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Offshoot Auction draft thread. Can I get some ideas (1 Viewer)

harryhood

Footballguy
I am starting a league up locally and it is going to be a dynasty league. The idea has been thrown around to also make it an Auction Dynasty League. I tend to like this idea and we are running it through the possible contenders, however I would like to get some insight. Not many of us have been involved in a auction league, however I have read some FBG articles focusing on the basic principles.

This is what I have gathered so far. 12 teams, 16 players(QB,RB,RB,WR,WR,WR,TE,K,D, 5 Bench players), Salary cap(usually I have seen between $100 - $200/per team)

To start the bidding, you go in order 1-12 and someone says a players name, you vocally bid on that player untill the highest bidder "wins" him. He is now rostered on that team and his salary cap is minus what he paid for him. Next in line reccommends a player and you go untill rosters are filled out.

Left over money is available for FA pickups, or do you spend the whole thing at the draft? Am i close on how I would run one of these? Anything you guys could add? If we do it this way I want to make it a great draft day for everyone, while not intimidating people from this strategy.

Also with auction style, do you keep your WHOLE team the next year? If so, what would they "cost" the year after this?

Any help would be great. TIA

 
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Use the search feature and type in "Auction". There is a LOT of incredibly useful information.

We spend everything at the draft, FA's are a seperate thing. Each league runs things differently so it's up to all your owners how they want things done.

As far as value for the next season, I'd say you either make them cost whatever they paid, or use a ppg system for their cost and give people a budget. Whoever they can squeeze into keeping is who they get.

 
A lot of the searching yields how to plan for one YOURSELF as an owner. I am looking more of a guideline I can bring to the guys that we ourselves can tinker with and have everyone come to an agreement so that we are all equally excited/prepared for draft day. I could read those auction strategy threads all day...and I will once we get closer. This is more for the planning of one that I would like to run.

 
I think these are the key questions you need answered for a dynasty format?

- how are players kept from year to year?

- how are players salaries determined from year to year?

- do we deal with in-season free agents differently coming into next season than players acquired in the auction?

I think all the other questions are the same whether it's a regular auction or not.

I run a faily complicated auction dynasty. It's probably more than you are looking for, but if you PM me your e-mail address I'll send you a copy of the rules and do my best to answer any questions you may have. At worst it'll give you some ideas to consider.

C & C

 
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I am starting a league up locally and it is going to be a dynasty league. The idea has been thrown around to also make it an Auction Dynasty League. I tend to like this idea and we are running it through the possible contenders, however I would like to get some insight. Not many of us have been involved in a auction league, however I have read some FBG articles focusing on the basic principles. This is what I have gathered so far. 12 teams, 16 players(QB,RB,RB,WR,WR,WR,TE,K,D, 5 Bench players), Salary cap(usually I have seen between $100 - $200/per team)To start the bidding, you go in order 1-12 and someone says a players name, you vocally bid on that player untill the highest bidder "wins" him. He is now rostered on that team and his salary cap is minus what he paid for him. Next in line reccommends a player and you go untill rosters are filled out. Left over money is available for FA pickups, or do you spend the whole thing at the draft? Am i close on how I would run one of these? Anything you guys could add? If we do it this way I want to make it a great draft day for everyone, while not intimidating people from this strategy.Also with auction style, do you keep your WHOLE team the next year? If so, what would they "cost" the year after this?Any help would be great. TIA
I'd been looking for a new dynasty auction league for a while and scouted out the rules of each before joining one I really liked. But there are a lot of variable options you could use based on your preference or the preference of the owners in the league. You could even put some items to vote once you have a basic structure.Anyways, to give you an idea, I can tell you some of our specific rules:12-team dynastyNon-IDP, Start 1 QB, 2 RB, 3 WR, 1 Flex (RB/WR), 1 TE, 1 K, 1 DEFTotal Rosters up to 25 (I prefer having rosters of at least 20 in dynasty, so you can build for the future to parallel the real thing more.)Total cap $200You don't have to keep 25 total, nor do you have to use all your cap money at any time, as long as you stay under cap and can field a starting lineup. And yes, in a true dynasty, you keep all or most of your players typically, but again, it's up to your league.Our league uses player contracts, which is obviously more complex, so it depends on how far your league wants to take it. But in this system, you can sign players for 1-5 years, and their salary increases 10% each year. The league cap increases by 5% overall for each owner each year too. (Since salaries increase faster than the total cap, it promotes more player movement.) Also, you can sign player extensions using a graduated scale for the increase, something like 50% for a 1 yr extension, 30% for 2, 10% for 3-5 I think. And if you drop a player, you must pay a cap penalty equaling 50% of each remaining year's salary (to be applied to each individual year, or all at once in the current year).You can include future draft picks in trades (but you must pay next years dues in order to do so, to prevent someone from manipulating a trade who may not intend to return the following year).The draft process you mentioned is perfect. That's pretty much the way the auction sites work too, with player nominations to initiate bidding.Then of course, there's free agent bidding during and after the season, followed by a rookie draft each year. Ours uses preset contract prices for rookies based on where they were drafted (again, to mirror the real thing more).Also, our league allows you two IR up to two players, and you get a 50% cap credit, but they are only eligible for IR if they are placed on IR by their NFL team also.This might be more detail than you were looking for, and there's actually quite a bit more, but these were some of the main settings, and it should give you some ideas at least.
 

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