Bradford4Prez
Footballguy
For those of you that aren't familiar with the term, the discount factor (DF) refers to how much you value next season in proportion to this one. For example, if you care equally about every season in a particular league, then the discount factor is 1. On the other hand, a redraft league has a discount factor of 0 because you don't care about next season.
The power of discount factors is pretty startling. Say you have two players, a great RB and a great WR. The RB has a 9 year career with the following point totals: 150, 250, 250, 250, 200, 200, 150, 100, 50. The WR has a 15 year career with the following point totals: 50, 150, 250, 250, 250, 250, 250, 200, 200, 150, 150, 100, 100, 50, 50. Over the course of their careers, the WR scores 50% more points than the RB. But if you have a discount factor of 0.8 for those points (next season is worth 80% of the current season, two seasons from now is worth 80% of next season, etc) then the RB actually becomes slightly more valuable because his scoring output is front-loaded.
Here are some reasons to put a high discount factor on your league (close to 1):
*Your league has been around a long time and is very stable. It will be around for a while and so will you.
*Your team is lousy and you are building for the future.
*Your team is an absolute lock to win the championship this year, and so you might be more concerned about securing future championships.
Here are some reasons to put a low discount factor on your league (further from 1):
*Your league is brand new and you aren't sure if you will like it.
*You think it's possible that changes in your personal life could take you away from FF.
*You have a good team that is one or two pieces away from being a favorite.
I would like to argue that NO dynasty manager should set his team's discount factor to 1. Two reasons:
*Projecting stats far into the future is much more uncertain than for this season or the next. Players get hurt and drop out of the league all the time. The average NFL career is only 3-4 years.
*It is easier to find future production than current production. If a key player on your team has two years left on a contract, that gives you two years to find a replacement through the draft, waiver wire, or trade. You can buy several "lottery ticket" type players for cheap and you only need to hit on 1. On the other hand, if you have a future stud at the position but no production now, you will have to give up a lot for that production. So seasons in the immediate future should receive more weighting in your player valuation than seasons far in the future.
One result of these two observations is that top rookie RBs should almost always be more valuable than top rookie WR, even if their careers are shorter. That's because the RB's production typically peaks earlier.
What do you guys think a typical dynasty discount factor should be?
The power of discount factors is pretty startling. Say you have two players, a great RB and a great WR. The RB has a 9 year career with the following point totals: 150, 250, 250, 250, 200, 200, 150, 100, 50. The WR has a 15 year career with the following point totals: 50, 150, 250, 250, 250, 250, 250, 200, 200, 150, 150, 100, 100, 50, 50. Over the course of their careers, the WR scores 50% more points than the RB. But if you have a discount factor of 0.8 for those points (next season is worth 80% of the current season, two seasons from now is worth 80% of next season, etc) then the RB actually becomes slightly more valuable because his scoring output is front-loaded.
Here are some reasons to put a high discount factor on your league (close to 1):
*Your league has been around a long time and is very stable. It will be around for a while and so will you.
*Your team is lousy and you are building for the future.
*Your team is an absolute lock to win the championship this year, and so you might be more concerned about securing future championships.
Here are some reasons to put a low discount factor on your league (further from 1):
*Your league is brand new and you aren't sure if you will like it.
*You think it's possible that changes in your personal life could take you away from FF.
*You have a good team that is one or two pieces away from being a favorite.
I would like to argue that NO dynasty manager should set his team's discount factor to 1. Two reasons:
*Projecting stats far into the future is much more uncertain than for this season or the next. Players get hurt and drop out of the league all the time. The average NFL career is only 3-4 years.
*It is easier to find future production than current production. If a key player on your team has two years left on a contract, that gives you two years to find a replacement through the draft, waiver wire, or trade. You can buy several "lottery ticket" type players for cheap and you only need to hit on 1. On the other hand, if you have a future stud at the position but no production now, you will have to give up a lot for that production. So seasons in the immediate future should receive more weighting in your player valuation than seasons far in the future.
One result of these two observations is that top rookie RBs should almost always be more valuable than top rookie WR, even if their careers are shorter. That's because the RB's production typically peaks earlier.
What do you guys think a typical dynasty discount factor should be?