Here is some more info about what Hulk and Duff are talking about... Most people just 'settle' for the first player that is generated for them. If you retire and re-roll, you can significantly improve your stats. Listed below is something from one of my team's forums:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~DO NOT settle for the first player the computer sticks you with unless your one of the really lucky ones that gets a great roll on the first try as shown below. Chances are the stats are not very good as the rerolling your players can actually gain you up to 2 Levels (9-10 points) higher then other rolls.You can retire and reroll a player with no penalty other then a bit of time. Usually it takes 20-50 rolls to get a top end roll unless you are lucky enough to get it sooner.Here is what I have found so far for the positions I have played with so far.DE:Stats your looking at: Strength, Agility, Speed, TacklingIdeal Range - 60-62Highest Roll - 62Notes - I did see a few 20's in the rolls for Physical Attributes and the highest I saw Tackling was 18QB:Stats: Strength, Stamina, Vision, Confidence, ThrowingIdeal Range - 69-71Highest Roll - 71Notes - Since QB adds in a 5th stat that varies I didnt see as high of numbers as I did for the DE but I still saw stats at 18 on occastion and Throwing around 15-16.C:Stats: Strength, Blocking, Speed, (Jumping)Special Note - Jumping is pretty worthless for so I really didn't consider it and only added the first 3 together.Ideal Range - 51-53Highest Roll - 53Notes - I actually kept a 52 roll instead of the 53 as I wanted a higher STR/BLK then speed. As stated above I pretty much disregarded Jumping but I guess if you had a choice between a couple rolls use Jump to break the tie. Speed never goes above 10 or below 7.LB:Stats - Strength, Agility, Stamina, Confidence, Vision, TacklingIdeal Range - 78-80Highest Roll - 80Notes - Again you have a whole bunch of stats that vary so it limits how high they seem to go...I did see a few 18's but they were few and far between.Guard:Stats - Strength, Speed, Confidence, BlockingIdeal Range - 63-65Highest Roll - 65Notes - Jumping is also variable but I again ignored it like I did my Center. Pretty similar to the Center and I'm assuming the Tackle. Speed never goes above 10 or below 7.OT:Stats - Strength, Agility, Confidence, Vision, Blocking, SpeedIdeal Range - 84-87Highest Roll - 87Notes - Lots of stats to look at here...highest stat I saw was a 20 on Blocking which is the one I took at 84 total. Speed never goes above 10 or below 7.UPDATE - I just hit an 87 when the best I had ever done before was an 84.Punter:Stats - Confidence, Punting, StaminaIdeal Range - 50-52Highest Roll - 52Notes - I actually got a 51 on my 2nd roll but kept going to see if that was really as good as it first looked....it was but I did nail a 52 later on. Highest I saw was a 25 on Punting...22 on Confidence and Stamina ranges from 7-10.Kicker:Stats - Confidence, Kicking, StaminaIdeal Range - 50-52Highest Roll - 52Notes - Pretty much the same as the Punter. Stamina ranges from 7-10 and the highest I saw was Kicking at 25 and Confidence at 26.TE:Stats - Strength, Vision, Blocking, CatchingIdeal Range - 58-60Highest Roll - 60Notes - Depending on what type of TE you want to be you can look for stats that not only add up to a good number but also that more fit what you want to do. I was looking for high blocking and strength numbers ideally.WR:Stats - Agility, Speed, Jumping, Stamina, Vision, CatchingIdeal Range - 81-83Highest Roll - 83Notes - Ugh WR was horrid to get a good roll. You not only want a good roll but you most likely want to see the stats favor what type of receiver you want to be....speed or possession or get the roll and then just go with whatever way is easier. There has been some debate over Height and Weight and its been acknowledged that it does have a minor effect on things. This is one position I think you should at least look at it. The Jump Catch ability even states taller receivers can catch more high passes. If you want to go possession try for a tall receiver 6'2"+.RB:Stats - Strength, Agility, Speed, Confidence, Vision, CarryingIdeal Range - 76-78Highest Roll - 78Notes - Since both RB's and WR's have 6 stats that vary I figured I could get up to the 80+ range as well but that was a pipe dream and I think I rolled for 2+ hours to get the 78. Either go into this with a type of RB in mind or once you get a good roll let that guide you to either power or speed back.FB:Stats - Strength, Agility, Blocking, CarryingIdeal Range - 60-62Highest Roll - 62Notes - Here you gotta also look at whether you are going to be a blocking FB or a rushing one. I kept a 61 roll over the 62 due to the face it had a very high carrying and didn't need it for the blocking one I wanted to make but would have been great for a rushing one.DT:Stats - Strength, Agility, TacklingIdeal Range - 52-54Highest Roll - 54Notes - You can really get some nice stats out of this one...20, 18, 16 for me.CB:Stats - Agility, Stamina, Speed, Jumping, Vision, CatchingIdeal Range - 79-81Highest Roll - 81Notes - Usually a good spread of 13-16's works good here so you can build however you want without any one stat being really high unless you want that stat high anyway.FS:Stats - Stamina, Speed, Vision, Tackling, CatchingIdeal Range - 67-68Highest Roll - 68Notes - I got the 68 in the first 10 rolls and rolled forever thinking I could do better...landed alot of 67's but never even matched the 68 and gave up when it hit midnight.SS:Stats - Strength, Stamina, Speed, Vision, TacklingIdeal Range - 67-68Highest Roll - 68Notes - Very similar to the FS..same # of stats and seems to be the same outcome just a few different~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~