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How is your auction keeper league run? Non - IDP (1 Viewer)

Falon

Footballguy
I am going to be running a league next year, two things I am pretty sure of is auction draft and 3 player keeper. My question to all of you that have been in a similar league, how much do you increase players caps and/or team caps at the end of the season?

 
10 teams, 16 players per team

$160 cap per team ($10 being an average or baseline salary)

auction bids in $1 increments

no roster requirements except teams must be able to fill a starting lineup of 1QB, 2RB, 3WR, 1TE, 1K

keep up to 4 players

any player kept adds $4 each year in salary (Peyton Manning 07 $34= Peyton Manning 08 $38)

traditional yardage+scoring

auction must be done in person, which is the most fun day of the year, people can jump in and out as they wish, pay as much as you want for any player as long as you leave the auction with 16 players, you could have two $60 players and a bunch of $2 gambles, or build a balanced team of $10, $20 types...both attempts have worked, both have not.

$30 waiver cash after auction

 
16 teams

keep up to 9

200 dollar cap

min bid $1

max bid is amount of money left minus # of $1 roster spots to fill (LT2 went for $92 2 years ago)

14 players per auction roster

Three year contracts auction value remains constant over each of the three years (25A, 25B, 25C)

Option to extend contracts 1x at $5 per year on the extension with 5 year max.

We also have a 2 round rookie only draft prior to the auction. Players drafted as rookies retain their "reserve list" status unless they are activated and don't count against your 9 keepers. Prior to the rookie draft we have a "waiver" claim draft where you can claim any held over reserve lister. The player must be activated by the owner or the claimer- owner decides which. two years ago a guy actually claimed Andrew Walter from me.

 
We do a small one here at work.

8 teams

18 players per team

$260 team cap

keep up to 5

kept players are at a 20% increase (rounded up)

max # of years before being thrown back is 3 (does not get reset with trades) -- i personally don't like this rule as the 20% increase should take care of this need.

 
In my league I'm toying with using the following rules and making a real dynasty/salary cap league.

===

Cap: $150

Auction: Min: $1, Max: whatever you can afford, and still field a starting lineup.

Roster: 2QB, 2RB, 3WR, 1TE, 1K, 1D/ST. That's your starting lineup and you can have a maximum 8-man bench, no more than 5 or 6 players of any position (couple guys will probably try to hoard starting QBs)

Salary inflates $3 per year.

Keep whoever you want and can afford.

RFA: After 3 years with a player, he must be put back up for auction at the following draft. Current owner does not take part in bidding for the player but has the option to match the winning bid and take the player back. An owner can only do this once per player.

Trades: Salary stays with the player in a trade. If your salary is maxed out, you can't trade someone you signed for $5 for a $25 player without a cap dump. Dropping a player ends his contract, freeing up cap space.

Waivers: If you drop a player, you can't pick him up again for a week, giving the rest of the league a shot at him and preventing you from using waivers to restructure contracts. Bidding happens on free agents just like at the draft, but through the website. Whatever you spend on a free agent counts against your cap and the contract is the same as if you bid on him at the auction.

IR: You have one IR slot, where you can put an injured player to "hide" his salary from the cap. You cannot reactivate him unless you've got the cap space to do so. A player can only go on IR once in a season.

===

We haven't tried it yet so I'm sure a lot of rules will change. I like the RFA rules especially because if steal a rookie who turns into a stud, you only get the dirt cheap contract for 3 years. You can still keep him if you match the winning bid but it will be at a more appropriate value.

 
Cap = $200, in effect on auction day only. First year keepers get a flat $5 raise, players getting kept for a second time receive an additional $10 raise. After that, they're mandatory free agents and back in the pool for auction day. Does a pretty reasonable job of rewarding good (cheap) purchases while making sure all players get recycled through the open market (auction) at least once every 3 years.

 
One different take I've seen on auction keepers is to give owners X% discounts on the players they had the previous year.

For example, if i owned Adrian Peterson this year, i get a 20% discount on him in next year's auction.

 
$200 cap

goal was to give teams players at good values for several years if they pick them up young and cheap but also to not give away the league if someone has a free agent or rookie rb that turns into a stud. some of the "add $5" leagues seem like you could really ride a stud for a long time without really changing their value and it could give almost too much of an advantage.

for example, guy who got peterson in our rookie draft last year basically got him for nothing in '07, $20 in '08 (minimum), $30(minimum) in '09, $45(+50%) in '10 and then he can keep him for $90(+100%) or franchise him the next year.

maybe you got a wr for $14 last year that is looking like a stud. next year you have him for $16 (+10%), then $20(+20%), then $30(+50%), then basically you have to franchise. really you could franchise during any of those years.

so far it seems to work ok. might have to tweak values or %s a little, but i like it.

- Teams will be allowed to keep up to 3 players plus one franchise player (Franchise player rules explained later)

- Teams DO NOT have to keep 3 players.

- A kept players salary will be determined based on a formula using the previous years salary and the number of years they have been kept. A player’s new salary will be the higher of a minimum salary or a % increase based on the previous year’s salary. All salaries will be rounded to the next highest $ amount.

- If a player is traded or dropped, the player will have last year’s salary as his base. The keeper year number increases as long as any team keeps that player. For example, a player is kept for two years and traded during the season– he would be subject the 3rd year keeper salary structure for the team that acquired him. A player’s keeper year number resets when they enter the auction as a free agent or when they are franchised and purchased by either a new team or the same team.

Position...........Keeper Year............Min Salary or % Increase

....RB......................1..........................$20...............10%

..............................2..........................$30...............20%

.............................3............................NA................50%

.............................4+.........................NA...............100%

QB/WR/TE..............1...........................$10.................10%

.............................2...........................$15.................20%

.............................3............................NA.................50%

.............................4+..........................NA.................100%

K/D.......................All...........................$4..................25%

- All kept players will reduce the team’s salary cap for the upcoming year by the amount of their calculated salaries.

Franchise Player

- Each team will be allowed to put the Franchise tag on one player each year before the keeper deadline. This player would be in addition to their keepers.

- All Franchise players will be auctioned at the start of that year’s auction (in the order of the rookie draft).

- Every team except the team using the franchise tag will be able to bid on that player. At the end of that player’s auction, the team that used the Franchise tag will have the option of matching the winning bid and retaining that player.

- Any single team can only apply the franchise tag to any individual player one time.

- If the team that franchised the player decides to match the offer or if another team wins the player in the franchise auction, that player will then be subject to the first year keeper structure for the old or new team the following season.

 
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RFA: After 3 years with a player, he must be put back up for auction at the following draft. Current owner does not take part in bidding for the player but has the option to match the winning bid and take the player back. An owner can only do this once per player.

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Is your auction blind bidding or something? I guess if not I'm just not understanding what usefulness the RFA is versus just bidding no the guy normally. I mean, without it, when someone bids $70 on LT and no one bids more I can bid $71 and get him without him being an RFA. With the RFA, I can get him at $70 instead, so tagging someone RFA saves you $1 is all?

With how the NFL's RFA works, as long as the player isn't really cheap, if you choose not to match the other team has to give up something (draft picks) for signing him away from you. Do you not have something like that where it's of any real use to make him an RFA?

 
A good rule of thumb is something on the order of 10-20% increase per year with a minimum $ regardless of previous price (eg in a $100 league and you got someone for a buck costs you $5 to keep or some such).

 
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RFA: After 3 years with a player, he must be put back up for auction at the following draft. Current owner does not take part in bidding for the player but has the option to match the winning bid and take the player back. An owner can only do this once per player.

...
Is your auction blind bidding or something? I guess if not I'm just not understanding what usefulness the RFA is versus just bidding no the guy normally. I mean, without it, when someone bids $70 on LT and no one bids more I can bid $71 and get him without him being an RFA. With the RFA, I can get him at $70 instead, so tagging someone RFA saves you $1 is all?

With how the NFL's RFA works, as long as the player isn't really cheap, if you choose not to match the other team has to give up something (draft picks) for signing him away from you. Do you not have something like that where it's of any real use to make him an RFA?
A player becoming an RFA isn't meant to benefit the current owner. It's meant to prevent the owner from keeping a stud player at next to nothing indefinitely. It forces every player's contract to be determined by the market every 3 years at minimum.To say that you'd only save $1 would be incorrectly assuming that every winning bid for every RFA is the absolute maximum that a new owner would go on the player. Maybe AD goes for $30 but the winning bidder might have gone to $40 if there was someone else after him. In that case, the owner who previously had AD under contract can match the $30 and take him, rather than having to bid $41 to beat the GM who would have otherwise won the auction.

 

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