Draft - Gotta have a solid base to start fromLuck of regular season schedule - I have seen several great teams lose to the top score week in week outFree agents/trades - Free agents more so than tradesLuck of your players (injuries etc) - injuries are definetely key but if you draft right you wont have the injury risk (I specifically stayed away from guys like LJ and Alexander) and pick up the right free agents and you are fineGameday lineup settings - Could determine a game or two but no one is going to be perfectLuck of playoff matchupsWe all have heard the luck factor in FF, how would you rank in importance the following factorsraftFree agents and tradesGameday lineup settingsLuck of your players (injuries, opportunities, etc...)Luck of the playoff matchupsOther
My Dynasty team had S Jackson, D McAllister, D Branch, M Harrison, S Holmes, M Clayton, J Scobee, M Schaub, M Leinart ... You can't predict who is going to get hurt. Like I said, even my backups were getting hurt (btw, we are only allowed 1 FA pickup a week, so it makes it tough to repair an injured team quickly).Luck of your players (injuries etc) - injuries are definetely key but if you draft right you wont have the injury risk (I specifically stayed away from guys like LJ and Alexander) and pick up the right free agents and you are fine
Draft - by a wide margin, the most important aspect, especially the back half; anybody can score hits in the first 6-7 rounds
Free agents and trades - far more important IMO than the last 4
Luck of the playoff matchups - last year I would have lost in the first round of my Keeper league but had a bye; won the semis by 3 points, the SB by 60
Luck of your players (injuries, opportunities, etc...) - you will always have SOME injuries, in the long run it evens out; the first half of the season is all about building depth, the second half you are either using that depth or trading it for upgrades.
Gameday lineup settings - seems like you guess right/guess wrong an equal amount, but you have to study matchups with your non-studs
Other - my own mistakes; alternately, following the crowd or being too contrarian
This is one of the reasons I prefer the "all play" format. Some in my league complain that it dilutes the competitive, smack talking aspect of HTH, but the better team will come out on top. The next step is total points, but I don't like that option.Would Other include Head to Head Matchups?
One year I started off 0-4 by playing the top scoring team each week. I was the second highest scorer each week, and the top overall scorer in the first four weeks.
Why not try the "Victory Point" method that is used at Ant Sports? it gives 2 pts for a victory, 2 pts for the top 4 of 12 scoring teams, and 1 pt. for the mid-4 point scoring teams, and 0 for the low four teams.This is one of the reasons I prefer the "all play" format. Some in my league complain that it dilutes the competitive, smack talking aspect of HTH, but the better team will come out on top. The next step is total points, but I don't like that option.Would Other include Head to Head Matchups?
One year I started off 0-4 by playing the top scoring team each week. I was the second highest scorer each week, and the top overall scorer in the first four weeks.
Binky The Doormat said:Why not try the "Victory Point" method that is used at Ant Sports? it gives 2 pts for a victory, 2 pts for the top 4 of 12 scoring teams, and 1 pt. for the mid-4 point scoring teams, and 0 for the low four teams.This is one of the reasons I prefer the "all play" format. Some in my league complain that it dilutes the competitive, smack talking aspect of HTH, but the better team will come out on top. The next step is total points, but I don't like that option.Would Other include Head to Head Matchups?
One year I started off 0-4 by playing the top scoring team each week. I was the second highest scorer each week, and the top overall scorer in the first four weeks.