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Some questions/options for 32 team fantasy leagues (1 Viewer)

Multiple choice answers allowed

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  • Would never play in these leagues

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kurtrudder

Footballguy
For the 2010 season, we are planning on starting a 32 team league and have a number of ideas/directions we could take this new league. The options we currently have on the table are these:

League 1) 32 teams, split into 2 conferences with 2 drafts, one NFL player is available in each conference. Trading is only possible intra conference. Example: Chris Johnson can be on AFC team 1 and on NFC team 1. One additional option we are considering if we went in this direction is to allow team owners to own one team in each conference if they wanted to. Since there is no inter conference trading, there would be no possibility for collusion. The only time inter conference teams would play each other is during the Super Bowl, and if so, there are no conflicts on interest as both teams deserve to win #1 and #2 prize.

League 2) 32 teams, split into 2 conferences with 2 drafts, one NFL player is available in each conference. Full Inter conference trading is possible but the same player will never be rostered on the same team. Example: Chris Johnson can be on AFC team 1and AFC team 2 but not both on AFC team 1.

League 3) 32 teams, split into 2 conferences with 1 draft of double players. Example: 1.01 pick is Adrian Peterson, pick 1.02 is Adrian Peterson. Full Inter conference trading is possible but the same player will never be rostered on the same team.

Knowing how much experience is here in the Shark Pool, I want to hear from people here who would like to share their positive/negative experiences from playing in similar types of leagues. To my knowledge, MFL's deluxe league option would handle all of the above. If you could provide league links to similar types of leagues that would be helpful. In additional if anyone has played in similar types of leagues that perhaps addresses some of these issues in a different manner then it would be great to hear about that too. If you would avoid leagues like this, then please share too with reasons. Looking for as much constructive feedback as possible to assist in building the best league possible.

Another point of interest, would you be hesitant to play in such leagues if the entry fee was too high? I know that some people are willing to try some of the different flavours of fantasy football if there isn't too much money on the line. So would any of the ideas for these leagues be too different or unusual that you wouldn't want to invest more than $100-150?

thanks for your time.

 
One question I also have is, does anyone know if any of the above scenarios can NOT be done by MyFantasyLeague.com software?

 
The problem with 32 team leagues is QB - if you get the last pick in the first round you are stuck with Jamarcus Russel (or someone equally horrible if they exist) and may as well give up right there.

 
The problem with 32 team leagues is QB - if you get the last pick in the first round you are stuck with Jamarcus Russel (or someone equally horrible if they exist) and may as well give up right there.
The OP has that covered, as all NFL players will be available twice. Two separate teams can own Peyton Manning, for example.
 
I am currently working on a new 32 team "homer" type league, but we are doing 1 player per league. For example if AP is taken in the first round (our first 10 rounds alternate homer/regular/homer/regular......etc) then he can be only on that team. Now, we are using IDP's so if gives all that many extra players to choose from. But IMO, if you are going to do the 32 team experience, the whole idea of it is to play in a deeper league.

I played in a league like this last year, but we did not use salaried contracts like we will in the new league. Also there is a lot more detail going into this one. Feel free to check it out in the Looking for Leagues forum, if you want to get an idea of some of the new things we are going to do. I can also send you a full rule set if that helps.

As far as the league dues, we are sticking with $50, but because of my experience with high turnover in a 32 team league we are asking teams to prepay a year in advance, so the first year would be $100. This is a pretty new concept (I personally haven't seen a league like this before), and I have yet had anyone decline because of the money issue. Most of the people who haven't joined was due to currently having too many leagues.

 
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For those that are voting for option 1 above, does the idea of having 1 player own an NFC and an AFC team (if they desire), bother anyone? One thought is that it allows teams to "double down" in a league with twice the money at risk, and really focus their attention. Technically, there can be no collusion since teams don't play each other or trade with eachother. One thought is that it might help with teams picking up abandoned teams in the future.

Is that idea too radical to attract quality fantasy players, however? Is it a Pro / Con / Neutral in people's decision making of whether they would play in this league?

 
One question I also have is, does anyone know if any of the above scenarios can NOT be done by MyFantasyLeague.com software?
It's a legitimate question. Our thought was it would be fun to have all 32 NFL teams, in all 8 divisions, with the real 2 conferences, etc. Recreating the league. We're definitely going to move forward with this... but the issue is whether we go with 1A, 1B, 2, or 3 above... we were torn and wanted to hear from people in terms of what their experiences were if they played in something like this, plus regardless, which would be of more interest. Personally, I would enjoy playing in all 4 scenarios.
 
Seriously, what's the draw of playing in a league like this, which is really just two separate leagues? Is it just the extra money?

 
Seriously, what's the draw of playing in a league like this, which is really just two separate leagues? Is it just the extra money?
Great question. I think the answer depends on which option was taken. If two conferences without sharing players or playing eachother, draw would be greater prize money for champion, plus perhaps dialogue and community that could be found in 32 teams message boards, chats, etc. Network effect... more nodes, the more valuable the network.With other more exotic options, like a combined draft with two copies, it would be interesting to see if there are "runs" on players, or if their are obvious reaches, where copy #1 is taken rounds ahead of copy #2. It just adds more strategy and perhaps fun? Plus imagine the trading opportunities of players/picks with 32 teams. For people that are voting or would vote that they likely wouldn't play in this format, what is the primary reason. No better than 16 team, worse than 16 team because of X, too weird, not weird enough?
 
Play in a 32 team, NFL, IDP Keeper League. We use team QB & team K. 8 Keepers (no QB or K), before the draft; draft 8 players. First 3 rounds of players are not eligible to be kept. Keepers start at 4.1.

Here is the MFL URL- http://www16.myfantasyleague.com/2009/home/38523#0

Here is the message board URL where you can find the rules & such- http://nflffl.proboards.com/index.cgi?

It's a very difficult league to do well in & takes alot of luck. I won the league this year with this squad:

Eagles, Philadelphia PHI TMQB

Johnson, Gartrell NYG RB

Parker, Willie PIT RB

Rice, Ray BAL RB

Ringer, Javon TEN RB

Edwards, Braylon NYJ WR

Thomas, Mike JAC WR

Heap, Todd BAL TE

Miller, Zach OAK TE

49ers, San Francisco SFO TMPK

Vanden Bosch, Kyle TEN DE

Brackett, Gary IND LB

Laurinaitis, James STL LB

Williams, Demorrio KCC LB

Porter, Tracy NOS CB

Piscitelli, Sabby TBB S

 
I play in a league like option 1, although it is two 12 team conferences.

Two drafts, held in the same room, draft boards back-to-back. Although I always thought it'd be better to have them separate, so teams can't glean inspiration from the other draft board, it never seems to happen. Owners rarely make a pick based on what someone else is doing.

The reason it was done was the league kept getting bigger, until finally there were enough owners for two 12 team conferences. It is actually a 5-man keeper league now.

I like Option 1, we really haven't seen any problems with the format. I don't know that the league is better than another format, it all depends on the owners. My favorite format is a dynasty salary cap IDP league, but if you don't have good active owners, it won't be as fun as a 10 team redraft with great owners.

 
I like league 3.

2 shots at each player would be cool...

If I want Tom Brady and he's drafted just ahead of my pick, I can still get him.

 
Why are you playing a 32 team league?

Is it because you got a great group where 12 team, 20/25/53 man rosters are too shallow? If so, option 2. I'm in a few of these leagues and they are far more challenging and exciting than traditional 200 or 600 player rosters.

If its cause you think its more NFL like, but want it to remain easy, go with option 1 or 3. To me, I don't see the point of a 32 team league if you are going to have multiple player sets available. Just play in a 16 team league. Thats JMO

check out Ziachild's link

 
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if you're interested in a 32 team league, then play in a 32-team league. i commish a 32-team, IDP, redraft league. we use the team QB concept. to balance the league out we increase the value of other positions so that the OAK team QB owner has a chance to win still. we do PPR for WR/TE only. we have bonus scoring for all positions. QBs do score the most, but LBs and WRs score serious points also. there are rules in place to help balance out leagues this size. we have conferences/divisions set up like the NFL. same number of playoff teams/wildcards/bye weeks.... super fun league!!! your options are like everyone else is saying...basically 2 16 team leagues. i say toughen it up and roll out a real 32 team league. its a ton of fun.

FWIW... winning team this year had the SF QB taken very late in the draft.

 
ziachild07 said:
To me the way you have it set up is just two 16 team leagues, with the champions playing each other.
Agree. None of those are 32 team leagues. They are 16 team leagues.
 
if you're interested in a 32 team league, then play in a 32-team league. i commish a 32-team, IDP, redraft league. we use the team QB concept. to balance the league out we increase the value of other positions so that the OAK team QB owner has a chance to win still. we do PPR for WR/TE only. we have bonus scoring for all positions. QBs do score the most, but LBs and WRs score serious points also. there are rules in place to help balance out leagues this size. we have conferences/divisions set up like the NFL. same number of playoff teams/wildcards/bye weeks.... super fun league!!! your options are like everyone else is saying...basically 2 16 team leagues. i say toughen it up and roll out a real 32 team league. its a ton of fun. FWIW... winning team this year had the SF QB taken very late in the draft.
So you don't think that if you had 32 teams, each with your traditional rosters, playing against each other, with the only "strange" thing being that there are two copies of each player in the league, that qualifies as a real 32 team league?I do understand the criticism that having two conferences, each with their own draft, and not playing eachother except the superbowl would indeed be very similar to two 16 team leagues. But one of the key things here was to get all 32 real NFL teams represented, with all that brought to the table.
 
Okay, to simplify things, if we limited the choices down to the following two:

1) 32 teams, 8 divisions of 4 each, so 2 conferences. Each conference drafts separate, with 1 copy of player available, and each rookie draft in years 2+ is the same. But after draft, teams play cross-conference, and there is full-trading between conferences of players, so it's entirely possible there could be two APs in the same division. But only one owner for one team in the league... so 32 different owners interacting and trading.

2) 32 teams, 8 divisions of 4 each, 2 conferences. But there is only one draft, with 2 copies of each player available. So 32 picks per round, 53 man rosters, so a nice long draft. After draft, all teams available to play eachother and trade with eachother, as above.

So big difference is whether to do a combined draft. Is that seen as a positive, negative, or a neutral?

We really need some feedback guys, as once we nail this down, we're going to have to find 32 great dynasty owners for this league long-term.

 
thanks everyone for your feedback to date. The experiences and league links are very helpful.

I understand why people would consider the option 1 league to be quite generic and in essence, two 16 team leagues. I think that's why we are leaning towards either option 2 or 3 which would allow full inter conference scheduling and trading with the only exception is not allowing a team to own the same player twice.

As a standard, most of our leagues are $250 entry so my other concern is that we price some people out of the equation for this kind of league and/or people are put off by the double player concepts as well.

Anyway, still open to more ideas and suggestions to add to the melting pot, the thoughts of the SP are always appreciated and valued.

cheers

 
I am currently working on a new 32 team "homer" type league, but we are doing 1 player per league. For example if AP is taken in the first round (our first 10 rounds alternate homer/regular/homer/regular......etc) then he can be only on that team. Now, we are using IDP's so if gives all that many extra players to choose from. But IMO, if you are going to do the 32 team experience, the whole idea of it is to play in a deeper league.

I played in a league like this last year, but we did not use salaried contracts like we will in the new league. Also there is a lot more detail going into this one. Feel free to check it out in the Looking for Leagues forum, if you want to get an idea of some of the new things we are going to do. I can also send you a full rule set if that helps.

As far as the league dues, we are sticking with $50, but because of my experience with high turnover in a 32 team league we are asking teams to prepay a year in advance, so the first year would be $100. This is a pretty new concept (I personally haven't seen a league like this before), and I have yet had anyone decline because of the money issue. Most of the people who haven't joined was due to currently having too many leagues.
:) I love me some straight up 32 team leagues.

 
For the 2010 season, we are planning on starting a 32 team league and have a number of ideas/directions we could take this new league. The options we currently have on the table are these:

League 1) 32 teams, split into 2 conferences with 2 drafts, one NFL player is available in each conference. Trading is only possible intra conference. Example: Chris Johnson can be on AFC team 1 and on NFC team 1. One additional option we are considering if we went in this direction is to allow team owners to own one team in each conference if they wanted to. Since there is no inter conference trading, there would be no possibility for collusion. The only time inter conference teams would play each other is during the Super Bowl, and if so, there are no conflicts on interest as both teams deserve to win #1 and #2 prize.

League 2) 32 teams, split into 2 conferences with 2 drafts, one NFL player is available in each conference. Full Inter conference trading is possible but the same player will never be rostered on the same team. Example: Chris Johnson can be on AFC team 1and AFC team 2 but not both on AFC team 1.

League 3) 32 teams, split into 2 conferences with 1 draft of double players. Example: 1.01 pick is Adrian Peterson, pick 1.02 is Adrian Peterson. Full Inter conference trading is possible but the same player will never be rostered on the same team.

Knowing how much experience is here in the Shark Pool, I want to hear from people here who would like to share their positive/negative experiences from playing in similar types of leagues. To my knowledge, MFL's deluxe league option would handle all of the above. If you could provide league links to similar types of leagues that would be helpful. In additional if anyone has played in similar types of leagues that perhaps addresses some of these issues in a different manner then it would be great to hear about that too. If you would avoid leagues like this, then please share too with reasons. Looking for as much constructive feedback as possible to assist in building the best league possible.

Another point of interest, would you be hesitant to play in such leagues if the entry fee was too high? I know that some people are willing to try some of the different flavours of fantasy football if there isn't too much money on the line. So would any of the ideas for these leagues be too different or unusual that you wouldn't want to invest more than $100-150?

thanks for your time.
Just fyi I believe but am not sure that at least in 2007 MFL made it impossible to do a salary cap with 2 copies of the same player in the same conference.
 
You should take a look at this league. I started it back in 2002 and it has been refined over the years. It's time intensive but very challenging.

Play in a 32 team, NFL, IDP Keeper League. We use team QB & team K. 8 Keepers (no QB or K), before the draft; draft 8 players. First 3 rounds of players are not eligible to be kept. Keepers start at 4.1.

Here is the MFL URL- http://www16.myfantasyleague.com/2009/home/38523#0

Here is the message board URL where you can find the rules & such- http://nflffl.proboards.com/index.cgi?

It's a very difficult league to do well in & takes alot of luck. I won the league this year with this squad:

Eagles, Philadelphia PHI TMQB

Johnson, Gartrell NYG RB

Parker, Willie PIT RB

Rice, Ray BAL RB

Ringer, Javon TEN RB

Edwards, Braylon NYJ WR

Thomas, Mike JAC WR

Heap, Todd BAL TE

Miller, Zach OAK TE

49ers, San Francisco SFO TMPK

Vanden Bosch, Kyle TEN DE

Brackett, Gary IND LB

Laurinaitis, James STL LB

Williams, Demorrio KCC LB

Porter, Tracy NOS CB

Piscitelli, Sabby TBB S
 
One question I also have is, does anyone know if any of the above scenarios can NOT be done by MyFantasyLeague.com software?
I'm in one like League 3 at MFL.
Did you have a giant 32 team draft, with two copies being available in the draft? How did they appear? How did the software distinguish them?
It was a 32 team draft and there were two copies available. I not sure how it looked during the draft, but I think it only shows each player once and he doesn't disapear from the list until he's been drafted twice. If I look at free agents now, under the Status field, it will show just (free agent) if there are two copies available or (Fantasy team name that has a copy, free agent) if only one copy is a free agent. I believe the only problem we had was that we allow one team to own both copies and I think MFL doesn't like that so they have to rig it every time it happens.
 
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to address the original questions, i like the 2 copies of players as opposed to 2 separate drafts. it would definitely add some strategy i've never seen before. be careful cause you will hit a ton of bumps a long the way. be prepared to have a "rule change" rule in place prior to the draft. 32 owners can get mighty pissed when something doesnt favor them.

side note... i play in 32 teams leagues (two of them) because i enjoy the knowledge required to maintain a competitive team in such a deep league. i absolutely enjoy rushing to the waiver for a LB that has never played a snap in the NFL. we draft 128 each of WRs, LBs, DBs, etc.... if you can gather 32 owners, which is very difficult, then i highly recommend treating it like 1 single league. no copies. no separate drafts.

link to one of my leagues...

http://football14.myfantasyleague.com/2009/home/54073#0

 
You should take a look at this league. I started it back in 2002 and it has been refined over the years. It's time intensive but very challenging.

Play in a 32 team, NFL, IDP Keeper League. We use team QB & team K. 8 Keepers (no QB or K), before the draft; draft 8 players. First 3 rounds of players are not eligible to be kept. Keepers start at 4.1.

Here is the MFL URL- http://www16.myfantasyleague.com/2009/home/38523#0

Here is the message board URL where you can find the rules & such- http://nflffl.proboards.com/index.cgi?
That you Ken? We miss having you around. I hope things are going well.
 
Kirby said:
One question I also have is, does anyone know if any of the above scenarios can NOT be done by MyFantasyLeague.com software?
I'm in one like League 3 at MFL.
Did you have a giant 32 team draft, with two copies being available in the draft? How did they appear? How did the software distinguish them?
It was a 32 team draft and there were two copies available. I not sure how it looked during the draft, but I think it only shows each player once and he doesn't disapear from the list until he's been drafted twice. If I look at free agents now, under the Status field, it will show just (free agent) if there are two copies available or (Fantasy team name that has a copy, free agent) if only one copy is a free agent. I believe the only problem we had was that we allow one team to own both copies and I think MFL doesn't like that so they have to rig it every time it happens.
I really like the idea of the combined draft, and I'm thrilled that it's doable with MFL and someone has seen that. It seems like many think that would be a fun format. I appreciate the feedback from everyone... we've got a tough decision between the combined draft model and the two seperate draft model. Regardless, we're 100% committed to this 32 team league, so there will definitely be posting with spots (we've filled about 5 teams so far without even setting the rules), and it will be fun. Any more thoughts/ideas/votes one way or the other here folks?
 
Thank you everyone for your feedback. Any more votes or feedback, we'd love to hear. But at this point we are planning on going with Option 3: the combined 32 team draft, which will be a nice long draft at 1600 picks. Should be a fun league. Anyone looking for a $250 dynasty 32 team draft, watch for us on the searching for players boards.

 
http://www.paragonfantasyfootball.com/32-t...draft-2010.html

Everyone, we took all of your suggestions, and built out the rules for our new dynasty format. Thank you all for your feedback. If any who contributed to this discussion would like to view our rules and provide us with feedback, good or bad, we'd love to hear it. And if anyone wanted to play, despite the league filling a few teams a day, there are plenty of spots still available. Should be fun.

Again, thanks everyone.

 

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