What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Draft AND Auction (1 Viewer)

RootDown

Footballguy
I am part of a 12 team, 4 man keeper league in existence since 1991. After keeping our 4 players, we have always drafted 1-12 for the next 19 rounds. I have always felt that this was unfair to the teams that have the later picks in the round. We have a 23 man roster and theoretically, every team will have 19 better players than the Super Bowl winner who drafts #12. I understand that the team that "earns" the 1st overall pick needs the most help and should have the top pick in the draft. But is there a point where it is too much of an advantage?

My idea would be to incorporate an auction at the end of the draft. We would continue the draft for the first 10 round drafting 1-12. That gives the lesser teams 10 roster spots where they have an advantage over the better teams. After round 10, I would love to have an auction for the remaining 9 roster spots. Has anybody else been in this situation and had it work? If so, how much money is each team allotted?

We have never had an auction in our league. It would be something new to keep things fresh and be fairer for all teams involved.

I would love to hear some ideas / stories of how this has impacted other leagues.

 
I don't think having an auction for what is essentially rounds 15-23 would be very interesting. Maybe it's time to convince your league to switch over to a full blown auction. You can still have keepers with this system; in fact, it makes the keeper decisions all that more interesting to make when salaries are involved.

 
I don't think having an auction for what is essentially rounds 15-23 would be very interesting. Maybe it's time to convince your league to switch over to a full blown auction. You can still have keepers with this system; in fact, it makes the keeper decisions all that more interesting to make when salaries are involved.
:coffee: Never look back. If you want a draft you can do a rookie draft with fixed salaries.
 
I have a buddy who has a combo draft/auction league, but he does it the other way- Auction for 10 rounds, draft for the rest. The reasoning behind it was because no one wanted to allow any team to get a big advantage, but they didn't want to do a full-blown auction for time reasons, so they auctioned the rounds that really mattered and then drafted the rest.

He personally really likes the setup. I'd be interested in trying it, because I'm a big fan of unconventional rules that give me opportunities to out-strategize my leaguemates and beat the system.

 
Having an auction for the last part of the draft is not interesting. Our auction draft isn't very interesting after the starting roster spots have been made. Lots of people go for $1.

Just make the switch to 100% auction. Way more fun and takes 1/2 the time

 
It can be done. I'm in a couple $32 million cap leagues that have contracts. Each team has a transition and franchise tag they can put on two players each year. TRansition tag requires a 1st rounder in the next two years as compensation and a Franchise player requires 2 first rounders.

On Free Agent night all players not under contract - tagged (restricted FA's) or un tagged (UFA's) - can be called out and bid on. RFA's is done by blind bidding. Fill out a 3X5 card and throw it into a hat. Highest overall package wins. UFA's, if called out are bid upon in typical auction fashion. We have 4 rounds of call outs. The call out order is determined by how you finished the year before. Worst team gets first call out. Call outs can be traded or passed on. A total of 40 players go can be called out and bid on.

After the 40th callout each owner can resign up 2 three players at the league minimum of $500K. All other UFA's go back into the draft. A couple of months later we draft from this pool and all the rookies....

You can change the economics and have everyone have a $100 cap or follow our model. It's up to you....

 
roadkill1292 said:
I don't think having an auction for what is essentially rounds 15-23 would be very interesting.
To put it mildly.
Maybe it's time to convince your league to switch over to a full blown auction. You can still have keepers with this system; in fact, it makes the keeper decisions all that more interesting to make when salaries are involved.
Exactly
I have a buddy who has a combo draft/auction league, but he does it the other way- Auction for 10 rounds, draft for the rest. The reasoning behind it was because no one wanted to allow any team to get a big advantage, but they didn't want to do a full-blown auction for time reasons, so they auctioned the rounds that really mattered and then drafted the rest.He personally really likes the setup.
We tried this and we all personally hated it, for several reasons. First off, it does not make the draft go quicker, because when you get towards the end of a full auction, people start running out of money and most can only bid $1 anyway (assuming you mandate at least $1 must be kept per position left to draft), so it pretty much runs like a snake draft. Second and however, it adds a little more to draft strats because if there's an owner or 2 who holds back a little money, they can get some incredible deals and often end up w/the best depth of anyone by just upping bids a little and no one can match him. Finally, since most values, cheat sheets etc you find anywhere don't take that "half and half" idea into account, it's just plain a pain to determine values for players.
 
Last edited by a moderator:
We tried this and we all personally hated it, for several reasons. First off, it does not make the draft go quicker, because when you get towards the end, people start running out of money (assuming you mandate at least $1 must be kept per position left to draft) and can only bid $1 so it pretty much runs like a snake draft anyway. Second, it adds a little more to draft strats because the guy who holds back a little money can get some incredible deals and often ends up w/the best depth of anyone by just upping bids a little and no one can match him. Finally, since most values, cheat sheets etc you find anywhere don't take this into account it's just plain a pain to determine values for players.
So be that guy and win the league :rolleyes:
 
I can't, I usually get too greedy earlier in the draft :rolleyes: I've seen it though and hope to do it this year. No right or wrong on strats.

 
We tried this and we all personally hated it, for several reasons. First off, it does not make the draft go quicker, because when you get towards the end, people start running out of money (assuming you mandate at least $1 must be kept per position left to draft) and can only bid $1 so it pretty much runs like a snake draft anyway. Second, it adds a little more to draft strats because the guy who holds back a little money can get some incredible deals and often ends up w/the best depth of anyone by just upping bids a little and no one can match him. Finally, since most values, cheat sheets etc you find anywhere don't take this into account it's just plain a pain to determine values for players.
So be that guy and win the league :own3d:
Agreed. I don't hate on rules, as long as they're fair. Every rule is an opportunity for you to find advantage that someone else missed.
 
I did a mock draft the other night and for once held back on overbidding and spending too quickly (after a few key buys early on that is) - the deals I got were great and I got depth like I never remember in a draft before. There is something to be said for that strat.

 

Users who are viewing this thread

Back
Top