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Dynasty Auction Contract League strategy (1 Viewer)

hephner

Footballguy
I realize this is a pretty specific topic that many might not be interested in, but I was hoping there were some out there that would have some experience, or could at least offer insight if you were hypothetically playing in a league like this.

Just joined a start-up dynasty league with an auction draft this year that also uses player contracts, and was wondering what sort of draft & contract strategy tips anyone might have.

Background:

12-team league

$200 cap

up to 25 roster spots

start 1 qb, 2 rb, 3 wr, 1 te, 1 flex (rb/wr/te), 1 kicker, 1 Team Def (non-IDP)

standard scoring, plus .5 PPR

Player Contracts can be from 1 to 5 years. If you drop a player early, you have to pay a cap penalty of 50% of the salary for each remaining year.

Free agents during the season go through a blind bidding process each week

I've read lots on auction strategy and have done some mocks, so I know there's a decent amount of material out there on that already, but what I'm interested in is any thoughts on the roster spots and managing player contracts and the cap. I haven't been able to find much of anything on this, specifically on managing contracts and the cap from year to year.



Would you draft only say 22-24 spots instead of the full 25 to save room for any possible free agents, thus avoiding any cap penalties for dropping a player? In other words, do you try to gamble on some of the deep sleepers in the late rounds (that will be cheap anyway), or save the cap space for other things or to grab players via free agency?

How much cap space would you try to save for free agent bidding or potential trades?

Would you favor mostly short term contracts so you're not locked into a particular player that may get hurt, fade out, or lose a starting spot, or go for long terms to try to keep a player for cheaper than his price might be next year or the year after? (Obviously this depends on the player too, but just wondering if anyone has any general strategy on this.)

Any other thoughts/suggestions, especially in reference to contracts or the cap?

If and when you answer any of these questions, keep in mind the league is non-IDP, with 25 roster spots per team (so potentially 300 players drafted), so the waiver wire is likely to be pretty thin anyway, although I'm sure there will be a small handful of undrafted receivers, backup RBs, etc that will gain value during the year.

 
I realize this is a pretty specific topic that many might not be interested in, but I was hoping there were some out there that would have some experience, or could at least offer insight if you were hypothetically playing in a league like this.

Just joined a start-up dynasty league with an auction draft this year that also uses player contracts, and was wondering what sort of draft & contract strategy tips anyone might have.

Background:

12-team league

$200 cap

up to 25 roster spots

start 1 qb, 2 rb, 3 wr, 1 te, 1 flex (rb/wr/te), 1 kicker, 1 Team Def (non-IDP)

standard scoring, plus .5 PPR

Player Contracts can be from 1 to 5 years. If you drop a player early, you have to pay a cap penalty of 50% of the salary for each remaining year.

Free agents during the season go through a blind bidding process each week

I've read lots on auction strategy and have done some mocks, so I know there's a decent amount of material out there on that already, but what I'm interested in is any thoughts on the roster spots and managing player contracts and the cap. I haven't been able to find much of anything on this, specifically on managing contracts and the cap from year to year.



Would you draft only say 22-24 spots instead of the full 25 to save room for any possible free agents, thus avoiding any cap penalties for dropping a player? In other words, do you try to gamble on some of the deep sleepers in the late rounds (that will be cheap anyway), or save the cap space for other things or to grab players via free agency?

How much cap space would you try to save for free agent bidding or potential trades?

Would you favor mostly short term contracts so you're not locked into a particular player that may get hurt, fade out, or lose a starting spot, or go for long terms to try to keep a player for cheaper than his price might be next year or the year after? (Obviously this depends on the player too, but just wondering if anyone has any general strategy on this.)

Any other thoughts/suggestions, especially in reference to contracts or the cap?

If and when you answer any of these questions, keep in mind the league is non-IDP, with 25 roster spots per team (so potentially 300 players drafted), so the waiver wire is likely to be pretty thin anyway, although I'm sure there will be a small handful of undrafted receivers, backup RBs, etc that will gain value during the year.
i dont have time to read your post but i can point you to this league: GMX with IDP/Salary and Contract Years maybe it will help to ck out some of the teams thereedit: we use a cap of $30,000 and you do take cap hits based on $$ and length of contract

 
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hold on.. there no rule that states you must fill your roster with the $200... thats a little bogus
Why is that bogus? With cap penalties, it would be impossible to sign a free agent if you had to use all $200 in the draft. Ex.25 players, $200drop one player whose price was $1. pay penalty of $0.50, new cap balance = $199.50free agent player cost = $1, new cap balance = $200.50.We can't exceed the cap at any time during the season. For the draft and I believe free agent bidding, price must be in whole numbers, but cap penalties and contract increases in successive years are exact, not rounded. So in other words, as I understand it, the minimum player salary is $1, and again if we were required to use all $200, cap penalties and free agent bidding wouldn't agree.
 
ok... I get it... we do it differently in my League. In mine you get $500 just for the draft. Then your given additional $100 for blind bidding FA though out the yr.

 
ok... I get it... we do it differently in my League. In mine you get $500 just for the draft. Then your given additional $100 for blind bidding FA though out the yr.
Any thoughts then on how you manage cap money in general? And does your league use contracts?
 
ok... I get it... we do it differently in my League. In mine you get $500 just for the draft. Then your given additional $100 for blind bidding FA though out the yr.
Any thoughts then on how you manage cap money in general? And does your league use contracts?
this may not answer your question directly but i suggest u go here http://subscribers.footballguys.com/player...cal-qb-2004.php

and click on the league leaders from 2-3 years ago (heck - go back 5 years ago if u have 5 year deals) and see how much things can change. it might temper your enthusiasm to lock in an unproven player for a whoppiung 5 years. u will see some positions have more consistency while others have a high turnover from year to year...

the tendency in the first year will be that everyone will be eager to lock up all the current 'studs' for 4-5 years - with visions of multiple championships in their heads, but the best teams will be the ones that strike a good balance. don't overvalue the potential of rookies and dont undervalue the worth of a reliable veteran with a couple good years left simply because he wont be in the league in 3-4 years.

not sure if that helped any, but good luck!

 
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I have a dynasty contract league though there are some major differences so not sure how much will relate. We have 3 year contracts. After year 2 you can extend a player for another 1-2 years at a 20% or 40% raise which must be a min of $5 / $10. There are no cap penalties for cutting a player, except that you cannot cut a player in year 3 if you just gave him an extension, but you can cut him after.

I'd say the advice that you don't want to sign everyone to 5 year contracts is a good idea. I think your higher priced guys you would want to go with shorter term contracts. I mean, odds are you can get them back for about the same amount if they continue to perform at that level. Your lower priced guys who you have faith may break out could be the guys I'd consider for the longer term contracts. Good QBs and good, young WRs would probably get longer contracts from me as well.

Another area to think about is to get some NFL backup RBs with potential on the cheap and give them a long term contract and hope that one of turns into the next Frank Gore or Willie Parker or Chester Taylor.

I would definitely hold some money back for free agents, but not a huge amount. I'm not sure that I would hold back roster space though. Assuming you should have a couple of minimum salary guys who you won't sign to long contracts, the $1-2 in cap hit to cut them may not be a huge amount to worry about. Especially if you take the cap hit the year you cut them and it's gone by the following year.

 

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