Frostillicus
Footballguy
Also in for OOTP.
I have not played online and don't know anything.Looks like OOTP13 is $19.99...any huge difference there or is it just the rosters?I am interested. I have OOTP13 (last season) and not sure of all the changes but a little overview for those that don't know...
First of all, we can start with the full MLB universe including all minor league players with every player down to rookie ball. We can choose to release all players and draft 175+ players each in an full organization draft. You fire/hire three man coaching staffs for each team in your organization along with a MLB bench coach, trainer, and a scouting staff. You can set up your lineups and staff in probably as specific manner as you would like (at all levels).
The MLB universe tries to match MLB rules in all areas. We will draft amateurs each year with free agent compensation. Either you have an owner that controls your budget or you can manage your entire budget (payroll, coaching, scouting, player development, draft and international FA signings). We can choose to equalize the budgets.
All that said, we can control the environment in any way we choose. And you can control your team in as much detail as you like or let the AI handle any responsibilities your are not interested in. I have never played in a multi-person league so I am not sure how that works day to day.
OOTP14 was I believe $25 during the all star break and the price will drop again at some point after the season. OOTP15 will come out in April typically a a few days after the season starts.
Do you know anything about playing online?
In OOTP13, you only have the amateur draft, international "discoveries", and a few old international free agents (usually worthless in my experience). There is no international prospect pool nor independent leagues (although you could create these types of leagues as feeder leagues I suppose).Basically, new players come from one of five categories: US/Canadian/Puerto Rican rookies, international prospects, international free agents, international “discoveries,” and players from independent leagues. Of course, all of these categories are able to be modified; but, as is, I think it more accurately reflects and encompasses real life baseball.Further, players develop more realistically. Perhaps one of the best additions is a monthly player development report. Basically, it communicates how your players are developing; from veterans who start to lose skills, to rookies who start to hit their potential. This monthly report makes keeping tabs on your prospects a bit easier.
We are nerds, but we are dumb nerds. OOTP sounds awesome, but bandwidth necessary seems to be quite a bit.Update?
Budgeting is hard to figure. I prefer high player payroll, but if you don't land any high priced FA targets you can waste it pretty easily. The transfer penalty to use it on prospects instead is harsh. There is very little reason to keep extra room because even the teams that fire sale usually offer to pay the diff in salary. That's because they already have the money allocated and couldn't do much with extra player payroll midseason.I ended up getting in a hardball league run by a local blogger type.
It's cool and fun, although the screens aren't very intuitive. To add to the trouble WIS is no longer accessible for me via work, so I have to remember to check this stuff when I'm home.
The off-season was a whirlwind for me: setting budgets, hiring coaches, free agency, etc. I think I did a pretty crappy job of it.
There's a chat for discussion and apparently a forum somewhere that's helpful.![]()
As of right now the Monterrey Jacks are 15-21 and scuffling with some of my best players (i think) playing like poo.
This sounds cool but way to involved for this stage of my life.I ended up getting in a hardball league run by a local blogger type.
It's cool and fun, although the screens aren't very intuitive. To add to the trouble WIS is no longer accessible for me via work, so I have to remember to check this stuff when I'm home.
The off-season was a whirlwind for me: setting budgets, hiring coaches, free agency, etc. I think I did a pretty crappy job of it.
There's a chat for discussion and apparently a forum somewhere that's helpful.![]()
As of right now the Monterrey Jacks are 15-21 and scuffling with some of my best players (i think) playing like poo.
You can access via phone, but a lot of the pages have stat categories that just use a symbol and you have to hover over it with your mouse to see wtf they are. I'm starting to memorize them though. I've done most of my lineup setting and transactions via the phone so far.This sounds cool but way to involved for this stage of my life.I ended up getting in a hardball league run by a local blogger type.
It's cool and fun, although the screens aren't very intuitive. To add to the trouble WIS is no longer accessible for me via work, so I have to remember to check this stuff when I'm home.
The off-season was a whirlwind for me: setting budgets, hiring coaches, free agency, etc. I think I did a pretty crappy job of it.
There's a chat for discussion and apparently a forum somewhere that's helpful.![]()
As of right now the Monterrey Jacks are 15-21 and scuffling with some of my best players (i think) playing like poo.
Re: WIS and work, what about accessing via your phone?
You stick with this?46-45 at the all star break with my rookie closer being the only all star. Only 6 games out and have really battled back. I have a 21 to aaa stud that's ready to come up and fill my weak RF position. Rotation probably isn't strong enough to win it, but hopefully I keep getting better.
I took a bunch of pitchers in the draft where I had like 5 of the top 50 picks; unfortunately my top pick is considering going to college despite me offering him 8MM to sign. Which is 1.5MM more than his asking. Grrr