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Does your league do something to make drafts less RB-heavy? (1 Viewer)

Does your league do something to make drafts less RB-heavy?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    0

thesurfshop19

Footballguy
I just wanted a quick count here of the % of leagues where RBs don't dominate the first 2 rounds. (If you have multiple leagues, uh, pick one, or go with the majority, or something ....)

For those who voted "Yes" (meaning your league is NOT RB-heavy), how do your rules differ from typical leagues? Do you start 2 QBs or a flex? PPR? More points for receiving yards?

In my league we added a 2nd QB and made all RB spots flex with WRs so RB scarcity is less of an issue.

 
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My leagues give 1 PPR for WR's and TE's, but not for RB's. It definitely makes the league less RB heavy, but I think this rule is a bit extreme because it now seems have swung the balance in favor of the WR's outside of the top 6-8 RB's. Perhaps only awarding .5 pt PPR for WR and TE would be better.

 
Yes.

I'm in two leagues that do PPR.

My third league greatly diminishes the RB's with 1/4 PPR, twice the yardage points for receiving (1/5yds) vs. rushing (1/10yds), and only requires one RB to start with 2 flex RB/WR/TE. This league is very light on RB's, plus it is only a 10 team league.

 
We do the following:

1) PPR for WR and TE only (RBs only get the receiving yardage)

2) 6 pts for passing TDs

3) Flex position at any position (not just RB/WR)

So in my league you can start 2QBs with a 6pt per passing TD rule. RBs still dominate the 1st round, but after that you get a nice mix of QBs/RBs/WRs and Gates in the next 4 rounds.

 
18-team league

1 QB

1 RB

2 WR/TE

1 K

1 DST

1 FLEX (QB, RB, WR, K, DST)

6pt TD for everyone, of course. Would sooner shave my teeth with sandpaper than go with the absurd 4pt PaTD.

QBs = .03pts/yard gained

RBs = .04pts/yard gained

WRs = .08pts/yard gained

Auction league. (Remove Manning and LT, prices are pretty-much spread evenly rank-for-rank across the three primary positions)

10-team league

2 QB

2 RB

2 WR/TE

1 K

1 DST

 
Running Backs will always have tremendous amounts of value as long as you are allowed to start more than 1 of them. Unless you are starting 2 QB and 4 WR with starting 2 RB too. Then the values change big time.

 
My leagues give 1 PPR for WR's and TE's, but not for RB's. It definitely makes the league less RB heavy, but I think this rule is a bit extreme because it now seems have swung the balance in favor of the WR's outside of the top 6-8 RB's. Perhaps only awarding .5 pt PPR for WR and TE would be better.
We do the same (1 PPR for WR and TE only) in a league I joined last year. I didn't realize how much of an impact this had on WR scoring. My draft strategy is completely different this year and I'll probably target 3 WRs with my first three picks, unless there's a top 6RB out there.
 
Running Backs will always have tremendous amounts of value as long as you are allowed to start more than 1 of them. Unless you are starting 2 QB and 4 WR with starting 2 RB too. Then the values change big time.
Which they should. Some people here are naive enough to think they're in a fantasy football league, when all they're really in is a fantasy RB league.
 
We do a couple things.

First -

in our draft you can only draft one player from each starting position in the first 7 rounds (qb, rb, wr, k, dl, lb, db). It doesn't matter what order you draft them in, but only one from each position in the first 7 rounds per team. This helps ensure a balance of talent at rb mainly.

Second -

we start 3 wrs and only 2 rbs.

Third -

PPR

Fourth -

QB pass tds = 6 pts

Fifth -

balanced our yardage bonuses for qb/rb/wr to attempt to equalize.

 
RB all purpose yards 1-12, WR 1-8, TE 1-8, four IDP defensive flex spots. People still go RB heavy just due to their inherent consistency.

 
Whatever happened to Sand's Equilibration of Scoring article? I searched for it but nothing. It is the best article I have read to help determine a league format that makes all positions as close to the same value as possible.

FWIW we start 2 QBs. It definitely changes the draft.

 
cobalt_27 said:
Ramblin Wreck said:
Running Backs will always have tremendous amounts of value as long as you are allowed to start more than 1 of them. Unless you are starting 2 QB and 4 WR with starting 2 RB too. Then the values change big time.
Which they should. Some people here are naive enough to think they're in a fantasy football league, when all they're really in is a fantasy RB league.
Does it ever get old for you? :shrug:

 
One league is not only 5 PPR but 5 points per completion for QBs, plus 1 point per yard (rushing, receiving, OR PASSING), plus you get the QB's rating added to your score. Passing TDs are the same as others (35 points). That definitely ups the value of QBs, and makes Manning an early to mid first rounder every year.

Another league allows you to start 5 RB/WR/TE in any combo. This of course makes some teams go crazy on RBs in the early rounds, since you can start as many as 5 of them. But it also means that you can ignore RBs early on if the WR values are better, as you don't have to start any RBs at all if you don't want to. One (now defunct) team always went heavy on QB/WR early and usually finished in the money. Plus all TDs are 6.

 
cobalt_27 said:
Ramblin Wreck said:
Running Backs will always have tremendous amounts of value as long as you are allowed to start more than 1 of them. Unless you are starting 2 QB and 4 WR with starting 2 RB too. Then the values change big time.
Which they should. Some people here are naive enough to think they're in a fantasy football league, when all they're really in is a fantasy RB league.
Does it ever get old for you? :rolleyes:
Yes. Which is why I would like to see RB drafts abolished from planet earth so that we can actually talk about QBs, RBs, and WRs in the same breath--not 7 rounds later.
 
In both my leagues we start 2QBs. We don't have flex positions but QBs are rare enough in the 12 team league that starting 2QBs puts the QB position to nearly the same value as RB.

 
We decided to continue with 3pts for a passing TD in lieu of 6 for rushing, but we did change from 1 pt. for 50 yds passing to 1 pt. for 20 yds passing which is the same as the rushing number is right now.

If that doesn't get QB's in line we'll bump up to the 4pt. passing TD.

We've also discussed possibly adding a FLEX player that could be either a QB/RB/WR/TE to get QB's up a little.

 
cobalt_27 said:
Ramblin Wreck said:
Running Backs will always have tremendous amounts of value as long as you are allowed to start more than 1 of them. Unless you are starting 2 QB and 4 WR with starting 2 RB too. Then the values change big time.
Which they should. Some people here are naive enough to think they're in a fantasy football league, when all they're really in is a fantasy RB league.
Does it ever get old for you? :)
Yes. Which is why I would like to see RB drafts abolished from planet earth so that we can actually talk about QBs, RBs, and WRs in the same breath--not 7 rounds later.
I strongly recommend the start 2QB / 2RB / 4WR. I have been in two leagues that do this for a number of years, and sometimes we have drafts where the first 30 picks are approximately evenly split 10 QB / 10 RB / 10 WR - makes draft much more interesting.
 
Yes,

The league I'm referring to is a 14 team league......which really makes drafting RB early a priority.

So, a couple years back, we went from making 2 RB's not mandatory.

We have 2 starting Wr's and 1 RB with a flex spot open to either a RB or WR. So, if you have a solid RB and 3 WR's, you can go that route.

This stops everyone from going RB/RB all over the place.....and if people DO choose to still go that route, going RB in the middle of the first round and then gotting a top notch WR in the middle of the 2nd represents GREAT value with this format.

There are plenty of RBBC situations where you can get value at RB in a format where you only have to start 1 RB in any given week.

 
I've been slowly changing the rules to try to even up the values for QB and WR (increased QB scoring, start 3 WRs, etc.), but only one or two people besides me really take the time to understand how the changes affect the value of players, so the first 2 rounds are still very RB heavy. Next year I'm probably going to go to 6 points per passing TD to further increase the value of QBs.

I've also considered PPR and starting 2 QBs, but the rest of league hates those ideas. This is a league of friends, so keeping it together takes priority.

 

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