And heroes don't trigger traps. That's a really underrated TH9 difficulty increase.Attacking in general has gotten tougher over the last 24 hrs
Warden ability range reduced
Witches useless again
Xbow, Inferno, Mortar buffs.
Huge swing to defense imo.
Loot cart lists amounts of gold, elixir, de neatly prior to collecting, rather than the numbers exploding into the air and not knowing how much you received.With a new update we need to list the hidden changes again! Here's what I know of so far, let me know if you find more:
-Air defense skins (all levels) updated
-Player info button next to experience bar updated
-BK and AQ altar skins updated
-Dark elixir is now included in the shop in cubical vials
-Army camp, torch, barracks (level 9), and dragon fire animations updated
-Archer death sound updated
-Valkyrie sound updated
-Spoils of War achievement renamed to Treasurer
-Pictures on info pages of structures updated
-Plus button removed from builder display after unlocking 5 builders
-Shield info page updated
-Visual appearance of tabs within menus updated
-Clan tag location moved
-Replay interface updated
-Locked clan perks have a new dotted line around them
-Heroes seem to no longer trigger traps (this is likely a bug)
-War attacks can be watched live at any point during the attack
-Remaining war attack icon updated
-Clan info icon color darkened
-Clan level search parameters widened to level 15
-Healer effectiveness on heroes may have been increased from 50% to 70% (this is a confirmed bug which will be fixed soon)
-Heroes now have noticeable space around them in the deployment bar
-Goblin level 6 upgrade time decreased from 10 days to 8 days
-Required troop deployment for granting shields lowered from 33% to 25% (speculation)
(A hidden change is any change not mentioned in the announcement thread found here)
Shoutout to RAppel for all the help finding these changes
Yeah, like I said we saw a guy in a FPC heal the grass twice on a GoVaHo into a max base and still got 3 with a lot of time to spare. There's one thing for certain they completely miscalculated the DPS increase at the same time as the targeting fix. They just needed to do one or the other. The only small consideration you have is they are now so strong they can out run your heroes leaving them to just stand around in the back cleaning up trash.Valks are massive post update. I'm a 9.5 currently with big heros (AQ33/BK30) and I just leveled a max th10 using queen walk with 1 golem, 6 giants, 13 lvl 4 valks and some wiz for funnel/cleanup. Those valks under rage shredded the center of the base. It was unreal how fast the center went down. It can't possibly last for a long time. All you need to do is send in some tanks, get the CC, enemy queen(not sure if you even need to worry about the enemy queen), then drop valks and watch the carnage. Sure to be nerfed soon.
Pretty much just used to slow the CC while your KS goes in.Poison is generally useless now.
We checked this out last night in Honda and we can see traps on the replay. So I assume this means something other than what I think it means. Would like to understand this.Ok, and in even bigger news. It appears coc did patch the ability to use trap locations on replays, so the days of the one barb drops are likely over.
Pretty sure he (we) would fail that test.submit urine samples
There is seeing them and using them. Now, they won't explode for sandboxes. There is some lines of code that people are pointing out that specifically attack mods at their root effectivenessWe checked this out last night in Honda and we can see traps on the replay. So I assume this means something other than what I think it means. Would like to understand this.
Pretty sure he (we) would fail that test.
Just one war for us. We started potting with half our attacks left.Matchmaking changes have been brutal for our group. The last two clans we've matched against are monster crews we're just not equipped to handle.
Just one war for us. We started potting with half our attacks left.
I imagine that we're going to get stuck with you guys somewhere down the road (with similar results to the above)Make it happen!I imagine that we're going to get stuck with you guys somewhere down the road (with similar results to the above)
That makes sense in what happened to us. We ALL have underweight heroes. I have 15/15 as the top dog, the next guy has 10/10. The TH9s after that average out to 8/5, and the BK's of our TH8s are all around 8. We are getting annihilated.I think they completely miscalculated what would happen if they reduced the weight of heroes. That is what's going around that they basically eliminated hero weight from the calculations.
I think they get far too much of their feedback from their forums. Back to what I think they were going for was to eliminate the pink wall war mismatches and put the bases with max inferno and TH8 level defense out of range of a TH9 as well as make the top 5 bases count the most.Who would think it is a good idea to remove hero weight? Are the developers in 5th grade?
ladder system that resets quarterlyThey should just do something simple like create a Chess-style ELO rating for each clan. After a few weeks of wars everyone would be rated about right and you'd have consistently close wars. And those could update in real time as well after each war. What they're doing now is overly complicated.
Never thought I'd see that in this threadVa your services are needed to boot fudd
Yeah, but they just patched their biggest advantage. The whole replay thing they need to trip th10s and live traps for TH9s. They didn't have that replay thing until roughly what? November? The live traps was earlier, maybe September.Just a few weeks/months ago weren't you talking about modders not being a big deal and gave no real advantage? Maybe I'm misremembering...I'm too lazy to go back and look.
This is so bad. We could have only our bottom 10 attack and win this war. Their 5 is a th11 with a lvl 7 aq.Nice matchmaking system you guys made.
Well, in their defense, we do continue to feed the beast so....I'm starting to lose confidence they have any idea how to do anything but make lots of money.
So they nerfed valks after their buff? Which paying customer #####ed to the dev squad on Wednesday because he didn't have the foresight to upgrade his valks past lvl2 at th11?Level 4 valks have had 300HP removed in the last 7 days. That's sort of a lot.
So they nerfed valks after their buff? Which paying customer #####ed to the dev squad on Wednesday because he didn't have the foresight to upgrade his valks past lvl2 at th11?
Man, I was hoping it would last longer. If I remember right, max valk had the HP of max giants with the DPS close to high level 5 wiz.Level 4 valks have had 300HP removed in the last 7 days. That's sort of a lot.