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Converting deep keeper/dynasty to auction (1 Viewer)

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Footballguy
I am in a 9 man keeper league that is going really well, but I am always looking at options to make it better. The Auction/salary cap leagues seem like a lot of fun and I was wondering how people have transitioned leagues where there was no cap prior? The concern would be the best teams all of a sudden being over the cap?

Anybody made this move from a dynasty league (similar to 9 man keeper)?

My initial thoughts were to rank players and have a cap that gets smaller over a period of time so that teams could adjust. Another way is to give contracts to all players and keep the existing players at a lower rate over the first 3 years and then move them into their normal range.

Finally, is it best to have contracts where the cap number is held or slightly increased? Then you could franchise a guy if needed. How has this been handled?

Thanks for any help you can give.

 
I am in a 9 man keeper league that is going really well, but I am always looking at options to make it better. The Auction/salary cap leagues seem like a lot of fun and I was wondering how people have transitioned leagues where there was no cap prior? The concern would be the best teams all of a sudden being over the cap?

Anybody made this move from a dynasty league (similar to 9 man keeper)?

My initial thoughts were to rank players and have a cap that gets smaller over a period of time so that teams could adjust. Another way is to give contracts to all players and keep the existing players at a lower rate over the first 3 years and then move them into their normal range.

Finally, is it best to have contracts where the cap number is held or slightly increased? Then you could franchise a guy if needed. How has this been handled?

Thanks for any help you can give.
Here's what you do:Have every player in the league be a restricted free agent. Meaning, everyone gets dumped back into the pool for the player auction. HOWEVER, the team who had a player last year has the right to match the highest bid on the player in this year's auction.

 
I am in a 9 man keeper league that is going really well, but I am always looking at options to make it better.  The Auction/salary cap leagues seem like a lot of fun and I was wondering how people have transitioned leagues where there was no cap prior?  The concern would be the best teams all of a sudden being over the cap?

Anybody made this move from a dynasty league (similar to 9 man keeper)?

My initial thoughts were to rank players and have a cap that gets smaller over a period of time so that teams could adjust.  Another way is to give contracts to all players and keep the existing players at a lower rate over the first 3 years and then move them into their normal range.

Finally, is it best to have contracts where the cap number is held or slightly increased?  Then you could franchise a guy if needed.  How has this been handled?

Thanks for any help you can give.
Here's what you do:Have every player in the league be a restricted free agent. Meaning, everyone gets dumped back into the pool for the player auction. HOWEVER, the team who had a player last year has the right to match the highest bid on the player in this year's auction.
That is an interesting way of doing it. The best teams may object, but that is an option. Maybe we give a discount for the first few years from a cap perspective for those folks?Thanks for the feedback

Anyone else?

 
Here are two methods:

1. Everyone has $200, and all players currently on rosters are granted 3-year contracts at $0. Any players not on rosters must be purchased at auction. The advantage of this method is that you don't unfairly disrupt current teams. The disadvantage is that it will take a few years for your salaries to make sense. You may wish to start with fewer dollars now, and esccalate up to $200 three years from now.

2. Break up current players based on production, and assign price levels to the tiers of production. Those price levels should be artificially low. For example, in one league I play in, $15 is fair value for a WR ranked 12-24. So assign that tier a $10 ranking. Teams can then choose which of their players they'd be willing to keep at the new salaries.

 
I am in a 9 man keeper league that is going really well, but I am always looking at options to make it better.  The Auction/salary cap leagues seem like a lot of fun and I was wondering how people have transitioned leagues where there was no cap prior?  The concern would be the best teams all of a sudden being over the cap?

Anybody made this move from a dynasty league (similar to 9 man keeper)?

My initial thoughts were to rank players and have a cap that gets smaller over a period of time so that teams could adjust.  Another way is to give contracts to all players and keep the existing players at a lower rate over the first 3 years and then move them into their normal range.

Finally, is it best to have contracts where the cap number is held or slightly increased?  Then you could franchise a guy if needed.  How has this been handled?

Thanks for any help you can give.
Here's what you do:Have every player in the league be a restricted free agent. Meaning, everyone gets dumped back into the pool for the player auction. HOWEVER, the team who had a player last year has the right to match the highest bid on the player in this year's auction.
That is an interesting way of doing it. The best teams may object, but that is an option. Maybe we give a discount for the first few years from a cap perspective for those folks?Thanks for the feedback

Anyone else?
I like the idea of anybody who has a player on a squad first can match that player for a 10% discount.. so if Larry Johnson is auctioned for $60 the previous owner can take him at $54. This is done only for the transition year not for the life of the league.The one thing is that this could force certain teams to artificially bid on a player which they never intend to get, b/c they know a certain owner has a tie to that player. (but that would/could happened in any auction situation)

 
Assigning salaries by production is the way to go. For example, based on some of the assumptions above, like using a $200 cap and Larry Johnson going for about $60 in a normal auction with a similar cap, set up your system for assigning salaries so that the top scoring players from the previous year get assigned an amount in this range. Take the total points of the top player and figure out what number to divide it by gives you amount in this area. Then do the same for all players so there is a set cost determined objectively for each player. You can optionally decide if you want to employ any discount into the equation for the teams that originally owned the player by the formula you set.

This will work well with an extended keeper format. Most teams will end up keeping 6-10 players before the auction, with enough bargain basement players available to keep by this format, and still have enough useful players be available in the auction to keep that worthwhile.

Here is how you might go about it. Taking Larry Johnson as an example again, let's assume he scored 400 points last year in your scoring system. Dividing that amount by 6 gives you a salary of $67, close to what he probably goes for with a $200 cap. So you can use 6 as a par dividing factor to relate fantasy points to salary. Now say you want to incorporate a discount; instead of using 6 as a par divider you use 8 instead. That sets his discounted value at $50. Adjust the actual numbers based on your scoring, salary cap and roster size, but this is the blueprint to go by.

It will work the way I said. I looked into this a couple years ago when a friend and I were looking into starting a keeper auction that eventually fell through and that was basically the system we decided on that would provide us what we were looking to accomplish. I did the number crunching based on rosters from our non-keeper version and since all the other variables were the same as that, figured out likely scenarios each team would take in securing their keepers.

 
Assigning salaries by production is the way to go. For example, based on some of the assumptions above, like using a $200 cap and Larry Johnson going for about $60 in a normal auction with a similar cap, set up your system for assigning salaries so that the top scoring players from the previous year get assigned an amount in this range. Take the total points of the top player and figure out what number to divide it by gives you amount in this area. Then do the same for all players so there is a set cost determined objectively for each player. You can optionally decide if you want to employ any discount into the equation for the teams that originally owned the player by the formula you set.

This will work well with an extended keeper format. Most teams will end up keeping 6-10 players before the auction, with enough bargain basement players available to keep by this format, and still have enough useful players be available in the auction to keep that worthwhile.

Here is how you might go about it. Taking Larry Johnson as an example again, let's assume he scored 400 points last year in your scoring system. Dividing that amount by 6 gives you a salary of $67, close to what he probably goes for with a $200 cap. So you can use 6 as a par dividing factor to relate fantasy points to salary. Now say you want to incorporate a discount; instead of using 6 as a par divider you use 8 instead. That sets his discounted value at $50. Adjust the actual numbers based on your scoring, salary cap and roster size, but this is the blueprint to go by.

It will work the way I said. I looked into this a couple years ago when a friend and I were looking into starting a keeper auction that eventually fell through and that was basically the system we decided on that would provide us what we were looking to accomplish. I did the number crunching based on rosters from our non-keeper version and since all the other variables were the same as that, figured out likely scenarios each team would take in securing their keepers.
Mike, Rags and Z-Dog, thanks for the feedback! :thumbup: I think I will incorporate a little from everybody and make it work. This is an interesting discussion as everyone has league issues and wants to keep modifying the league to make it better.
 
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