Donny Loved Bowling
Footballguy
I'm heading up a league for a friend this season, but it's only ten teams. I expect everyone's roster to be pretty loaded, so I'm looking to tweak the rules to make it more competitive. Any suggestions?
Why would everyone having loaded rosters make the league less competitive?I expect everyone's roster to be pretty loaded, so I'm looking to tweak the rules to make it more competitive.
Fair point. I guess what I mean is that I'm looking to create some competitive separation. I'm liking the short bench idea. I'm going to push for the IDPs as well.Ignoratio Elenchi said:Why would everyone having loaded rosters make the league less competitive?Donny Loved Bowling said:I expect everyone's roster to be pretty loaded, so I'm looking to tweak the rules to make it more competitive.
Dead on.QuizGuy66 said:10's not a horrible number. I mean 12 is ideal but 10 is still pretty good. Either long starting lineups or short benches like the other guys said.
But to be honest it's more about the people in the league than the size in terms of how fun it is.
-QG
We're playing for money, but how much has not been established. Likely a small amount. I only know a few guys in this league, so I don't know how much experience I'm dealing with - which further complicates things. I've currently got the lineups set for QB, RB, WR, TE, 3 FLEX, K, DEF. I like this format in other leagues I've done, because of the flexibility, but I don't think I can do that here. I think I need to make the lineups more rigid, because rosters will be so loaded. And I'm also thinking that IDPs won't fly, because of the uncertain level of league experience. But 2QB may just be the magic bullet here...I understand what you are asking. I dislike typical 10 team leagues. There's just no real scarcity. I look at the free agent list in most 10 team leagues and feel like I could assemble a semi competitive team just from that, it becomes so easy to fall back on waivers/FA to fill weaknesses.
What are the starting lineup requirements?
If I had to set up a 10 team league for somebody that tells me is probably isn't a serious/hardcore league and $ probably isn't involved, nor are the players going to spend a ton of time on it. I'd probably go for QB, 2RB, 3WR, TE, W/R/T, K, DEF.
I would also consider...and this is a big change...a 2QB league. 10 team leagues seem pretty good for this.
I like using flex also. I set up two leagues this year (12 teamers) much like that, only I required 2WR and had 2 flex (W/R/T).We're playing for money, but how much has not been established. Likely a small amount. I only know a few guys in this league, so I don't know how much experience I'm dealing with - which further complicates things. I've currently got the lineups set for QB, RB, WR, TE, 3 FLEX, K, DEF. I like this format in other leagues I've done, because of the flexibility, but I don't think I can do that here. I think I need to make the lineups more rigid, because rosters will be so loaded. And I'm also thinking that IDPs won't fly, because of the uncertain level of league experience. But 2QB may just be the magic bullet here...I understand what you are asking. I dislike typical 10 team leagues. There's just no real scarcity. I look at the free agent list in most 10 team leagues and feel like I could assemble a semi competitive team just from that, it becomes so easy to fall back on waivers/FA to fill weaknesses.
What are the starting lineup requirements?
If I had to set up a 10 team league for somebody that tells me is probably isn't a serious/hardcore league and $ probably isn't involved, nor are the players going to spend a ton of time on it. I'd probably go for QB, 2RB, 3WR, TE, W/R/T, K, DEF.
I would also consider...and this is a big change...a 2QB league. 10 team leagues seem pretty good for this.
If you pay for transactions, consider this:Donny Loved Bowling said:I'm heading up a league for a friend this season, but it's only ten teams. I expect everyone's roster to be pretty loaded, so I'm looking to tweak the rules to make it more competitive. Any suggestions?
I think your spot on with the 2QB in a 10 team. I'd also consider adding 3WR with the flex. There is plenty of talent out there in a 10 team.I'm changing the lineup settings now. 2QB, 2RB, 2WR, TE, Flex, K, DEF. Should spice things up a bit.
This is the way I would go to.I think your spot on with the 2QB in a 10 team. I'd also consider adding 3WR with the flex. There is plenty of talent out there in a 10 team.I'm changing the lineup settings now. 2QB, 2RB, 2WR, TE, Flex, K, DEF. Should spice things up a bit.
2QB, 2RB, 3WR, TE, Flex, K, DEF
Dead on.QuizGuy66 said:10's not a horrible number. I mean 12 is ideal but 10 is still pretty good. Either long starting lineups or short benches like the other guys said.
But to be honest it's more about the people in the league than the size in terms of how fun it is.
-QG
One random tip - always good to inform the owners when you are making changes so they don't feel ambushed ahead of the draftI'm changing the lineup settings now. 2QB, 2RB, 2WR, TE, Flex, K, DEF. Should spice things up a bit.