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MFL online auction proxy bidding (1 Viewer)

Squinting Cyclops

Footballguy
I have never done proxy bidding and my draft starts next week. What are some techniques I can use specific to proxy bidding to make sure I don't totally screw up my draft?

Any advice is appreciated!

thanks!

sorry if this is in the wrong thread, it didn't seem to fit anywhere else

 
We had a problem with the MFL software that if you changed your proxy bid either up or down, the rest of the league saw that you had made a change. Say you have the high bid on Gore at $75 but your proxy was $80. If you then thought that $75 was all you wanted to spend and changed your proxy to $75, the league was able to see that you aletered your bid and people were more apt to bid $76 because they had a good idea what your top bid was. MFL corrected it after a few days but I would be cautious about adjusting your bid.

I have never done proxy bidding and my draft starts next week. What are some techniques I can use specific to proxy bidding to make sure I don't totally screw up my draft?Any advice is appreciated!thanks! sorry if this is in the wrong thread, it didn't seem to fit anywhere else
 
With the proxy you can see a bid and a change has been made. You can not however see the amount and dollar change specifically.I've been through 2 auctions on MFL and there's some things I've found to be true...

- Be agressive early. Attack a certain list (2 or 3) of elite players. Teams tend to be conservative at the start and then they overprice players towards the last 1/3 of the auction.

- Keep your proxy reserve high on players you really want. Your opponent is the clock as much as the other owners. Discourage them by letting them know you're serious. This works especially well at the start of the draft when the cash is high. Don't be afraid to spend smart early.

- Never stop your reserve on a 5 or 0. Most teams will push to those places. So a team will keep bumping from 16, 17, 18, 19 to 20. Then stop. This might win you a player is you're placed at 21 bucks. This also works well when you want to push other owners money up to force them to spend more. This time you want to stop at 4's and 9's because they tend to get to 5's and 0's. If you want to try and get bumped off a player you also stop at 4's and 9's.

- Create a working relationship with 2 or 3 other owners. You can never tell when you need to get bumped off a bid late. Favors and return favors can go a long way sometimes.

- Following up on the first point. Mix your sleepers in after the first big waive while teams still have money. Try to steal them cheap. At the end of the auction there's always a couple of teams with lots of cash to spend. They tend to overspend on any and everyone.

- If your auction was set up like mine you can throw any player out there for a dollar up to the amount of roster places you have. I found a good strategy is to flood the market with as many "good" players that you might not love (but like) from the get go. A perfect example may be guys like Terry Glenn or Ahman Green. Throw them out early. Eat up other teams money on the decent players. If they end up not going up you've won yourself a decent player for a cheap price.

I hope this helps you. Good luck.

 
With the proxy you can see a bid and a change has been made. You can not however see the amount and dollar change specifically.I've been through 2 auctions on MFL and there's some things I've found to be true...

- Be agressive early. Attack a certain list (2 or 3) of elite players. Teams tend to be conservative at the start and then they overprice players towards the last 1/3 of the auction.

- Keep your proxy reserve high on players you really want. Your opponent is the clock as much as the other owners. Discourage them by letting them know you're serious. This works especially well at the start of the draft when the cash is high. Don't be afraid to spend smart early.

- Never stop your reserve on a 5 or 0. Most teams will push to those places. So a team will keep bumping from 16, 17, 18, 19 to 20. Then stop. This might win you a player is you're placed at 21 bucks. This also works well when you want to push other owners money up to force them to spend more. This time you want to stop at 4's and 9's because they tend to get to 5's and 0's. If you want to try and get bumped off a player you also stop at 4's and 9's.

- Create a working relationship with 2 or 3 other owners. You can never tell when you need to get bumped off a bid late. Favors and return favors can go a long way sometimes.

- Following up on the first point. Mix your sleepers in after the first big waive while teams still have money. Try to steal them cheap. At the end of the auction there's always a couple of teams with lots of cash to spend. They tend to overspend on any and everyone.

- If your auction was set up like mine you can throw any player out there for a dollar up to the amount of roster places you have. I found a good strategy is to flood the market with as many "good" players that you might not love (but like) from the get go. A perfect example may be guys like Terry Glenn or Ahman Green. Throw them out early. Eat up other teams money on the decent players. If they end up not going up you've won yourself a decent player for a cheap price.

I hope this helps you. Good luck.
Excellent post.I'll often play the odd number game (bid to a number not 0 or 5). You can often safely bump a player you don't want to an "odd" number and feel comfortable knowing the next bidder will go to the 0 or 5 number. As obx said, you can do the same thing with a guy you really do want, just going a hair above where you think the market may be. Guys may bid up to the 0 amount, but quit not knowing where you bid lies.

Be prepared that the first few rounds of elite players are going to be "overpriced" based on what you thought/hoped for and budget accordingly if you want them.

 

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