quattro? I try to stay as active as I can with donations, but I run Loonian exclusively so that's all I have to donate.

 
I have been seeing tons of that cf10 base in crystal the last couple days. Is this a trophy base? Wars? How have people been attacking this? Anyone using it here?

 
I have been seeing tons of that cf10 base in crystal the last couple days. Is this a trophy base? Wars? How have people been attacking this? Anyone using it here?
In our 35 person war now we are up against 17 TH10 and 18 TH9. Of the 17 TH10 9 of them are using at least a CF variant of some type.

It is in my opinion the most impossible to penetrate base for TH10 you can make and is exceptionally difficult to 1 star let alone 2.

Lately you see two options

7 golems and Wiz with heroes

5 golems and valks and wiz with heroes

then the

mass witch broom sweeper thing

The trick is that getting troops to not follow the ring can be very hit or miss. It's difficult to funnel to the core.

Pekkas are especially useless against CF because it isn't just impossible to get them to core dive, they simply won't. Period.

I've always thought the best approach is you take 5 golems at the queen side and funnel slowly then let your own heroes jump the core and clear it out. It takes timing and patience.

The next best approach imo would be a 1 golem 2 hound approach with the golem taking out the queen and simultaneously flanking the queen kill with the air raid.

any way you cut it it's pretty much our downfall. We simply aren't competitive with it yet and it's costing us a lot of wins.

 
Anyone else having more misdrops? I'm not sure if it's me just trying to pay more attention to new spells or lag or what, but 2 raids now and I've misdropped spells each time.

2 L1 poison on an L15 aq did very little damage and didn't reduce speed enough to gain an advantage. Going to experiment with more.

 
So...what is happening to Quattro after our war ends on Friday night?
I think, and certainly I could be wrong here but I think you become leader of the free world and we all get monkeys for Christmas. At least that's how I read the tea leaves at this point :thumbup:

 
I have been seeing tons of that cf10 base in crystal the last couple days. Is this a trophy base? Wars? How have people been attacking this? Anyone using it here?
In our 35 person war now we are up against 17 TH10 and 18 TH9. Of the 17 TH10 9 of them are using at least a CF variant of some type.

It is in my opinion the most impossible to penetrate base for TH10 you can make and is exceptionally difficult to 1 star let alone 2.

Lately you see two options

7 golems and Wiz with heroes

5 golems and valks and wiz with heroes

then the

mass witch broom sweeper thing

The trick is that getting troops to not follow the ring can be very hit or miss. It's difficult to funnel to the core.

Pekkas are especially useless against CF because it isn't just impossible to get them to core dive, they simply won't. Period.

I've always thought the best approach is you take 5 golems at the queen side and funnel slowly then let your own heroes jump the core and clear it out. It takes timing and patience.

The next best approach imo would be a 1 golem 2 hound approach with the golem taking out the queen and simultaneously flanking the queen kill with the air raid.

any way you cut it it's pretty much our downfall. We simply aren't competitive with it yet and it's costing us a lot of wins.
Culd....do you have a screen print of a TH9 using the CF? I've seen a 10 use it plenty but never a 9 and I'm curious

 
I have been seeing tons of that cf10 base in crystal the last couple days. Is this a trophy base? Wars? How have people been attacking this? Anyone using it here?
In our 35 person war now we are up against 17 TH10 and 18 TH9. Of the 17 TH10 9 of them are using at least a CF variant of some type.

It is in my opinion the most impossible to penetrate base for TH10 you can make and is exceptionally difficult to 1 star let alone 2.

Lately you see two options

7 golems and Wiz with heroes

5 golems and valks and wiz with heroes

then the

mass witch broom sweeper thing

The trick is that getting troops to not follow the ring can be very hit or miss. It's difficult to funnel to the core.

Pekkas are especially useless against CF because it isn't just impossible to get them to core dive, they simply won't. Period.

I've always thought the best approach is you take 5 golems at the queen side and funnel slowly then let your own heroes jump the core and clear it out. It takes timing and patience.

The next best approach imo would be a 1 golem 2 hound approach with the golem taking out the queen and simultaneously flanking the queen kill with the air raid.

any way you cut it it's pretty much our downfall. We simply aren't competitive with it yet and it's costing us a lot of wins.
Culd....do you have a screen print of a TH9 using the CF? I've seen a 10 use it plenty but never a 9 and I'm curious
I wouldn't use it as a th9.

 
Here are the clovers and where they may have ####ed up

3 - Standard clover but did not use a clumping cannon in outer ring. So vulnerable to 5 or 7 golems

4- Blown out clover without clumping cannon. Seems very vulnerable to an air 2 star.

5 - For all intents a straight copy of 3 but rotated 180 degrees

6 - Hardest one they have. only flaw is they put the queen pedestal in core A 2 golem CB laloon pointed at the queen side might be the way forward here. I don't think we have a shot at this one, honestly.

7 - Copy of 3

10 - odd implementation threw xbow in the wrong spot and possible launchpad for 7 golem from north.

12 - So this guy broke the resource ring AND put the queen in the middle AND put both heroes same side. Should be an easy 2 star from east. Right?

16 - Copy of 3

17 - This guy doesn't understand the concept here, has the resource ring inverted. Should be an easy 2.

 
Warstenier. Ur +5 could be patient zero for a hog spam backed with gas. If you have both heroes and gas holler and I'll draw it up

20 is the same way btw. i'm curious to see if gas can catch both heroes and kill the cc.

Two heroes imo really close is quite dangerous and could make a target extremely vulnerable to hogs.
Just saw this. Go ahead and draw me up. I just freed up a builder today, but will gem the new spells before war starts.

 
Warstenier. Ur +5 could be patient zero for a hog spam backed with gas. If you have both heroes and gas holler and I'll draw it up

20 is the same way btw. i'm curious to see if gas can catch both heroes and kill the cc.

Two heroes imo really close is quite dangerous and could make a target extremely vulnerable to hogs.
Just saw this. Go ahead and draw me up. I just freed up a builder today, but will gem the new spells before war starts.
Only need the gas gb. Look at later posts for the blueprints

 
I have two accounts I war with, a higher level one and my sons account. My higher level account, my war participation is on and off based on what is being upgraded or not as well as life situations. Sometimes I war alot, other times not as much. I want to make sure I can justify being included in the war as my higher level will bring larger opponents. My sons account, I war constantly, the hits are fun, fast, entertaining and the hits don't take nearly as much planning time.

If we are proposing mixing up the clans based on war preferences, I think this idea is missing the point of why some of us play this game. For me personally this is a team sport and the people of Honda are my team. I've helped a bunch of these guys learn how to pull and kill a CC. Honda teammates aren't just numbers and stats we trade so that we can fulfill our war preferences. They are people that I make sure I show up to war to make sure I don't disappoint because I care for them. This is why (I believe) the Honda dynamic has worked so well and why we've had so much success. We learn, grow, win and loose together.

M.I.A.... TenTimes... you are missed...

 
For RC/Ref/Ani in Honda on 18:

Straight GoWiPe, build golem, 3 pekka, 2 giants, 8 WBs, 1 loon, 15 wizz, 1 archer, 3 barbs, max golem in CC. 3 rage or 2 rage + heal.

Drop giants from top to pull cc, one might do the job but to be safe drop 2.

Archer in top corner and when cc comes up drop barbs and wizards across the top to take care of cc. Wizards need to be spread enough to take care of cc AND clear buildings across the top.

As the troops engage the CC, drop cc golem from top and BK behind him.

Drop second golem to the opposite side of where the cc golem goes (left or right outer compartment).

If 2 rage and heal, then use one of the heals wherever you have the most of your troops engaged, near one of the golems. if 3 rage use at your discretion.

Use WB's to break left and right outer compartments. 2 on each side should be enough with golems engaged.

Use WB's to break middle compartment after some clearing.

drop pekkas in the middle to funnel down center. it's okay if they wander as long as the middle compartment is broken.

use the loon on the canon on the left, it's not covered by any air.

I don't like backside hogs only because gowipe will be stressful enough for him, the base type calls for brute force.

 
For RC/Ref/Ani in Honda on 18:

Straight GoWiPe, build golem, 3 pekka, 2 giants, 8 WBs, 1 loon, 15 wizz, 1 archer, 3 barbs, max golem in CC. 3 rage or 2 rage + heal.

Drop giants from top to pull cc, one might do the job but to be safe drop 2.

Archer in top corner and when cc comes up drop barbs and wizards across the top to take care of cc. Wizards need to be spread enough to take care of cc AND clear buildings across the top.

As the troops engage the CC, drop cc golem from top and BK behind him.

Drop second golem to the opposite side of where the cc golem goes (left or right outer compartment).

If 2 rage and heal, then use one of the heals wherever you have the most of your troops engaged, near one of the golems. if 3 rage use at your discretion.

Use WB's to break left and right outer compartments. 2 on each side should be enough with golems engaged.

Use WB's to break middle compartment after some clearing.

drop pekkas in the middle to funnel down center. it's okay if they wander as long as the middle compartment is broken.

use the loon on the canon on the left, it's not covered by any air.

I don't like backside hogs only because gowipe will be stressful enough for him, the base type calls for brute force.
I look at the roster and I see lvl 1 Gols and lvl2 pekka. I also see lvl4 Bacon.

I'm not saying your plan won't work. I just think a bunch of lvl4 hogs is his best lb for lb attack available to him other than drags.

 
For RC/Ref/Ani in Honda on 18:

Straight GoWiPe, build golem, 3 pekka, 2 giants, 8 WBs, 1 loon, 15 wizz, 1 archer, 3 barbs, max golem in CC. 3 rage or 2 rage + heal.

Drop giants from top to pull cc, one might do the job but to be safe drop 2.

Archer in top corner and when cc comes up drop barbs and wizards across the top to take care of cc. Wizards need to be spread enough to take care of cc AND clear buildings across the top.

As the troops engage the CC, drop cc golem from top and BK behind him.

Drop second golem to the opposite side of where the cc golem goes (left or right outer compartment).

If 2 rage and heal, then use one of the heals wherever you have the most of your troops engaged, near one of the golems. if 3 rage use at your discretion.

Use WB's to break left and right outer compartments. 2 on each side should be enough with golems engaged.

Use WB's to break middle compartment after some clearing.

drop pekkas in the middle to funnel down center. it's okay if they wander as long as the middle compartment is broken.

use the loon on the canon on the left, it's not covered by any air.

I don't like backside hogs only because gowipe will be stressful enough for him, the base type calls for brute force.
I look at the roster and I see lvl 1 Gols and lvl2 pekka. I also see lvl4 Bacon.

I'm not saying your plan won't work. I just think a bunch of lvl4 hogs is his best lb for lb attack available to him other than drags.
agree with your statement, but not on that base. the base is too spread for hogs. i think he's more comfortable with hogs though so if he goes with hogs, make sure he has enough wiz and other cleanup crew for the outer edges as defenses get cleared. unless the traps are in horrible spots the hogs will have a tough time getting around that entire base without getting flung.

 
Here's how I see this going

  • Look for a base where king/queen are both super deep and perhaps adjacent.
  • Send Golem and 8 wiz and own heroes towards the opposing heroes.
  • keep the heroes under the same gas
  • deploy hogs surgically or CHW on the backside.
  • keep heroes under gas continuously
Composition for th9

2 heal 1 jump 3 gas Golem CC golem 6 wiz 4 wbs hogs

comp for th10

add extra heal and 4 furs for surgical approach
What does CHW mean?

 

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