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Expansion in a dynasty league (1 Viewer)

kaptain

Footballguy
The league that I am in is talking about expanding from 10 teams to 12. Non IDP. How is the best way to do an expasion draft? Each team protect 3-5 players? And did it really work for your league after all is said and done.

 
Years ago, I was in an 8 team, keep 7 league (not quite dynasty, but greater number of keepers than the typical Keeper league) and we kept all seven players, but let the two exapnsion teams draft 7 players each of the non-kept players, before we had our draft of the remaining players. To give than an advantage (because they were not getting the cream of the crop), we let them each have two of the tops picks (1-4) of the remaining players after their expansion draft, so they could have more depth. IIRC, neither team made the playoffs that year, but they were competitive.

Personally, in your situation, I would allow the exisitng teams to have more protected players, and allow the new teams to have some top picks in both the veteran draft and also the rookie draft (if you go that route)...basically, you can't let them start from scratch or else they will lose interest and those spots will have constant ownership turnover. On the flipside, you have to protect the current owners who put a lot of time in over the years to build a solid franchise.

 
Here's an exerpt from our league rules for expansion. For background info, we have a fairly complex salary cap/contract league with a FA auction and rookie draft (with the same order for two rounds based on finishing standings from previous year, similar to NFL draft). Our roster size is 18 and you can sign your players to any contract length (longest to date has been 7 or 8 years, most are 1-3, but there is a total cap of years to assign to your team), which means that there is some to a lot of player turn-over each year depending on your team philosophy.

"If we decide to expand the league, the following will occur. Prior to the annual Free Agent Auction, each team must designate 40% (rounded to nearest integer – example: Team has 8 players under contract for current year – 8 x 0.4 = 3.2 therefore he must designate 3 players eligible to be drafted by expansion team) of their remaining players under contract available for draft by expansion team(s). The expansion team(s) will incur all contract length and costs and no salary cap penalties will be incurred against original team. The expansion team(s) will draft 6 players, taking turns in serpentine manner if more than one. First team to pick will be decided by paper-scissors-rock on day of Expansion Draft. Once a player is taken from a particular team, that team can then “protect” one additional player and must designate that player as “off the board” for future expansion picks.

Following 6 people from each team being drafted during Expansion Draft, salary cap will be figured out for expansion team(s). Following Expansion Draft, normal Free Agent Auction will occur.

Following Free Agent Auction, expansion team(s) will have first pick(s) in each round the Rookie Draft. If multiple expansion teams, picks order will again chosen by Paper-Scissors-Rock, with Round 1 switching positions with Round 2 (assuming 2 expansion teams, if 3 or more expansion teams, last pick of the expansion group will slide up to #1, #1 slides to last expansion pick). "

 
The league that I am in is talking about expanding from 10 teams to 12. Non IDP. How is the best way to do an expasion draft? Each team protect 3-5 players? And did it really work for your league after all is said and done.
I have talked about this in one of my leagues before and it comes down to no one wants to lose players to the expansion teams.Also expansion drafts in the NFL are not close very generous at all. With the texans each team selected 5 non kicker players that the Texans could draft, almost the entire team was protected. If you are going to do it you are going to have to walk a tight line between not upset your original owners and allowing the expansion teams to be somewhat competitive. This is what I would do in a 10 team non idp 25 man roster league.-First if waivers are not frozen freeze waivers. Then run five rounds of waiver draft between the two expansion teams.-Then have each original team choose 3 to 5 non kicker/ non DEF players those players will be eligible in the expansion draft.-Run 10 rounds of an expansion draft between the two teams in*No original team can have more then two players selected in the expansion draft. So that way each team loses two players. (If one team team got nailed for five the would be rightfull upset by this process forcing each team to lose the same amount should help teams deal with losing players)-Then give the expansion teams the 1st and 2nd pick in the rookie draft.*which ever team gets the first rookie pick will have the 2nd waiver/expansion draft pick
 
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hmm...here's what I would probably do.

Say you start with 24 man rosters. Each team initially initially gets to protect 6 players. They also send a list of the rest of their roster ranked 7-24. After a player is picked from their team, they get to protect 6 more players on their roster. From there on out, they get to protect 4 more players each time a player is picked. So the "tiered" protection would look something like this:

1. 6 protected (18 unprotected) 2. 11 protected (12 unprotected) 3. 14 protected (8 unprotected) 4. 17 protected (4 unprotected).

Using this method, each team would lose exactly 4 players. Thus, after the expansion draft, every team in the league would have 20 players. If you don't limit how many players that can be picked from each team, then the better teams in the league will probably have many more players taken from them. Also, using this method, expansion teams won't be overly crappy. Just an idea and I don't think it'd be that hard to implement as long as it was done manually. You could adjust the number of players each team could protect in each wave pretty easily too (such as allowing teams to protect 8 players instead of 6 initially).

 
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Rules for Expansion

New Franchise:

March 1st will be the deadline each season to invite a new expansion owner into the league.

Only ONE new owner per year with a maximum of TEN owners unless we have a majority vote to decide otherwise. If we have a fall out and lose more than one current owner during a season we can allow the same amount of new owners as owners lost but no new expansion teams that year.

Below applies only if there is an expansion team:

When there is a new expansion team owner, each existing owner must leave 1Qb, 2Rb's, & 2Wr's unprotected.

The expansion owner will then pick one player from each current team owner's list.

No owner will be allowed to lose more than one player and the unprotected players will remain on the original owner's roster.

The owners may leave IR and/or Dev / Taxi squad players unprotected if they wish.

The expansion owner may choose to put an unprotected Dev squad directly on to his Dev squad with out costing a free agent.

The expansion owner may select any combo from the unprotected players.

Each owner that loses a player to the expansion owner will have a chance to be compensated at the next years FFL Draft.

If the player you lost is a top 20 player at his position at the end of the season you will receive an extra pick at the end of the 3rd round.

If the lost player is ranked from 21-30 you will receive an extra pick at the end of the 4th round.

The player does not have to be on the expansion owners roster for the compensation.

If there is more than one owner in either round the owner that lost the highest ranked player will pick 1st.

Once the expansion draft is complete the new owner has until one month before the FFL draft to pick the following from the non-rookie free agents: 1Qb, 2Rb, 3Wr, 1Te, 1Kicker, 1Def, 1Spt.

The expansion team then receives an additional 4 players at any position that they wish.

The expansion owner picks last in odd rounds and first in even rounds.

The expansion owner is given 7 additional picks at the end of the draft (after the Pro Bowl pick)

The expansion owner is allowed to have 10 Free Agent selections but must be down to 7 Free Agents by 5:00 PM the Tuesday after the 4th regular season weekend.

The expansion owner has the first pick in the waiver wire.

The expansion owner will not vote on rule changes during their first year (Unless we have a majority vote deciding otherwise).

 
My dynasty league did an expansion (from 12 to 14 teams) with no fantasy draft. We voted to expand during the offseason of 2001. Since the draft that year had already been determined, we decided to give the two expansion teams the 13th & 14th picks in the 2001 draft. They then had the whole 2001 season to acquire players through waivers (the expansion teams had top priority). The two teams then played a 3 game series in weeks 13-16 of 2001 to determine which team would have the #1 pick in the 2002 draft. The expansion teams started playing a regular schedule in 2002.

One of the expansion teams finished 6-8 and the other finished 1-13 (mainly due to Clinton Portis and William Green going #1 and #2 in the rookie draft)

 
We had a keeper league expand from 10 to 12 in 2006. At the time, we had 2 keepers. On top of that, we decided to let existing teams exchange their 2nd keeper with a player in the draft pool if they liked, making the pool even less talented for the new teams.

One of the teams won the title in 2008 (we have 6 keepers now) and the other is competitive.

 
runner06 said:
hmm...here's what I would probably do.Say you start with 24 man rosters. Each team initially initially gets to protect 6 players. They also send a list of the rest of their roster ranked 7-24. After a player is picked from their team, they get to protect 6 more players on their roster. From there on out, they get to protect 4 more players each time a player is picked. So the "tiered" protection would look something like this:1. 6 protected (18 unprotected) 2. 11 protected (12 unprotected) 3. 14 protected (8 unprotected) 4. 17 protected (4 unprotected). Using this method, each team would lose exactly 4 players. Thus, after the expansion draft, every team in the league would have 20 players. If you don't limit how many players that can be picked from each team, then the better teams in the league will probably have many more players taken from them. Also, using this method, expansion teams won't be overly crappy. Just an idea and I don't think it'd be that hard to implement as long as it was done manually. You could adjust the number of players each team could protect in each wave pretty easily too (such as allowing teams to protect 8 players instead of 6 initially).
This may be one of the most fair ways I've seen to do something like this. :popcorn:
 
There's no easy way to do this without screwing someone, but here's a decent method.

All existing teams protect 2 players.

The 2 expansion teams then draft a player a piece off the existing rosters, but a team can not lose more than 1 player in any given round.

After each round the existing teams pull back 1 player. This goes on until the rosters are complete.

We also don't allow teams to lose more than 4 players off their squad.

There's no way that's going to make everyone happy, but the above has worked out for all teams involved.

 
I wanted to bump this thread as I myself will be expanding my dynasty league from 12 to 13 or 14 teams in 2011.

Along with the rules for the actual expansion draft process, does anybody else have thoughts on some of the difficulties that may arise when expanding to 14 teams?

-- QB position? Expanding to 14 teams would make the QB selection thin for most teams. How do you combat this??? Flexible lineups??? Roster limitations at the QB position???

-- Actual expansion draft? I like the idea on post #5. Any other ideas on the actual expansion process?

 
I run a 10 Team Dynasty League. 50 man rosters with IDP. We keep our entire rosters from year to year and have a rookie draft.

Here are the rules for expansion (we've never done it, but I have it in the rules in case we ever decide to.)

EXPANSION GUIDELINES

PROTECTION:

1. Teams must expose at least 25 players.

2. Players not on a NFL team may not be used as unprotected players.

a. If owners want to keep these players on their rosters, they must protect them.

3. Each Team MUST expose a minimum number of numbers at each position as follows:

a. QB = 1

b. RB = 3

c. WR = 5

d. TE = 1

e. K = 1

f. DB = 2

g. LB = 2

h. DL = 2

4. Each team may protect a maximum number of players at each position as follows:

a. QB = 3

b. RB = 5

c. WR = 6

d. TE = 1

e. K = 1

f. DB = 4

g. LB = 4

h. DL = 4

EXPANSION:

1. The two expansion team owners will begin selecting players from the 10 teams

2. Every time a player is chosen from a team, that team may protect 3 additional players under the following conditions

a. If the player chosen was an offensive player, ONLY 2 offensive players may be protected and 1 defensive player.

b. If the player chosen was a defensive player, ONLY 1 offensive player may be protected.

3. A team’s roster is frozen from having any other players selected when they have had 6 players taken from their roster.

4. The draft is complete either when all teams have had 6 players taken from their roster or the expansion teams chooses to end the selection process.

This would give each expansion team 30 players and then they would be able to fill in their rosters via trades, free agency, and the rookie draft.

 
One of my dynasty leagues expanded from 12 to 14 this offseason. This is a salary cap, contract style league with IDP and 53 man rosters. What we did was each of the 12 existing owners could protect 5 players. On top of that, any rookies that you drafted in the last rookie draft were not eligible to be selected. The two expansion teams took snake turns selecting 24 total players(12 each), so each of the existing teams only could lose 2 players total, and they could only lose 1 at any position. Meaning if an expansion team selected one of your WRs, all your remaining unprotected WRs then became ineligible. After the two expansion teams finished selecting 24 players, they then got the #3, and #4 picks in the rookie draft. Finally the FA auction took place last and obviously the two expansion teams had the most salary cap space to go after free agents. I think it was a pretty fair system.

 
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The league that I am in is talking about expanding from 10 teams to 12. Non IDP. How is the best way to do an expasion draft? Each team protect 3-5 players? And did it really work for your league after all is said and done.
that is one way to do it.when our league expanded, we did the following:we do two expansion drafts: one for roster players and one for prospects/bench players.First Draft: Roster players 10 round draftfirst 3 rounds :all teams protect 4 starters If you get a player taken from your team, you get to protect one extra immediately after the player is taken. (this is to prevent one team from losing substantially more players than any other)round 4: all teams get to protect 1 moreround 5: all teams get to protect 1 moreRound 7: all teams get to protect 1 more.once 10 rounds are done, we do the prospect draft. (5 rounds) each team protects 3 and as per the previous draft, if you get a player taken, you immediately get to protect an additional player from your prospect/bench.This allows the expansion teams to be reasonably competitive if they draft well, without completely destroying the rosters of any existing franchise.good luck
 
We expanded from 10-12 in a dynasty league with 20 man rosters. We did it before the rookie draft and every team got to protect 3 assets. I.E. a player or draft pick. (I had just traded for a lot of picks, so I protected picks 1.1-1.3.) Then the expansion teams drafted.

If you lost an asset, you could protect one more. The most you could lose was 2 assets/players. Then the expansion teams got picks 7/8, between the playoff and non play-off teams. They could then fill their rosters with waivers after the draft. This gave them 14 by the end of the draft. It also allowed them to pick up some decent players and have a chance in the near future, without destroying any one roster. This worked great for us and it was interesting to see teams make offers for their players back, that helped the expansion teams.

 
The league that I am in is talking about expanding from 10 teams to 12. Non IDP. How is the best way to do an expasion draft? Each team protect 3-5 players? And did it really work for your league after all is said and done.
i run a 10 team dynasty. we have talked about going to 12 but it never happened. no one wanted to put their young talent in the expansion draft
 
I think the bottom line here is that you have to make it possible for the team to be competitive in the first year (I am not talking about giving the farm away or anything), the "franchise" wil be an everyother year turnstyle in ownership. I am in a keeper league (only keep 3), but we do nothing for the new owner except let them inherit the team. It is a small buy-in ($40) and I am thinking of at least letting those guys come in without having to pay in year 1 or something to make them more competitive. I hate to admit this, but i won our league last year and while i had a killer roster(Jerome harrison was my 2nd flex player in the playoffs) I got there because there were some decimated franchises. Fantasy Football has grown like weeds over the past few years and there are a ton of options for dedicated (not necessarily good, but dedicated) owners out there and if you want them to join your league, we are going to start to have to "sell" them on it.

 

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