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Clash of Clans (Official thread) (1 Viewer)

For 35-space CC in war, typically when a golem is requested a superfur is used to top off.

Last war I started requesting golem + 2 max WB + barb. The barb draws the initial shots from nearby point defenses as the WB punch a hole and let the golem enter right in (lava or electric wall will require one additional wb). It works well if the CC can be dropped right next to the wall.

Anyone in the other clans using this? It would not surprise me if I was late figuring this out.

 
For 35-space CC in war, typically when a golem is requested a superfur is used to top off.

Last war I started requesting golem + 2 max WB + barb. The barb draws the initial shots from nearby point defenses as the WB punch a hole and let the golem enter right in (lava or electric wall will require one additional wb). It works well if the CC can be dropped right next to the wall.

Anyone in the other clans using this? It would not surprise me if I was late figuring this out.
Last clan we faced that crushed us used this.

Everytime they sent packs of 2-3 WB's they would send a martyr barbarian ahead of them to draw all the fire. Worked extremely well in that the WB's got to the wall unscathed.

Would also make sense to do the same with a CC involving Golem, 2 WB and a Barb - in that the Barb is coming out first.

 
For 35-space CC in war, typically when a golem is requested a superfur is used to top off.

Last war I started requesting golem + 2 max WB + barb. The barb draws the initial shots from nearby point defenses as the WB punch a hole and let the golem enter right in (lava or electric wall will require one additional wb). It works well if the CC can be dropped right next to the wall.

Anyone in the other clans using this? It would not surprise me if I was late figuring this out.
Last clan we faced that crushed us used this.

Everytime they sent packs of 2-3 WB's they would send a martyr barbarian ahead of them to draw all the fire. Worked extremely well in that the WB's got to the wall unscathed.

Would also make sense to do the same with a CC involving Golem, 2 WB and a Barb - in that the Barb is coming out first.
I was enlightened when I adopted the clover base for farming. Many successful attackers used jump, or loads of excess wb. One attacker used the barb/wb/wb quick deploy method.

I tried to emulate it but had difficulty, because it requires fast fingers. I'm too slow on my phone. The barb is dead in the time it takes me to toggle to wallbreakers and return to the drop spot.

But coming out of the CC, it's automatic! The superfur throw-in provides a little extra tankiness to your golem CC, but I think the sure hole in the wall is worth more.

 
sartre said:
=Smackdown= said:
sartre said:
For 35-space CC in war, typically when a golem is requested a superfur is used to top off.

Last war I started requesting golem + 2 max WB + barb. The barb draws the initial shots from nearby point defenses as the WB punch a hole and let the golem enter right in (lava or electric wall will require one additional wb). It works well if the CC can be dropped right next to the wall.

Anyone in the other clans using this? It would not surprise me if I was late figuring this out.
Last clan we faced that crushed us used this.

Everytime they sent packs of 2-3 WB's they would send a martyr barbarian ahead of them to draw all the fire. Worked extremely well in that the WB's got to the wall unscathed.

Would also make sense to do the same with a CC involving Golem, 2 WB and a Barb - in that the Barb is coming out first.
I was enlightened when I adopted the clover base for farming. Many successful attackers used jump, or loads of excess wb. One attacker used the barb/wb/wb quick deploy method.

I tried to emulate it but had difficulty, because it requires fast fingers. I'm too slow on my phone. The barb is dead in the time it takes me to toggle to wallbreakers and return to the drop spot.

But coming out of the CC, it's automatic! The superfur throw-in provides a little extra tankiness to your golem CC, but I think the sure hole in the wall is worth more.
Good stuff, I like this. I saw that Doc has been doing this for awhile now. I missed the PSA about it though.

:yes:

 
I would still like to see these features added.

1. Toggle revenge bases that are available to hit so you can see these....if there are ever any...

2. Set a flag on a revenge target that notifies you when they go offline.

 
PSA: healers only heal 50% for heroes.

Carry on.
I had to chuckle.
Sounds like a back story exists. Wha happened?
Clayton based an attack thinking that healers weren't nerfed when healing heroes. It of course went horribly wrong. Attack is over and he can't figure out what happened, he and pigskin were even checking the math, when someone says "uh, healers only do 50% to heroes". Clayton is dumbfounded and checks wiki. Cursing begins again.
 
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Heroes down for upgrade are still weighted for war matchup, right?
Yes
That's what I thought. So warring with heroes down is an even worse idea. I always opt out when upgrading.
I'd never get to war if that was the case. Have had a hero down every day since hitting TH9 other than waking one up for a close war.
But it's like attacking with an arm tied behind your back. You can still war a ton when opting out during upgrades. I do.

 
Heroes down for upgrade are still weighted for war matchup, right?
Yes
That's what I thought. So warring with heroes down is an even worse idea. I always opt out when upgrading.
I'd never get to war if that was the case. Have had a hero down every day since hitting TH9 other than waking one up for a close war.
But it's like attacking with an arm tied behind your back.You can still war a ton when opting out during upgrades. I do.
:confused: Does not compute.

 
Can one of you guys point me in the direction of a good TH9 base design.
I'm using the Hypercube for a farming base. I'm nearly maxed, but I haven't been seriously attacked in the couple weeks I've had it. I also haven't typically been carrying alot of resources so take that as you will. I think it's a really good base.

 
Thanks guys. I wasn't sure if there was a consensus "best base" or anything.

Yeah I'm in a clan with some local friends.

 
Heroes down for upgrade are still weighted for war matchup, right?
Yes
That's what I thought. So warring with heroes down is an even worse idea. I always opt out when upgrading.
I'd never get to war if that was the case. Have had a hero down every day since hitting TH9 other than waking one up for a close war.
But it's like attacking with an arm tied behind your back.You can still war a ton when opting out during upgrades. I do.
:confused: Does not compute.
This x2. If it takes 7 days to upgrade a hero, how many wars can you participate in that week?
I mean, opt out if you're upgrading, opt in when you're not. Just alternate so you're at full strength when warring.

If the war match making considers heroes regardless of upgrade status, then your clan is, in effect, penalized with drawing opponents that potentially have all their heroes awake for offense.

Getting 3stars is tough enough without that disadvantage. And saying, "I could have done better with my AQ" after the fact isn't helpful either.

 
Heroes down for upgrade are still weighted for war matchup, right?
Yes
That's what I thought. So warring with heroes down is an even worse idea. I always opt out when upgrading.
I'd never get to war if that was the case. Have had a hero down every day since hitting TH9 other than waking one up for a close war.
But it's like attacking with an arm tied behind your back.You can still war a ton when opting out during upgrades. I do.
:confused: Does not compute.
This x2. If it takes 7 days to upgrade a hero, how many wars can you participate in that week?
I mean, opt out if you're upgrading, opt in when you're not. Just alternate so you're at full strength when warring.

If the war match making considers heroes regardless of upgrade status, then your clan is, in effect, penalized with drawing opponents that potentially have all their heroes awake for offense.

Getting 3stars is tough enough without that disadvantage. And saying, "I could have done better with my AQ" after the fact isn't helpful either.
Then I would have participated in about 3 wars since becoming TH9 2 months ago and won't be in one again until my heroes are 25/25 (or whatever max is at TH9). Kind of defeats the purpose of wars. Quattro would be warring with 10 guys (mostly TH8) if we opted out every time a hero was down.

 
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And I think we can safely put this war weight junk to bed now. We're getting matched up almost solely based on TH level. Us having two TH9 with no xbows isn't making the slightest difference in helping us get matched up vs fewer TH9 or weaker ones.

This war, for example, their lowest TH9 has L2 xbows and maxed everything but archers and a couple wiz. Our 3 lowest TH9, two with no xbows, don't have that type of D yet. And it has been like this the last few wars.

 
Heroes down for upgrade are still weighted for war matchup, right?
Yes
That's what I thought. So warring with heroes down is an even worse idea. I always opt out when upgrading.
I'd never get to war if that was the case. Have had a hero down every day since hitting TH9 other than waking one up for a close war.
But it's like attacking with an arm tied behind your back.You can still war a ton when opting out during upgrades. I do.
:confused: Does not compute.
This x2. If it takes 7 days to upgrade a hero, how many wars can you participate in that week?
I mean, opt out if you're upgrading, opt in when you're not. Just alternate so you're at full strength when warring.

If the war match making considers heroes regardless of upgrade status, then your clan is, in effect, penalized with drawing opponents that potentially have all their heroes awake for offense.

Getting 3stars is tough enough without that disadvantage. And saying, "I could have done better with my AQ" after the fact isn't helpful either.
Then I would have participated in about 3 wars since becoming TH9 2 months ago and won't be in one again until my heroes are 25/25 (or whatever max is at TH9). Kind of defeats the purpose of wars. Quattro would be warring with 10 guys (mostly TH8) if we opted out every time a hero was down.
Yeah, for the foreseaable future my goal is to be down 1 hero for basically the next 6 months. There will be a war here and there where I couldn't raid enough to put it down right away again, but for the most part it's down 1 hero time for me.

 
So what's the best way to balance hero upgrades and war?

If at least one hero is always down when does one get the chance to actually use them? It's a like a collectible toy that stays in the box forever.

 
So what's the best way to balance hero upgrades and war?

If at least one hero is always down when does one get the chance to actually use them? It's a like a collectible toy that stays in the box forever.
Sunday night kickoff, wake up AQ, get both attacks in ASAP, then put her down. Let her sleep till near the end of the following war (Wednesday night). You can see how the war is going and whether you'll need to wake her for your attacks or not. If you don't need to wake her, let her sleep to the end of the next war and see if you need her. If you wake her, keep her up till you see the next opponent and decide if you'll need her or not.

 
That's a solid plan. I always time my upgrades wrong though, I need to take advantage of the lighter weekend war schedule and remember to spend my gems from time to time

 
That's a solid plan. I always time my upgrades wrong though, I need to take advantage of the lighter weekend war schedule and remember to spend my gems from time to time
Cost 400ish gems each time you need to wake but we're FBGs so no biggie.

And if you can push to champs, the 2000 gems go a long way.

 
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That's a solid plan. I always time my upgrades wrong though, I need to take advantage of the lighter weekend war schedule and remember to spend my gems from time to time
Cost 400ish gems each time you need to wake but we're FBGs so no biggie.

And if you can push to champs, the 2000 gems go a long way.
Yes, I forgot about the achievement gems. I have yet to push masters even.

 
Cliff Clavin said:
And I think we can safely put this war weight junk to bed now. We're getting matched up almost solely based on TH level. Us having two TH9 with no xbows isn't making the slightest difference in helping us get matched up vs fewer TH9 or weaker ones.

This war, for example, their lowest TH9 has L2 xbows and maxed everything but archers and a couple wiz. Our 3 lowest TH9, two with no xbows, don't have that type of D yet. And it has been like this the last few wars.
Noticed this in a couple of my structured clans as well.

 
Looking for some advice on the end game for my th8 account. I don't have the desire to upgrade it much further as I'm pushing heroes on my th9 account. What's the better play here....a completely maxed out th8 or a th9 that is weighted as a max th8? I'm closing in on all th8 defenses being one upgrade away from max th8 level. Max th8 golem, minion, hogs and elixir troops (minus pekka3) are complete with BK8 (will push to 10). If I push to th9 I'd stop all the th8 defenses one level short of max th8 and at th9 build only the new air defense, tesla, air sweeper and giant bomb. Only troop upgrades would be hound2, hogs5, heal6, jump2, AQ5, and skulls. Figure this allows me to hog, loonion and golaloon and rate as a th8 in war. I'm sitting on 2600 gems here to help DE troop upgrades if I go that way. So what's the better way to go....max th8 or be another Shuke or Yoga?

 

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