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From 12 to 14 (1 Viewer)

Franchise1278

Footballguy
I'm the commish of a 6yr league that has voted to possibly expand. I wanted to get some feedback on what things I can do to to make the transition easier. The question I am most concerned with is setting up the roster limits for starters and bench slots. Below is the current setup we have for 12 teams. I don't want to deviate too much from it though. Any suggestions are appreciated.

Fanball PPR league:

1QB, 2RB, 2WR, 1TE, 1Flex(RB/WR/TE), 1K, 1Team Def, & 7 Bench slots.

 
no reason to change from that setup with a jump from 12-14.
They may want to change the starting RB req to 1 and up the flex by 1. Not that many starting RB's to go around when you factor in bye weeks. Weeks 4 and 8 there are 6 teams on bye. That leaves only 26 running games for 14 teams who each need to start two running backs. Sure, with RBBC's there are more backs than just 26, but the pool is really diluted...
 
no reason to change from that setup with a jump from 12-14.
The only reason I would jump from 12 to 14 teams is if I had two great owners lined up. Over the years I have found the quality of the owner is much more important that the number of owners. I would rather play in a dreaded 10 team league with 10 great owners than a 12 team league with 10 great owners and 2 poor owners. I guess my point is don't expand just to expand. If you do expand I agree with 'by_the_sea_wannabe'.
 
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Phurfur said:
by_the_sea_wannabe said:
no reason to change from that setup with a jump from 12-14.
The only reason I would jump from 12 to 14 teams is if I had two great owners lined up. Over the years I have found the quality of the owner is much more important that the number of owners. I would rather play in a dreaded 10 team league with 10 great owners than a 12 team league with 10 great owners and 2 poor owners. I guess my point is don't expand just to expand. If you do expand I agree with 'by_the_sea_wannabe'.
I agree. We have tried to expand out 10 team dynasty league a couple of times, but every time we talk about expanding an owner leaves for some reason or another. Not enough good owners to expand. We would rather have quality, committed owners than 10 good owners and 2 flakes...
 
I'd change your current setup as it is, RBs are WAY too highly valued in that setup.

WRs should at least be 2:1 more than RBs IMO. Just me though, if your league likes it, cool.

 
I'd change your current setup as it is, RBs are WAY too highly valued in that setup. WRs should at least be 2:1 more than RBs IMO. Just me though, if your league likes it, cool.
I agree. i would go with 2 RB/2WR and add an extra flex starter (total of 2), or go with 2 RB, 3 WR and 1 flex.
 
Why do commissioners want to do this? It's so stupid in my opinion. If you want a 14-team league go start/join a new one. Any good owner puts a lot of time and effort into their team and doesn't even want to see the lowliest of player leave his roster for nothing.

 
Why do commissioners want to do this? It's so stupid in my opinion. If you want a 14-team league go start/join a new one. Any good owner puts a lot of time and effort into their team and doesn't even want to see the lowliest of player leave his roster for nothing.
To clarify, the reason we are looking at 14 is because all the original owners started out in the military and since the start 6 yrs ago, people have come and gone becasue of deployments. We have had constant turnover every year and now have the chance to move to 14 teams, which we have tried to do a few times. The league is fine with it becasue all the guys are highly dedicated. I just wanted to get some feedback to make sure it is done the best way possible. Thank you for all the opinions nonetheless.
 
Of note, this is one thing I think is gonna be pretty interesting in the new BBIII league started. Not only is it a 14 team league, but it's a start 2 RB, 3 WR/TE, and 2 flex (RB/WR/TE) with heavy scoring for WR/TE. Don't think I've seen a league that size with so many starting spots before.

 
Are you looking to expand this year? I've been in leagues that have had success in letting expansion teams build up their rosters for a year through pickups/trades/draft before they start playing games. It has let the leagues avoid expansion drafts which would hurt the teams who build for depth rather than those who go for the stars & scrubs roster setup.

 
Are you looking to expand this year? I've been in leagues that have had success in letting expansion teams build up their rosters for a year through pickups/trades/draft before they start playing games. It has let the leagues avoid expansion drafts which would hurt the teams who build for depth rather than those who go for the stars & scrubs roster setup.
It's a re-draft league, not a dynasty.
 
Are you looking to expand this year? I've been in leagues that have had success in letting expansion teams build up their rosters for a year through pickups/trades/draft before they start playing games. It has let the leagues avoid expansion drafts which would hurt the teams who build for depth rather than those who go for the stars & scrubs roster setup.
It's a re-draft league, not a dynasty.
Certainly is RB heavy, but the PPR offsets that a little by increasing the WR value beyond a few RBs.But since you said "draft" the top heavy drafters will still be at a big advantage... thus the need to implement the Banzai Method.
 
Are you looking to expand this year? I've been in leagues that have had success in letting expansion teams build up their rosters for a year through pickups/trades/draft before they start playing games. It has let the leagues avoid expansion drafts which would hurt the teams who build for depth rather than those who go for the stars & scrubs roster setup.
It's a re-draft league, not a dynasty.
Certainly is RB heavy, but the PPR offsets that a little by increasing the WR value beyond a few RBs.But since you said "draft" the top heavy drafters will still be at a big advantage... thus the need to implement the Banzai Method.
I've heard the term before, but what exactly is the Banzai Method?
 
by_the_sea_wannabe said:
no reason to change from that setup with a jump from 12-14.
They may want to change the starting RB req to 1 and up the flex by 1. Not that many starting RB's to go around when you factor in bye weeks. Weeks 4 and 8 there are 6 teams on bye. That leaves only 26 running games for 14 teams who each need to start two running backs. Sure, with RBBC's there are more backs than just 26, but the pool is really diluted...
:thumbup: Oh, and switch to an auction.
 
by_the_sea_wannabe said:
no reason to change from that setup with a jump from 12-14.
They may want to change the starting RB req to 1 and up the flex by 1. Not that many starting RB's to go around when you factor in bye weeks. Weeks 4 and 8 there are 6 teams on bye. That leaves only 26 running games for 14 teams who each need to start two running backs. Sure, with RBBC's there are more backs than just 26, but the pool is really diluted...
I never liked the "1RB" option....I'd rather see you tweak the scoring to adjust for thisfor the record, I'm a HUGE 14 team league guy---you play a perfectly balanced schedule, which does not favor a team or group of teams that face lesser competition by playing their division twice and the rest once my newest leagues went .5RB/1.0WR/1.5TE on PPR and we start QB--2RB--2WR/TE--2flexthis gives pass catching RB's alittle more value than just yd/TD production and gives reason to roster/start TE's by not making them mandatoryso go 14 teams and add a flex to increase the options and you'll see there is plenty of talent to go between 14 teams starting 6 position players/week :unsure:
 
Keep the 2 RB requirement. I'm in a 16 team league that has it and while RB depth is a huge issue it's a problem for everyone and it's a part of the strategy. Plus it rewards the owners who pay attention and pick up a Ryan Grant during the season. We also have a pt per reception for WR & TE but nothing for RBs. This really helps even things out for those who don't get a top 5 RB.

 
ravnzfan said:
TheFanatic said:
by_the_sea_wannabe said:
no reason to change from that setup with a jump from 12-14.
They may want to change the starting RB req to 1 and up the flex by 1. Not that many starting RB's to go around when you factor in bye weeks. Weeks 4 and 8 there are 6 teams on bye. That leaves only 26 running games for 14 teams who each need to start two running backs. Sure, with RBBC's there are more backs than just 26, but the pool is really diluted...
I never liked the "1RB" option....I'd rather see you tweak the scoring to adjust for thisfor the record, I'm a HUGE 14 team league guy---you play a perfectly balanced schedule, which does not favor a team or group of teams that face lesser competition by playing their division twice and the rest once my newest leagues went .5RB/1.0WR/1.5TE on PPR and we start QB--2RB--2WR/TE--2flexthis gives pass catching RB's alittle more value than just yd/TD production and gives reason to roster/start TE's by not making them mandatoryso go 14 teams and add a flex to increase the options and you'll see there is plenty of talent to go between 14 teams starting 6 position players/week :thumbup:
I like the PPR options you have, but would probably keep the TE position. Thanks for the idea.
 

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