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To PPR, or Not to PPR (1 Viewer)

stephendudley39

Footballguy
I run a league (in our fourth year) and we are currently debating adding PPR to our 12 team, standard scoring league. Pro's/Con's?

 

Run It Up

Footballguy
Adds more dimension to the available player pool.

Provides much needed diversity for draft strategies.

Alleviates some of the outrageous advantage the 1-5 seats have, but not by much.

Makes the league not about which RB you took in the first round.

 

ImTheScientist

Footballguy
PPR all day.

When I started playing FF most did TD only league's and mailed results each week to each owner. PPR is just part of the evolution of fantasy football.

 

Eminence

Footballguy
I personally like .5PPR. When my RB goes off for a ten-yard gain and a garbage receiver catches a pass for 5 yards and gets an entire point for it, I get peeved. But .5PPR maintains competitive balance pretty well.

Rewards RB that touch the ball in many different ways without inflating WR too badly.

 

Run It Up

Footballguy
No ppr. pp1st down might make some sense.
You can say it doesn't make sense - but what doesn't make sense is willingly participating in a competition where the player edge is reduced to almost nothing courtesy of the standard scoring system.

 
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CentralPA

Footballguy
I started in a PPR league and I recently started in a Standard scoring league and I think PPR takes more skill while standard league have more luck involved but not so much it makes a huge difference. I just enjoy seeing players score more points I guess.

 

TheCommish

Footballguy
I would like to be able to test out a 1-point per 1st down reception league, just to see how it affects things. The logic behind the scoring is sound, but it's not a boxscore statistic, so I can see my league mates not feeling all warm and fuzzy about changing.

 

Run It Up

Footballguy
No ppr. pp1st down might make some sense.
You can say it doesn't make sense - but what doesn't make sense is willingly participating in a competition where the player edge is reduced to almost nothing courtesy of the standard scoring system.
How about in auctions where any owner can acquire any player they want? Wouldn't that negate the need for PPR?
It would cut down on most of it yes, although in that situation I would prefer ppr still or at the very least PPR for first downs, for the reasons listed above.

 

msudaisy26

Footballguy
I personally like .5PPR. When my RB goes off for a ten-yard gain and a garbage receiver catches a pass for 5 yards and gets an entire point for it, I get peeved. But .5PPR maintains competitive balance pretty well.

Rewards RB that touch the ball in many different ways without inflating WR too badly.
What about the running back that catches 4 passes in the last 2 minutes of the game for 50 yards because the other team is playing prevent and you receiver is on the team that is up 4 touchdowns?

 

Ghost Rider

Footballguy
I like PPR, but I hate leagues that just give 1.0 PPR to everyone; that is excessive. I like:

1 PPR for TEs

0.75 PPR for WRs

0.5 PPR for RBs.

 

BigSteelThrill

Footballguy
Last year you had (1pt per 10 yards, 4 pts per TD)

You had 25 RBs at 100+ pts.

---- Incl 5 at 200+.

---- 8 more at 150+

You had 30 WRs at 100+ pts.

---- Incl 1 at 200+.

---- 12 more at 150+

If you aren't forced into having a RB (and you see plenty of no RB sets in the NFL) then their value isn't so out of whack.

PPR simply makes it out of whack in another direction.

 

Cookiemonster

Footballguy
I agree with altering starting lineup requirements before adding PPR, or at least weighted PPR. I can aim for the 3rd down RBs that catch garbage time balls too, but it's not fulfilling to have a RB that had 4 carries for 10 yards and 6 catches for 25 yards outscore a bellcow that had 20 carries for 80.

 

Lott's Fingertip

Footballguy
10 yards rushing = 10 yards receiving. Reward production (yards and TDs), not simply stats.

As has been said, adjust starting lineup requirements to balance value between positions.

Use an Auction draft to remove possible advantage of early picks.

Those who say PPR is more challenging are wearing blinders. Nothing wrong with preferring one scoring system to another, but to say PPR is more CHALLENGING? Absurd. How is it more challenging?

IF you go with PPR, use 1/2 PPR or a tiered system. I am in two leagues that use 1/2 PPR for WRs/TEs only (none for RBs, sorry Mr. Sproles/Woodhead), and it balances the scoring quite well between WRs and RBs.

 

FF Ninja

Footballguy
Mystery Achiever said:
ImTheScientist said:
When I started playing FF most did TD only league's and mailed results each week to each owner.
My first league was just like that. It was a work league and the commissioner manually looked up stats.I am a big PPR fan. As Run It Up said, gives value to a lot more players.
This is exactly why I don't like it. PPR = socialist fantasy football

I play in a lot of leagues so it is unavoidable, but I think PPR is geared towards people who are used to playing sports where everybody gets to play (regardless of ability). In the end, it's a game you play for entertainment, so do what you enjoy, but I find that there's much more parity in PPR leagues. I prefer to play in leagues that separate the men from the boys.

I'm not gonna lie, though, it's periodically fun to dabble in it (it does add an extra wrinkle - of course at the expense of expanding the useful player pool). Kind of like how it's fun to play real sports but then play a round of golf once a year.

 

Lucky Dolfan 81

Footballguy
This is exactly why I don't like it. PPR = socialist fantasy football

I play in a lot of leagues so it is unavoidable, but I think PPR is geared towards people who are used to playing sports where everybody gets to play (regardless of ability). In the end, it's a game you play for entertainment, so do what you enjoy, but I find that there's much more parity in PPR leagues. I prefer to play in leagues that separate the men from the boys.

I'm not gonna lie, though, it's periodically fun to dabble in it (it does add an extra wrinkle - of course at the expense of expanding the useful player pool). Kind of like how it's fun to play real sports but then play a round of golf once a year.
overall, :goodposting: and :lmao: @ bolded

 

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