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looking for contract/salary rules and defensive lineup? (1 Viewer)

waiver wire

Footballguy
i am trying to start a new dynasty idp salary/contract league and i am looking for some help?

i have never been in this type of league before and i am looking for some rules on how to set up the salaries and contract part of the rules.

so if you are in this type of league can you link your rules

i have been in 1 idp league before and i am looking for suggestion on what is the best starting line-up requirement for idp's

the current league i am in uses 2 dl.3lb,3db so i was wondering if this is the norm or is there a better way to handle idp's

thanks for any help given

 
D-Boss League (Home Page)

It has rookie contracts and Keeper options (Franchise and RFA tags) for both Offense and Defense.

Good luck!

D-B.O.S.S League Rules.

League Setup

16 Teams

Two Conferences

Four Divisions (North, South, East, West) of four teams each. Re-alignment issues will be decided by the League Commissioner’s Office.

Roster Limits

Teams are required to have a minimum of 28 players (as well as being within the minimum after the draft) and are allowed a maximum of up to 32 player rosters at the season start. Roster minimums are enforced immediately after the Rookie Draft is concluded. Teams must also be able to present a valid starting lineup after the Rookie/Waiver draft is completed. Cut downs for roster max will be announced by the Commish.

Should any team fail to bring their roster into compliance, the Commissioner will assign the highest scoring free agent player that brings the roster into compliance to that team. Should a drop be required, the Commissioner will drop the lowest scoring player on the roster. Teams that fail to meet roster mins will be penalized with the loss of a franchise tag.

Starting Lineups

Starting lineups will be composed of seven offensive and seven defensive players (14 total).

Starting lineups will consist of one QB, one RB, two WRs, one TE, one PK, two DLs, two LBs, two DBs, one offensive flex and one defensive flex.

Offensive flex position can be filled with a RB, WR or TE.

Defensive flex position can be filled with a DL, LB or DB.

All players are locked as starters or non-starters at kickoff of their weekly NFL games. If you should fail to submit a line-up your previous weeks line-up will automatically entered into the system by the system. Any players on bye that week in your system due to failure to submit a line-up cannot be changed at a later date. This allows you to still get points but does not fully reward you for failing to submit a real line-up.

Keepers

Franchise Players

Each team is built around two Franchise Players, one from each unit (offense & defense). Each Franchise gets to select one player from each unit per squad to be the Franchise Player. The Franchise Player does not count against salary cap and is UNTOUCHABLE by other teams. (The reason for this is that cap is used only for bidding and to pay contract players). You may not franchise a contracted player to attempt to get them free! Contracts are binding.

Restricted Free Agents

Since we only have two true keepers per team, each team gets four restricted free agent tags. Two per unit (offense and defense) to use on up to two players on each unit. Teams can use one tag on two different players, or two tags on one player. This is known as double tagging and is explained below.

The object of a RFA is to "semi-protect" a player to give each franchise an opportunity to keep a couple more players, and still allow some of the top talent in the NFL be available each year. You may not RFA a contracted player in an attempt to get them cheaper than their contract cost. Contracts are binding.

All RFAs will be available to others on an open market via a live online auction during Restricted Free Agency. However teams losing players in this auction will be compensated for having to give up their RFA(s).

Bidding for single-tagged players will start at $1 million and for double-tagged players at $2 million. Should no competitive bids be placed on a specific Restricted Free Agent, he is returned to his original team at that minimum bid price. So be aware, that when you place a tag on a player, you are agreeing to pay a minimum of $1 million per tag used for that player.

Compensation will be a combination of a draft pick and salary cap compensation unless you choose the 2.2 million option with no draft pick. The dollar amount of the compensation will be subtracted from the team gaining the RFA’s max cap number, and added to the team that loses RFA. The losing team may also choose to take a salary cap only compensation should none of the gaining team’s draft picks appeal to them.

Restricted Free Agent Compensation Table:

Note - Should a team pass on draft picks, they will be awarded $2.2 million in compensation.

Player Acquisition

Tagging Players

Specific date to be determined by the commissioner (January or February) , teams will submit a list of their Franchise players and their Restricted Free Agents. Once all of the tagged players have been received by the Commissioner’s Office, that list will be made public to the league. Should any team feel they do not have a player worth tagging, they are not required to use their tags. For instance, Team A has LB Ray Lewis and nobody else on defense. They could Franchise Lewis, and then decide that none of their defensive players are worth the minimum $1 million salary that a RFA tag carries. There is no penalty for not using a tag.

Restricted Free Agency

The first auction of each season will be the one for Restricted Free Agents. The auction date will be set by the Commissioner’s office.

TEAMS LOSING THEIR RFA MAY TAKE ANY SPECIFIC PICK THE TEAM STEALING YOUR RFA OWNS.*

Because players can be double-tagged, this auction will consist of between 0 and 32 offensive and 0 and 32 defensive players. Players not receiving bids will be returned to their original owners at the minimum bid price (determined by the number of tags placed on that specific player). All RFA players will be listed at once for bidding.

Teams bidding on other team’s respective RFAs should be aware that upon winning a player, the losing team will receive compensation. Compensation will be distributed as follows:

Teams losing RFA(s) will select compensation from the table above based on the following factors:

1. Draft picks owned by the gaining team.

2. Number of tags placed on the free agent.

3. Losing teams wants/needs.

Draft Picks Owned

Clearly if the gaining team does not own a first round pick, that level of compensation cannot be granted. The combination of cash and picks is designed to make the later picks equal in value to the higher draft picks. Should a gaining team not have any sixth round picks, the losing team may decide to take a Cash Only compensation ($2.2 million).

Value of RFA

Remember, the gaining team must have the pick for you to get it as compensation.

Number of Tags

Should a RFA be double-tagged, the losing team may select two slots for compensation. For example, say the gaining team has all of their original draft picks and they draft in the seventh positioning each round. The losing team could select their first round pick* and their sixth round pick. This would give them the 1.07 and 6.07 picks plus $2.2 million in added cap space.

If the losing team so chooses, one or more of their compensation slots could be used for the Cash Only option ($2.2 million).

Thus any team bidding on a double-tagged player must plan for the potential loss of an additional $4.4 million to their cap. This is in addition to any bid they make on said player.

Example: Team A double-tags RB Barry Sanders. Team B wins the bidding for Sanders with a bid of 2.8 million.

Team A has several options for compensation.

Clearly the team LOSING the RFA decides which compensation level they want based on what the winning team has. They CANNOT however set their own compensation. Compensation is based on what the team has as far as draft picks and cap dollars.

Teams are expected to have, at the minimum, the CAP Dollars to cover the player they are bidding on and compensation to be paid out. If you bid on a player and do not have the CAP Dollars to cover the expense for the player and the compensation you must give the other team (see the Restricted Free Agent Compensation Table above) you will be fined $1 Million Dollars.

Teams may bid on any RFA player as long as they are willing to give up the required amount of compensation.

Free Agent Auctions

Following the RFA Auctions, a series of auctions will be held with all remaining Free Agents. This includes any player that is on an NFL roster and is not currently on a HAFA roster. The minimum bid for all free agents in these auctions is $300K. Minimum bid increments are $50K. Competing bids must exceed the current high bid by at least the 50k. When 24 hours passes with no resetting of the high bidder, bidding on that player will be closed.

Rookie Draft

The D-B.O.S.S Rookie Draft will be a six-round draft that utilizes an NFL style format. The worst record in the league owns the first pick in each round unless traded. Any players entering the NFL through the NFL Player Draft and any current NFL players that are not on a roster are eligible for this draft. Example: Drew Henson was drafted by the Texans in 2003 NFL draft, was drafted by D-B.O.S.S team Texas in 2003 but not signed. Henson never played or signed a contract with the NFL team but decides to sign a contract in 2004, Henson is not considered a rookie as he was either previously draft by a D-B.O.S.S team and not signed or was picked up and on a roster at some point in time.

Rookie Salaries

Teams will be allowed to sign rookies taken in the Rookie Draft for up to four seasons. Veterans taken in the rookie draft have no cap impact. Rookies taken in the draft are free for the first season. Rookies signed to multi-year contracts will be paid based on the chart below.

Rookie Salary Chart:

Note: Picks are depicted in serpentine fashion. Inaugural season the draft goes serpentine. Every year thereafter worst to first in every round.

Trades:

Trading one’s players is a legitimate way to improve one’s team for this year or future seasons.

-- The in-season trade deadline is kickoff of Week 10.

-- Trades involving players taken in auction will include the player’s contract (i.e., Team A trades QB Marino to Team B. Marino was acquired for $4.5M in auction. Team A has $4.5M added to their cap and Team B has $4.5M deducted from their cap).

-- Trading can resume at a date announced by the commissioner.

-- Trading may include players and/or draft picks, including future picks for the current and next season.

-- There is NO trading of cap money. What this means is that if Team A trade Marino to Team B, they cannot agree to “eat” any portion of Marino's salary.

In-Season Free Agency:

Blind Bid, each team will have 400 bid bucks for the year. Bid bucks are not tradable. There will be one blind bid window that goes through on Wednesday night and one on Saturday night. Highest bid wins. Should there be a tie in bids the tiebreakers will be used accordingly. Bids must be whole dollar amounts. Example you may not bid $2.51 dollars. All bids must be in by 9pm on Wednesday and Saturday by 9pm. The Commish will process the waivers after that time.

To help the Commissioner it is asked given the time involved processing these bids you list who you want in ranked order as well as any further instructions that may be needed.

Example: Bennett as drop: 1 Clayton 2 Morgan 3 Hambrick- Max as drop: 1 John 2 PC 3 Jackson 4 Johnson

Salary Cap

Each team has a $30 million dollar salary cap. This gives you up to $30 Million to spend on your roster during Free Agency & RFA (Off Season) auctions.

Note: The salary cap is in effect from the start of the RFA auctions until the official end of the free agent auction. It applies for contracts and RFA/FA auctions. Rookies and veterans taken in the rookie draft do not count against the salary cap, but any returning rookies and all players acquired in the current auctions do count.

Should a player that has a cap figure be traded, the team acquiring the player must have available cap space to acquire that player because all contracts follow the players.

All teams are responsible for staying within their cap. Teams that exceed their cap with a winning bid or finish the draft without meeting their roster minimums, will have that winning bid voided and will be penalized as follows each season:

First Offense -- Loss of one Franchise Tag

Second Offense -- Loss of a second Franchise Tag

Third Offense -- Loss of two Restricted Free Agent Tags

Fourth Offense -- Loss of two Restricted Free Agent Tags

Fifth (or more) Offense(s)-- Loss of $1 million in cap money for each consecutive offense.

SCHEDULE & PLAYOFFS

12 Week Regular Season

Each team plays Inter-division rivals twice (six games)

Non Conference games will be generated by the league site.

TIES REMAIN AS TIES IN REGULAR SEASON PLAY.

3 Week Playoff (8 Teams - 4 Division Winners + 4 Wildcards)

Week 15 Championship

4 Division Winners Seeded 1 - 4

4 Wildcards Seeded 5 - 8 (regardless of division).

Reseeding every round, highest always plays lowest.

Tie-Breakers

League Standings

1. Head to Head

2. Total Points

3. Division Record)if within same division)

Three Way Tiebreakers (Season Standings)

1. Best head-to-head record between all tied teams

2. Most points scored out of all tied teams

3. Divisional Record

4. Conference Record

5. Coin Toss

Scoring and Statistics:

OFFENSIVE PLAYER SCORING

· 6 POINTS for ANY TOUCHDOWN SCORED

· 1 POINT per 20 YARDS PASSING (.05 per passing yard)

· 1 POINT per 10 YARDS RUSHING OR RECEIVING (.1 per yard rushing or receiving)

· 1 POINT per RECEPTION

· 6 POINTS per TOUCHDOWN PASSED

· 2 POINTS per 2pt CONVERSION SCORED

· 1 POINT per 2pt CONVERSION THROWN

· -2 POINTS per INTERCEPTION THROWN

· -2 POINT per FUMBLE LOST

OFFENSIVE PLAYER BONUSES

· 5 POINTS 100 YARDS RUSHING (ALL OFFENSIVE POSITIONS)

· 5 POINTS 100 YARDS RECEIVING (ALL OFENSIVE POSITIONS)

· 5 POINTS 300 YARDS PASSING (ALL OFFENSIVE POSITIONS)

DEFENSIVE PLAYER SCORING

· 6 POINTS per ANY TOUCHDOWN SCORED

· 2 POINTS per SOLO TACKLE

· 1 POINT per ASSISTED TACKLE

· 4 POINTS per INTERCEPTION or FUMBLE RECOVERY

· 3 POINTS per FORCED FUMBLE

· 1 POINT per PASS DEFENDED

· 4 POINTS per SACK

· 2 POINTS per 1/2 SACK

· 8 POINTS per CREDITED SAFETY

· 4 POINTS per 1/2 SAFETY WHEN TWO PLAYERS ARE CREDITED

DEFENSIVE PLAYER BONUSES

· 3 POINTS per 5 SOLO TACKLE GAME

· 5 POINTS per 2 INTERCEPTION GAME

SPECIAL TEAMS PLAYER SCORING

· 6 POINTS per ANY TOUCHDOWN SCORED

· 1 POINT per PAT KICKED

· 3 POINTS per FIELD GOAL MADE UP TO 39 YARDS

· 4 POINTS per FIELD GOAL MADE 40-49 YARDS

· 5 POINTS per FIELD GOAL MADE 50-59 YARDS

· 6 POINTS per FIELD GOAL MADE 60+

Note: Scoring applies to all players.

Example: QB Peyton Manning throws an interception to DB Mike Minter. Minter returns the ball 10 yards and is tackled by RB Duce Staley. Manning is awarded -2 points (interception thrown). Minter is awarded 4 points (interceptions made). Staley is awarded 2 points (solo tackle).

Cost: $25.00

League Champion:

$140

2nd place:

$50

Highest scoring team (regular season):

$25

Best Record:

$25 "If a tie for best record the pot will be spilt evenly between the tied teams."

 
i want to thank people for the replies

the questions i have know are:

how did you determine your cap amount

how did you determine the salaries for each slot

how did you determine what the rookie draft slots are worth for future years

thanks again

 

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