SlaX
Footballguy
I think it would be a really fun multiplayer game to play with friends. The beta was got dull quickly as a single player.Am I the only fired up for Bulletstorm?
I think it would be a really fun multiplayer game to play with friends. The beta was got dull quickly as a single player.Am I the only fired up for Bulletstorm?
What's funny is Sony is waving this around saying "Look at what we're going to launch" while everyone else is going "yeah, yeah. leave us alone. We're amazed with this 3DS that Nintendo has." I believe they've already written off the PSP2. The iPhone is #2 in mobile gaming right now.
I'm in the same boat, just getting a 360 about a year ago, there's a lot of games I missed that I want to play. I love picking up games for $10 that are awesome games to play.The only bummer that I miss out on the stuff like the Black Ops tourney going on now (anyone for a COD4 tourney?).There are so many "old" games I need to get.Bioshock 2ME2Dead Spaceetc.Except that I need to finish the plethora of even older games that I have first.![]()

You're not missing much.And the COD4 tourney from 3 years ago is probably still unfinished.I'm in the same boat, just getting a 360 about a year ago, there's a lot of games I missed that I want to play. I love picking up games for $10 that are awesome games to play.The only bummer that I miss out on the stuff like the Black Ops tourney going on now (anyone for a COD4 tourney?). :XThere are so many "old" games I need to get.Bioshock 2ME2Dead Spaceetc.Except that I need to finish the plethora of even older games that I have first.![]()
Xbox fixed yet?Did you guys know that they made a Waterworld (yes, the movie) game for the Nintendo Virtual Boy?![]()
Yep. Pretty fitting, eh?Did you guys know that they made a Waterworld (yes, the movie) game for the Nintendo Virtual Boy?![]()
Yeps.Xbox fixed yet?Did you guys know that they made a Waterworld (yes, the movie) game for the Nintendo Virtual Boy?![]()
The difference is this: Socom 2 was like a classic muscle car, lets say a 69' Camaro. Classic lines, a V8 engine, etc..Not a lot in the way of options and such, just a nice ride with a lot power where it counts and a timeless beauty.Since then, SOCOM 3, CA and Confrontation have turned the series into one I don't even care about anymore. It's really sad to see something you love so much end up being as crappy as it can be, but Zipper did it.Now Socom 4 comes along is like a ridiculous pimp my ride style car that has a bunch of bells and whistles and a stupid silly graphic paint job to over compensate for the fact that underneath it's still just some pos that no one will care about within a couple of years.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
Unfortunately,The difference is this: Socom 2 was like a classic muscle car, lets say a 69' Camaro. Classic lines, a V8 engine, etc..Not a lot in the way of options and such, just a nice ride with a lot power where it counts and a timeless beauty.Since then, SOCOM 3, CA and Confrontation have turned the series into one I don't even care about anymore. It's really sad to see something you love so much end up being as crappy as it can be, but Zipper did it.Now Socom 4 comes along is like a ridiculous pimp my ride style car that has a bunch of bells and whistles and a stupid silly graphic paint job to over compensate for the fact that underneath it's still just some pos that no one will care about within a couple of years.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
.Yeps.Xbox fixed yet?Did you guys know that they made a Waterworld (yes, the movie) game for the Nintendo Virtual Boy?![]()

I know nothing about the new one, that's why I was asking. I played 2 and LOVED it...played it more than I play COD, then three came along with the tanks, cars, HUGE maps etc and I lost interest. I spent more time running to the action than anything else. I was hoping that #4 would take things back to the way #2 was. I know they are adding the move technology to the game, but that's all I know about 4.ETA: I never played CA or Confrontation, but it's my understanding that those were developed by Sony and not the SOCOM folks. Is that correct?The difference is this: Socom 2 was like a classic muscle car, lets say a 69' Camaro. Classic lines, a V8 engine, etc..Not a lot in the way of options and such, just a nice ride with a lot power where it counts and a timeless beauty.Since then, SOCOM 3, CA and Confrontation have turned the series into one I don't even care about anymore. It's really sad to see something you love so much end up being as crappy as it can be, but Zipper did it.Now Socom 4 comes along is like a ridiculous pimp my ride style car that has a bunch of bells and whistles and a stupid silly graphic paint job to over compensate for the fact that underneath it's still just some pos that no one will care about within a couple of years.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
Slant Six developed Confrontation while Zipper Moved onto create MAG.I know nothing about the new one, that's why I was asking. I played 2 and LOVED it...played it more than I play COD, then three came along with the tanks, cars, HUGE maps etc and I lost interest. I spent more time running to the action than anything else. I was hoping that #4 would take things back to the way #2 was. I know they are adding the move technology to the game, but that's all I know about 4.ETA: I never played CA or Confrontation, but it's my understanding that those were developed by Sony and not the SOCOM folks. Is that correct?The difference is this: Socom 2 was like a classic muscle car, lets say a 69' Camaro. Classic lines, a V8 engine, etc..Not a lot in the way of options and such, just a nice ride with a lot power where it counts and a timeless beauty.Since then, SOCOM 3, CA and Confrontation have turned the series into one I don't even care about anymore. It's really sad to see something you love so much end up being as crappy as it can be, but Zipper did it.Now Socom 4 comes along is like a ridiculous pimp my ride style car that has a bunch of bells and whistles and a stupid silly graphic paint job to over compensate for the fact that underneath it's still just some pos that no one will care about within a couple of years.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
SOCOM releases in April. Killzone 3 launches Feb 22nd.KZ3 is the one I'm most looking forward to...even with the future weapons. It's going to be our version of Halo (or as close as we can get)... and it can be played in 3D which I've done and which is pretty cool.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
What's odd to me is that everyone is going gaga for the 3DS yet no one seems to care that the PS3 can bring 3D games right into your living room, on your new (overpriced) 3D TV. These games have a ton more content, features and scope than anything you'll ever sniff on the 3DS. 3DS just has a smaller screen that's 3D capable. Something that TV's will have in a year. Oh... and for only $50 more than a 3DS.SlaX said:What's funny is Sony is waving this around saying "Look at what we're going to launch" while everyone else is going "yeah, yeah. leave us alone. We're amazed with this 3DS that Nintendo has." I believe they've already written off the PSP2. The iPhone is #2 in mobile gaming right now.wazoo11 said:
$50 plus 2k for the tv. Nintendo loves this kind of comment. You are comparing the Ps3 to the handheld 3ds. I can't think of a more ringing endorsement for the 3ds.What's odd to me is that everyone is going gaga for the 3DS yet no one seems to care that the PS3 can bring 3D games right into your living room, on your new (overpriced) 3D TV. These games have a ton more content, features and scope than anything you'll ever sniff on the 3DS. 3DS just has a smaller screen that's 3D capable. Something that TV's will have in a year. Oh... and for only $50 more than a 3DS.SlaX said:What's funny is Sony is waving this around saying "Look at what we're going to launch" while everyone else is going "yeah, yeah. leave us alone. We're amazed with this 3DS that Nintendo has." I believe they've already written off the PSP2. The iPhone is #2 in mobile gaming right now.wazoo11 said:
My thoughts on 3d games and tvs is that they hit the market too soon. They are up against two problems. First the economy, everyone is broke. Second, everyone who is a technofile or video game geek most likely spent their wad on the last gen of flat screens, HD, 1080p blu ray etc in concert with the latest gen of gaming system. I just don't see many people taking a working flatscreen off their wall to replace it with a expensive 3d tv in this economy.What's odd to me is that everyone is going gaga for the 3DS yet no one seems to care that the PS3 can bring 3D games right into your living room, on your new (overpriced) 3D TV. These games have a ton more content, features and scope than anything you'll ever sniff on the 3DS. 3DS just has a smaller screen that's 3D capable. Something that TV's will have in a year. Oh... and for only $50 more than a 3DS.SlaX said:What's funny is Sony is waving this around saying "Look at what we're going to launch" while everyone else is going "yeah, yeah. leave us alone. We're amazed with this 3DS that Nintendo has." I believe they've already written off the PSP2. The iPhone is #2 in mobile gaming right now.wazoo11 said:
How were killzone 1 and 2SOCOM releases in April. Killzone 3 launches Feb 22nd.KZ3 is the one I'm most looking forward to...even with the future weapons. It's going to be our version of Halo (or as close as we can get)... and it can be played in 3D which I've done and which is pretty cool.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
I didn't realize the Sony Glasses-Free 3D TVs were only $300. I think I'll run right out and get one.What's odd to me is that everyone is going gaga for the 3DS yet no one seems to care that the PS3 can bring 3D games right into your living room, on your new (overpriced) 3D TV. These games have a ton more content, features and scope than anything you'll ever sniff on the 3DS. 3DS just has a smaller screen that's 3D capable. Something that TV's will have in a year. Oh... and for only $50 more than a 3DS.SlaX said:What's funny is Sony is waving this around saying "Look at what we're going to launch" while everyone else is going "yeah, yeah. leave us alone. We're amazed with this 3DS that Nintendo has." I believe they've already written off the PSP2. The iPhone is #2 in mobile gaming right now.wazoo11 said:
Main campaign for the first time is 10-25 hours. If you know what your doing its 4-7 hours just for the main story events. It all depends on how many side quests you do and if you know what locations provide story progression. Some locations are big and can be confusing but once your get a sense of the area, they can go much quicker. Its sort of like playing a shooter online and knowing the maps compared to being a new clueless guy.How many hours is the main ME1 campaign going to take me?
DPR, have they tightened up the aiming at all from KZ2? I hated that little wobble/delay thing that it did.SOCOM releases in April. Killzone 3 launches Feb 22nd.KZ3 is the one I'm most looking forward to...even with the future weapons. It's going to be our version of Halo (or as close as we can get)... and it can be played in 3D which I've done and which is pretty cool.Any of the PS3 guys have any comments on the new SOCOM Navy Seals? I hear it's suppose to come out in Feb. Haven't seen a lot about it though.
I never played Killzone 1, but I loved Killzone 2. The online play is heavily team- and class-based. You can just run around randomly shooting people if you want, but you're really missing out if you don't stick with your squad and work toward the objectives (which change on the fly over the course of a match). From reading previews, my understanding is that the controls for KZ3 are going to be lighter and more responsive than they were in KZ2. I have mixed feelings about this because I really liked the KZ2 controls, but I was in the minority on that one so I'm not surprised that they're going this route. Regardless, KZ3 is the game I'm most looking forward to this year. I could seriously see myself playing this regularly from 2/22 all the way through early November, when Skyrim and Uncharted 3 come out.How were killzone 1 and 2
I haven't played KZ1 or 2, but I will be getting KZ3 when it comes out. (PS3)I never played Killzone 1, but I loved Killzone 2. The online play is heavily team- and class-based. You can just run around randomly shooting people if you want, but you're really missing out if you don't stick with your squad and work toward the objectives (which change on the fly over the course of a match). From reading previews, my understanding is that the controls for KZ3 are going to be lighter and more responsive than they were in KZ2. I have mixed feelings about this because I really liked the KZ2 controls, but I was in the minority on that one so I'm not surprised that they're going this route. Regardless, KZ3 is the game I'm most looking forward to this year. I could seriously see myself playing this regularly from 2/22 all the way through early November, when Skyrim and Uncharted 3 come out.How were killzone 1 and 2
It sounds minor, but my biggest gripe with KZ2 is that you hit the L1 button to look down your sites, but then you have to press it again to go back to hipfire. It seems much more fluid to just hold down L1 to look down your sites, then release it to go back to hipfire. Or it could very well be that I'm just used to the latter setup, but either way, I found that one difference to be a major distraction in this game.I never played Killzone 1, but I loved Killzone 2. The online play is heavily team- and class-based. You can just run around randomly shooting people if you want, but you're really missing out if you don't stick with your squad and work toward the objectives (which change on the fly over the course of a match). From reading previews, my understanding is that the controls for KZ3 are going to be lighter and more responsive than they were in KZ2. I have mixed feelings about this because I really liked the KZ2 controls, but I was in the minority on that one so I'm not surprised that they're going this route. Regardless, KZ3 is the game I'm most looking forward to this year. I could seriously see myself playing this regularly from 2/22 all the way through early November, when Skyrim and Uncharted 3 come out.How were killzone 1 and 2
ME2 has definitely grown on me. Now that I've leveled up my abilities and have more squad members to mix and match, I'm getting into the gameplay a lot more. The last several missions I've done have been a lot more varied as well, at least story-wise. It still relies too heavily on "big rooms with boxes to hide behind" and could use some variety on that dimension, but that's a minor gripe and is easy to overlook.I can't offer much advice here. I went with Infiltrator because the Soldier class looked kind of generic, but that's just me. I find that I'm not actually sniping anywhere near as much as I thought I would.Just started ME2, never played the first ME. Chose the Soldier class after a bit of reading online, wanted to be able to use the full range of weapons/ammo and the Adrenaline Rush ability looked cool. Any advice on what skills to level up first?I'm about 16 hours in. Like you, I was pretty underwhelmed early on, but it's gotten much better as I've gone along. The characters are a lot more interesting and I like the fact that I can really flesh out my character and my teammates. Having said that, this is a little more of a corridor shooter than I thought it would be, and the missions are starting to get really repetitive (land, talk to a couple of people, kill some enemies, big fight with wave after wave after wave of enemies, boss fight with several waves of enemies, the end).It's still a good game, and it's grown on me the more I've played it, so obviously this is just a snap judgement and subject to revision.Played for about 2 hours last night, so far am feeling just so-so about the game. Maybe I'm not cut out for RPG's; I finished the main story in Fall Out 3 but was underwhelmed with the game. Liking ME2 better than FO3 so far but it's still kinda slow. Hoping the storyline picks up the pace and the characters become more compelling.
Not sure if you mentioned this or not, but what difficulty are you playing on? I found both ME1 & ME2 were completely different games when played on the toughest difficulties. I would put it in the same category as how Bioshock transforms into having great gameplay(besides the story, that's always awesome) when you up the difficulty. If the challenge isn't there, the gameplay feels flat because you can just walk through everything while you don't need strategy and don't fear death. Besides that, the gameplay is a secondary concern in both Mass Effect games. They are built for the story, character, and dialog interactions. It seems a lot of people who skipped straight to ME2 are playing it for the gameplay and are missing that perspective and many of the story attachments that playing ME1 brings. This isn't directly at you, its just something I have observed in this thread for a while now.ME2 has definitely grown on me. Now that I've leveled up my abilities and have more squad members to mix and match, I'm getting into the gameplay a lot more. The last several missions I've done have been a lot more varied as well, at least story-wise. It still relies too heavily on "big rooms with boxes to hide behind" and could use some variety on that dimension, but that's a minor gripe and is easy to overlook.I can't offer much advice here. I went with Infiltrator because the Soldier class looked kind of generic, but that's just me. I find that I'm not actually sniping anywhere near as much as I thought I would.Just started ME2, never played the first ME. Chose the Soldier class after a bit of reading online, wanted to be able to use the full range of weapons/ammo and the Adrenaline Rush ability looked cool. Any advice on what skills to level up first?I'm about 16 hours in. Like you, I was pretty underwhelmed early on, but it's gotten much better as I've gone along. The characters are a lot more interesting and I like the fact that I can really flesh out my character and my teammates. Having said that, this is a little more of a corridor shooter than I thought it would be, and the missions are starting to get really repetitive (land, talk to a couple of people, kill some enemies, big fight with wave after wave after wave of enemies, boss fight with several waves of enemies, the end).It's still a good game, and it's grown on me the more I've played it, so obviously this is just a snap judgement and subject to revision.Played for about 2 hours last night, so far am feeling just so-so about the game. Maybe I'm not cut out for RPG's; I finished the main story in Fall Out 3 but was underwhelmed with the game. Liking ME2 better than FO3 so far but it's still kinda slow. Hoping the storyline picks up the pace and the characters become more compelling.
Veteran. "Normal" was too easy in the demo, so I bumped it one notch. To be honest, it's still a little too easy now that I've got the combat system down. If I was starting over, I would go up another level.Not sure if you mentioned this or not, but what difficulty are you playing on?
I'm not sure I agree with that. Obviously there's a lot of interaction with other characters, and it's well-done, but there's also a gigantic amount of combat/shooting as well. This game is very firmly in the action-RPG category. Not that that's a bad thing, of course. It does a great job of tying those two features together.I found both ME1 & ME2 were completely different games when played on the toughest difficulties. I would put it in the same category as how Bioshock transforms into having great gameplay(besides the story, that's always awesome) when you up the difficulty. If the challenge isn't there, the gameplay feels flat because you can just walk through everything while you don't need strategy and don't fear death. Besides that, the gameplay is a secondary concern in both Mass Effect games. They are built for the story, character, and dialog interactions. It seems a lot of people who skipped straight to ME2 are playing it for the gameplay and are missing that perspective and many of the story attachments that playing ME1 brings. This isn't directly at you, its just something I have observed in this thread for a while now.
Playing on "Veteran" as well. I'm about 8 hours in now and am starting to warm up to it a bit. I've recruited a few teammates, upgraded a few weapons and kicked a few butts. Still too much talking overall, but at least the characters and story are getting more interesting.Veteran. "Normal" was too easy in the demo, so I bumped it one notch. To be honest, it's still a little too easy now that I've got the combat system down. If I was starting over, I would go up another level.Not sure if you mentioned this or not, but what difficulty are you playing on?I'm not sure I agree with that. Obviously there's a lot of interaction with other characters, and it's well-done, but there's also a gigantic amount of combat/shooting as well. This game is very firmly in the action-RPG category. Not that that's a bad thing, of course. It does a great job of tying those two features together.I found both ME1 & ME2 were completely different games when played on the toughest difficulties. I would put it in the same category as how Bioshock transforms into having great gameplay(besides the story, that's always awesome) when you up the difficulty. If the challenge isn't there, the gameplay feels flat because you can just walk through everything while you don't need strategy and don't fear death. Besides that, the gameplay is a secondary concern in both Mass Effect games. They are built for the story, character, and dialog interactions. It seems a lot of people who skipped straight to ME2 are playing it for the gameplay and are missing that perspective and many of the story attachments that playing ME1 brings. This isn't directly at you, its just something I have observed in this thread for a while now.
Nice - I was going to wait on reviews but I could use a free headset.Best part is I can buy the 360 game and get the Ps3 headsetJust a FYI Homefront preorders from Best Buy this week come with a free bluetooth headset for PS3 and USB headset for xbox.

Agreed on all points, especially the difficulty. ME2 on insanity is a completely different game. You actually have to properly position your squadmates and use a few tactics (like flanking).madshot31 said:Not sure if you mentioned this or not, but what difficulty are you playing on? I found both ME1 & ME2 were completely different games when played on the toughest difficulties. I would put it in the same category as how Bioshock transforms into having great gameplay(besides the story, that's always awesome) when you up the difficulty. If the challenge isn't there, the gameplay feels flat because you can just walk through everything while you don't need strategy and don't fear death. Besides that, the gameplay is a secondary concern in both Mass Effect games. They are built for the story, character, and dialog interactions. It seems a lot of people who skipped straight to ME2 are playing it for the gameplay and are missing that perspective and many of the story attachments that playing ME1 brings. This isn't directly at you, its just something I have observed in this thread for a while now.ME2 has definitely grown on me. Now that I've leveled up my abilities and have more squad members to mix and match, I'm getting into the gameplay a lot more. The last several missions I've done have been a lot more varied as well, at least story-wise. It still relies too heavily on "big rooms with boxes to hide behind" and could use some variety on that dimension, but that's a minor gripe and is easy to overlook.I can't offer much advice here. I went with Infiltrator because the Soldier class looked kind of generic, but that's just me. I find that I'm not actually sniping anywhere near as much as I thought I would.Just started ME2, never played the first ME. Chose the Soldier class after a bit of reading online, wanted to be able to use the full range of weapons/ammo and the Adrenaline Rush ability looked cool. Any advice on what skills to level up first?I'm about 16 hours in. Like you, I was pretty underwhelmed early on, but it's gotten much better as I've gone along. The characters are a lot more interesting and I like the fact that I can really flesh out my character and my teammates. Having said that, this is a little more of a corridor shooter than I thought it would be, and the missions are starting to get really repetitive (land, talk to a couple of people, kill some enemies, big fight with wave after wave after wave of enemies, boss fight with several waves of enemies, the end).It's still a good game, and it's grown on me the more I've played it, so obviously this is just a snap judgement and subject to revision.Played for about 2 hours last night, so far am feeling just so-so about the game. Maybe I'm not cut out for RPG's; I finished the main story in Fall Out 3 but was underwhelmed with the game. Liking ME2 better than FO3 so far but it's still kinda slow. Hoping the storyline picks up the pace and the characters become more compelling.
I played it years ago, but don't have the disk any longer.Does anyone still play (or ever played) Imperium Galactica on the PC? I've been looking for a download recently and every one of them I've found either requires the disk anyway or has a fatal error in the file somewhere.
That was a frustrating part of it, but the story and payoff is very cool, IMO. I enjoyed it, as well as Shadow Broker.So I figured I would do all the DLC and a handful of side missions before continuing the the main storyline in ME2. (I haven't gone after the IFF yet, but I have my whole team assembled with everyone loyal). Whoever designed Operation Overlord ought to be banned from the video game industry. Not only should they not be allowed to design games any more, they shouldn't even be allowed to play video games. Not even a Galaga machine at the airport. Why anybody would decide to suddenly turn a game heavy on conversation, shooting, and team-based combat into a vehicle platforming game is a mystery that I don't think I want to know the answer to.
EDI: 'I enjoy the sight of humans on their knees'Joker: (looks awkward)Mad Cow said:The dialogue between Joker and EDI in the "Joker" mission is freaking hilarious.
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"This is all Joker's fault. What a tool he was. I have to spend all day computing pi because he plugged in the Overlord."EDI: 'I enjoy the sight of humans on their knees'Joker: (looks awkward)Mad Cow said:The dialogue between Joker and EDI in the "Joker" mission is freaking hilarious.
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EDI: 'That was a joke.'
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