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Defensive Scoring Rules (1 Viewer)

cjack

Footballguy
I tried doing a search, but didn't really come up with much.

I'm revising the defensive scoring rules for our league and I'm curious to know how other leagues score for points allowed.

As it is, we score 6 points for all defensive/special teams TD, 1 point each for sack/interception/fumble recovery, and 2 points for a safety.

Offensive scoring is fairly typical. 6 points for all TDs, 1 point for 10 yards rushing/receiving, 1 points for 25 yards passing, typical kicker scoring.

Last year, we gave longer defensive/special teams TD 9 or 12 points depending upon distance, but we decided if made more sense to move to 6 points for all since that's the case on offense. However, to reduce some of the unpredictability around defensive scoring, we'd like to implement a point allowed category.

So, what's a typical defensive scoring system for points allowed (ie., 5 points for 0 points allowed, 4 points for 1-5 points allowed, 3 points for 6-9 points allowed, 2 points for 10-12 points allowed, 1 pooints for 12-15 points allowed)?

I don't want the defensive scoring to radically change our current drafting strategy, but I do want to make defensive scoring a little more predictable and less variable.

 
This is what my league keeper uses for "Defensive Points Against":

Shut-out = 10 pts

1-3 PA = 7 pts

4-7 PA = 4 pts

8-14 PA = 3 pts

15-17 PA = 2 pts

18-21 PA = 1 pt

22+ PA = 0 pts

It may not be perfect or exactly like other leagues but it works for us and I've had no complaints since we incorporated "Points Against" into our defensive scoring about 4 years ago.

eta: I have no clue if this is a "typical" setup or not, just thought I'd offer you an example.

 
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This is what my league keeper uses for "Defensive Points Against":Shut-out = 10 pts1-3 PA = 7 pts4-7 PA = 4 pts8-14 PA = 3 pts15-17 PA = 2 pts18-21 PA = 1 pt22+ PA = 0 ptsIt may not be perfect or exactly like other leagues but it works for us and I've had no complaints since we incorporated "Points Against" into our defensive scoring about 4 years ago.eta: I have no clue if this is a "typical" setup or not, just thought I'd offer you an example.
Thanks, that helps. I'll hope to get some additional feedback and then tweak it from there. Thanks.
 
Also in my league, the "points against" are counted against your starting defense even if the defense was not on the field......say a safety given up by the offense or a turnover (int/fum) that results in a score will be counted against the defensive unit even if they are not on the field of play at the time of the score. Again, not saying it's the best, or right, but it works for us.

This could be an important factor for you to consider. I know some leagues will not count "points against" when the defense was not on the field.

 
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Also in my league, the "points against" are counted against your starting defense even if the defense was not on the field......say a safety given up by the offense or a turnover (int/fum) that results in a score will be counted against the defensive unit even if they are not on the field of play at the time of the score. Again, not saying it's the best, or right, but it works for us.This could be an important factor for you to consider. I know some leagues will not count "points against" when the defense was not on the field.
Yea, I considered that. I think I'm leaning toward the same for simplicity if nothing else. I don't want to get into discussion about who was on the field, defense, special teams, or offense. Bottom line, if the scoreboard says 10 points, that's what your points will be based on.
 
ours are very similiar to ruffrody's as far as points against.....we also do a similiar thing with total yards against....

also, we give 3 points for a safety just cuz it is a huge play in a game when you score points and also get the ball back usually in fairly good field position....we just thought it should be worth more than the two points....

I am on the side of making DST more important in fantasy....they are obviously a huge part of regular football and I like to see it important in fantasy as well....

for that reason in the league I commish.....DST performance (least yards given up) is our first tie breaker.....

 
This is what my league keeper uses for "Defensive Points Against":Shut-out = 10 pts1-3 PA = 7 pts4-7 PA = 4 pts8-14 PA = 3 pts15-17 PA = 2 pts18-21 PA = 1 pt22+ PA = 0 ptsIt may not be perfect or exactly like other leagues but it works for us and I've had no complaints since we incorporated "Points Against" into our defensive scoring about 4 years ago.eta: I have no clue if this is a "typical" setup or not, just thought I'd offer you an example.
We were somewhat similar. I'm sure it depends on the league site, but with MFL we started the D off with 10 points and deducted 0.3 for each point allowed by the D. We zeroed out at 33 points allowed. The nice thing about it was it continued after zero, so it was possible to get negative points. You can tweak the deduction for whatever you want to set your 0 points score.
 
This is what my league keeper uses for "Defensive Points Against":Shut-out = 10 pts1-3 PA = 7 pts4-7 PA = 4 pts8-14 PA = 3 pts15-17 PA = 2 pts18-21 PA = 1 pt22+ PA = 0 ptsIt may not be perfect or exactly like other leagues but it works for us and I've had no complaints since we incorporated "Points Against" into our defensive scoring about 4 years ago.eta: I have no clue if this is a "typical" setup or not, just thought I'd offer you an example.
We were somewhat similar. I'm sure it depends on the league site, but with MFL we started the D off with 10 points and deducted 0.3 for each point allowed by the D. We zeroed out at 33 points allowed. The nice thing about it was it continued after zero, so it was possible to get negative points. You can tweak the deduction for whatever you want to set your 0 points score.
We use CBS and the parameters for "Defensive Points Against" scoring are variable/adjustable in the setup process. The only thing I don't like about the way CBS does it is that during the games the fantasy defense is automatically given 10 points at the beginning of the NFL game and the scoring is reduced as the game goes on and the opponent scores. Often times at the 1:00 games, two fantasy teams who each have a defense starting at 1:00, will begin the match-up with a score of 10-10, even though the opening kickoff hasn't even happened yet. I wish they would add the "defensive points against" to the fantasy defensive score after the NFL game concludes. They hold up posting other defensive scores, so I don't understand why they do it this way. Really just a minor irritation on my part. I know it will never change.
 
I play in a 12 team half ppr idp league which is a little stingier than yours on offensive points from yardage, but td is 6.

aaron rodgers = 336

chris johnson = 275

randy moss = 187

sf def = 250

Defense/Special Teams

Sack 2

Interception 2.5

Fumble Recovery 2.5

Touchdown 6

Safety 2

Block Kick 2

Points Allowed 0 points 10

Points Allowed 1-6 points 8

Points Allowed 7-13 points 5

Points Allowed 14-20 points 2

Points Allowed 21-27 points 0

Points Allowed 28-34 points -1

Points Allowed 35+ points -4

if it was up to me, I'd reduce fumble rec to 1 and the td down to 3 or 4.

it's a minor point, but I really feel the def td is a bit fluky and I hate seeing so many points awarded to slot machine type play.

on top of that, the def td is often piled on top of other def scoring which you already cashed in on, like sack leading to forced fumble which is recovered for a td ---- I'd rather try to nerf the 20 point plays a bit.

 
I'll be the guy who gives the obligatory answer...

If you're revising the rules, this would be a good chance to move to individual defensive players. There's a whole forum and group of staff members here at footballguys devoted to IDP leagues, and I've found it to be a great new dimension to FF. If you decide to go this route, check out some of the articles written by Jene Bramel called (I think) IDP 101-401. They're a great introduction to IDPs.

 
I play in a 12 team half ppr idp league which is a little stingier than yours on offensive points from yardage, but td is 6.

aaron rodgers = 336

chris johnson = 275

randy moss = 187

sf def = 250

Defense/Special Teams

Sack 2

Interception 2.5

Fumble Recovery 2.5

Touchdown 6

Safety 2

Block Kick 2

Points Allowed 0 points 10

Points Allowed 1-6 points 8

Points Allowed 7-13 points 5

Points Allowed 14-20 points 2

Points Allowed 21-27 points 0

Points Allowed 28-34 points -1

Points Allowed 35+ points -4

if it was up to me, I'd reduce fumble rec to 1 and the td down to 3 or 4.

it's a minor point, but I really feel the def td is a bit fluky and I hate seeing so many points awarded to slot machine type play.

on top of that, the def td is often piled on top of other def scoring which you already cashed in on, like sack leading to forced fumble which is recovered for a td ---- I'd rather try to nerf the 20 point plays a bit.
I couldn't disagree more with your last paragraph....often a defensive or special team TD is a huge play in a game....it could be a turning point or a nail in the coffin.....they should be awarded just like any other TD.......defense and special teams call plays, practice, blitz, take chances, etc to put themselves in positions to make impactful plays.......don't take that away from them when it pays off..........DST's are a huge part of real football games, often the difference between winning and losing....they should have some impact in fantasy as well, especially if they put points on the board instead of just keeping them off the board........
 
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I'll be the guy who gives the obligatory answer...If you're revising the rules, this would be a good chance to move to individual defensive players. There's a whole forum and group of staff members here at footballguys devoted to IDP leagues, and I've found it to be a great new dimension to FF. If you decide to go this route, check out some of the articles written by Jene Bramel called (I think) IDP 101-401. They're a great introduction to IDPs.
Yea, I'd be fine with it, but I don't know if our league is hardcore enough. We have a few guys in our league who can barely keep up with the offensive players, I can't imagine them figuring out the defensive side of it.I'd say about half of our league would be fine with IDP, but the other half wouldn't be able to keep up.
 
I tried doing a search, but didn't really come up with much.

I'm revising the defensive scoring rules for our league and I'm curious to know how other leagues score for points allowed.

As it is, we score 6 points for all defensive/special teams TD, 1 point each for sack/interception/fumble recovery, and 2 points for a safety.

Offensive scoring is fairly typical. 6 points for all TDs, 1 point for 10 yards rushing/receiving, 1 points for 25 yards passing, typical kicker scoring.

Last year, we gave longer defensive/special teams TD 9 or 12 points depending upon distance, but we decided if made more sense to move to 6 points for all since that's the case on offense. However, to reduce some of the unpredictability around defensive scoring, we'd like to implement a point allowed category.

So, what's a typical defensive scoring system for points allowed (ie., 5 points for 0 points allowed, 4 points for 1-5 points allowed, 3 points for 6-9 points allowed, 2 points for 10-12 points allowed, 1 pooints for 12-15 points allowed)?

I don't want the defensive scoring to radically change our current drafting strategy, but I do want to make defensive scoring a little more predictable and less variable.
If you are thinking of revising your Team D scoring, I suggest you at least read this for some thoughts:Defending reality

 
I tried doing a search, but didn't really come up with much.

I'm revising the defensive scoring rules for our league and I'm curious to know how other leagues score for points allowed.

As it is, we score 6 points for all defensive/special teams TD, 1 point each for sack/interception/fumble recovery, and 2 points for a safety.

Offensive scoring is fairly typical. 6 points for all TDs, 1 point for 10 yards rushing/receiving, 1 points for 25 yards passing, typical kicker scoring.

Last year, we gave longer defensive/special teams TD 9 or 12 points depending upon distance, but we decided if made more sense to move to 6 points for all since that's the case on offense. However, to reduce some of the unpredictability around defensive scoring, we'd like to implement a point allowed category.

So, what's a typical defensive scoring system for points allowed (ie., 5 points for 0 points allowed, 4 points for 1-5 points allowed, 3 points for 6-9 points allowed, 2 points for 10-12 points allowed, 1 pooints for 12-15 points allowed)?

I don't want the defensive scoring to radically change our current drafting strategy, but I do want to make defensive scoring a little more predictable and less variable.
If you are thinking of revising your Team D scoring, I suggest you at least read this for some thoughts:Defending reality
nice....had not seen that article before........if MFL can handle that set up, I will be introducing this to the league I commish
 
I tried doing a search, but didn't really come up with much.

I'm revising the defensive scoring rules for our league and I'm curious to know how other leagues score for points allowed.

As it is, we score 6 points for all defensive/special teams TD, 1 point each for sack/interception/fumble recovery, and 2 points for a safety.

Offensive scoring is fairly typical. 6 points for all TDs, 1 point for 10 yards rushing/receiving, 1 points for 25 yards passing, typical kicker scoring.

Last year, we gave longer defensive/special teams TD 9 or 12 points depending upon distance, but we decided if made more sense to move to 6 points for all since that's the case on offense. However, to reduce some of the unpredictability around defensive scoring, we'd like to implement a point allowed category.

So, what's a typical defensive scoring system for points allowed (ie., 5 points for 0 points allowed, 4 points for 1-5 points allowed, 3 points for 6-9 points allowed, 2 points for 10-12 points allowed, 1 pooints for 12-15 points allowed)?

I don't want the defensive scoring to radically change our current drafting strategy, but I do want to make defensive scoring a little more predictable and less variable.
If you are thinking of revising your Team D scoring, I suggest you at least read this for some thoughts:Defending reality
nice....had not seen that article before........if MFL can handle that set up, I will be introducing this to the league I commish
I've talked to MFL and yes it can.
 
I tried doing a search, but didn't really come up with much.

I'm revising the defensive scoring rules for our league and I'm curious to know how other leagues score for points allowed.

As it is, we score 6 points for all defensive/special teams TD, 1 point each for sack/interception/fumble recovery, and 2 points for a safety.

Offensive scoring is fairly typical. 6 points for all TDs, 1 point for 10 yards rushing/receiving, 1 points for 25 yards passing, typical kicker scoring.

Last year, we gave longer defensive/special teams TD 9 or 12 points depending upon distance, but we decided if made more sense to move to 6 points for all since that's the case on offense. However, to reduce some of the unpredictability around defensive scoring, we'd like to implement a point allowed category.

So, what's a typical defensive scoring system for points allowed (ie., 5 points for 0 points allowed, 4 points for 1-5 points allowed, 3 points for 6-9 points allowed, 2 points for 10-12 points allowed, 1 pooints for 12-15 points allowed)?

I don't want the defensive scoring to radically change our current drafting strategy, but I do want to make defensive scoring a little more predictable and less variable.
If you are thinking of revising your Team D scoring, I suggest you at least read this for some thoughts:Defending reality
Thanks Jeff, that's a good read that I hadn't seen before.

It definitely gives some food for thought. I like your premise about tying in fantasy scoring defense with reality, although I'm less concerned with normalizing it against other positions. I figure half the fun of fantasy football drafting is using VBD where normalization between positions isn't all that important. Same reason I don't care much for PPR.

Have you done any research or otherwise have an opinion as to what type of points against scoring scale is most realistic in your proposed scenarios?

I'm just not sure whether a shut-out should be worth 10 points and worked backwards from there, or whether it should be worth 5 points and worked backwards from there, for example. I suppose if I'm less concerned with normalizing defense against other positions, this isn't that important, but it still seems you'd want a reasonable scale to properly award a stingy defense versus a doormat. EDITED: Actually, I guess you're saying you don't need to incorporate points against as your New Team Defense scoring formula doesn't rely on that to correlate to defensive success.

ETA: Can CBSSportsline support your recommended formula as well? I'd happily switch to MFL, but I've already paid for CBS this year.

 
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if it was up to me, I'd reduce fumble rec to 1 and the td down to 3 or 4.

it's a minor point, but I really feel the def td is a bit fluky and I hate seeing so many points awarded to slot machine type play.

on top of that, the def td is often piled on top of other def scoring which you already cashed in on, like sack leading to forced fumble which is recovered for a td ---- I'd rather try to nerf the 20 point plays a bit.
I couldn't disagree more with your last paragraph....often a defensive or special team TD is a huge play in a game....it could be a turning point or a nail in the coffin.....they should be awarded just like any other TD.......defense and special teams call plays, practice, blitz, take chances, etc to put themselves in positions to make impactful plays.......don't take that away from them when it pays off..........DST's are a huge part of real football games, often the difference between winning and losing....they should have some impact in fantasy as well, especially if they put points on the board instead of just keeping them off the board........
yeah, that's great --- now just post up a list of the top ten players to score defensive td's and how many they score so I can save it for the end of the year.
 
Defense/Special Teams

Sack 2

Interception 2

Fumble Recovery 2

Touchdown 6

Safety 2

Points Allowed 0 points 10

Points Allowed 1-6 points 8

Points Allowed 7-13 points 5

Points Allowed 14-20 points 2

Points Allowed 21-27 points 0

Points Allowed 28-34 points -1

Points Allowed 35+ points -4

 
I tried doing a search, but didn't really come up with much.

I'm revising the defensive scoring rules for our league and I'm curious to know how other leagues score for points allowed.

As it is, we score 6 points for all defensive/special teams TD, 1 point each for sack/interception/fumble recovery, and 2 points for a safety.

Offensive scoring is fairly typical. 6 points for all TDs, 1 point for 10 yards rushing/receiving, 1 points for 25 yards passing, typical kicker scoring.

Last year, we gave longer defensive/special teams TD 9 or 12 points depending upon distance, but we decided if made more sense to move to 6 points for all since that's the case on offense. However, to reduce some of the unpredictability around defensive scoring, we'd like to implement a point allowed category.

So, what's a typical defensive scoring system for points allowed (ie., 5 points for 0 points allowed, 4 points for 1-5 points allowed, 3 points for 6-9 points allowed, 2 points for 10-12 points allowed, 1 pooints for 12-15 points allowed)?

I don't want the defensive scoring to radically change our current drafting strategy, but I do want to make defensive scoring a little more predictable and less variable.
If you are thinking of revising your Team D scoring, I suggest you at least read this for some thoughts:Defending reality
Thanks Jeff, that's a good read that I hadn't seen before.

It definitely gives some food for thought. I like your premise about tying in fantasy scoring defense with reality, although I'm less concerned with normalizing it against other positions. I figure half the fun of fantasy football drafting is using VBD where normalization between positions isn't all that important. Same reason I don't care much for PPR.

Have you done any research or otherwise have an opinion as to what type of points against scoring scale is most realistic in your proposed scenarios?

I'm just not sure whether a shut-out should be worth 10 points and worked backwards from there, or whether it should be worth 5 points and worked backwards from there, for example. I suppose if I'm less concerned with normalizing defense against other positions, this isn't that important, but it still seems you'd want a reasonable scale to properly award a stingy defense versus a doormat. EDITED: Actually, I guess you're saying you don't need to incorporate points against as your New Team Defense scoring formula doesn't rely on that to correlate to defensive success.

ETA: Can CBSSportsline support your recommended formula as well? I'd happily switch to MFL, but I've already paid for CBS this year.
CBS can do the Defending Reality I believe, but I left CBS a long time ago (too expensive and the one league that used it switched). Sorry, but you might ask.As for points against....no, I haven't. I'd probably look towards the NFL standards. 20 points is a typical score, and an outstanding defense floats around 10-11 points per game against. Shutouts are quite rare, as are games under 10.

Chase or Doug might have more info on that.

 
In my league, your DEF/ST starts with 30 points. We subtract only the points given up by the DEF/ST. If you have PIT and Big Ben fires an INT returned for a TD it does not count against the PIT DEF/ST, same goes for fumble returns. We then add 2 points each for INTs, sacks, fum recs and 6 points for TDs including punt/KO returns of course. Any TD over 40 yds gets an extra 2 points. It can get hairy on any given weekend. I've seen negative totals and I've seen 50+ on the high end. The average is in the 20s though.

 
We used to do a pretty typical points/against, sacks, ints, defensive TD, special teams TD defensive scoring system in the past.

I wasn't happy with a few things:

1) The teams that were considered the best "defensive" teams in the NFL were often NOT ranked very high in our scoring

2) Teams could lose a blowout 45-42 and the team defense could easily put up a high score

3) Defensive scoring was not very predictable (because it came down to a lot of random factors such as returns for TD both defensively and on special teams, this led to defenses being (much like kickers) an afterthought on rosters

I charged myself with changing our defensive scoring for the better, and here's what we came up with:

1) Give special teams TD's to the individual players who score them - this had the side benefit of increasing the value of players who contribute a great deal on special teams (like Josh Cribbs) from barely rosterable to perhaps the equivalent of a 3rd WR. Seemed about right.

2) Remove points allowed altogether from the equation, but for one small bonus. A win = 3 points, a tie = 0 point, a loss = -3 points.

3) Award points based on offensive yardage allowed. In our league, offensively, we've tried to base everything off of the value of a touchdown (6 points). We decided that a 100 yard rushing day was the equivalent of scoring 1TD (so, 1pt/15yds - yea, it's 90 yds, but simple, so close enough). Same for receiving yards. We also determined that 300 yards passing was the equivalent of a TD (1pt/50yds). We used somewhat the same philosophy in reverse with defensive yards allowed:

We decided that a completely neutral performance by a defense would be no sacks, turnovers, etc, a tie, and 400 total yards allowed (based on a 300 yard passer and 100 yard rusher or receiver. This is 0 points. We then created our formula. With a bunch of tweaking we came up with 0 yards allowed is 10 points (less is 15, but that's not likely to happen), then it's -.025 per yard allowed. you guessed it, counting down from 10, 400 yards = 0 yardage points - and yes, it does continue on into the negative. Of course, this is all adjusted by actual defensive TD's (6pts), sacks (1pt), turnovers, safeties and blocked punts (2pts), blocked field goals (3pts), and whether they win, lose, or tie (point differential on MFL)

After we made these changes, we absolutely found that the team defenses from the previous season matched up FAR BETTER with real life NFL defensive evaluation than our previous system. Additionally, the top scoring defenses were scoring a more in line with top players at other positionsThis also led to far greater predictability with the position, and therefore far greater value in owning a good one. We may still go with IDP in the future, but the exercise has been an EXCELLENT stopgap for our league.Top twelve DT's in our league 2009 (overall rank in parentheses) with about 60 total points separating 1st from 10th:

1) GB (24)

2) NO (29)

3) PHI (31)

4) NYJ (44)

5) SD (49)

6) SF (53)

7) MIN (55)

8) BAL (59)

9) IND (61)

10) CIN (63)

11) ARZ (65)

12) CAR (69)

Bottom ten DT's in our league 2009:

23) MIA

24) TB

25) SEA

26) KC

27) WAS

28) JAX

29) OAK

30) CLE

31) DET

32) STL

Good luck!

Edited for grammar and spelling.

 
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if it was up to me, I'd reduce fumble rec to 1 and the td down to 3 or 4.

it's a minor point, but I really feel the def td is a bit fluky and I hate seeing so many points awarded to slot machine type play.

on top of that, the def td is often piled on top of other def scoring which you already cashed in on, like sack leading to forced fumble which is recovered for a td ---- I'd rather try to nerf the 20 point plays a bit.
I couldn't disagree more with your last paragraph....often a defensive or special team TD is a huge play in a game....it could be a turning point or a nail in the coffin.....they should be awarded just like any other TD.......defense and special teams call plays, practice, blitz, take chances, etc to put themselves in positions to make impactful plays.......don't take that away from them when it pays off..........DST's are a huge part of real football games, often the difference between winning and losing....they should have some impact in fantasy as well, especially if they put points on the board instead of just keeping them off the board........
yeah, that's great --- now just post up a list of the top ten players to score defensive td's and how many they score so I can save it for the end of the year.
have no idea what your point is here......
 
I believe you should score so as to reward defenses for both keeping as team to few yards and few points.

I like a spread of about 12 fps for each category from best to worst, with 2 pt decrements by band.

Make defenses relevant.

 
A lot of leagues of the past haven't had it, but I'm a fan of having Passing/Rushing Yards allowed. Helps mirror reality a bit more.

 
A lot of leagues of the past haven't had it, but I'm a fan of having Passing/Rushing Yards allowed. Helps mirror reality a bit more.
I can understand the thought, but the reality is that defenses have the following jobs:1. Get the ball back for the offense2. Keep the other team from scoringThat's it. Yardage really doesn't matter if they succeed in 1 and 2.
 
A lot of leagues of the past haven't had it, but I'm a fan of having Passing/Rushing Yards allowed. Helps mirror reality a bit more.
I can understand the thought, but the reality is that defenses have the following jobs:1. Get the ball back for the offense2. Keep the other team from scoringThat's it. Yardage really doesn't matter if they succeed in 1 and 2.
Agree. I didn't mean to discount the turnover/total point aspect of D scoring. Just believe Yards allowed should be a part of the equation.
 
I'll start by saying that my league may not be typical for most players. We've tweaked our defenses over the years to make them useful but not overly so in many aspects.

Defensive or Special Teams TD 6 pts

Interception and Fumble 2 pts

Safety 5 pts (It happens rarely and its a big play, so its a reward)

Scoring

0 Points against = 12 pts

2 to 6 PA = 8 pts

7 to 13 PA = 6 pts

14 to 20 PA = 4 pts

21 to 27 PA = 2 pts

28 to 34 PA = 0 pts

35 to 41 PA = -2 pts

42 to 48 PA = -4 pts

49 to 55 PA = -6 pts

56 to 62 PA = -8 pts

63 to 69 PA = -10 pts

69 to 999 PA = -12 pts

Yardage Against

0 to 49 yards = 12 pts

50 to 99 yards = 8 pts

100 to 149 = 6 pts

150 to 199 = 4 pts

200 to 249 = 2 pts

250 to 349 = 0 pts

350 to 399 = -2 pts

400 to 449 = -4 pts

450 to 499 = -6 pts

500 to 549 = -8 pts

550 to 599 = -10 pts

600 to 9999 = -12 pts

 

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