I like this type of rule. Wish my leagues had something like it.We have an injury rule that reduces Sunday morning headaches. Basically, regardless of the injury report, you can stipulate or "stip" 3 players in your lineup with a backup player. In the event they don't play as per the gamebooks on NFL.com, you get that repalcememnt player retro-put into your lineupHelps immeasurably with gametime decisions.
Besides the standard fare of what hot player will break out, and pick up this guy before the guppies find out, this must be one of the absolute BEST threads I've seen in years. I completely agree with most of what is said here and wholeheartidly concur that league rules must be written down. Prior to internet options, I used to hand out a rulebook every freakin' year to the owners. If there was drama, the commish refers to the rules ... he doesn't just wing it. In my opinion, the most important thing a commish must do is remain completely transparent and maintain a high, high degree of integrity -- even if that means taking one on the chin in regards to rosters, picks, etc.Brilliant thread. I'll be redoing our rulebook this off-season.This is sort of an overview of what we have spelled out in our rules over the years:
League Overview: Basic structure of the league, Official League Name, Number of Teams, etc.
League Conduct: Overall Rules of Conduct
League Play: What computer service will be used
League Fees: When Collected, What they are spent on, etc.
League Commissioner: All of the powers of the commissioner spelled out
League Rule/Regulation Changes: How rules can be changed or new rules added
Team Owners: All of the responsibilities of the Team Owners, setting line-ups, having computer access, voting on league business, etc.
Regular Season: Number of weeks that the regular season is played out, how league winner determined based on Head to Head record, etc.
Play Offs: Weeks that the Playoffs occur
The Super Bowl & Toilet Bowl: Breakdown of prizes
Game Ties: How ties are handle for Games, determining overall league winner, during playoffs, super bowl, etc.
Team Rosters: Minimum roster requirements based on position, maximum number of players
Injury Reserve: How to handle an IR player, since we allow an extra roster spot, and when player must be added back to roster if keeping (keeper league rule)
Team Lineup: Official lineup every week and how to handle Bye Weeks
Scoring System: Official scoring system of the league
The Draft: HOw the draft is run, and addressing issues that might arise
Transactions: How WW, Trades, FA pickups are handled with regard to setting roster, etc
Trades: How trades are conducted both during the season, and during the off season, and when trading can not happen (Week 10-16)
Trading Draft Picks: How traded draft picks are handled, and done online during the draft
Free Agents: How FA are picked up and when they are added to the Roster
Waivers: How waiver priorities are handled
Keeper League Rule: Since we are a keeper league, how keepers are determined, when names are submitted, and when all other players are returned to the FA pool.
Inheriting Franchise: HOw another owner can aquire an existing team in the league
Expansion Teams: Rules for expanding the league by adding more teams, how draft picks are handled, etc.
Removing a Team Owner: Hopefully you never have to do this, but it is good to have it spelled out.
I'm in one league that the non-playoff teams are in a weighted lottery like the NBA's. Only half the time has the bottom team won the 1st pick. Adds a little excitement for the end of year party too.This thread is a great one !I hope any commish that does not have rules reads this and decides to get some rules down in writing.I would like to see a method that uses the same type of lottery that the NBA uses - I don't know of any sites that have this kind of function. You could also use a method that gives the bottom 4 teams a chance to get the #1 pick. There are sites that can be used to have a random draft order and you could do that with the bottom 4 teams?I am in a league where the toilet bowl winner get the first pick in the college draft and then it goes from there.Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
Considering the amount of commish thread during the season, I see no reason not to pin this now.EXCELLENT list, GregR.nice post Greg. not this is what your rules should be, but this is what your rules should cover
should be pinned during the offseason![]()
In the same vein, what to do if there's a no-show at the draft.This happened to us this year in our 18-year redraft. One of the owners was going to be in Atlantic City in one of those WSOP tourneys. He had enlisted a friend (experienced in FF we were told) to draft for him. Well, the friend never showed up & we couldn't reach our poker-playing friend by phone. We had no rule in place to cover this. We've had absentee drafters a few times before, but the provisions made to cover them always worked. This time, not having some type of "in-case" written caused problems. The owner who wasn't there is the least-liked member of our league (that shouldn't have mattered, but I think it did in what happened next). There was a vote to remove him, along with a phone call to someone who had been wanting in for years. The "new" owner wasn't available, so there we were: no 12th owner & guys royally pissed. Cooler heads eventually prevailed & the league decided to do the following:GregR said:Adding as a result of this thread:
20) Provide clear guidance on the situation where an owner is not able to manage his team. It could be due to illness/hospitalization, family tragedy, etc. Some things to consider in crafting your rule might include:
Who makes the decision this is in effect?
What guidelines should be met for alternate ownership to go into affect?
Who will make management decisions for the team until the owner can take back over?
-- This isn't an owner calling in a lineup on the phone. This might be an owner who is hospitalized. In a league of mine, an owner had no ability to run his team for a short time because of having to help his parents whose home was demolished by a tornado.
Who decides a situation warrants the team being temporarily managed by someone other than the owner? What sorts of situations should be included? If an owner had 4 days to submit his lineup then had someting happen on Saturday, does he get the benefit of a change? I suggest limiting this to general guidelines as you cannot foresee every possibility. But do include language that makes clear whether you include things like "no internet connection" or "travelling for work".
Then once that decision is made, how will the team be managed? Will a person outside of the league be brought in to temporarily take over? Will a website's ranking be used each week? Will the commish use his best judgement? Will the commish use the previous week's lineup? If so, does he take into account byes? Injuries? Obvious choices like benching a RB who lost the starting job? Subtle choices like a preference for one plyaer over another? Just be clear enough in your guidelines that anyone following them would come to the same answer every time for starting lineups, waivers, etc. Also realize that you might find out after the fact of an owner's situation, such as in the case of a hospitalization. So you especially want a process for setting his lineup that can be applied fairly even after results are known.
Good one, I'll add an edit to cover it....In the same vein, what to do if there's a no-show at the draft....
Heh, sorry Red, but I actually didn't read that whole thread. Just read the first couple of posts and then came over here to add it in.BigRed said:Thanks for not giving me any credit![]()
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Why not just have the #1 play the lowest remaining seed? It's not like there's travel/TV arrangments that can't be changed.Don't know if this has been mentioned yet but it has come up in our league before.
Six teams make our playoffs and are seeded 1 through 6. The first week of the playoffs have #3 vs #6 and #4 vs #5.
The problem that comes up is if #6 beats #3 which can cause two different scenarios. Now for week two does the #1 seed play the winner of the 4/5 game (pre-determined scenario) or do they play the #6 seed (worst team left scenario).
This caused a problem in my league a while back because the #1 seed lost to the #3 seed in the second round. Of course he didn't complain until after he lost so there was nothing I could do at that point.
edit: I've consider rewarding the #1 seed by giving them the option of which of the 3 remaining teams they want to play for the second round of the playoffs but I haven't instituted it yet.
This is what we do ... and what the NFL does.Why not just have the #1 play the lowest remaining seed? It's not like there's travel/TV arrangments that can't be changed.Don't know if this has been mentioned yet but it has come up in our league before.
Six teams make our playoffs and are seeded 1 through 6. The first week of the playoffs have #3 vs #6 and #4 vs #5.
The problem that comes up is if #6 beats #3 which can cause two different scenarios. Now for week two does the #1 seed play the winner of the 4/5 game (pre-determined scenario) or do they play the #6 seed (worst team left scenario).
This caused a problem in my league a while back because the #1 seed lost to the #3 seed in the second round. Of course he didn't complain until after he lost so there was nothing I could do at that point.
edit: I've consider rewarding the #1 seed by giving them the option of which of the 3 remaining teams they want to play for the second round of the playoffs but I haven't instituted it yet.
If you just want one to add to your rules, but haven't had this problem, I would probably go with something like the following:In the event of an illegal roster, the most recent player(s) added to the roster who contribute to the roster being illegal will be dropped until the roster is again legal. Any starter points during the period the roster was illegal from players dropped in this fashion will be removed for any fantasy games whose results are not already final.Bri said:Greg R, gimme an illegal roster penalty rule please. IE limit is 20 players, guy has 21. (Not MFL issue, using practice squad and.....not that type of problem) Thanks
I had this exact scenario happen to me. I was the #1 team and before my game the MFL setup had me facing the #4 team instead of the #6 team that had won before. I was the #1 team in scoring and my opponent was the #2 team in scoring... we were in the same division. The other semi game pitted somethine like the #7 and #9 in scoring... they were in weak divisions. I was given the reason that the games were not switched due to seeding was because the commish set it up like the NCAA. Stupidest reason I ever heard.Needless to say I lost the semi game which should have been the championship game since our game would have defeated the other opponents easily if it was set up like the NFL. The "real" championship game would have been a good match with me winning it in the end instead of me winning the 3rd place game. The real difference was $250 loss for me because we were playing NCAA rules and not NFL rules. I was paid my money and promptly left the league. Dumbest rule EVAH!!Don't know if this has been mentioned yet but it has come up in our league before.
Six teams make our playoffs and are seeded 1 through 6. The first week of the playoffs have #3 vs #6 and #4 vs #5.
The problem that comes up is if #6 beats #3 which can cause two different scenarios. Now for week two does the #1 seed play the winner of the 4/5 game (pre-determined scenario) or do they play the #6 seed (worst team left scenario).
This caused a problem in my league a while back because the #1 seed lost to the #3 seed in the second round. Of course he didn't complain until after he lost so there was nothing I could do at that point.
edit: I've consider rewarding the #1 seed by giving them the option of which of the 3 remaining teams they want to play for the second round of the playoffs but I haven't instituted it yet.
But how do I enforce this rule?I have sent both of these owners a personal email asking them to check their line up each week. One owner did reply saying she thought her line up was set for that week. I do not think it is good for the league for a owners to starting a player on a bye. Does your league have a rule in place for starting players on a bye? Just looking for rules for next year?Owners must summit his or her best line up each week (no player(s) in the line up that are hurt (not playing) and/or on byes.
You could go to a random number generator, draw numbers from a hat, or have them all flip a coin and anyone with a result not in the majority is eliminated until it's down to 2.I think as long as you establish that the final tiebreaker is a random event, your owners shouldn't have much problem with changing the method if a regular coin flip won't work.steviey said:Any suggestions for the unlikely scenario if there is only one division, more than 2 teams finish with the same record, they all had the same number of total points and the head to head matchups are split. With 2 teams eventually you go to the coin flip. But what do you do with more than 2?
I think this can be a hard rule to set a good penalty for. If a team is starting players on bye to throw a game, penalizing him points just makes the matter worse. If the owner just isn't caring enough to run his team then there really isn't any penalty that is going to work as a deterrent. The only time the penalty is going to be a deterrent is if it is an oversight.One situation I think you could do someting about is if you are in a league with payouts for weekly high scores, etc, perhaps you could have that teams who start players on bye are ineligible for payouts for some number of weeks. Or another option for money leagues is the penalty is a cash penalty with the money going into the prize pool.But for non-money leagues it is a lot harder. I would hesitate to say something like, "If you start a player on bye, then that lineup spot will be left empty the following week too," because some owners will think it's unfair that two teams got to play against this weakened lineup when they had to play against a full lineup. I'd rather go with something neutral in who it helps, like losing a draft pick the following year, or losing waiver priority, etc.Oh, one other thought... some league management sites like MFL allow you to make it so players on bye can't be set in a lineup. Then the only way it would happen would be if they didn't set a lineup at all and the software used the previous week's lineup.fsufan said:...But how do I enforce this rule?...
Our websitedoesn't allow bye week players to be selected. You could have a bye-week player carry over from a previous week, but we have a rule that each team must submit a lineup every week, even if it didn't change from the week before. The website notes if a carry-over lineup was used.Does your league have a rule in place for starting players on a bye?
Just looking for rules for next year?
Need to head to bed, but a rule covering the guy who picks up every kicker on waivers and drops them so they are locked is another thing that should be covered in leagues that have players be locked. I'll add it to the orig post when I get a chance.GoBears84 said:Great List!We amended two rules this year:In one league we have one IR spot. To keep guys from abusing it we instituted a number of rules: The Player must be listed as OUT to be on IR. Last year we added the Whizzinator Rule: A player must be out due to injury and not because he's a bonehead or malcontent. This year we added that a player put on IR must stay on IR for a minimum of 2 weeks.The other dealt with Waiver Wires: Our Fanball setup was such that a player dropped less than 24 hours prior to Sunday at 12:00 CST would not be available until FA Claims on Wed. Guys who were busy during the week were waiting until Sat to drop players (not maliciously) so we changed the rule that starting Saturday morning, any player dropped is immediately available.Joel
I have an owner that just does not care about playing FF anymore. Most likely I will replace him next year.Our websitedoesn't allow bye week players to be selected. You could have a bye-week player carry over from a previous week, but we have a rule that each team must submit a lineup every week, even if it didn't change from the week before. The website notes if a carry-over lineup was used.Does your league have a rule in place for starting players on a bye?
Just looking for rules for next year?
The first time you don't submit a lineup, you just get a friendly reminder note from the commish. For subsequent offenses, draft penalties ensue (e.g., your first pick drops to the end of the round).
In the 1-1/2 years we've had this rule, we've had maybe 5-6 warnings sent out, and nobody's missed a second time.
If that's how you set it up at the start of the season... and it isn't otherwise in conflict with your written rules, I think that would be the case. You shouldn't deviate from a scoring system once set unless it is because of an error which makes it not follow your other rules.But I also imagine most people assume all points against a team count against the team defense regardless of how they are scored, unless it's said otherwise.It would appear that the default on MFL is that it doesn't matter if it's a defensive touchdown, the team that is scored against is credited with a touchdown against. For example, if Joey Harrington throws an interception and Charles Woodson runs it back for a touchdown it counts as points against Miami's defence. With no specific rule in writing I don't see any way I can deviate from this can I?
Ours always worked this way, and I think that's how the rules are written, because that's what our software supported.This year we moved to a new provider and I think it's now calculating only points scored against the defensive unit. So I think the site is out of sync with our rules, but it's been consistent through the season.If that's how you set it up at the start of the season... and it isn't otherwise in conflict with your written rules, I think that would be the case. You shouldn't deviate from a scoring system once set unless it is because of an error which makes it not follow your other rules.But I also imagine most people assume all points against a team count against the team defense regardless of how they are scored, unless it's said otherwise.It would appear that the default on MFL is that it doesn't matter if it's a defensive touchdown, the team that is scored against is credited with a touchdown against. For example, if Joey Harrington throws an interception and Charles Woodson runs it back for a touchdown it counts as points against Miami's defence. With no specific rule in writing I don't see any way I can deviate from this can I?
I guess the things I would try to include in such a rule are the time limit that you have to say it was a mistake, and the means of communication, and what all is or isn't covered under it. Time limit is up to personal tastes. I would personally go with like 15 minutes, which would require everyone to verify their transactions immediately if they want to catch a mistake. But one could make an argument for longer being allowed.Means of communication... time stamping and availability to the league are the important points. A league message board might be the best means of time stamping since it shows the time the post was made. But, it doesn't actually notify everyone necessarily that the post was made. A leaguewide email provides better notification, but the time stamping can be lacking and may not reflect when it was actually sent. So if it were me, I might require a post on the league message board, and then a league-wide email.As for what is or isn't covered under it, I imagine you allow it for drops and/or FCFS waivers. Do you allow it for draft picks? (If you're in a league that does a slow online draft, you don't want someone making a pick and 10 pre-drafted picks after him firing, then he takes it back now he knows who everyone else is picking.) Do you allow it for starting lineups submitted right before lineups lock? Do you allow it for queued up waivers if noticed immediately after processing?Myself, I'd just have it be for drops and FCFS waivers. I have rolled back slow online drafts because of mistakes before, and I think in retrospect taking a harder stance and calling for personal responsibility on them is a better way to go.Bri said:Greg,BTW this has been an interesting read and great work on your part.Here's a scenario-Team A highlights the wrong player and drops a stud RB. Commish says(correctly IMO) there's no rule about reversing waivers, nothing he can do.This is obvious that he made an oops.What type of rule would you come up with to allow the commish to reverse such a move and yet avoid 10k "I didn't mean to drop him" emails each week? Need a corrective rule but am guarded about openning the floodgates with BS.Any thoughts?Oh one more thing-there is a rule about server side site problems stopping all moves until an agreed upon time to reschedule.The rule on client side problems is simply that they'd better find another computer.The feeling is neither applied here
This is a great idea.We base our draft order on potential points - i.e., how many points a team would have scored with their best possible lineup. Benching your studs gains you nothing with this approach.Great post. Anybody have ideas of how to prevent teams from throwing games at the end of the season? We just started a dynasty league and I think this will be a problem with people wanting the #1 rookie pick. I thought about making the following years entry fee dependent on the place you finish in. Any other ideas?
If you don't have any rules to handle it, if it were me I'd let the website handle it and they can pick the player up when MFL adds him. Then you don't have to worry about notifying other owners, etc.If you go the other route, my 2 cents is that you need to notify all owners if you as commissioner are adding players. Owners would have a legitimate gripe if they are waiting on the website to add him according to the website's posted rules, only to find out that you added him without giving any notice.Any thoughts on what to do with a player who is currently only on a team's practice squad (and as a result not on MFL's player database)? I've had one owner inquire about this particular player. It appears that he could be added to the team's 53 man active roster shortly. Do I just add him as a custom player to the league and if so do I notify the rest of the league or just let the interested owner know? I'm thinking I could just add him prior to the processing of waivers and not say anything. If anyone else is interested they will be looking for him and can put in a waiver claim for him. Any suggestions?