I hope that wasn't a lot of work on your part, but thanks a ton....makes for a good counterpoint...
No problem at all. It wasn't a lot of work, just a database query.On the 2 QB thing, I really liked a league I set up last year which added QB as a flex option and had more than a typical number of starting positions. Scoring still favors QBs vs. other positions, so the aim is to get 2 reliable QBs to start each week, but on byes and when a team hits hard times due to injury or demotion, they do not have to start 2. I think it struck a nice balance of giving QB more value but not too much value.
Rules overview:
Rosters – 20 man rosters.
Lineups – Required starters are 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 2 O-Flex, 1 DEF. The O-Flex can be QB/RB/WR/TE/K but can only start max 2 QB, and max 3 RB.
Scoring –
QB/RB/WR/TE:
- PaYd 0.05 points; PaTD 4 points; PaINT -1 point
- RuYd 0.10 points; RuTD 6 points
- ReYd 0.10 points; ReTD 6 points; Fumble -1 point
- Receptions = 0.5 points per recept for RB, 1 point per recept for QB/WR/TE
- 2 point conversion = 2 points for pass, rush or recept 2-point score
K:
- FG 3 points; FG > 39 yards +1 point; FG > 49 +2 points; missed FG -1 point; XP 1 point
DEF/ST:
- Sack 1 point; Turnover 1 point; FR/INTRet/KR/PR/Block punt or kick TD 6 points; Safety 2 points
- Shutout 7 points; Allow 1-7 points = 3 points; Allow 8-14 points = 1 point
This was a 13 team league.