What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Rules every league should consider having (1 Viewer)

GregR said:
Another bump for those just returning to the boards.
In my 5 or 6 years on this board as an active user, this one is in the top 5 of most useful threads.
 
Last edited by a moderator:
In regards to teams tanking or losing on purpose for their own benefit, our league, now in it's 15th season has always had the following fee structure in place.It's $100 as an entry fee, $25 PER LOSS and $10 per add/dropYou can scale the numbers to whatever money level your league is but we've used this simple system for 15 years and never had a problem. It eliminates not only teams losing or tanking on purpose but also it prevents guys from overloading the add/drops to lock out available players from other teams owners. At $10 an add/drop, no one is going ot make 12 add/drops the last day of waiver wires to eliminate all the available free agents. Of course the $25 a loss fee keeps everyone involved and trying hard every single week. You could be 2-10 and in week 13 you're still trying hard to win so you don't have to pay the per loss fee.It's my favorite rule in our 35 page rule book......Good luck to all
So how often are you collecting money? Do you wait until the end of the season to pick up the "loss" cash, and who gets it? Seems like it might be tough collecting from a 2-12 team. I prefer to reward a team into activity instead of punishing them, but if it works for you, great. Having 35 pages to pour through seems like a lot.
 
just thought id throw this out to avoid problems later ....

Make sure your rules specifically state the lineups are LOCKED at kickoff. I had an owner last year try to ask me to switch Antonio Bryant to WR instead of Flex. The Bucs game had just started and he realized that if he had Bryant as a WR, he could insert a RB in that Flex spot. Technically, he's just moving an already starting player to a different position. But luckily, i checked my rules and saw that I wrote in the rules that player rosters spots are locked at their own individual kickoffs so I was able to avoid an arguement.

 
just thought id throw this out to avoid problems later ....Make sure your rules specifically state the lineups are LOCKED at kickoff. I had an owner last year try to ask me to switch Antonio Bryant to WR instead of Flex. The Bucs game had just started and he realized that if he had Bryant as a WR, he could insert a RB in that Flex spot. Technically, he's just moving an already starting player to a different position. But luckily, i checked my rules and saw that I wrote in the rules that player rosters spots are locked at their own individual kickoffs so I was able to avoid an arguement.
Thanks, that's a good one I hadn't heard of before. Added it to the first post.
 
Merged in some things from a separate thread on playoff issues, and added WisWolvrns's one about how regular season ties get counted in tie breaks.

 
Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
Weekly cash prize for the high score keeps everyone involved and trying all year long.
And weekly penalty for low score might help as well.And Props to GregR for this thread, and all it's later contributors!! This thread kicks it. Nice work fellas!!
 
Last edited by a moderator:
For Dynasty Leagues that are built without random draft ordering etc... You need to have a rule to define the positioning like ours below:

Draft Order Positioning

• The team with the lowest power ranking at the end of week 14 drafts first in the <your league> Draft.

• The rest of the teams are placed in order from lowest power ranking to the highest.

• The Super Bowl winner drafts last, even if they do not have the highest power ranking.

• The Super Bowl loser drafts next to last no matter their power ranking.

• Strength of schedule for the previous season is the first tie-breaker for teams with the same power ranking.

• Divisional and conference records are the next step in the tie-breaking procedure.

• As a last resort, a coin toss is used to determine the order of selection for teams with the same power ranking.

• If a playoff and non-playoff team end the season with the same power ranking, the non-playoff team selects before the playoff team regardless of strength of schedule.

To figure the NFL strength of schedule, pick a team and simply add up all the wins and losses that their 2008 opponents had in 2007. Once those numbers are recorded, divide the number of wins by the sum of the wins and losses. For example, the Steelers 2008 opponents had 153 wins and 103 losses in 2007. So from here add the wins and losses (153 + 103 = 256) and divide the number of wins by that sum (153/256 = .598). The resulting .598 is the Steelers 2008 NFL strength of schedule percentage, which also happens to be the highest or most difficult percentage in the league

 
It's my favorite rule in our 35 page rule book......
:goodposting: although an exaggeration, this is the kind of thing that I think turns away a lot of people from leagues. I know it's important to address what's needed, but not everyone is a hard core, lives-for-FF kind of person, they have no time or desire to spend hours and hours hacking back and forth over every little thing. that doesn't mean they have no clue or aren't into it though, and if you are only interested in such "hard core" owners you're either increasing the chances of being in a league with mostly ultra geeks that you frankly might not prefer to be in a league with, or will have a much harder time getting a league up of people you do want. to me this basically gets down to making sure the 3 following things are done by an agreed on date and might be better served presenting it that way:1- agree on the rules - obviously this can have a lot within it, but maybe if you say "here are the rules, if interested in doing any of it another way, say so by (date)" - then deal with as needed. 2 - agree on a draft date, time, and place 3 - agree on fee(s) and how to break out winningsit shouldn't have to be like trying to get a bill passed in congress. just my two cent
 
Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
Weekly cash prize for the high score keeps everyone involved and trying all year long.
And weekly penalty for low score might help as well.And Props to GregR for this thread, and all it's later contributors!! This thread kicks it. Nice work fellas!!
If you have owners you trust to pay at the end of the year, have the weekly low score PAY the weekly high score. It's the best way to go and doesn't affect other pay outs.
 
Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
Weekly cash prize for the high score keeps everyone involved and trying all year long.
And weekly penalty for low score might help as well.And Props to GregR for this thread, and all it's later contributors!! This thread kicks it. Nice work fellas!!
If you have owners you trust to pay at the end of the year, have the weekly low score PAY the weekly high score. It's the best way to go and doesn't affect other pay outs.
I digg it!!
 
Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
Weekly cash prize for the high score keeps everyone involved and trying all year long.
And weekly penalty for low score might help as well.And Props to GregR for this thread, and all it's later contributors!! This thread kicks it. Nice work fellas!!
If you have owners you trust to pay at the end of the year, have the weekly low score PAY the weekly high score. It's the best way to go and doesn't affect other pay outs.
I hate this idea. IN most leagues, a handful of teams tink up the joint, and would end up paying out teh majority of this money. This is almost invitation to quit for a bad team. Then you'll get "Why should I pay afine for a league I am no longer a part of?" If you don't wanna reduce the other payouts, simply bump the buy-in by 5 or ten bucks. Weekly high score prizes should be modest anyway (relative to the buy-in/top prizes).
 
Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
Weekly cash prize for the high score keeps everyone involved and trying all year long.
And weekly penalty for low score might help as well.And Props to GregR for this thread, and all it's later contributors!! This thread kicks it. Nice work fellas!!
If you have owners you trust to pay at the end of the year, have the weekly low score PAY the weekly high score. It's the best way to go and doesn't affect other pay outs.
I hate this idea. IN most leagues, a handful of teams tink up the joint, and would end up paying out teh majority of this money. This is almost invitation to quit for a bad team. Then you'll get "Why should I pay afine for a league I am no longer a part of?" If you don't wanna reduce the other payouts, simply bump the buy-in by 5 or ten bucks. Weekly high score prizes should be modest anyway (relative to the buy-in/top prizes).
It's not for everyone. We have done this in my home league for the last 6 years with no problems. Obviously, you must have a bunch of reliable guys who WILL pay. ETA: This rule works best in redrafts where teams change from year to year.
 
Last edited by a moderator:
New one added after seeing a current thread:

32) Either lock the ability to drop players during the draft, or have a rule covering what is the draft status of a player who is drafted and then dropped during the draft.

-- Occasionally owners will draft a player and then drop them for some reason. It could be that the owner drafted the wrong player and decided to cut him immediately. The player's status in the NFL could have changed (released, injured, etc). Then the question arises, can they be drafted again by another team or not? I would guess that more people would say "no" than "yes", but I'm not sure there is an absolutely correct answer. So deal with the situation in your rules. Or better yet, lock the ability to drop players.

 
Do any other commissioners have a good set of rules typed up in Microsoft Word that they can email me? Would like to see your rules and maybe use it as a guideline to put together a set of our own.

diggs0101@yahoo.com

 
Do any other commissioners have a good set of rules typed up in Microsoft Word that they can email me? Would like to see your rules and maybe use it as a guideline to put together a set of our own.diggs0101@yahoo.com
Just sent rules from one of my leagues.
 
Any player traded must not be traded back to the original owner for a minimum of 2 weeks. This avoids the trade back to fill bye's.

 
Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
http://www.draftpicklottery.com/$2. Adds a little intrigue to the quiet offseason. You can weight the picks however you want. A good system is something very similar to the NBA Draft. Gives a nice wrinkle to the league. Like the NBA, worst record can pick no worse than 4th in our setup. Worst in our league has yet to pick lower than 2.

---------------------------------

PPR suggestion: PPR + PPRFD setup (first down). [Combo scoring of the two]. I think this type setup will start gaining some steam (if it hasn't already)

 
Last edited by a moderator:
Does anyone have sample provisions in the event of a strike/ lockout next year for a dynasty league?

Things to consider:

To draft or not to draft? Since there will be an NFL draft, Dynasty leagues should go ahead with their annual rookie drafts.

Replacement games. In the event of games with replacement players, fantasy games will not be played.

Shortened season. How to handle schedule and playoffs.

If no NFL games are played, league fees will not apply.

Should trades and waiver pickups be allowed during a strike/ lockout?

Anything else?

 
I figured now might be a good time for a bump of this while there is still time to get rule changes passed in leagues.

 
I glanced quickly so this may have been covered, but make sure you have someting in order as to how you handle the Supplemental draft.

 
This thread is an absolutely wonderful resource. Thank you to all who contributed and to Greg for compiling it all!

 
MFL has a new option this season which I'd recommend, in the Trades Setup menu:

Prevent Owners From Accepting Trades Between Kickoff of that player's game and the end of the last game of the week? - The Trades Setup page has a new field on it to prevent owners from accepting a trade involving a player whose game has already been played for the current week.

A number of obvious issues it could avoid, people trading a guy who was in their lineup after the game started.

 
Thanks for the new trade setup tip Greg. Changed this in our league today. Have a related question for you.

Do you allow teams in your leagues to make trades after the Thursday night game for the current week (as long as they aren't trading a player who played in the game Thursday)?

I struggle with this because occasionally guys in our league make last minute deals to address bye week issues prior to the 1 pm kickoff on Sunday. On the other hand, part of me thinks that after kickoff of the Thursday night game trades shouldn't process until the following week... an NFL team couldn't make a trade in the middle of a game.

Thoughts???

 
How bout a rule to prevent this:

High stakes league, 20 man rosters, cut down to 20 was tonight. Some guy was going to cut Vick, so I gave him a 2014 5th rounder for him. He accepted the trade.

Within a half hour people had protested it and it was reversed by the commish with no explanation. Impartial commish, not part of the league.

Then a couple hours later, since the guy was looking to deal/cut Vick, he traded him for a 3rd rounder to a different team. It was not reversed.

Some owners will ONLY protest trades if certain teams (IE my team) get a deal they think isn't fair. Is a 5th really that much worse than a 3rd where a 5th is an instant reversal, and a 3rd is fine?? Keep in mind, these drafts include free agents, so the value of a 5th is likely much closer to a 3rd than in rookie only drafts.

There has to be a better trade review policy than that.

 
Last edited by a moderator:
Thanks for the new trade setup tip Greg. Changed this in our league today. Have a related question for you.

Do you allow teams in your leagues to make trades after the Thursday night game for the current week (as long as they aren't trading a player who played in the game Thursday)?

I struggle with this because occasionally guys in our league make last minute deals to address bye week issues prior to the 1 pm kickoff on Sunday. On the other hand, part of me thinks that after kickoff of the Thursday night game trades shouldn't process until the following week... an NFL team couldn't make a trade in the middle of a game.

Thoughts???
Hmm. I can't say that I conceptually have a problem with a roster or starting lineup changing once the fantasy game has started with Thursday's kickoff. My own leagues you can pick up or cut players up to the start of their own game. And I think that is an extremely good thing to have.

I suppose I could concoct some situation where, say.... a team saw going into Monday night that he was trailing and so he happens to have a Monday night WR and so he trades Julio Jones who is on his bye for AJ Green who plays Monday night so he can get an extra boost that night. But I don't know that I would worry about something like that enough to think rules need to block it. I could see not wanting that going on the last week of the season as a team sells out to win that last game for the playoffs...but then a good set of rules should have a trade deadline well in advance of when I could see anyone realistically doing that.

So I probably wouldn't worry about it, no.

 
Thanks for the new trade setup tip Greg. Changed this in our league today. Have a related question for you.

Do you allow teams in your leagues to make trades after the Thursday night game for the current week (as long as they aren't trading a player who played in the game Thursday)?

I struggle with this because occasionally guys in our league make last minute deals to address bye week issues prior to the 1 pm kickoff on Sunday. On the other hand, part of me thinks that after kickoff of the Thursday night game trades shouldn't process until the following week... an NFL team couldn't make a trade in the middle of a game.

Thoughts???
Hmm. I can't say that I conceptually have a problem with a roster or starting lineup changing once the fantasy game has started with Thursday's kickoff. My own leagues you can pick up or cut players up to the start of their own game. And I think that is an extremely good thing to have.

I suppose I could concoct some situation where, say.... a team saw going into Monday night that he was trailing and so he happens to have a Monday night WR and so he trades Julio Jones who is on his bye for AJ Green who plays Monday night so he can get an extra boost that night. But I don't know that I would worry about something like that enough to think rules need to block it. I could see not wanting that going on the last week of the season as a team sells out to win that last game for the playoffs...but then a good set of rules should have a trade deadline well in advance of when I could see anyone realistically doing that.

So I probably wouldn't worry about it, no.
I dont any problem with a trade going down on a saturday, two days after a thursday game. As long as it doesnt involve any of the players from thursday (although it can, they just cant be used that week).

Not sure what "you can do that in the NFL" has to do with anything. 99% of stuff in fantasy football isnt done the way the NFL does it.

 
How bout a rule to prevent this:

High stakes league, 20 man rosters, cut down to 20 was tonight. Some guy was going to cut Vick, so I gave him a 2014 5th rounder for him. He accepted the trade.

Within a half hour people had protested it and it was reversed by the commish with no explanation. Impartial commish, not part of the league.

Then a couple hours later, since the guy was looking to deal/cut Vick, he traded him for a 3rd rounder to a different team. It was not reversed.

Some owners will ONLY protest trades if certain teams (IE my team) get a deal they think isn't fair. Is a 5th really that much worse than a 3rd where a 5th is an instant reversal, and a 3rd is fine?? Keep in mind, these drafts include free agents, so the value of a 5th is likely much closer to a 3rd than in rookie only drafts.

There has to be a better trade review policy than that.
I think the best trade review policy is the commish asks both owners to explain why the trade benefits their team... and why they think they either got market value or they were willing to settle for less than market value. And then the commish looks at their answers only to decide if they were colluding, or if he thinks a reasonable person could believe what they said (even if he thinks they are wrong). On the market value thing, saying, "The only better offer I had was from a division rival who would have improved more than I" or the gist would be a valid reason for not getting market value. Also on market value, saying, "Here's what people offered, none of them are better to me for these reasons" may be valid. I find many times that the league's perception of market value is way off. I've had this literal conversation, "That trade isn't fair, he's worth a lot more than that." "Why didn't you offer more for him, you knew he was on the trade block?" "Well, I didn't want him that much."

Edit to add: Worth stating, I think a league should trust its owners to run their team how they want. If someone is so bad that they unbalance the league, then either get them a mentor or co-owner for a bit, or find a new owner. So I generally don't favor leagues needing reviews for other than cheating.

That said though... I have a league with college buddies where avoiding strife due to the league is important to us. So we went with what we call a counter-offer review system. When a trade is accepted, the parameters are sent to the league. For the next 48 hours, any team can make offers to the trading teams for the exact set of players/picks in the trade... no additions, subtractions or substitutions. A trading team can switch to a new offer, invalidating the old trade and starting a new 48 hour review. At the end of the 48 hours, the trade executes.

The downside is you can work to put together a trade and then have someone who sat on their butt swoop in and take it away. But that's been a very minor downside, I think in maybe 10 years we've had 2 trades switch to a counter-offer. Generally if it's a decent trade to start with it gets through. It doesn't leave much room for disgruntlement short of if someone actually colluded (in which case we'd still do the first review I mentioned for collusion). If the trade wasn't fair, the person should have made a better offer, or he can shut up. :)

 
Last edited by a moderator:
How bout a rule to prevent this:

High stakes league, 20 man rosters, cut down to 20 was tonight. Some guy was going to cut Vick, so I gave him a 2014 5th rounder for him. He accepted the trade.

Within a half hour people had protested it and it was reversed by the commish with no explanation. Impartial commish, not part of the league.

Then a couple hours later, since the guy was looking to deal/cut Vick, he traded him for a 3rd rounder to a different team. It was not reversed.

Some owners will ONLY protest trades if certain teams (IE my team) get a deal they think isn't fair. Is a 5th really that much worse than a 3rd where a 5th is an instant reversal, and a 3rd is fine?? Keep in mind, these drafts include free agents, so the value of a 5th is likely much closer to a 3rd than in rookie only drafts.

There has to be a better trade review policy than that.
I think the best trade review policy is the commish asks both owners to explain why the trade benefits their team... and why they think they either got market value or they were willing to settle for less than market value. And then the commish looks at their answers only to decide if they were colluding, or if he thinks a reasonable person could believe what they said (even if he thinks they are wrong). On the market value thing, saying, "The only better offer I had was from a division rival who would have improved more than I" or the gist would be a valid reason for not getting market value. Also on market value, saying, "Here's what people offered, none of them are better to me for these reasons" may be valid. I find many times that the league's perception of market value is way off. I've had this literal conversation, "That trade isn't fair, he's worth a lot more than that." "Why didn't you offer more for him, you knew he was on the trade block?" "Well, I didn't want him that much."

Edit to add: Worth stating, I think a league should trust its owners to run their team how they want. If someone is so bad that they unbalance the league, then either get them a mentor or co-owner for a bit, or find a new owner. So I generally don't favor leagues needing reviews for other than cheating.

That said though... I have a league with college buddies where avoiding strife due to the league is important to us. So we went with what we call a counter-offer review system. When a trade is accepted, the parameters are sent to the league. For the next 48 hours, any team can make offers to the trading teams for the exact set of players/picks in the trade... no additions, subtractions or substitutions. A trading team can switch to a new offer, invalidating the old trade and starting a new 48 hour review. At the end of the 48 hours, the trade executes.

The downside is you can work to put together a trade and then have someone who sat on their butt swoop in and take it away. But that's been a very minor downside, I think in maybe 10 years we've had 2 trades switch to a counter-offer. Generally if it's a decent trade to start with it gets through. It doesn't leave much room for disgruntlement short of if someone actually colluded (in which case we'd still do the first review I mentioned for collusion). If the trade wasn't fair, the person should have made a better offer, or he can shut up. :)
Well in these leagues, there have been FAR FAR FAR worse trades than Vick for a 5th. I mean, HORRID trades.

In this case, the rest of the league decides to protest a trade because I am the one who got the trade, no other reason. Had any other team gotten that trade, nobody would protest. Apparently some leaguemates are upset about 1-2 other trades I have done.

In this case, the commish did not contact me or the person who traded me Vick, and instead just reversed it saying "Vick is worth way more than a 5th".

Apparnetly "way more" means he is only worth a 3rd.

 
Last edited by a moderator:
Another bump for this fantastic thread as we're only about 5 weeks from the start of the season. Maybe some commissioners will want to take a look.

 
Excellent thread! Starting a new keeper league this year and these suggestions have been invaluable.
Haven't looked through the thread yet, but will this thread help any with my fantasy baseball keeper league due to start in 2016?

 
Excellent thread! Starting a new keeper league this year and these suggestions have been invaluable.
Haven't looked through the thread yet, but will this thread help any with my fantasy baseball keeper league due to start in 2016?
Some things may be helpful, not really football specific. Like having the due date for league fees well in advance of the draft, making sure things like tanking for different reasons are covered (either way) in the rules, etc.

 
Derby style draft position choosing. Started it 2 years ago and would never go back. Every league should do this.

 
The NFL now allows a team to score 2 points if they return a PAT attempt or 2 pt conversion attempt. Figure out what you want your rules to say about this.

 
Excellent thread! Starting a new keeper league this year and these suggestions have been invaluable.
Haven't looked through the thread yet, but will this thread help any with my fantasy baseball keeper league due to start in 2016?
Some things may be helpful, not really football specific. Like having the due date for league fees well in advance of the draft, making sure things like tanking for different reasons are covered (either way) in the rules, etc.
Thanks. I will look through the thread and probably print out some good stuff at work this week.

 

Users who are viewing this thread

Back
Top