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is a 32 team dynasty league a realistic proposition? (1 Viewer)

fruity pebbles

Footballguy
So we're thinking about starting a 32 team dynasty league after participating in many 16 team leagues (red dog, double coverage, hot route). But wondering if this even something that would have legs as a dynasty. We want all seperate players ie no team Qb, team kicker etc and it would be idp. We would have an initial auction draft as we don't think a serpentine draft would be fair in a league this size. Also the challenge of finding 32 dedicated owners, although we have nearly half that interested thus far. Basically wondering if anyone has done one and did teams who didn't have a startable Qb lose interest quickly as that's one of my main concerns. We are kicking around a 24 team league instead as atleast that way there will be a couple extra qbs floating around. We fear that if you don't have a Qb in the 32 team league it would be impossible to trade for one. Thoughts?

 
Do 16 team conferences x 2. 2 of each players. 32 teams with only 1 of each player doesn't seem to work. Maybe 18 or 24 team league

 
So we're thinking about starting a 32 team dynasty league after participating in many 16 team leagues (red dog, double coverage, hot route). But wondering if this even something that would have legs as a dynasty. We want all seperate players ie no team Qb, team kicker etc and it would be idp. We would have an initial auction draft as we don't think a serpentine draft would be fair in a league this size. Also the challenge of finding 32 dedicated owners, although we have nearly half that interested thus far. Basically wondering if anyone has done one and did teams who didn't have a startable Qb lose interest quickly as that's one of my main concerns. We are kicking around a 24 team league instead as atleast that way there will be a couple extra qbs floating around. We fear that if you don't have a Qb in the 32 team league it would be impossible to trade for one. Thoughts?
Also remember that with bye weeks, not all 32 teams are playing every week. You would have at least 4 teams without a starting QB on bye weeks.
 
You pretty much have to use team qb or have duplicate players available (like the conferences suggestion above). I like the 32 team league I've been in the last 3 years, but turnover issues are magnified.

 
You pretty much have to use team qb or have duplicate players available (like the conferences suggestion above). I like the 32 team league I've been in the last 3 years, but turnover issues are magnified.
Yeah, QB is our main concern. Although every team will be starting guys who don't start on their own team, guess QB might be one of those. Worried about teams losing interest though if they don't have a QB. We will be starting off with an auction though so every team has access to every player.
 
You pretty much have to use team qb or have duplicate players available (like the conferences suggestion above). I like the 32 team league I've been in the last 3 years, but turnover issues are magnified.
Yeah, QB is our main concern. Although every team will be starting guys who don't start on their own team, guess QB might be one of those. Worried about teams losing interest though if they don't have a QB. We will be starting off with an auction though so every team has access to every player.
don't make the league QB heavy. 3 pts per TD and minimize yardage. Graded PPR for other positions (1.5 for TE for example) so if a team has no QB they can at least generate points elsewhere.IDP or not? IDP really helps teams compete
 
You pretty much have to use team qb or have duplicate players available (like the conferences suggestion above). I like the 32 team league I've been in the last 3 years, but turnover issues are magnified.
Yeah, QB is our main concern. Although every team will be starting guys who don't start on their own team, guess QB might be one of those. Worried about teams losing interest though if they don't have a QB. We will be starting off with an auction though so every team has access to every player.
don't make the league QB heavy. 3 pts per TD and minimize yardage. Graded PPR for other positions (1.5 for TE for example) so if a team has no QB they can at least generate points elsewhere.IDP or not? IDP really helps teams compete
Yeah, full idp. We are starting to lean towards 24 teams, although the allure of 32 is still strong. We dont want to use team QBs.
 
You could consider a carry over option for bye week players. If I have a player on bye in week 8 I have to declare him a week 8 starter with my week 7 lineup and I get his week 7 stats for both weeks. I'm not sure I love that option but I have seen it used before.

This could apply to just QB or all positions. However you would want to work it.

 
I'm in a 32 teamer and we use team QBs, Kickers, and Punters. We handle bye weeks, for those positions only, by averaging the 3 previous weeks. We also use highly flexible lineups so owners don't get screwed into not having a full lineup too often.

 
You mentioned the problem of longevity. I think this would be one of your biggest issues. It's difficult keeping a 16 team league together from year to year. There are always 2-3 teams that quit. You would have at least double that amount each year for a 32 team league. Throw in the concerns about lack of QB depth, I could see 8 teams needing to be replaced every year. Which leaves you with 24 teams.

The only way to make it a true dynasty is if you could get people to sign up and pay long term. Maybe $25 per year with 4 years paid in advance. $100 up front would not be unreasonable.

 
I'm in a 32 team idp league. Yes, there's some turnover but that exists in most leagues. Several teams have no qb. Two teams have 2 starting qb's. It's one helluva challenge. But some teams are starting absolute crap on their defense, at rb, wr, etc. Every team has a hole of some kind.

 
Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.

 
Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.
Those are basically the scoring rules we are using. Funny dropping QB pass tds from 4 to 3 was something we were discussing to mute QB value a bit.
 
Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.
Those are basically the scoring rules we are using. Funny dropping QB pass tds from 4 to 3 was something we were discussing to mute QB value a bit.
What are you thinking about doing to combat QB hoarding?I think the only way to make a 32 team league work is to not require a starting QB and make it a flex position.
 
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Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.
Those are basically the scoring rules we are using. Funny dropping QB pass tds from 4 to 3 was something we were discussing to mute QB value a bit.
What are you thinking about doing to combat QB hoarding?
Why should anything be done to combat it? With 32 teams it's virtually impossible to have 0 holes in your lineup. If someone wants to weaken their starting lineup in exchange for having depth at a certain position that's their choice.
 
Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.
Those are basically the scoring rules we are using. Funny dropping QB pass tds from 4 to 3 was something we were discussing to mute QB value a bit.
What are you thinking about doing to combat QB hoarding?
As in drafting starting QBs? Or grabbing QBs off waivers who may start sometime in the future?
 
32 works

4pts for QB TDs works good

My QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conference

Flexible starting line ups help teams fill the voids that are on most rosters.

Depth is the biggest challenge.

But it is a challenge and that is what I enjoy the most about this league.

Turnover is no different then the 14 team leagues I play in.

check it out

http://football14.myfantasyleague.com/2011/home/18009

eta : teams can only roster 1 kicker

 
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Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.
Those are basically the scoring rules we are using. Funny dropping QB pass tds from 4 to 3 was something we were discussing to mute QB value a bit.
What are you thinking about doing to combat QB hoarding?
As in drafting starting QBs? Or grabbing QBs off waivers who may start sometime in the future?
Either, although waivers are really slim pickings in a 32 teamer and most quarterbacks are already going to be on rosters.
 
Maybe a total points league? Maybe a best ball type league, using "X" best ball flex spots (QB/RB/WR/TE) plus 1 each best ball D and K as a starting lineup? You could still have Divisions/Conferences in either scenario. Try to make each skill position (QB/RB/TE/WR) fairly equal in value thru the scoring system like using, as suggested above, 3pts for pass TD, .5/1.0/1.5 PPR for RB/WR/TE.
Those are basically the scoring rules we are using. Funny dropping QB pass tds from 4 to 3 was something we were discussing to mute QB value a bit.
What are you thinking about doing to combat QB hoarding?
As in drafting starting QBs? Or grabbing QBs off waivers who may start sometime in the future?
Either, although waivers are really slim pickings in a 32 teamer and most quarterbacks are already going to be on rosters.
I don't really envision any restrictions. In a league this size I think teams are going to get zeros at various positions depending on strength. That's kinda the thing I'm looking forward to, the ultimate challenge of it. I think we are going to probably mute Qb scoring some though to lessen the importance. Maybe 3 pts per pass td and a pt per 25 yards.
 
32 works4pts for QB TDs works goodMy QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conferenceFlexible starting line ups help teams fill the voids that are on most rosters.Depth is the biggest challenge.But it is a challenge and that is what I enjoy the most about this league.Turnover is no different then the 14 team leagues I play in.check it outhttp://football14.myfantasyleague.com/2011/home/18009eta : teams can only roster 1 kicker
yeah, we're definitely running with this. We've reduced Qb scoring a bit from the 16 team league its based off of and we've made the offensive starting lineup a little more flexible. On defense we dropped starting lbers from 4 to 3. Its going to be a great challenge. Every team is going to have major weaknesses and I expect a lot of trading. Have been lucky enough to get a lot of great owners and have filled 22 of the 32 spots pretty quickly.
 
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32 works4pts for QB TDs works goodMy QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conferenceFlexible starting line ups help teams fill the voids that are on most rosters.Depth is the biggest challenge.But it is a challenge and that is what I enjoy the most about this league.Turnover is no different then the 14 team leagues I play in.check it outhttp://football14.myfantasyleague.com/2011/home/18009eta : teams can only roster 1 kicker
yeah, we're definitely running with this. We've reduced Qb scoring a bit from the 16 team league its based off of and we've made the offensive starting lineup a little more flexible. On defense we dropped starting lbers from 4 to 3. Its going to be a great challenge. Every team is going to have major weaknesses and I expect a lot of trading. Have been lucky enough to get a lot of great owners and have filled 22 of the 32 spots pretty quickly.
based on last years stats the top 30 players wereQBs 11WR 8TE 5RB 4DE 2
 
I ran two 32 team leagues a few years ago. QB definitely became an issue over time. If you get a couple starting QBs, you could hold them hostage and get a great deal from someone who was desperate. Eventually there got to be too much of a gap between the 'haves' and the 'have nots'. We had a few very good teams and some teams that were so bad that they had backups starting at almost every position.

Turnover was a very high and it was hard to keep teams interested though the whole season. If you lose your star player, that's it. With our rosters, most of the waiver wire pickups are already on rosters. It's a great way to test your knowledge beyond the obvious picks. Back in 2000, I think I won the league after I took a flyer on Mike Anderson simply because he was a Broncos running back and they always get hurt.

The 2004 Championship team was:

QB Ryan Fitzpatrick

RB Willie Parker

RB Corey Dillon

WR Reggie Brown

WR Nate Burleson

TE Jeb Putzier

PK Cowboys

WR Eric Moulds

Fitzpatrick didn't start that week. The league champion scored 62 points and didn't have a starting QB. I don't know if you want to call that challenging or just a joke. I closed up the leagues because it became too hard to find replacement owners every year and the quality of the owners just kept getting worse.

 
I ran two 32 team leagues a few years ago. QB definitely became an issue over time. If you get a couple starting QBs, you could hold them hostage and get a great deal from someone who was desperate. Eventually there got to be too much of a gap between the 'haves' and the 'have nots'. We had a few very good teams and some teams that were so bad that they had backups starting at almost every position.Turnover was a very high and it was hard to keep teams interested though the whole season. If you lose your star player, that's it. With our rosters, most of the waiver wire pickups are already on rosters. It's a great way to test your knowledge beyond the obvious picks. Back in 2000, I think I won the league after I took a flyer on Mike Anderson simply because he was a Broncos running back and they always get hurt.The 2004 Championship team was:QB Ryan FitzpatrickRB Willie ParkerRB Corey DillonWR Reggie BrownWR Nate BurlesonTE Jeb PutzierPK CowboysWR Eric MouldsFitzpatrick didn't start that week. The league champion scored 62 points and didn't have a starting QB. I don't know if you want to call that challenging or just a joke. I closed up the leagues because it became too hard to find replacement owners every year and the quality of the owners just kept getting worse.
Turnover is our chief concern. We attempted to counteract that by being very choosy upfront of the owners we get and requiring two years payment in advance. As far as challenging or a joke, i vote for challenging. Tired of leagues where the top half of the league is full of all pros and its my superstars against yours. Think there's more luck in that honestly.
 
I don't see the need to rush into starting the auction before the NFL draft. The initial auction is far too important. The only way to improve teams afterwards will be Rookie drafts and trades. Most viable FAs will already be rostered.

I would like to see where the rookies go in the NFL draft. In a league of this size, I'd like to eliminate as much uncertainty as possible.

ETA: I'm still in either way.

 
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Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
 
How many are in as of now? I think last time I checked the site it was 17. Any more come aboard recently?

 
32 teamers are the way to go if you want a challenge. Don't go with those crap "double player pool" farce leagues. Have guys pay two years in advance. Start 11 guys on D with some lineup flexibility (3-3-5, 3-4-4, 4-3-4, 4-4-3). Figure out a way (contracts?) to maintain player movement in the offseason. I'm going to go against the grain and say also to go with Team QBs. My only leagues with TQB are the 32ers, but it works out really well.

If you like to fight over taxi squad guys, 32 is for you :thumbup:

 
Unless I've missed it, one of the most important question here has not been asked. What is the maximum number of players allowed on a roster?

I play in one 32 team/single player league, it has team QB and PK. To overcome the bye issue, if that team QB is on a bye then an average of the weekly points at Qb is given for that week.

 
Unless I've missed it, one of the most important question here has not been asked. What is the maximum number of players allowed on a roster?I play in one 32 team/single player league, it has team QB and PK. To overcome the bye issue, if that team QB is on a bye then an average of the weekly points at Qb is given for that week.
We are having 37 man rosters, 18 starters. 3 taxi rookies and 3 ir slots.
 
32 works4pts for QB TDs works goodMy QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conferenceFlexible starting line ups help teams fill the voids that are on most rosters.Depth is the biggest challenge.But it is a challenge and that is what I enjoy the most about this league.Turnover is no different then the 14 team leagues I play in.check it outhttp://football14.myfantasyleague.com/2011/home/18009eta : teams can only roster 1 kicker
yeah, we're definitely running with this. We've reduced Qb scoring a bit from the 16 team league its based off of and we've made the offensive starting lineup a little more flexible. On defense we dropped starting lbers from 4 to 3. Its going to be a great challenge. Every team is going to have major weaknesses and I expect a lot of trading. Have been lucky enough to get a lot of great owners and have filled 22 of the 32 spots pretty quickly.
based on last years stats the top 30 players wereQBs 11WR 8TE 5RB 4DE 2
Time to adjust the scoring. You want all the poisition to hold similar value.
 
To keep this under controll and as real to life as possible, I suggest contract years, and a cap on the number of years. I currently play in a league where this is the case. Every rookie we draft must be signed to a contract. We're forced to manage our rosters based on the total year cap of 100 years. As long as we have room under our yearly cap we can assign it to drafted players.

When a players contract expires they become Restrcted Free agents. This allows any team to sign them. For the right price.

We all receive a year allowance of play money that rolls over from year to year. This is the Monty we use to bid on all RFAs.

The combination of a cap, contracts and RFA keep the players moving from team to team. You may draft Cam Newton, but you better have the foresight to sign him to a long deal, cus come RFA you'll be in a bidding war. Then again, you may get stuck with a Tim Couch that cripples your team for years.

Oh and make sure you really really balance out the scoring for each position. A cornerback should be as valuable as a RB. Focus hard on as many positions as well. You should make teams start 2 corners, 2 safeties, 2 LBs, 2 DE, 2 DT. Have a special teams unit.... The more detail the better

You want to be an NFL gm, right?

 
We can also Franchise Tag and Trsnsition Tag players who's contracts have expired. Like the NFL, it's expensive to do so but it's an option. Also, teams are compensated with draft picks if a tagged player is awared to a new team.

 
Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
I'm kind of excited by it. If it doesn't work, it doesn't work. But, it's a great concept and hopefully everyone sticks around and at least has a little fun with it.
 
32 works4pts for QB TDs works goodMy QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conferenceFlexible starting line ups help teams fill the voids that are on most rosters.Depth is the biggest challenge.But it is a challenge and that is what I enjoy the most about this league.Turnover is no different then the 14 team leagues I play in.check it outhttp://football14.myfantasyleague.com/2011/home/18009eta : teams can only roster 1 kicker
yeah, we're definitely running with this. We've reduced Qb scoring a bit from the 16 team league its based off of and we've made the offensive starting lineup a little more flexible. On defense we dropped starting lbers from 4 to 3. Its going to be a great challenge. Every team is going to have major weaknesses and I expect a lot of trading. Have been lucky enough to get a lot of great owners and have filled 22 of the 32 spots pretty quickly.
based on last years stats the top 30 players wereQBs 11WR 8TE 5RB 4DE 2
Time to adjust the scoring. You want all the poisition to hold similar value.
I would be in favor of bumping the tackle scoring to 2 pt. Certainly would increase the IDP value, especially the LBs.
 
32 works4pts for QB TDs works goodMy QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conferenceFlexible starting line ups help teams fill the voids that are on most rosters.Depth is the biggest challenge.But it is a challenge and that is what I enjoy the most about this league.Turnover is no different then the 14 team leagues I play in.check it outhttp://football14.myfantasyleague.com/2011/home/18009eta : teams can only roster 1 kicker
yeah, we're definitely running with this. We've reduced Qb scoring a bit from the 16 team league its based off of and we've made the offensive starting lineup a little more flexible. On defense we dropped starting lbers from 4 to 3. Its going to be a great challenge. Every team is going to have major weaknesses and I expect a lot of trading. Have been lucky enough to get a lot of great owners and have filled 22 of the 32 spots pretty quickly.
based on last years stats the top 30 players wereQBs 11WR 8TE 5RB 4DE 2
Time to adjust the scoring. You want all the poisition to hold similar value.
Agreed, it seems tackles should be increased in value at the vary least.
 
32 works4pts for QB TDs works goodMy QB was Carson Palmer and I opted to not trade for a QB and made the playoffs ...as the number 1 seed in my conferenceFlexible starting line ups help teams fill the voids that are on most rosters.Depth is the biggest challenge.But it is a challenge and that is what I enjoy the most about this league.Turnover is no different then the 14 team leagues I play in.check it outhttp://football14.myfantasyleague.com/2011/home/18009eta : teams can only roster 1 kicker
yeah, we're definitely running with this. We've reduced Qb scoring a bit from the 16 team league its based off of and we've made the offensive starting lineup a little more flexible. On defense we dropped starting lbers from 4 to 3. Its going to be a great challenge. Every team is going to have major weaknesses and I expect a lot of trading. Have been lucky enough to get a lot of great owners and have filled 22 of the 32 spots pretty quickly.
based on last years stats the top 30 players wereQBs 11WR 8TE 5RB 4DE 2
Time to adjust the scoring. You want all the poisition to hold similar value.
Agreed, it seems tackles should be increased in value at the vary least.
We are looking into that now. Bumping solos by a .25 and .5 to see how it effects scoring the last couple years.
 
Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
I am in a good number of 16 team pure dynasty IDPs and all the ones that have been going for several years have very little turnover. I started a new one last season and we lost 5 for various reasons but even that league is looking to be a solid one with lots of potential.So, yeah, it really is about getting the right guys. Good owners can make leagues great.I have always been interested in a 32 team league. As I've read through this topic, I have seen mention of the one thing that I always thought would be the achille's heel: The ability to sustain it because you ARE going to run into situations where the supply and demand of the QB position will unbalance things. Sooner or later someone is going to do a "Vikings/Cowboys" trade because they are fed up with not having a decent QB and my fear has always been that, over time, you end up with a league of "Haves" and "Have nots" that is just SO SO difficult to rebalance. So, yes, I agree also that the challenge is there and I am kind fo thinking of what someone else posted above when they asked "is this a challenge or a joke?" when it gets to that point?I know this goes a bit against what you're aiming for but have you considered a 32 team league where you establish 2 conferences of 16 teams (and divisions within those conferences) and you set up your auction where one conference drafts from the complete list of available players and then the other conference does the same? You Would have double players but you can emulate an NFL schedule and have little crossover where my Arian foster plays yours, etc. And/or you can make rules that don't allow a team to have the same player twice on their team. Or, if you want to get REALLY creative but want to keep the idea of not duplicating, you can have a weighted duplication that goes a little something like:Initially there are no duplicates.Then, after year one, in addition to the rookies that come in, you also allow duplicates and you can draft or auction them. You do something like set a number of QBs you allow to duplicate (say 8) and, based off the previous years final rankings, you insert QB 6, 8, 12, 14,16,18,20, 24 into your league. Just a random, but set, number and it pretty much keeps all you are looking for but flexes in some where you need the help to keep QB from being such a problem. It might be interesting to see what happens depending on who comes in. #18 next year might be Josh Freeman...then again it might be RGIII. Just some crazy thoughts to see if anyone might mold that to something vialble in a BIG league like this.
 
Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
I am in a good number of 16 team pure dynasty IDPs and all the ones that have been going for several years have very little turnover. I started a new one last season and we lost 5 for various reasons but even that league is looking to be a solid one with lots of potential.So, yeah, it really is about getting the right guys. Good owners can make leagues great.I have always been interested in a 32 team league. As I've read through this topic, I have seen mention of the one thing that I always thought would be the achille's heel: The ability to sustain it because you ARE going to run into situations where the supply and demand of the QB position will unbalance things. Sooner or later someone is going to do a "Vikings/Cowboys" trade because they are fed up with not having a decent QB and my fear has always been that, over time, you end up with a league of "Haves" and "Have nots" that is just SO SO difficult to rebalance. So, yes, I agree also that the challenge is there and I am kind fo thinking of what someone else posted above when they asked "is this a challenge or a joke?" when it gets to that point?I know this goes a bit against what you're aiming for but have you considered a 32 team league where you establish 2 conferences of 16 teams (and divisions within those conferences) and you set up your auction where one conference drafts from the complete list of available players and then the other conference does the same? You Would have double players but you can emulate an NFL schedule and have little crossover where my Arian foster plays yours, etc. And/or you can make rules that don't allow a team to have the same player twice on their team. Or, if you want to get REALLY creative but want to keep the idea of not duplicating, you can have a weighted duplication that goes a little something like:Initially there are no duplicates.Then, after year one, in addition to the rookies that come in, you also allow duplicates and you can draft or auction them. You do something like set a number of QBs you allow to duplicate (say 8) and, based off the previous years final rankings, you insert QB 6, 8, 12, 14,16,18,20, 24 into your league. Just a random, but set, number and it pretty much keeps all you are looking for but flexes in some where you need the help to keep QB from being such a problem. It might be interesting to see what happens depending on who comes in. #18 next year might be Josh Freeman...then again it might be RGIII. Just some crazy thoughts to see if anyone might mold that to something vialble in a BIG league like this.
Not so interested in the player duplicates, basically just two 16 team leagues imo. As far as QBs you are absolutely correct and internally we are discussing how to counteract that now. Talked to Tony Borbely yesterday and he said the downfall to a 32 team league he did a few years ago was the QB position. Like you said teams got fed up not having one and made very lopsided deals for average QBs that threw off the competitive balance of the league. Hate the idea of team QB so right now the best option on our plate is making the QB a flex. Basically allowing a wildcat formation of 0 qbs, 2 RBs, 3 Wrs and 2 Tes. Did i contact you asking if you'd be interested in joining the league?Mike
 
Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
I am in a good number of 16 team pure dynasty IDPs and all the ones that have been going for several years have very little turnover. I started a new one last season and we lost 5 for various reasons but even that league is looking to be a solid one with lots of potential.So, yeah, it really is about getting the right guys. Good owners can make leagues great.I have always been interested in a 32 team league. As I've read through this topic, I have seen mention of the one thing that I always thought would be the achille's heel: The ability to sustain it because you ARE going to run into situations where the supply and demand of the QB position will unbalance things. Sooner or later someone is going to do a "Vikings/Cowboys" trade because they are fed up with not having a decent QB and my fear has always been that, over time, you end up with a league of "Haves" and "Have nots" that is just SO SO difficult to rebalance. So, yes, I agree also that the challenge is there and I am kind fo thinking of what someone else posted above when they asked "is this a challenge or a joke?" when it gets to that point?I know this goes a bit against what you're aiming for but have you considered a 32 team league where you establish 2 conferences of 16 teams (and divisions within those conferences) and you set up your auction where one conference drafts from the complete list of available players and then the other conference does the same? You Would have double players but you can emulate an NFL schedule and have little crossover where my Arian foster plays yours, etc. And/or you can make rules that don't allow a team to have the same player twice on their team. Or, if you want to get REALLY creative but want to keep the idea of not duplicating, you can have a weighted duplication that goes a little something like:Initially there are no duplicates.Then, after year one, in addition to the rookies that come in, you also allow duplicates and you can draft or auction them. You do something like set a number of QBs you allow to duplicate (say 8) and, based off the previous years final rankings, you insert QB 6, 8, 12, 14,16,18,20, 24 into your league. Just a random, but set, number and it pretty much keeps all you are looking for but flexes in some where you need the help to keep QB from being such a problem. It might be interesting to see what happens depending on who comes in. #18 next year might be Josh Freeman...then again it might be RGIII. Just some crazy thoughts to see if anyone might mold that to something vialble in a BIG league like this.
Not so interested in the player duplicates, basically just two 16 team leagues imo. As far as QBs you are absolutely correct and internally we are discussing how to counteract that now. Talked to Tony Borbely yesterday and he said the downfall to a 32 team league he did a few years ago was the QB position. Like you said teams got fed up not having one and made very lopsided deals for average QBs that threw off the competitive balance of the league. Hate the idea of team QB so right now the best option on our plate is making the QB a flex. Basically allowing a wildcat formation of 0 qbs, 2 RBs, 3 Wrs and 2 Tes. Did i contact you asking if you'd be interested in joining the league?Mike
The QB as a flex, huh? Now that IS starting to get creative juices flowing. Based on my current leagues, I am thinking a weighted PPR and some real serious thought about scoring rules to balance that so that its viable with or without a QB in a lineup (Basically, seeing that as very doable but much less so if the average QB is scoring a lot more than a WR or TE because it would probably just create a situation where RB became the new QB). Gonna have to really tweak those scoring rules. But sounds viable.Yes, you sent me a message. I have been interested in a league like this but I'm not sure the timing is good for me. But I'm following this post to see if anything develops that "makes me an offer I can't refuse" and I want to get sucked in :)
 
Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
I am in a good number of 16 team pure dynasty IDPs and all the ones that have been going for several years have very little turnover. I started a new one last season and we lost 5 for various reasons but even that league is looking to be a solid one with lots of potential.So, yeah, it really is about getting the right guys. Good owners can make leagues great.I have always been interested in a 32 team league. As I've read through this topic, I have seen mention of the one thing that I always thought would be the achille's heel: The ability to sustain it because you ARE going to run into situations where the supply and demand of the QB position will unbalance things. Sooner or later someone is going to do a "Vikings/Cowboys" trade because they are fed up with not having a decent QB and my fear has always been that, over time, you end up with a league of "Haves" and "Have nots" that is just SO SO difficult to rebalance. So, yes, I agree also that the challenge is there and I am kind fo thinking of what someone else posted above when they asked "is this a challenge or a joke?" when it gets to that point?I know this goes a bit against what you're aiming for but have you considered a 32 team league where you establish 2 conferences of 16 teams (and divisions within those conferences) and you set up your auction where one conference drafts from the complete list of available players and then the other conference does the same? You Would have double players but you can emulate an NFL schedule and have little crossover where my Arian foster plays yours, etc. And/or you can make rules that don't allow a team to have the same player twice on their team. Or, if you want to get REALLY creative but want to keep the idea of not duplicating, you can have a weighted duplication that goes a little something like:Initially there are no duplicates.Then, after year one, in addition to the rookies that come in, you also allow duplicates and you can draft or auction them. You do something like set a number of QBs you allow to duplicate (say 8) and, based off the previous years final rankings, you insert QB 6, 8, 12, 14,16,18,20, 24 into your league. Just a random, but set, number and it pretty much keeps all you are looking for but flexes in some where you need the help to keep QB from being such a problem. It might be interesting to see what happens depending on who comes in. #18 next year might be Josh Freeman...then again it might be RGIII. Just some crazy thoughts to see if anyone might mold that to something vialble in a BIG league like this.
Not so interested in the player duplicates, basically just two 16 team leagues imo. As far as QBs you are absolutely correct and internally we are discussing how to counteract that now. Talked to Tony Borbely yesterday and he said the downfall to a 32 team league he did a few years ago was the QB position. Like you said teams got fed up not having one and made very lopsided deals for average QBs that threw off the competitive balance of the league. Hate the idea of team QB so right now the best option on our plate is making the QB a flex. Basically allowing a wildcat formation of 0 qbs, 2 RBs, 3 Wrs and 2 Tes. Did i contact you asking if you'd be interested in joining the league?Mike
The QB as a flex, huh? Now that IS starting to get creative juices flowing. Based on my current leagues, I am thinking a weighted PPR and some real serious thought about scoring rules to balance that so that its viable with or without a QB in a lineup (Basically, seeing that as very doable but much less so if the average QB is scoring a lot more than a WR or TE because it would probably just create a situation where RB became the new QB). Gonna have to really tweak those scoring rules. But sounds viable.Yes, you sent me a message. I have been interested in a league like this but I'm not sure the timing is good for me. But I'm following this post to see if anything develops that "makes me an offer I can't refuse" and I want to get sucked in :)
Yeah the scoring is quite balanced. .5/1/1.5 ppr for rbs/wrs/tes. I thought i had sent you an invite. Like i said its all about the owners. Have 25 of the 32 so far, all handpicked. Going to be a good group.
 
Would love to be in one, I just doubt the longevity of it.
We're gonna give it a go. Its all about the owners in any league. Ive seen plenty of 12-16 team leagues fold after a year or two. Active owners who know what they are doing are gold in any league. Im hoping ive handpicked some of the best. Every guy ive gotten i feel comfortable with. Either through personal knowledge in other leagues, being very active on this site and respecting what theyve written or through studying their moves and rosters in other leagues they are currently in.
I am in a good number of 16 team pure dynasty IDPs and all the ones that have been going for several years have very little turnover. I started a new one last season and we lost 5 for various reasons but even that league is looking to be a solid one with lots of potential.So, yeah, it really is about getting the right guys. Good owners can make leagues great.I have always been interested in a 32 team league. As I've read through this topic, I have seen mention of the one thing that I always thought would be the achille's heel: The ability to sustain it because you ARE going to run into situations where the supply and demand of the QB position will unbalance things. Sooner or later someone is going to do a "Vikings/Cowboys" trade because they are fed up with not having a decent QB and my fear has always been that, over time, you end up with a league of "Haves" and "Have nots" that is just SO SO difficult to rebalance. So, yes, I agree also that the challenge is there and I am kind fo thinking of what someone else posted above when they asked "is this a challenge or a joke?" when it gets to that point?I know this goes a bit against what you're aiming for but have you considered a 32 team league where you establish 2 conferences of 16 teams (and divisions within those conferences) and you set up your auction where one conference drafts from the complete list of available players and then the other conference does the same? You Would have double players but you can emulate an NFL schedule and have little crossover where my Arian foster plays yours, etc. And/or you can make rules that don't allow a team to have the same player twice on their team. Or, if you want to get REALLY creative but want to keep the idea of not duplicating, you can have a weighted duplication that goes a little something like:Initially there are no duplicates.Then, after year one, in addition to the rookies that come in, you also allow duplicates and you can draft or auction them. You do something like set a number of QBs you allow to duplicate (say 8) and, based off the previous years final rankings, you insert QB 6, 8, 12, 14,16,18,20, 24 into your league. Just a random, but set, number and it pretty much keeps all you are looking for but flexes in some where you need the help to keep QB from being such a problem. It might be interesting to see what happens depending on who comes in. #18 next year might be Josh Freeman...then again it might be RGIII. Just some crazy thoughts to see if anyone might mold that to something vialble in a BIG league like this.
Not so interested in the player duplicates, basically just two 16 team leagues imo. As far as QBs you are absolutely correct and internally we are discussing how to counteract that now. Talked to Tony Borbely yesterday and he said the downfall to a 32 team league he did a few years ago was the QB position. Like you said teams got fed up not having one and made very lopsided deals for average QBs that threw off the competitive balance of the league. Hate the idea of team QB so right now the best option on our plate is making the QB a flex. Basically allowing a wildcat formation of 0 qbs, 2 RBs, 3 Wrs and 2 Tes. Did i contact you asking if you'd be interested in joining the league?Mike
The QB as a flex, huh? Now that IS starting to get creative juices flowing. Based on my current leagues, I am thinking a weighted PPR and some real serious thought about scoring rules to balance that so that its viable with or without a QB in a lineup (Basically, seeing that as very doable but much less so if the average QB is scoring a lot more than a WR or TE because it would probably just create a situation where RB became the new QB). Gonna have to really tweak those scoring rules. But sounds viable.Yes, you sent me a message. I have been interested in a league like this but I'm not sure the timing is good for me. But I'm following this post to see if anything develops that "makes me an offer I can't refuse" and I want to get sucked in :)
Yeah the scoring is quite balanced. .5/1/1.5 ppr for rbs/wrs/tes. I thought i had sent you an invite. Like i said its all about the owners. Have 25 of the 32 so far, all handpicked. Going to be a good group.
I have a .5/.75/1 structure in a league that has balanced things out nicely. that is with 6 pts for TDs (all) and decimal scoring for yardage (.1 per yard). Of course, having an entire IDP system really goes al ong way in helping promote entire leagues full of teams that can be competitive. But what I was meaning earlier was finding the balance so that a team can look at their team and say "Ok, its completely doable that I remove a QB from my lineup and I CAN still compete with the AROD, Brady, Brees owner". That is what I think will take some work because even using a system that is similar to yours on graduated ppr, the top 12-15 QBs can easily post 35-40% more points than all but the elite RBs and WRs and Tes named Gronk and Graham. Going to take some work to get me, if I were an owner, comfy with the idea that Tarvaris Jackson is "my guy" and some week's I can get by with that.
 

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