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Questions for those in Contract Dynasty Leagues (1 Viewer)

PitbullTD

Footballguy
I'm curious for those of you who are all out Franchise GM's, by that I mean playing in leagues that use contracts, salaries, the whole nine.

Do you find that having contracts and salaries limits trading activity?

What are some of the positives and negatives of this format?

I'm thinking about joining one but am a bit worried that trading activity will be nil compared to a "normal" dynasty league that doesnt have contracts/salaries as its just two more things that limit a team.

Let me know!

 
Not at first, but a few years down the road it kind of gets harder to strike fair deals, especially between one team who paid a lot of money for a top vet and another one who happens to land a stud before he becomes a stud for cheap money. I think these types of leagues need some type of holdout rule.

 
actually you'll see alot of trades

and some that are seemingly one-sided yet are based on contract alone

Ex: a stud veteran on a 1yr contract for a speculative but talented rookie on a 4yr

 
We have a 7 player keeper with contracts and salarys and a salary caps, etc. We get a flurry of trades although the offseason does slow down. trade deadline deals become huge, fire sales are a yearly event along with draft pick trades. We even have dead money contracts that can be moved.

I also play in two dynasty leagues and the trading is comporable in all of them.

 
It certainly makes trades more challenging. We have min and max contract lengths for players as well as a "contract years cap" (so you can't just assign the max years to all players), so trying to fit both of them under the respective caps is tricky. Most of our activity is at the deadline when picks and bloated salaries are included in trades for quality players. Its hard to trade a $10 player for a $75 guy without being creative (we don't allow cap space to be traded).

If there's any reduction in trade activity, you'll more than make up for it with the additional time spent analyzing your team and player values. Most challenging league I've ever played in. 10 year old league with only 1 owner turnover.

 
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It certainly makes trades more challenging. We have min and max contract lengths for players as well as a "contract years cap" (so you can't just assign the max years to all players), so trying to fit both of them under the respective caps is tricky. Most of our activity is at the deadline when picks and bloated salaries are included in trades for quality players. Its hard to trade a $10 player for a $75 guy without being creative (we don't allow cap space to be traded).If there's any reduction in trade activity, you'll more than make up for it with the additional time spent analyzing your team and player values. Most challenging league I've ever played in. 10 year old league with only 1 owner turnover.
Agree 100%. I do spend a lot more time on my team trying to gain an edge and I wouldn't leave the league. Been with it for 5 years and in that time we've only had 1 or 2 new owners come in.
 
In a league I'm in teams earn FA dollars during the year, the worse the team the more the FA dollars earned. Once a player's contract is up, they become a RFA, and we have an RFA auction during April. There's a lot of bidding during the auction and players change teams often. The league doesn't trade much, but it makes up for it with the RFA auction.

It's my favorite league.

 
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