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How to incentivize or encourage trades in leauge? (1 Viewer)

ppierce

Footballguy
I'm starting in a new league this year and the commish told me that this league had a total of 0 trades last year. I find that to be remarkable. Is there any way to encourage trades in a league? I already propsed that trades be free and not the usual $5 transaction fee.

 
I'm starting in a new league this year and the commish told me that this league had a total of 0 trades last year. I find that to be remarkable. Is there any way to encourage trades in a league? I already propsed that trades be free and not the usual $5 transaction fee.
In my 14 team league the same three teams are always doing the offering and trying to deal. Thr other 11 NEVER even think about offering or trying to work our a deal. The league has been together for 20 years and the first 10 years we met at a bar every Thursdays to do drop and adds. After a few beers there were all kinds of trades. Ever since we went to CBS online our league never meets face to face anymore and as a result the trades have dropped off to almost none.
 
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I'm starting in a new league this year and the commish told me that this league had a total of 0 trades last year. I find that to be remarkable. Is there any way to encourage trades in a league? I already propsed that trades be free and not the usual $5 transaction fee.
Why is there a 5$ transaction fee?
 
Trades are difficult sometimes. It seems in our league as I'm sure is the case in many leagues, the owners value their own players so highly and hate to give them up so it's difficult to get the talks going.

 
You could go to FAAB on a limited budget. By midseason, some guys will surely have used up most of their fake money and will be looking to improve their rosters through other means.

 
I'm in a competitive money league full of friends that's been together for 8 years, there have been between 30-40 trades - every year.

It is, by a mile, the funnest league I'm in.

We drafted this past weekend and have already had two trades. Its a different way of playing the game and might be frowned upon by most, but the CONSTANT emails, texts and offers that fly around from August to January are priceless. Priceless.

Not sure how to encourage more trades, I think it solely lies on the shoulders of the managers within the league.

 
Random thought... are the teams doing more/most of the trading, teams that own multiple fantasy football teams?

This may indicate they are more hard core owners... or multiple team ownership may help owners to see things more along the lines of a stock market, rather then have such a high personal investment in their particular player.

On my ONE fantasy football team, I own THE Adrian Peterson. I will never move him.

On my 4 teams, I own combinations of Foster, MJD, Peterson, etc. Will look to consolidate depth, inflections in player value up or down.

Owning one team, may lead to owners being much, much more risk adverse, as any error in judgment can tank their whole season that year. I only have one basket with eggs in it, I will protect them with my life.

Not sure if what I say has any merit, I do agree with the poster above who mentioned the environment and degree of socialization can also impact trading. Or limiting the # of waiver wire pickups. Or increasing bench size. (increasing resource scarcity.)

Hope that helps,

 
Why are we worried about the number of trades happening? Is there something objectively superior about increased trade volume that I'm missing?

 
Why are we worried about the number of trades happening? Is there something objectively superior about increased trade volume that I'm missing?
Well, ff is about fun and trading is fun. That is all. It also shows that your in a leauge with people who pay attention, are interested and give a sh**.
 
Random thought... are the teams doing more/most of the trading, teams that own multiple fantasy football teams?This may indicate they are more hard core owners... or multiple team ownership may help owners to see things more along the lines of a stock market, rather then have such a high personal investment in their particular player. On my ONE fantasy football team, I own THE Adrian Peterson. I will never move him. On my 4 teams, I own combinations of Foster, MJD, Peterson, etc. Will look to consolidate depth, inflections in player value up or down. Owning one team, may lead to owners being much, much more risk adverse, as any error in judgment can tank their whole season that year. I only have one basket with eggs in it, I will protect them with my life. Not sure if what I say has any merit, I do agree with the poster above who mentioned the environment and degree of socialization can also impact trading. Or limiting the # of waiver wire pickups. Or increasing bench size. (increasing resource scarcity.)Hope that helps,
It took me a few years to "never love or hate any player too much" I will move anybody to improve my roster.
 
It took me a few years to "never love or hate any player too much" I will move anybody to improve my roster.
Agreed. Interesting. I related it to depth of portfolio, maybe it's length of ff-ball experience...actually length of ff-ball experience probably implies deeper portfolio and greater level of engagement. Provided league rules weren't too constrictive, resources weren't too plentiful, social environment was ok, league members were relatively long tenured, in theory any league should be fertile ground for a trade market. If none of those possible conditions apply to your league, maybe ask them why they feel the trade market is "slow"? You may get answers which will inform you, "so and so, never responds", "I like the break", " rule XYZ makes it tough to, blah blah". Also bear in mind, even if you create the ideal environment for trading, no trades may happen, people may just be happy with their teams as is. My 2 cents.
 
I've found that having certain keeper rules will encourage trades. We keep 2 every year and make it so that you can't keep the same two players in consecutive years. This has been great for keeping the top players from staying on one roster. People are always willing to trade to either make it further in the playoffs or to try to get keepers for the next year. Also being able to trade draft picks adds more incentive. If there are more movable parts, people may make the trade.

 
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Trades are a fun part of FF and I definitely DONT discourage them but I gotta say, as commish, it doesnt hurt my feelings if there are very few trades. Every time there is a trade there is a potential for controversy.

 
I expanded my leagues roster from 16 to 18 and trades were rapid. Could have just happened from luck but this made a few teams stacked at certain positions. If you sitting with 5 good rb/Wr's and no stud Qb you start to open up and not be afraid of thinking you won't be able to last threw bye's and injuries ect.. And you have space to sit on the Roy Helu's of the league to save just for a trade chip. And you can be active as well, one blockbuster can induce trades.

 
Removing Trade Fees is a good start. Increasing roster sizes is another good idea to promote trades. Larger rosters means there are not too many choice guys on the waiver wire and also allows teams with a deep bench more willing to make a trade.

 
go to a keeper league, allow trading keeper rights, allow trading draft picks. guaranteed action.

 
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My home league, Re-Draft, PPR, 12 teams, is now in it's 12th year, and it is hands down the best and most fun Fantasy league I've ever played in, mainly due to the crazy trade activity. I have no idea why or how, but even with a $5 per team per trade fee, we still have an absurd amount of trades. Last year we had 55 I believe, which was down from 2011 where we had 58.

It's all about the culture of the league, and as we add owners in that catch the fever and get into it, and the deadbeat owners quit, the culture just keeps growing. Someone above said it is like crack, and it is, and it is amazing. You log on the chat every day and just get bombarded with trade chatter. Nobody is untouchable if I think it will improve my team and increase my chances of winning a championship.

We do have 20 roster spots, which might contribute to it? The waiver wire is usually pretty busted at RB and WR, which can leave people grasping for something in bye weeks.

TRAAAAAAAAAAAAAAAADES :)

 
'da_budman said:
Trades are a fun part of FF and I definitely DONT discourage them but I gotta say, as commish, it doesnt hurt my feelings if there are very few trades. Every time there is a trade there is a potential for controversy.
Play with reputable owners, and there should never be a controversy. If there's no collusion, there's nothing wrong. Bad trades are not illegal trades.
 
If you want to get people in your league to trade, get people into your league that like to trade.

Otherwise it will be a losing battle if trade activity is what you are looking for.

 
I'm pushing for our league to swith to a keeper format after 8 years of redraft. One of selling points is that it will stimulate trading.

We've got one guy that loves to trade but his offers are generally of the quantity over quality variety. He picks up one or more of the hot FA, pairs them with a marginal talent and shoots for the stars with his offers. Can't blame him but I think newbies that have joined over the years have felt burned and are hesitant to trade now. Oddly he's the one dragging his feet on committing to the keeper set-up.

 
In my main league we limit the number of waiver wire pickups to 10 for the entire year.

It forces people to look seriously at making trades rather than just relying on the ww every week.

Every year we have more trades in this league than all of my other leagues combines.

ETA- We also have fcfs waivers and deeper rosters than most.

 
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In my main auction/keeper $$ league we limit Free Agent moves to 3 per owner- for the season.

Without the ability to pick up the flavor of the day it puts the emphasis back on the draft AND trading. :football:

 
In my main auction/keeper $$ league we limit Free Agent moves to 3 per owner- for the season.

Without the ability to pick up the flavor of the day it puts the emphasis back on the draft AND trading. :football:
Three- damn. I thought 10 was low. But I really think that is the single best way to encourage trades. We have a few complaints every year about raising the FA moves. And we've raised it to 10.

But overall, the league loves it and it really does encourage trades.

 
The more teams, the more more starting positions (incl 6+ IDP), the more roster spots... the more trades happen.

Also may want to consider limiting FA pick up to 2 a week.

 
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'Zeff said:
Why are we worried about the number of trades happening? Is there something objectively superior about increased trade volume that I'm missing?
there are 9, 11, 13 or 15 other teams with different needs and player values. there is ALWAYS a win win deal out there for you to find. lack of trades relates directly to lack of effort if you ask me. so ya, when you have a group of owners that are aggressiveness trying to improve their team, as opposed to sitting back with their fingers crossed, thats a good thing. also, it's more fun.why does a transaction fee exist? this is :confused: to me and i would never join a league like that. OP, thats the reason. it doesn't matter what else you change, as long as their is a transaction fee, there will be no trades. if you want to be able to make trades, find a better league.
 
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The more teams, the more more starting positions (incl 6+ IDP), the more roster spots... the more trades happen.Also may want to consider limiting FA pick up to 2 a week.
:goodposting: Supply & Demand... (extreme example) if there is nobody to grab off waivers, there will be more trades :shark:
 
In one league I'm in I booted anyone who rejected a trade offer from me. Now I can trade for any player I want and I always win.

 
When an owner drafts a stud in most dynasty leagues, that player will retire with that team.

However, a quick fix to this, would be forcing owners to assign contract years to every player on their roster. Then set a maximum number of contract years. This forces owners to decide who gets the long contract and who gets the short contract. Once the players contract runs out, the player becomes a free agent.

Owners will trade a guy for peanuts as his contract is about to expire. Better to get anything they can for him than nothing at all.

 
go to a keeper league, allow trading keeper rights, allow trading draft picks. guaranteed action.
I agree with this. The key is to set up the keepers so that player values shift each year. For example, if you keep someone drafted in the 6th round, he costs you a 5th rounder the first year he's kept, a 4th rounder the second year, a 3rd rounder the next year, etc. The faster a player's value expires, the more likely he is to be traded, so consider setting his "cost to keep" at TWO rounds per year (e.g., keeping a 6th round draft pick costs a 4th round the first time he's kept, and then a 2nd round the second time he's kept). The problem right now is that player values are too steady, so there are limited opportunities for balanced trades. If player values change significantly each year (because of expiring keeper value), then more trading opportunities arise. Also, trading draft picks is a good way to increase to pool of things that people can trade, so it promotes more trading. Draft picks also are an easy way to balance out the trade value between two players, so they promote more trading of players too.Another benefit of all this is that more top players will get thrown back into the draft pool each year (because their keep value expires), so it promotes league parity, because the worst teams have a chance to obtain top talent in the draft. When I played in a league like this, the best teams ended up being the ones whose owners were most effective at trading away their top talent for more draft picks and low-cost keepers. Tons of trading. Very fun.
 
The more teams, the more more starting positions (incl 6+ IDP), the more roster spots... the more trades happen.Also may want to consider limiting FA pick up to 2 a week.
:goodposting:Agree a lot here for those trying to bump up trades in redrafts.In the live leagues I play in, the majority of owners like to have (relative) quality on the waiver wire, and thus have always gone with small rosters. That essentially exchanges trade action for waiver-wire action, so the leagues become waivers-focused. The few trades that do happen, though, tend to be blockbusters -- studs for studs.
 
I believe the only way to incentivize trading is to go to a player contract format with a salary cap. Each year a player is owned his cap space goes up. At some point an owner would be forced to make trades to remain competitive.

 
If you want to get people in your league to trade, get people into your league that like to trade.Otherwise it will be a losing battle if trade activity is what you are looking for.
:goodposting: If the people in your league are averse to trading, attempting to back them into a corner with add/drop caps and transaction fees will backfire.
 
Last year Myfantasyleague added a feature to allow including blind bid "dollars" as part of a trade offer. Of course, you have to be in a league that uses blind bidding for free agents to take advantage of this. My league adopted the feature last year and it definitely boosted trade activity, as many owners said they were able to close deals more easily. Probably because it's easier to haggle over the included $ than to constantly go back and forth with differing player mixes. It also provides a means of getting back into the free agent market when an owner is low or out of blind bid money.

 

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