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Knowing your league - The Single Best Piece of FF Research You Can Do (1 Viewer)

Scoresman

Footballguy
A lot of us pour countless hours into projecting/ranking/assigning value to players to prep for our drafts. While this is usually a very valuable thing to do, let's face it. Projections are mostly going to be wrong because so much luck and other uncontrollable variables comes into play with them. They are also incredibly easily attainable so everyone has them. Good projections dont give you the leg up they used to.

One thing that tends to remain constant and can unlock a treasure trove of useful information is your league's drafting tendencies and taking a deep look at them. I started analyzing this a couple years ago. I'd go so far as to say this is potentially the single most important piece of research you can do. For me, this is even more valuable than mock drafts. Mock drafts are with random people (who are probably more prepared than the average drafter). I started doing my own mocks in excel with my draft predictions and they end up looking many times more similar to my league drafts than a regular mock.

The main requirement with this is that it's obviously only going to be valuable if you generally have the same group of guys/gals drafting from year to year and also if your league's draft history is available to you. Even just a year or two works.

Let me give you an example.


My main league is an auction league and it's a tough, competitive one. For me, the single toughest part of these drafts is adapting to what happens during the draft and making quick adjustments to your strategy if necessary. I realized that if I could predict what price each player was going to go for, I could essentially predict those tough scenarios where value suddenly popped up (or vice versa) forcing you to make a quick decision.

What I did was I stacked each draft in excel by position and rank along with the price. I did this going back 3 years. What I wanted to see was how much was the most expensive QB in 2021, 2022, and 2023, same for QB2, 3, 4, etc. For this step I didn't need to know player names. I only needed to know that the most expensive QB went for X amount each year, the 10th most expensive RB went for X amount each year, etc. I noticed a striking amount of similarities each year by position and rank.

Once I did this, I started seeing some consistent patterns at each position making this year's positions fairly easy to predict. Now you can assign this year's player names by ADP or whatever and you have each player with a predicted price. Just looking at this vs. what VBD tells you the prices should be is going to be an indicator of who will end up being a value, thus giving you some predictive power in a usually very chaotic and unpredictable auction draft. For example, our league spends way less at WR than VBD says we should. This means that almost all WRs should give value in the actual auction.

You can also see things like totals spent by position each year, totals spent for starters each year, etc. Last year was the first year I went into my draft with price predictions, and it was the least stressful auction I've had in ages. I learned from this research that our league was slowly spending less each year on RB and more on WR/QB, so I predicted this trend to continue.

You can also manually tweak predictions based on homer picks and other things your leagues do. Lots of Niner fans in all my leagues so Niners get a bump in predicted pricing/ADP. But when you bump one group of players, you need to bump down another group to offset everything. Also some years, specific player tiers are more heavily loaded than others. For example, this year, starting QBs after the top 3-4 are all pretty much in one tier and that should be reflected in the predictions. For pricing I'll probably bump up the QB8-12 spots a bit higher than previous years. I'll probably offset this a little amongst the top 3 QBs, and also at other positions.

Now if your league does weird things like nominating kickers early or nominating a lot of late round players early, this can have an effect on the pricing and might make this more difficult. Luckily, mine doesn't.

Here is how my QB predictions went last year, You can see my estimate vs the actual player price. (Our league uses a lower cap than the standard $200.)

This works for snake drafts too. Just put in your draft pick history against that year's ADP and look at any patterns. I've learned the following about my snake leagues.

- In one of them, QBs get drafted a full round earlier than ADP on average and RBs about a half round later than ADP once you get past the top tier.
- In another, a ton of the other drafters pick their defense before they start drafting any backup players. I always knew defenses went too soon, now I know at what point in the draft the defense runs will start.
- One guy in my league went to college with Aaron Rodgers and knew him and always drafts him. Last year, the poor sap drafted him in the first round (superflex).
 
Now if your league does weird things like nominating kickers early or nominating a lot of late round players early, this can have an effect on the pricing and might make this more difficult. Luckily, mine doesn't.
This was the question I was coming in with. You said you don't put names to the prices when you did your historical evaluation. So it was 10th highest RB cost $15 (or whatever price). I was going to ask if you also did that kind of evaluation based on player nominated. Meaning, the 10th player nominated averaged a winning bid of $x. Was there some kind of pattern there as well? I think that might have some usefulness for sure.

To me there are two big components into having consistent prices........position and nomination order. Anecdotally it seems to me that the first few players that get nominated tend to be good values when things are all said and done. People tend to not want to shoot their wad early so the first couple of guys stay lower than expected and then once a couple players go off the board things loosen up and the fear of missing out on a tier happens that prices shoot up for some overpays until things settle back down again.

You could also do a look at price for position nomination value. Meaning is the 4th nominated RB about the same cost each year even if it sometimes it he 4th player vs the 12th player nominated. How much does that play into it?

All interesting things to look at.
 
Good subject. Another thing to consider is how far from the "normal" settings your league scoring rules are. Those still looking at basic ratings might miss advantages with certain types of players.
 
Now if your league does weird things like nominating kickers early or nominating a lot of late round players early, this can have an effect on the pricing and might make this more difficult. Luckily, mine doesn't.
This was the question I was coming in with. You said you don't put names to the prices when you did your historical evaluation. So it was 10th highest RB cost $15 (or whatever price). I was going to ask if you also did that kind of evaluation based on player nominated. Meaning, the 10th player nominated averaged a winning bid of $x. Was there some kind of pattern there as well? I think that might have some usefulness for sure.

To me there are two big components into having consistent prices........position and nomination order. Anecdotally it seems to me that the first few players that get nominated tend to be good values when things are all said and done. People tend to not want to shoot their wad early so the first couple of guys stay lower than expected and then once a couple players go off the board things loosen up and the fear of missing out on a tier happens that prices shoot up for some overpays until things settle back down again.

You could also do a look at price for position nomination value. Meaning is the 4th nominated RB about the same cost each year even if it sometimes it he 4th player vs the 12th player nominated. How much does that play into it?

All interesting things to look at.
All of this makes sense.

I don’t have to do a heavy nomination analysis because our league has kind of an unwritten rule that you don’t nominate guys too far out of sequence.

If not I’d want to look at the stack of pricing by nomination with particular focus on how often later round guys get nominated early per position, what it does on average to prices, and if there is any pattern to determine exactly which later round players get nominated early. That last part is key and the most difficult I would imagine.

Thats only a difficulty for auctions though. For snake drafts, you don’t have that added level of complexity and can learn a ton about how your draft is going to go.
 
Good subject. Another thing to consider is how far from the "normal" settings your league scoring rules are. Those still looking at basic ratings might miss advantages with certain types of players.
Yeah the league I’m in that drafts QBs a round early is a 4pt passing TD league. Makes no sense.
 
Yeah I have a really good idea where we will be at after 24-36-48-60 picks (e.g., how many RBs will be gone, where the singles get taken.) The same guy always drafts a QB in the late 2nd or 3rd round in a 4 pt TD format (the 2nd one will go 15-25 picks later, most wait on QB.)

We are full PPR with 3 WR, 2 RB, TE, 1 W/R/T Flex. I’m almost always the first to draft my WR3 and WR4. I crush that position every year.

For RBs I take a hero early and then accumulate pass catching RBs from the 7th round onward.

It’s an 18 round draft and I consistently get productive rookies and sleepers in the last 4 rounds. Draft 1 QB-TE-DST, wait until Week 1 to find a K. Backups for those 3 always emerge in September.

I know the tendencies of the guys on either side of me. We set the draft order in mid-July.

Also, know your platforms rankings and make note of arbitrage situations. Even though they’ve probably uploaded their own rankings, the default rankings are listed along with ADP - those things affect how people draft. Know who has been rising/falling and take a stance on whether you’re going to attack that or let someone shoot themselves in the foot.
 
As a courtesy, do a search on your trade offers to someone before making an offer. Nothing worse than making the same offers close together that have already been rejected. The next best advice is to put equal effort in determining the needs of the team you’re trying to trade with as you do your own team.
 
A lot of us pour countless hours into projecting/ranking/assigning value to players to prep for our drafts. While this is usually a very valuable thing to do, let's face it. Projections are mostly going to be wrong because so much luck and other uncontrollable variables comes into play with them. They are also incredibly easily attainable so everyone has them. Good projections dont give you the leg up they used to.

One thing that tends to remain constant and can unlock a treasure trove of useful information is your league's drafting tendencies and taking a deep look at them. I started analyzing this a couple years ago. I'd go so far as to say this is potentially the single most important piece of research you can do. For me, this is even more valuable than mock drafts. Mock drafts are with random people (who are probably more prepared than the average drafter). I started doing my own mocks in excel with my draft predictions and they end up looking many times more similar to my league drafts than a regular mock.

The main requirement with this is that it's obviously only going to be valuable if you generally have the same group of guys/gals drafting from year to year and also if your league's draft history is available to you. Even just a year or two works.

Let me give you an example.

My main league is an auction league and it's a tough, competitive one. For me, the single toughest part of these drafts is adapting to what happens during the draft and making quick adjustments to your strategy if necessary. I realized that if I could predict what price each player was going to go for, I could essentially predict those tough scenarios where value suddenly popped up (or vice versa) forcing you to make a quick decision.

What I did was I stacked each draft in excel by position and rank along with the price. I did this going back 3 years. What I wanted to see was how much was the most expensive QB in 2021, 2022, and 2023, same for QB2, 3, 4, etc. For this step I didn't need to know player names. I only needed to know that the most expensive QB went for X amount each year, the 10th most expensive RB went for X amount each year, etc. I noticed a striking amount of similarities each year by position and rank.

Once I did this, I started seeing some consistent patterns at each position making this year's positions fairly easy to predict. Now you can assign this year's player names by ADP or whatever and you have each player with a predicted price. Just looking at this vs. what VBD tells you the prices should be is going to be an indicator of who will end up being a value, thus giving you some predictive power in a usually very chaotic and unpredictable auction draft. For example, our league spends way less at WR than VBD says we should. This means that almost all WRs should give value in the actual auction.

You can also see things like totals spent by position each year, totals spent for starters each year, etc. Last year was the first year I went into my draft with price predictions, and it was the least stressful auction I've had in ages. I learned from this research that our league was slowly spending less each year on RB and more on WR/QB, so I predicted this trend to continue.

You can also manually tweak predictions based on homer picks and other things your leagues do. Lots of Niner fans in all my leagues so Niners get a bump in predicted pricing/ADP. But when you bump one group of players, you need to bump down another group to offset everything. Also some years, specific player tiers are more heavily loaded than others. For example, this year, starting QBs after the top 3-4 are all pretty much in one tier and that should be reflected in the predictions. For pricing I'll probably bump up the QB8-12 spots a bit higher than previous years. I'll probably offset this a little amongst the top 3 QBs, and also at other positions.

Now if your league does weird things like nominating kickers early or nominating a lot of late round players early, this can have an effect on the pricing and might make this more difficult. Luckily, mine doesn't.

Here is how my QB predictions went last year, You can see my estimate vs the actual player price. (Our league uses a lower cap than the standard $200.)

This works for snake drafts too. Just put in your draft pick history against that year's ADP and look at any patterns. I've learned the following about my snake leagues.

- In one of them, QBs get drafted a full round earlier than ADP on average and RBs about a half round later than ADP once you get past the top tier.
- In another, a ton of the other drafters pick their defense before they start drafting any backup players. I always knew defenses went too soon, now I know at what point in the draft the defense runs will start.
- One guy in my league went to college with Aaron Rodgers and knew him and always drafts him. Last year, the poor sap drafted him in the first round (superflex).

:goodposting:

ADP is great but your league is the only one that matters.
 
A lot of us pour countless hours into projecting/ranking/assigning value to players to prep for our drafts. While this is usually a very valuable thing to do, let's face it. Projections are mostly going to be wrong because so much luck and other uncontrollable variables comes into play with them. They are also incredibly easily attainable so everyone has them. Good projections dont give you the leg up they used to.

One thing that tends to remain constant and can unlock a treasure trove of useful information is your league's drafting tendencies and taking a deep look at them. I started analyzing this a couple years ago. I'd go so far as to say this is potentially the single most important piece of research you can do. For me, this is even more valuable than mock drafts. Mock drafts are with random people (who are probably more prepared than the average drafter). I started doing my own mocks in excel with my draft predictions and they end up looking many times more similar to my league drafts than a regular mock.

The main requirement with this is that it's obviously only going to be valuable if you generally have the same group of guys/gals drafting from year to year and also if your league's draft history is available to you. Even just a year or two works.

Let me give you an example.

My main league is an auction league and it's a tough, competitive one. For me, the single toughest part of these drafts is adapting to what happens during the draft and making quick adjustments to your strategy if necessary. I realized that if I could predict what price each player was going to go for, I could essentially predict those tough scenarios where value suddenly popped up (or vice versa) forcing you to make a quick decision.

What I did was I stacked each draft in excel by position and rank along with the price. I did this going back 3 years. What I wanted to see was how much was the most expensive QB in 2021, 2022, and 2023, same for QB2, 3, 4, etc. For this step I didn't need to know player names. I only needed to know that the most expensive QB went for X amount each year, the 10th most expensive RB went for X amount each year, etc. I noticed a striking amount of similarities each year by position and rank.

Once I did this, I started seeing some consistent patterns at each position making this year's positions fairly easy to predict. Now you can assign this year's player names by ADP or whatever and you have each player with a predicted price. Just looking at this vs. what VBD tells you the prices should be is going to be an indicator of who will end up being a value, thus giving you some predictive power in a usually very chaotic and unpredictable auction draft. For example, our league spends way less at WR than VBD says we should. This means that almost all WRs should give value in the actual auction.

You can also see things like totals spent by position each year, totals spent for starters each year, etc. Last year was the first year I went into my draft with price predictions, and it was the least stressful auction I've had in ages. I learned from this research that our league was slowly spending less each year on RB and more on WR/QB, so I predicted this trend to continue.

You can also manually tweak predictions based on homer picks and other things your leagues do. Lots of Niner fans in all my leagues so Niners get a bump in predicted pricing/ADP. But when you bump one group of players, you need to bump down another group to offset everything. Also some years, specific player tiers are more heavily loaded than others. For example, this year, starting QBs after the top 3-4 are all pretty much in one tier and that should be reflected in the predictions. For pricing I'll probably bump up the QB8-12 spots a bit higher than previous years. I'll probably offset this a little amongst the top 3 QBs, and also at other positions.

Now if your league does weird things like nominating kickers early or nominating a lot of late round players early, this can have an effect on the pricing and might make this more difficult. Luckily, mine doesn't.

Here is how my QB predictions went last year, You can see my estimate vs the actual player price. (Our league uses a lower cap than the standard $200.)

This works for snake drafts too. Just put in your draft pick history against that year's ADP and look at any patterns. I've learned the following about my snake leagues.

- In one of them, QBs get drafted a full round earlier than ADP on average and RBs about a half round later than ADP once you get past the top tier.
- In another, a ton of the other drafters pick their defense before they start drafting any backup players. I always knew defenses went too soon, now I know at what point in the draft the defense runs will start.
- One guy in my league went to college with Aaron Rodgers and knew him and always drafts him. Last year, the poor sap drafted him in the first round (superflex).

:goodposting:

ADP is great but your league is the only one that matters.
My methods may be unorthodox, but I don't rank players or worry about ADP, whether that is for drafting or trading. Now I don't play redraft, only dynasty or DEVY, so that may play into it more if I were playing redraft, but I know the rookies / DEVY players I'm drafting or trading for, so I use the information I know about the players and consider that more important than worrying about how others rank them. That may not be the best method, but it has worked for me. Besides, I have a good idea where they rank regardless.
 
worrying about how others rank them.
I think this is a key piece of info to figure out where you might have inconsistencies (both higher and lower) than the crowd to help exploit those inconsistencies. I am guessing you don't disregard them completely as knowing that information is extremely helpful in crafting trade offers to take advantage of those inconsistencies.
 
worrying about how others rank them.
I think this is a key piece of info to figure out where you might have inconsistencies (both higher and lower) than the crowd to help exploit those inconsistencies. I am guessing you don't disregard them completely as knowing that information is extremely helpful in crafting trade offers to take advantage of those inconsistencies.
Yes, it's in my head already to enough extent. I don't consult others ADP to accomplish my goal. I don't give a hill of beans about physical rankings or ADP of others to the extent I need to check them whenever I'm drafting a player or trading a player.
 
One simple thing I think is underrated, especially in leagues where the GMs aren't as advanced as you folks is taking into consideration the platform's ADP.

If it's round 8 and you know Sleeper's ADP is ranking the players in a certain order, that's helpful information. One thing I'd like to do this year is dive into content on the Perfect Drafts for each platform.
 
worrying about how others rank them.
I think this is a key piece of info to figure out where you might have inconsistencies (both higher and lower) than the crowd to help exploit those inconsistencies. I am guessing you don't disregard them completely as knowing that information is extremely helpful in crafting trade offers to take advantage of those inconsistencies.
Yes, it's in my head already to enough extent. I don't consult others ADP to accomplish my goal. I don't give a hill of beans about physical rankings or ADP of others to the extent I need to check them whenever I'm drafting a player or trading a player.
I think it is useful to at least know the ADP in general. I am sure you know this info it's just that you don't go seek it out at the time you are specifically drafting or trading. I would find it hard to believe that you are completing oblivious to this type of information. If you are I think you are doing yourself a disservice. Info is valuable even if you don't specifically adhere to that info. Knowing that others do can give you an advantage.

I liken it to trade value calculators. I think they are meaningless for players values in general. But If I know a particular owner is a slave to them I will use that to my advantage and use them to craft trade offers to those owners because I know they use them. It's just more info to help get something done.
 
worrying about how others rank them.
I think this is a key piece of info to figure out where you might have inconsistencies (both higher and lower) than the crowd to help exploit those inconsistencies. I am guessing you don't disregard them completely as knowing that information is extremely helpful in crafting trade offers to take advantage of those inconsistencies.
Yes, it's in my head already to enough extent. I don't consult others ADP to accomplish my goal. I don't give a hill of beans about physical rankings or ADP of others to the extent I need to check them whenever I'm drafting a player or trading a player.
I think it is useful to at least know the ADP in general. I am sure you know this info it's just that you don't go seek it out at the time you are specifically drafting or trading. I would find it hard to believe that you are completing oblivious to this type of information. If you are I think you are doing yourself a disservice. Info is valuable even if you don't specifically adhere to that info. Knowing that others do can give you an advantage.

I liken it to trade value calculators. I think they are meaningless for players values in general. But If I know a particular owner is a slave to them I will use that to my advantage and use them to craft trade offers to those owners because I know they use them. It's just more info to help get something done.
Like I said, I don't care about ADP or rankings, because I know what a player's value is in relation to other players and how it relates to my team(s). Like I said, it may or may not be unorthodox, but I've been doing this a long time and have had success in winning, drafting, and trading. I'd rather spend my time researching player analysis and if that mentions rankings or ADP so be it, but it is not my main focus. Podcasts mention these things all the time, but it is not my reason for watching. I think its a distraction getting hung up on ADP and player rankings, but that may be just me.
 
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One simple thing I think is underrated, especially in leagues where the GMs aren't as advanced as you folks is taking into consideration the platform's ADP.

If it's round 8 and you know Sleeper's ADP is ranking the players in a certain order, that's helpful information. One thing I'd like to do this year is dive into content on the Perfect Drafts for each platform.

This is great to look at too. If a particular site's player list is in a certain order, most likely using their own rankings as default, this will surely influence people drafting.

I can't use this unfortunately because all my drafts are live or over zoom. But I have noticed that at least hall of the other owners roll into the draft with their copy of Fantasy Index in hand, so I always look at that to see any outliers in how they rank players.

I did do an analysis to see if there was correlation in my leagues of the draft to the popular free site rankings (ESPN/CBS/NFL) and the only one that had correlation was Fantasypro's combined expert rankings which makes sense. Nothing else turned up.
 
not draft related research but a huge piece for me personally is my fellow owners not paying as much attention to IDP as they should.....many owners in my league completely ignore entire positions for months on end even though we start the same amount of players on the def as the offense.

The IDP content here especially the in-season articles that talk about sleeper, pickups, who's hot, snap counts ect are absolute a huge advantage.....
 
Another thing to look at with other owners is who is a willing trade partner. In rookie drafts, do they usually trade away draft picks, never trade picks or like to trade up/down for picks.
 
not draft related research but a huge piece for me personally is my fellow owners not paying as much attention to IDP as they should.....many owners in my league completely ignore entire positions for months on end even though we start the same amount of players on the def as the offense.

The IDP content here especially the in-season articles that talk about sleeper, pickups, who's hot, snap counts ect are absolute a huge advantage.....
IDP is a lot like FF was in the beginning. You had to do your own research and figure out things to be successful. It's the only area now that has that feel and where you can get a significant advantage over your league mates. It's why I enjoy IDP so much more than just a standard league. It allows owners that want to put in the time to actually be rewarded for the time they put in.

One key thing I would add is knowing your IDP scoring and where you might find inconsistencies to typical cheat sheet info or run of the mill IDP information. Exploiting that difference is a place you gain significant advantages.
 
Good subject. Another thing to consider is how far from the "normal" settings your league scoring rules are. Those still looking at basic ratings might miss advantages with certain types of players.
For a couple years, I played in this league of beer enthusiasts. It was cool, everyone had to put up roughly $100 worth of rare or tough to get local beer. For whatever reason the settings weren't just PPR but also point per carry. I am pretty sure I was the only person who noticed this. It was also happening while the zero RB idea was really becoming cool. Sure it was sexy to have TY Hilton in your flex but Jordan Howard was getting 280 point off carries alone. Finished 1st, 2nd, 1st and everyone got pissed and quit the league lol.
 
For a couple years, I played in this league of beer enthusiasts. It was cool, everyone had to put up roughly $100 worth of rare or tough to get local beer. For whatever reason the settings weren't just PPR but also point per carry. I am pretty sure I was the only person who noticed this. It was also happening while the zero RB idea was really becoming cool. Sure it was sexy to have TY Hilton in your flex but Jordan Howard was getting 280 point off carries alone. Finished 1st, 2nd, 1st and everyone got pissed and quit the league lol.

This is a perfect example of the edge we try to lean into with our Custom Rankings. You synch your league and it imports the scoring system and you get a custom output of rankings based on YOUR league. So many casual players don't pay attention are just like the people you describe in your league. And the Sharks like you clean up.

It seems basic, but rule #1 to me is know and weaponize your scoring system.
 
Good subject. Another thing to consider is how far from the "normal" settings your league scoring rules are. Those still looking at basic ratings might miss advantages with certain types of players.
For a couple years, I played in this league of beer enthusiasts. It was cool, everyone had to put up roughly $100 worth of rare or tough to get local beer. For whatever reason the settings weren't just PPR but also point per carry. I am pretty sure I was the only person who noticed this. It was also happening while the zero RB idea was really becoming cool. Sure it was sexy to have TY Hilton in your flex but Jordan Howard was getting 280 point off carries alone. Finished 1st, 2nd, 1st and everyone got pissed and quit the league lol.

My league does a similar thing for yardage points. It's a seemingly simple departure from the norm by giving 0.2 points per yard instead of 0.1 for rushing/receiving. It keeps RBs/WRs at the same value relative to each other, but it REALLY elevates running QBs above non-running QBs to the point where my rankings were putting guys like Daniel Jones in the top 10.

For the first couple years, no one noticed and rushing QBs prices didnt change.
 
I learned this lesson years ago. You old timers will remember Larry Centers.


In 1995, he rushed 70 something times for 250 yards. Pretty useless for a RB.

But he caught 101 passes for 962 yards.

In a PPR league, he was incredibly undervalued by GMs who didn't understand their scoring system.
 

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