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Clash of Clans (Official thread) (1 Viewer)

The game got a hell of a lot harder if you dont have two massive heroes and both are awake. Don't sweat it. Push heroes and get better.

Either you brute force it (th9.5 8.5) or just ride it out as a 2 star ground guy for a bit. There are always going to be easy wars to practice. I mess around with stuff that I'm not good at in easy or farm wars. Even if I waste a big army cost it still has value.

 
The game got a hell of a lot harder if you dont have two massive heroes and both are awake. Don't sweat it. Push heroes and get better.

Either you brute force it (th9.5 8.5) or just ride it out as a 2 star ground guy for a bit. There are always going to be easy wars to practice. I mess around with stuff that I'm not good at in easy or farm wars. Even if I waste a big army cost it still has value.
I've been leaning more and more to just doing this. I have actually had a couple of Gowipe's go right and get three stars as well. Pretty much never fail to get two. My heroes are 11/12 right now and I need to get to 20/20 before I think I'd have much chance to improve my lavaloon or hogging attacks. I'm getting a lot of one stars when I try those techniques right now.

 
Gowipes at th9 got a major major bump with the update. Instead of a zap or luring cc now you can take a rage/heal/jump. That basically makes you a th10 for all intents pre update.

With the rule of 12 in mind you can really make a big run at 3 where a 2* was the max before.

 
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Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?

 
Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?
Nope. Level 5 clan gives +1 level to donations.

 
Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?
If their clan is a level 5 clan every troop they donate gets a +1. A level 3 drag would be a level 4 in this case. Spectators can't fill war cc's.

 
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Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?
If they are a level 5 clan their donations increase a level.

 
Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?
If their clan is a level 6 clan every troop they donate gets a +1. A level 3 drag would be a level 4 in this case. Spectators can't fill war cc's.
I gotta type faster around here. One finger typing doesn't fly.

 
Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?
If their clan is a level 6 clan every troop they donate gets a +1. A level 3 drag would be a level 4 in this case. Spectators can't fill war cc's.
I gotta type faster around here. One finger typing doesn't fly.
To answer the question though, if the clan is Level 5 then CC donations get a +1 level.

;)

 
Guys, maybe you can help me out with this. I'm in a 20 on 20 war, and the opponent only has town hall 8s (and below) as war villages. When I did my first attack against them, out pops a level 4 dragon out of the opponents defensive cc. Can war spectators fill defensive cc's now?
If their clan is a level 6 clan every troop they donate gets a +1. A level 3 drag would be a level 4 in this case. Spectators can't fill war cc's.
I gotta type faster around here. One finger typing doesn't fly.
To answer the question though, if the clan is Level 5 then CC donations get a +1 level.

;)
Yeah good call. That's what I meant I'm sure.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
Well I credited you with this idea in chat. I even get hit less in champs. I was triple loot capped yesterday at one point and still drew snipes.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?

 
Rumor is out there that gem boosts and xp boosts are likely to hit for the 3 year anniversary. The nature of these is unclear but consensus rumor is 3 gem all week boosts for drills and 3x XP boost for wars. As always the early rumors tend to be the ones that aren't even close to accurate.

 
Pigskin,

What do you want me to do? I'm horrible right now. Sit out until I'm a TH9 with lvl 5 hogs or keep trying?

Sorry...I am trying. I just don't know why I'm not able to get this

Additionally, I'm willing to go sit in the Bucky Clan until I improve. This is not a joke.
Not a joke, a penance

Not asked for but my opinion, stick with it. I'm struggling at an almost maxed TH9, just because you get lvl5 hogs all your problems don't go away. I truly think max TH8's just can't be had by other max TH8's and early TH9's. It was difficult before the update but with the way it nerfed hogs that just compounded the problem. Heck look up & down our roster, guys that were solid, sure fire 3 stars a month or so ago and putting up 1 stars now. They didn't wake up one day and all of a sudden forget how to war, the game has changed and we all need to learn to adjust to it. It's coming man, just gotta ride the suck train for a while until it gets worked out.
agree totally and stop sitting out of wars if you're doing so because of stars concern, suck it up and take your pounding like the rest of us. only way to get better is to keep playing. i stated this a couple of days ago, our level of competition is night and day from two weeks ago, I have been expecting this for some time and I have to say I am pleasantly shocked we're still winning. imagine when most of us catch up to this level of attacks, I might actually become useful even in FBGS again.

 
Pigskin,

What do you want me to do? I'm horrible right now. Sit out until I'm a TH9 with lvl 5 hogs or keep trying?

Sorry...I am trying. I just don't know why I'm not able to get this

Additionally, I'm willing to go sit in the Bucky Clan until I improve. This is not a joke.
Not a joke, a penanceNot asked for but my opinion, stick with it. I'm struggling at an almost maxed TH9, just because you get lvl5 hogs all your problems don't go away. I truly think max TH8's just can't be had by other max TH8's and early TH9's. It was difficult before the update but with the way it nerfed hogs that just compounded the problem. Heck look up & down our roster, guys that were solid, sure fire 3 stars a month or so ago and putting up 1 stars now. They didn't wake up one day and all of a sudden forget how to war, the game has changed and we all need to learn to adjust to it. It's coming man, just gotta ride the suck train for a while until it gets worked out.
agree totally and stop sitting out of wars if you're doing so because of stars concern, suck it up and take your pounding like the rest of us. only way to get better is to keep playing. i stated this a couple of days ago, our level of competition is night and day from two weeks ago, I have been expecting this for some time and I have to say I am pleasantly shocked we're still winning. imagine when most of us catch up to this level of attacks, I might actually become useful again.
Fyp

 
Pigskin,

What do you want me to do? I'm horrible right now. Sit out until I'm a TH9 with lvl 5 hogs or keep trying?

Sorry...I am trying. I just don't know why I'm not able to get this

Additionally, I'm willing to go sit in the Bucky Clan until I improve. This is not a joke.
This stops now.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).
Next war will be 50. Some of the people came in on timers so went at 45 and boatraced a seemingly former xmod clan.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).
Trader!!!

 
I think quake has less usefulness than thought. Jump, quietly, was changed in behavior to be as big as quake you can now cover a 4 tile gap front to back. It's going to be base dependent at this point and how big a hold the eq can make versus just a surgical jump.

OK, I finally got around to watching both videos and have some thoughts to share.

The longer swiedman video (linked in video culdeus posted) has some great examples, but spends too much time on unnecessary ruminations about 2D vs 3D theory. We should all recognize by now, that the game is actually played on a 2D grid and Spells in particular have to be viewed this way. You rage loons based on their shadows, when you use freeze you must consider the base of the towers, etc. Jump is no different in that regard.

When I realized what the update change was, it occurred to me that my understanding of pre-update jump was completely wrong. I recall some of us looking at replays of Fudd's, wondering how his golems ignored jump on some occasions, and equally confounding, would jump BEYOND the desired area in others. Now I get it. Here's the real point, which the videos seem to miss:

Pre-update, the Jump spell affected troops.

Post-update, the Jump spell affects walls.

I always thought it affected walls. The way it truly worked before, is that troops within the spell radius were conferred temporary wings. If your BK was in the spell radius, and the wall outside the spell radius, your BK could still jump the wall. Your troops were the intended target, not the walls.

Fortunately, the update recreated jump into what I had always thought it was: Jump is simply a temporary wall-eraser. If the center of the base of the wall segment lies within the radius of your spell, your troop AI will treat that segment as non-existent, whether they are in the spell radius or not. This makes it entirely predictable, which makes it far more useful and powerful, IMO.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).
Trader!!!
I'm not trading anything!

I'm happy in Honda. What I meant was, the next 50v50 all-hero-up event, like we did a month or so ago.

 
Oh, and forgot to add - while the area of Jump is effectively larger now, I still believe EQ is larger in diameter by 1 tile.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).
Trader!!!
I'm not trading anything!

I'm happy in Honda. What I meant was, the next 50v50 all-hero-up event, like we did a month or so ago.
:boxing: just messing with you buddy

 
Oh, and forgot to add - while the area of Jump is effectively larger now, I still believe EQ is larger in diameter by 1 tile.
I don't think this is right. Based on Jake's video the jump is presented smaller than it's actual range, they did not change the animation for whatever reason. It's exactly the same radius as EQ.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).
Trader!!!
I'm not trading anything!

I'm happy in Honda. What I meant was, the next 50v50 all-hero-up event, like we did a month or so ago.
:boxing: just messing with you buddy
Traitor...traitor is the word you are looking for here nox, traitor. Traders deal in stocks, fur and whole goods.

Looking for a new TH9 war base (fully maxed base). Tried the 12 compartment thing, gave up 2 stars. The only attack I ever see in war is a GoWiXXXX. Typically holds to 1 star on first attack, gives up 2 with second attack. Personally I don't think there is a base out there that will hold up but I'll ask.

 
Several of us are trophy pushing in fbg. About the only hurdle we havent tackled yet is to get listed on the top 200 global list (after the 150 star war it's been all downhill). We currently sit in the 160s......in the US
It was accidental. I think champs is the best de farm range for now.
I was preaching this to you weeks ago. And I don't see it changing. The loot bonus is the reason, but it helps that the difficulty of bases in recent months is on par with what you used to find in M2.

Outside of pushing there is no reason to climb beyond Champs3, the increases in loot bonus are nowhere near the M1/Ch3 difference.
When you bringing that fancy AQ of yours back to fbgs?
You guys are full now ;)

I'll surely visit for the next 50v50 (if that ever happens again).
Trader!!!
I'm not trading anything!

I'm happy in Honda. What I meant was, the next 50v50 all-hero-up event, like we did a month or so ago.
:boxing: just messing with you buddy
Traitor...traitor is the word you are looking for here nox, traitor. Traders deal in stocks, fur and whole goods.

Looking for a new TH9 war base (fully maxed base). Tried the 12 compartment thing, gave up 2 stars. The only attack I ever see in war is a GoWiXXXX. Typically holds to 1 star on first attack, gives up 2 with second attack. Personally I don't think there is a base out there that will hold up but I'll ask.
Oh yeah..that's true. Good point. It's early.

 
Oh, and forgot to add - while the area of Jump is effectively larger now, I still believe EQ is larger in diameter by 1 tile.
I don't think this is right. Based on Jake's video the jump is presented smaller than it's actual range, they did not change the animation for whatever reason. It's exactly the same radius as EQ.
:shrug: We'll have to agree to disagree. It's fairly easy to see for yourself EQ is a little larger.

Regardless, it's a minor detail relative to the point about the target of the spell changing. That is a huge gamechanger.

 
Jump spell is definitely smaller - when troops go through the jump spell they do so single file in the middle of the spell - usually begging for a mortar round.

With EQ . . . troops have a wider space - it doesn't all funnel to the middle like jump.

 
Oh, and forgot to add - while the area of Jump is effectively larger now, I still believe EQ is larger in diameter by 1 tile.
I don't think this is right. Based on Jake's video the jump is presented smaller than it's actual range, they did not change the animation for whatever reason. It's exactly the same radius as EQ.
:shrug: We'll have to agree to disagree. It's fairly easy to see for yourself EQ is a little larger.

Regardless, it's a minor detail relative to the point about the target of the spell changing. That is a huge gamechanger.
My understanding that you lay a jump you get 8 tiles of jump. EXCEPT if 1st-1 or 8th+1 tile has a wall immediately on the same axis as the jump laydown. However, in the 1st-1 scenario you likely (unless the base is super boxy) have access to a different tile to take that jump and bridge that 8th tile. Yes, semantics, but sue me I'm into semantics.

QuadQuake would bust all 8 tiles. So yes, it's radius is effectively 1 tile longer than jump spells but it's only more effective in that exact scenario where a wall tile is that 8th+1 tile beyond the range of the eq.

Surely someone will make a video with better graphics to explain this.

This is something in war you can plan for. Farming not so much.

Now, the second weakness of jump vis a vis quake is that it funnels a little differently. This is more a user error situation imo than a reason not to use it and is again more base dependent and raid dependent.

 
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Here's the real point, which the videos seem to miss:

Pre-update, the Jump spell affected troops.

Post-update, the Jump spell affects walls.
What are your thoughts on this culdeus? To me it explains all the past head-scratching behavior, and means that the spell got a huge buff with the update, regardless whether the diameter is 7 or 8. Those youtubers did not identify the real change in the mechanic.

 
Here's the real point, which the videos seem to miss:Pre-update, the Jump spell affected troops. Post-update, the Jump spell affects walls.
What are your thoughts on this culdeus? To me it explains all the past head-scratching behavior, and means that the spell got a huge buff with the update, regardless whether the diameter is 7 or 8. Those youtubers did not identify the real change in the mechanic.
I use jump a lot. They SAID in the last jump change months ago, that it would cause troops to essentially act like walls in the area were not there. But we saw from the videos that this wasnt quite right.

I dont think the troops get wings either, because troops outside the radius also act like the wall is not there.

It could be that while in the radius, troops can ignore all walls. This could sometimes lead to them jumping from inside the radius, over a wall section that is outside.

Edit - i am saying the same thing as you.

 
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Here's the real point, which the videos seem to miss:

Pre-update, the Jump spell affected troops.

Post-update, the Jump spell affects walls.
What are your thoughts on this culdeus? To me it explains all the past head-scratching behavior, and means that the spell got a huge buff with the update, regardless whether the diameter is 7 or 8. Those youtubers did not identify the real change in the mechanic.
My guess, and nobody is saying this at all like anywhere, so this is purely a guess.

They changed the code to have the jump and eq work exactly the same except one is on a timer and one isn't for simplicity. The re-routing AI while much maligned seems exactly the same to me pre-update. I've sort of forgotten what it was like pre update so it's maybe a little different, what changed imo is the preference in targets between ranged and unranged troops and we are struggling to disconnect this reality.

 
Here's my best visual without going into power point or something complex like that

EQ works like this on one axis

WXXXXXXXXW :)

Jump

XXXXXXXXW :wall: WXXXXXXXX :wall:

WXXXXXXXXW :tfp:

 
Here's the real point, which the videos seem to miss:Pre-update, the Jump spell affected troops. Post-update, the Jump spell affects walls.
What are your thoughts on this culdeus? To me it explains all the past head-scratching behavior, and means that the spell got a huge buff with the update, regardless whether the diameter is 7 or 8. Those youtubers did not identify the real change in the mechanic.
I use jump a lot.They SAID in the last jump change months ago, that it would cause troops to essentially act like walls in the area were not there. But we saw from the videos that this wasnt quite right.

I dont think the troops get wings either, because troops outside the radius also act like the wall is not there.

It could be that while in the radius, troops can ignore all walls. This could sometimes lead to them jumping from inside the radius, over a wall section that is outside.

Edit - i am saying the same thing as you.
Quite some months ago, you had an attack that was so bewildering I actually took screenshots of each frame. You used a jump which should have funneled your troops to the core, but we watched your BK go over a wall that wasn't covered and other troops go over a different wall (also not covered) in a different direction. They split wide and a solid strategy was sunk. You had dropped a rage on the same area, so I thought we were witnessing a glitch of rage + jump interaction. I wanted to post it here but never got around to it. Anyway, that behavior makes sense now.

You are right, troops outside the range of the spell did seem to be influenced by it, so pre-update-jump wasn't limited to troops within the spell. I would guess that when calculating their next target, a troop would determine whether it could access the jump or not.

 
Here's the real point, which the videos seem to miss:

Pre-update, the Jump spell affected troops.

Post-update, the Jump spell affects walls.
What are your thoughts on this culdeus? To me it explains all the past head-scratching behavior, and means that the spell got a huge buff with the update, regardless whether the diameter is 7 or 8. Those youtubers did not identify the real change in the mechanic.
My guess, and nobody is saying this at all like anywhere, so this is purely a guess.

They changed the code to have the jump and eq work exactly the same except one is on a timer and one isn't for simplicity. The re-routing AI while much maligned seems exactly the same to me pre-update. I've sort of forgotten what it was like pre update so it's maybe a little different, what changed imo is the preference in targets between ranged and unranged troops and we are struggling to disconnect this reality.
I do believe the re-invention of jump was brought on by the code that was developed for the EQ spell.

The bolded confuses me, if you watch the video you linked, you can see dramatic differences. And it is because the target of the spell is different.

 
Here's the real point, which the videos seem to miss:

Pre-update, the Jump spell affected troops.

Post-update, the Jump spell affects walls.
What are your thoughts on this culdeus? To me it explains all the past head-scratching behavior, and means that the spell got a huge buff with the update, regardless whether the diameter is 7 or 8. Those youtubers did not identify the real change in the mechanic.
My guess, and nobody is saying this at all like anywhere, so this is purely a guess.

They changed the code to have the jump and eq work exactly the same except one is on a timer and one isn't for simplicity. The re-routing AI while much maligned seems exactly the same to me pre-update. I've sort of forgotten what it was like pre update so it's maybe a little different, what changed imo is the preference in targets between ranged and unranged troops and we are struggling to disconnect this reality.
I do believe the re-invention of jump was brought on by the code that was developed for the EQ spell.

The bolded confuses me, if you watch the video you linked, you can see dramatic differences. And it is because the target of the spell is different.
Oh yeah, I totally see that and it's why I say nobody out there on the interntubes has suggested my theory has any merit at all.

(That the retargeting mechanics are confounded with the "I don't want to shoot at walls anymore" mechanic" that was introduced at the same time.

So maybe, just maybe, what we are seeing is the retargeting AI sort of treating walls like they aren't there anymore for the new target mechanics.

defensive targeting units like golems/giants which are the only ones that have to jump walls to hit a target btw were always buggy insofar as retargeting.

I think the prior jump was simply hitting a major gap in the AI where golems/giants when hitting a tie situation when a retarget was tripped while in the jump would just go on tilt. We saw this every now and then with the golem doing a 2 step for a bit till another defensive tower went down or a tesla popped up.

 

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