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Clash of Clans (Official thread) (4 Viewers)

I can see why the people in your clans find the game incredibly boring. I'd quit after a week of that. 
Still a lot better than farm wars where the best the opponent can do is a 6 golem jumpy thing at th10 and can't clear 9s without bullies.  Nothing worse than seeing other side open up at TH9 with a gowipe.  They just wasted 48 hours of your time.

 
Still a lot better than farm wars where the best the opponent can do is a 6 golem jumpy thing at th10 and can't clear 9s without bullies.  Nothing worse than seeing other side open up at TH9 with a gowipe.  They just wasted 48 hours of your time.
You're in a clan that stacks itself with good attackers then whines that the game is too easy. The TH9s in your clan are wasting 48 hours and drawing up their attacks in paintbrush just for it to come down to the TH10s. Think about it for a bit.

 
You're in a clan that stacks itself with good attackers then whines that the game is too easy. The TH9s in your clan are wasting 48 hours and drawing up their attacks in paintbrush just for it to come down to the TH10s. Think about it for a bit.
It didn't used to be that way. 9s were where the real action was.  There was actually a point where it wasn't a foregone conclusion that the 9s would all clear.  Those days are long gone.  As PB says alot "TH9s can't win a war anymore, but they sure as hell can lose it" Or something along those lines. 

Arranging with good clans to have it come down to the 10s is fun.  The one this weekend the other side missed on the 9s so there wasn't even any pressure on the 10s.  So it's not always a lock to clear at all, but it's 90%++.  They made the mistake of thinking they could go get the high %2 on TH10s early on from TH9 and count on the 9s clearing. Simply didn't happen.  Oops.

I'm probably going to move over to a clan that's always had a ban on TH10 that are coming around soon to help them thru the transitional period while the update digests. So I'll be in the honda situation for a bit with all the pressure from the top.  

 
i would have thought this was part of the matchmaking already, at least a count of THs at each level which is fairly close in a lot of the current matches. this implies it was solely based on total weight of some kind, and that also makes sense why we saw just as many lopsided matches. not sure SC hits the mark on any of their changes so far, so let's see how this one goes assuming it's true.

 
i would have thought this was part of the matchmaking already, at least a count of THs at each level which is fairly close in a lot of the current matches. this implies it was solely based on total weight of some kind, and that also makes sense why we saw just as many lopsided matches. not sure SC hits the mark on any of their changes so far, so let's see how this one goes assuming it's true.
We were obscenely outmatched in our last war by TH. Current match is slighlty in our favor by TH.

 
I know moredoor would roll in his grave if I brought this up again, but the current system if you get 40 bases across 40 bases regardless of townhall +/- 1 in weight they will match.  Townhall, offense, nothing mattered in the prior system.  I call total bull#### that they are "ranking offense lower" you can't go lower than 0.  It's just a way of them saying "we have no idea what matters for offense so we are going to admit it's now zero".

The system as leaked seems better, they are shifting more weight to infernos, less from xbow and sort of equalizing the remainder of the defenses all of this around what actually makes bases hard to hit in war, not farming.   You have to also reconcile the leaked statement with them saying "you can't hid a no x-bow" base with a low weight.  Nothing that's leaked shows this to be true at all yet.  In fact, quite the opposite.  

This system as leaked will absolutely CRUSH rushed TH10s though.  (Talking max inferno low hero TH10).  Their weight will skyrocket and with what appears to be weight taken away from heroes will end up matching 30-40-50 heroes more at equal.  And low hero TH11 are going to be full blown AIDS.  

 
If anybody wants to park for a while and raid on your own time you might consider joining EYLive, Crabtree, and I over at the serious bus.

FBG4:Serious Bus. Mention the ffa on your request. 

Not very serious.... :)

 
Another week, another war against cheaters for Honda. This time from UAE.
There is no "inbetween" with the opponents we get (40 village war).  We either see heavy defense / no offense clans that are terrible attackers who we just destroy, or complete bad-### clans that run the table on us like Sherman through Georgia (some cheaters, some just really good).

We are ALWAYS at an upper TH disadvantage with the clans we're matched up against.  We have 1 TH 10, 20 TH 9's, and 19 TH 8's.  Our last war put us up against a clan with 9 TH 10, 12 TH 9, and 19 TH 8. We almost always see super top heavy clans (think top 4 just wildly maxed out, rest of top 10 pretty robust), that are ok from 11-19 but a total mess from 20-40.

I know, cool story brah

 
Just saying, that with matchmaking changes, weight changes etc. that if you ever wanted to do a mixed scrim, or gasp, call for a try hard war vs. super nerds this week may be the last opportunity for awhile, maybe ever.  Certainly a little panic going around that arranged wars may be harder to come by until people digest what's going on.

 
So Honda is TH9/8 heavy and fbgs is mostly made up of TH11/10.

Both war 3x a week

Both use Clash.caller

fbgs currently has around 28 that opt in for war.

together would probably have a nice balance of TH's to go to war with 50 strong.

Hhmmmm.

 
So Honda is TH9/8 heavy and fbgs is mostly made up of TH11/10.

Both war 3x a week

Both use Clash.caller

fbgs currently has around 28 that opt in for war.

together would probably have a nice balance of TH's to go to war with 50 strong.

Hhmmmm.
Then we get back into farmer territory.

 
Then we get back into farmer territory.
Haven't seen a farm war in months.

I've had some limited access to Honda recently - helping Jonathan plan out some war attacks. Few things I've noticed . . .

Like their war schedule - which starts a day later than fbgs. This leads to a war on Friday night which is cool and also would eliminate that Monday morning war attack which is tough for work.

They also have some very good TH9 attackers and Kev holds his own up top against TH11's

fbgs has 20+ opting out for war recently - a mix of the 2 clans would be perfect for war imo. 

 
I don't think the farm wars happen as much as they used to.  And when they do they try and sync up like 18 clans at the same time.  

 
If this were to happen (not saying it should) we should wait until both clans at level 10 IMO.

I think you guys are a week or two ahead of us, but we'll be there sometime in the 2nd half of May.

 
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Haven't seen a farm war in months.

I've had some limited access to Honda recently - helping Jonathan plan out some war attacks. Few things I've noticed . . .

Like their war schedule - which starts a day later than fbgs. This leads to a war on Friday night which is cool and also would eliminate that Monday morning war attack which is tough for work.

They also have some very good TH9 attackers and Kev holds his own up top against TH11's

fbgs has 20+ opting out for war recently - a mix of the 2 clans would be perfect for war imo. 


Haven't seen one because we're out of Asia and dropped below 40... both of which seem to be key to them.

Drunken Friday wars :banned:

Drunken PG13 Friday wars with the young whipper-snappers from Honda  :sadbanana:

 
Clans go past 10 now, why is that the goal?  So a TH8 can donate max giants? BFD.  Unless I'm missing something there isn't a troop that that perk really does anything for at a high th level.

 
Clans go past 10 now, why is that the goal?  So a TH8 can donate max giants? BFD.  Unless I'm missing something there isn't a troop that that perk really does anything for at a high th level.
TH8s can donate max drags, pekkas, barbs, furs, archers, quake and poison. Also allows early 9s to donate max dark troops. When hogs7 comes 8s will be able to donate those. TH9 will be able to donate max haste. In summary, lots. 

 
TH8s can donate max drags, pekkas, barbs, furs, archers, quake and poison. Also allows early 9s to donate max dark troops. When hogs7 comes 8s will be able to donate those. TH9 will be able to donate max haste. In summary, lots. 
Drags and haste make up the only thing ever really seen for war that might represent a bottleneck.  Yeah, overlooked those.  Chatter on forums says new hog level was a fake.  They keep pushing off the sneaks for boom beach I guess.  Perfect.

 
Clans go past 10 now, why is that the goal?  So a TH8 can donate max giants? BFD.  Unless I'm missing something there isn't a troop that that perk really does anything for at a high th level.
Getting to 5 was our major goal.  That +1 level allowed our TH8's to donate max balloons, and it's been a big help with donated poison. 

The perks of 6-9 don't seem to be that exciting, and I don't see the same clan push effort out of my group to get to 6 that I saw from them to get to 5.

 
Getting to 5 was our major goal.  That +1 level allowed our TH8's to donate max balloons, and it's been a big help with donated poison. 

The perks of 6-9 don't seem to be that exciting, and I don't see the same clan push effort out of my group to get to 6 that I saw from them to get to 5.


Level 5 was always the biggest deal.  Also allows TH9s to donate in volume to war cc.  The rest of it since is the definition of meh.  There isn't any way to push to it faster except make sure you war alot and get as many people in as possible.  

 
Cliff Clavin said:
TIL: Pigskin Fanactic = Uhm = Jester = toast = stampede
Between aidan & Jester Honda only has about 5 real people in it.

So Honda is TH9/8 heavy and fbgs is mostly made up of TH11/10.

Both war 3x a week

Both use Clash.caller

fbgs currently has around 28 that opt in for war.

together would probably have a nice balance of TH's to go to war with 50 strong.

Hhmmmm.
Well it is a new month and we haven't had this discussion in a while :deadhorse:

I think Cliff nails the biggest challenge we would have with a merger.

 
Pretty sure I can find a home for the orphans if you want me to.  There are mixed FPC kid/adult clans that are PG and heavily moderated. Heck I think WHF has one under their umbrella now.

 
Between aidan & Jester Honda only has about 5 real people in it.

Well it is a new month and we haven't had this discussion in a while :deadhorse:

I think Cliff nails the biggest challenge we would have with a merger.
finding tons of loot today, a lot of dead bases

Bring the 5 active hondaites over

 
Another modding clan for Honda. That's two in a row, three of our last five, and four of our last nine wars.

What's the opposite of fun? Oh - it's clan wars.

 
Galadon video up on the tubes about the update. 

*wizard tower hp greatly increased

*infernos retarget faster

*skeletons have reduced health

*skeletons don't trigger traps

*30 seconds less for attacks

*GW ability range reduced

 
Galadon video up on the tubes about the update. 

*wizard tower hp greatly increased

*infernos retarget faster

*skeletons have reduced health

*skeletons don't trigger traps

*30 seconds less for attacks

*GW ability range reduced
If it has nothing to combat cheating, then I don't give a ####.

 
Major nerf to witches. That was in the leak before so not a shock. 

Not super pleased with the 30s reduction across the board. Th9 didn't need it but 10/11 sure did. 

 
So what's the point of th11 if they are taking away their one op raid and nerfing their hero and dropping 30s?

It's not like you can't 2 star th11 even with th9. Sort of a kick in the balls.  

 
• Skeletons spawned from Witches no longer trigger trapsOne of the Clash of Clans development values is Depth. This means that it should take well-thought armies, strategic deployment and mastery of troop behavior to achieve the best results. If we find a single troop, single spell army with a single deployment strategy (Earthquake and mass-Witch) semi-reliably 3-starring maxed out defenses, something is out of balance. Sometimes simple HP and DPS tweaks can solve the issue, but sometimes something more is needed to bring units into balance in the right way, without making them obsolete.This was the example with the Hog Rider before we introduced the 1.5x damage from Giant Bombs. Rather than simply making the unit too weak to be useful at all, this extra gameplay twist required Hog Rider enthusiasts to play with more skill to avoid traps and pull off a sweet 3-star Hog Rush. In a similar way, making Skeletons not trigger traps will leave mass-Witch armies vulnerable to an abrupt end via traps, unless the attacker carefully charts out potential hazards or uses a more diverse army to clear the way ahead.
Garbage. Killing GoWiHo, the exact thing they don't want to kill. 

 
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GoVAHo just got a massive bump. And it was already OP.  Most of the FPC wars are now roughly 45% GoVaHo on first hits, maybe even more.  With the 30s less I'm afraid TH9 raids will be even more just a slight variation on VaHo every single raid.  

Witches were already dead at TH9 a ways back with the archer speed nerf.  It was nice Cliff got some use out of them, but this is really going to eliminate their use for just about anything but maybe CC defense???

 
Garbage. Killing GoWiHo, the exact thing they don't want to kill. 
I don't think it will kill mixed troop attacks. The change is to combat 20-witch raids where the attacker just dumps the witches onto the map and then watches everything get destroyed.

 
In truth, there are some really good changes in this update. Without modders, I'd be excited.
Surely the win streak thing will result in modders facing modders and farmers hitting farmers more.  Yes, a FP clan could go on a win streak and hit a mod clan, but overall should be a reduction in this.

 
I don't think it will kill mixed troop attacks. The change is to combat 20-witch raids where the attacker just dumps the witches onto the map and then watches everything get destroyed.


The main point in using witches while hogging was that the skellies would fan out and trigger bombs and spring traps. No point in taking them now. May as well just add a few more wiz or hogs. 

When was the last time you've seen a successful 20 witch raid at TH9?

 
Surely the win streak thing will result in modders facing modders and farmers hitting farmers more.  Yes, a FP clan could go on a win streak and hit a mod clan, but overall should be a reduction in this.
So we have to lose some wars in order to not face cheaters. Awesome - I'll enjoy my greatly reduced loot bonus so Supercell doesn't have to ban modders.

 
So we have to lose some wars in order to not face cheaters. Awesome - I'll enjoy my greatly reduced loot bonus so Supercell doesn't have to ban modders.
They aren't banning modders, ever.  If this is a big deal then quit the game.  Starting wars past about 1EST is a total crapshoot for hitting them.  That's about all you can do for now.

 

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