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Allow trading future draft picks? (1 Viewer)

Which option describes you?

  • I'm in a league that allows trading future draft picks and am happy with it

    Votes: 29 85.3%
  • I'm in a league that allows trading future draft picks and am not happy with it

    Votes: 1 2.9%
  • I'm in a league that does not allow trading future draft picks but would like to have that ability

    Votes: 1 2.9%
  • I'm in a league that does not allow trading future draft picks and would like to keep it that way

    Votes: 3 8.8%

  • Total voters
    34
I'm in a league that allows trading future draft picks for players. Teams can trade no more than 2 picks per draft. Trade deadline is 2 weeks from the end of the regular season. The ownership is very stable, so someone trading away picks and then quitting the league the following year is not a concern. I'd like to find out whether other FF leagues allow trading future picks and whether it's an idea other FF players like. Some pros and cons:

Pros:
- It's something real GMs are able to do.
- It adds another fun wrinkle to owning a team.

Cons:
- Is it consistent with what FF is about (who can pick the best players, set lineups, find free agents, etc.)?
- Can create an "arms race" with contending teams acquiring players from teams out of contention.
 
IMO, I'm not a huge fan of how sanded down and homogenized fantasy football has become over the last 20 years. It feels like a nearly endless procession of largely indistinguishable leagues. A bunch of start 1/2/3/1 PPR leagues with "wrinkles" largely being things like "we have a flex" or "we only give a half PPR" or "we give a small bonus to tight ends".

The first league I played in doubled the value of TDs if they were scored in a "non-traditional" manner (rushing or receiving for QBs, passing or receiving for RBs, passing or rushing for WRs). It also boosted them by 50% if they were more than 20 yards or 100% if they were more than 40 yards-- and that stacked, so a 5-yard passing TD by a QB was worth 6 points, while a 42-yard rushing TD was worth 24 points (plus the yardage).

It... was kind of nuts! I understand why most leagues don't do that. But it also made the league feel different and fun. It's nearly 25 years later and I still talk about the "David Patten game" sometimes. The New England wide receiver finished with a 6-yard receiving TD (6 points), a 91-yard receiving TD (12 points), a 29-yard rushing TD (18 points), and a 60-yard passing TD (24 points)-- that's 60 points just from the touchdowns, nearly 80 once you added in the yardage.

Most importantly, in an era where fantasy football content is super homogenized advice designed to apply to super homogenized leagues, all of these weird wrinkles are a great way for savvy managers to gain an advantage. There's not a site out there that's going to have an article on how much future picks should be worth here, so the managers who can properly figure it out for themselves are going to win a lot more often.

I don't play in a redraft league that allows trading future picks and I don't want to add the feature to any of the leagues I have, but I love that this exists somewhere and I wouldn't think twice about joining such a league.
 
I'm in two dynasty leagues that trade future picks. One is a bunch of guys who have been in the league for over twenty years, so we basically know where everyone lives. My other league is 18 years, but because we haven't physically met we can trade as many future picks as we want, but we need to pay for year we trade for.
 
We allow you to trade an extra year out but must pay for the season first. Right now half the owners can trade 26 picks. The other halve must be by draft to draft 25 picks. If you traded them all away since May and quit, our league would be **** out of luck.
 
Big difference b/t dynasty and re-draft imo. Yes for dynasty, don't like it for redraft initial thought is that seems kinda dumb.

ETA: we do have rule in my dynasty league of a charge if leave league and have traded 1st round rookie picks.
 
IMO, I'm not a huge fan of how sanded down and homogenized fantasy football has become over the last 20 years. It feels like a nearly endless procession of largely indistinguishable leagues. A bunch of start 1/2/3/1 PPR leagues with "wrinkles" largely being things like "we have a flex" or "we only give a half PPR" or "we give a small bonus to tight ends".

The first league I played in doubled the value of TDs if they were scored in a "non-traditional" manner (rushing or receiving for QBs, passing or receiving for RBs, passing or rushing for WRs). It also boosted them by 50% if they were more than 20 yards or 100% if they were more than 40 yards-- and that stacked, so a 5-yard passing TD by a QB was worth 6 points, while a 42-yard rushing TD was worth 24 points (plus the yardage).

It... was kind of nuts! I understand why most leagues don't do that. But it also made the league feel different and fun. It's nearly 25 years later and I still talk about the "David Patten game" sometimes. The New England wide receiver finished with a 6-yard receiving TD (6 points), a 91-yard receiving TD (12 points), a 29-yard rushing TD (18 points), and a 60-yard passing TD (24 points)-- that's 60 points just from the touchdowns, nearly 80 once you added in the yardage.

Most importantly, in an era where fantasy football content is super homogenized advice designed to apply to super homogenized leagues, all of these weird wrinkles are a great way for savvy managers to gain an advantage. There's not a site out there that's going to have an article on how much future picks should be worth here, so the managers who can properly figure it out for themselves are going to win a lot more often.

I don't play in a redraft league that allows trading future picks and I don't want to add the feature to any of the leagues I have, but I love that this exists somewhere and I wouldn't think twice about joining such a league.

I fear this might be taking the thread off topic, but the first dynasty league I joined was a startup in 2006. The scoring gives bonuses for long TDs (a 50-yard TD would be 10 points; anything longer than 70 yards is 14 points). Plus, QBs get 6 points for any kind of TD and the same bonuses, so a team with Burrow and Chase would get 28 points for a 70-yard TD just based on the TD alone. I love this league, but if standardized fantasy football rules are like poker or blackjack (the cards are random, but a sound strategy can favor you over longer time periods), then these rules are like roulette (much more luck involved than more standardized rules). With a standardized league such as, say, FFPC dynasties, I can judge player value much more easily. In leagues with wacky rules, it's much harder.
 
all of my leagues allow trading future draft picks
you pay 1/2 the league fee for next year's 1st and full league fee for the your 1st 2 years out
 
I assumed you were talking pure redraft (because, as noted, trading future picks is standard in dynasty). In keeper, the league already allows some future considerations, so I think it's less controversial to allow trading picks as well. (I started my first keeper league back in 2004 and we allowed future pick trades.)

In a pure redraft league, it'd be much weirder and less standard since redraft leagues have zero future considerations by default. (But I'm a fan of weird.)
 

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