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What are some unique/favorite rules that your dynasty leagues have? (1 Viewer)

Lash

Footballguy
Looking to design a Dynasty League ruleset ... with one of the main focuses being owner retention

Figured the best place to come asking is the Shark Pool since there are a zillion dynasty players here

What are some unique rules that your dynasty league(s) have that add to the enjoyment of the game for you?

or perhaps not unique but just favorites of yours across your league(s)?

 
Two rules. The first one abolishes Placekickers altogether. They're too much of a crapshoot. Good riddance, I've never missed them.

The second is a "conditional starter" rule allowing you to declare injury subs before the early kickoff so that if you have a guy in the late games who is on the injury report and he can't go, you aren't stuck eating a 0 for the week. Here's the exact wording of the rule:

Conditional Lineups:

- All conditional lineup requests must clearly list the desired starter, as well as the fallback starter should the desired starter not play.

- All owners may, at any time, submit a conditional lineup request. There is no limit to the number that may be submitted per week, or per season.

- All conditional lineup requests must be posted on the official league message board. They must also be posted one hour before kickoff of the earliest player playing. For example, if you wish to submit a conditional lineup request involving a player in a Thursday game, both players in the conditional request must be named by one hour before kickoff on Thursday (regardless of when the second player is playing).

- If the desired starter in a conditional roster request is declared a game-day inactive, or if he is not on field for a single snap during the day, then the fallback starter's score will be used.

- Double-Conditional lineup requests (i.e. a second fallback should the first fallback likewise be inactive) are strictly prohibited.

- In order to claim on a conditional lineup request, an owner *MUST* supply a link to the official NFL gamebook on the league message board (gamebooks available at www.nfl.com/scores). The gamebook *MUST* list the desired starter in either the "Did Not Play" category, or the "Not Active" category.

- All conditional lineup changes must be claimed by the Wednesday following the games in question. After that, conditional lineup changes are no longer valid.

 
Keep things simple, especially the scoring system. Don't overthink.

A bad owner will jump ship no matter what you do. The good owners will generally stick around. Don't make special rules to cater to the bad owners because they will not stay anyways.

You will have some turnover. The key is to get committed quality owners who will stick around.

 
Balanced position importance with the following lineup for offensive skill positions:

1 QB, 1 flex QB/RB, 2 RB, 4 WR, 1 flex WR/TE, 2 TE. Receptions .25 RB, .5 WR, 1.0 TE. Starting lineups end up being 2 QB, 2 RB, 5 WR, 2 TE most of the time. Including the staggered reception points and the best players at each position are generally of comparable value. Note that having the 2nd QB as a flex removes the biggest problem with 2 QB leagues, that of not enough QBs to go around so everyone has a backup. You can alway start a RB in place of your 2nd QB in case of emergency.

Punters

Punters, with scoring for net yards. I also want to add points for punts inside the 20 though we haven't added it yet. Punters are much more predictable than are kickers, so make a great addition.

Head Coaches

You get 3 fantasy points if your head coaches win, plus another 1 point for every 3 points in your coaches margin of victory. So if you own Tony Dungy and the Colts win by 9, you get 3 points for the win plus another 3 points for margin of victory. We give 0 points for a head coach loss, though you could have negatives if you wanted. Again, nice addition, you can go for the teams you expect to be good, and if that doesn't work out, you can still play weekly matchups so there is a lot of activity on the waiver wire with them for the teams playing the NFLs worst teams that week.

Contract and salary cap instead of full-career dynasty

My league's owners seem to really like this as there are a lot of decisions to make. It is possible to keep a guy for most of his career, though the price of doing so the latter half of his career goes up quite a bit. For example, we have 3 year contracts at whatever salary they were won in the auction/blind bidding waivers. You can extend that contract by an extra 1 to 2 years by giving a contract extension that includes a raise starting in year 3. When a player's contract is up you can franchise tag him or transition tag him, which gives you the right to match the winning bid or receive rookie draft pick compensation when you let him go. So you could sign a player as a rookie, extend him to keep him for 5 years total, then tag him and retain him for another 3 years which you can again turn into 5 with an extension, allowing you to have the player for 10 years total. Only downside to doing so is the tags carry minimum salary requirements (top 5 or top 10 paid players at the position). Other benefits of this sort of thing, since teams have to free up money to give out extensions, there is a lot of activity, a lot of trading as teams try to dump players to free up salary, etc. ETA: Oh, and every single owner in the league but myself had never done an auction before this league. After our first auction, every one of them decided auctions were much better and more fun than drafts. We do still have a rookie draft, but we have the tagged player auction and then the vet free agent auction each year.

Rookie draft order favors winning all your games

We want the bad teams to get early rookie picks, but still want games to be meaningful. Of course you can't do this 100% if the bad teams are going to get good picks, but we came up with a system we think helps.

The 7th to 12th picks are done based championship bracket finish. 12th pick - champion. 11th pick runner up. 10th pick is loser of 3rd place game, 9th pick is winner of 3rd place game, so they have incentive to win consolation game. 8th pick to loser of 5th place game, 7th pick to winner of 5th place game.

The 1st to 6th picks are done based on a combination of consolation bracket finish and regular season finish. Basically we give a number of points based on seeding and also a number of points based on bracket finish. Add them up and the team with the most points picks first, with tiebreak going to the worst regular season finish. You can set up the points however you want, but we have the regular season finish weighing more than the bracket finish. The worst pick the regular season worst team can end up with is the 4th pick.

Double and triple headers

We have double and even triple headers. Weeks 1-2 (non-NFL bye weeks) are triple headers where you play every team in your division both weeks. Weeks 3-10 (NFL bye weeks) are double headers where you play 2 teams outside your division. Weeks 11-12 (non-bye weeks) are again division triple-headers. Results are that you play your division teams 4 times and out of division teams twice. Because there are 6 games the last 2 weeks, and division games at that, more teams are still in contention not only for playoff spots but for division titles, right up until the end. And I like that all of your division games are with all teams at full strength, no NFL byes to worry about.

Edit to add:

Firesale rule

In order to limit the amount of strife over firesales, we have a rule which essentially states any teams wishing to engage in trades that may be deemed a firesale must notify the entire league of the availability of their players before agreeing to any trades. We then list some of the factors that are likely to cause a trade to be deemed a firesale (such as the players being guys at the end of their careers, it being closer to the trade deadline, the trading team being out of contention or close to it, etc), and that if a team is in doubt if a trade could be deemed such they need to check with the commissioner first. So we don't try to stop them from happening, but we want to make sure everyone in the league is on an even footing in knowing these kind of balance-shifting trades may be available.

 
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last place team gets there team name chosen by the league for the following season, always fun to hear the names called out and voted on draft day. I would not be able to put any of the names on this site....

 
we have head coaches in some of our leagues too

+5 Win, -5 Loss

maximum of one on each roster

it is pretty neat rule because you will have teams "fire" their coaches and pick up one mid-season

 
This is a redraft I'm in, not a dynasty, but still worth sharing...

We have a separate competition weeks 14-16 to determine 1st pick in next year's draft. All teams compete, total cumulative points wins the first pick (or whatever their prefered slot may be).

 
Other than using a salary cap my favorite rule is the Homefield Advantage rule we have in my IDP league where we use PPR. Basically if you're the home team you can designate someone as your HFA player and his points will replace those of the lowest scoring starter at that position assuming he outscored the lowest guy. For example let's say you start anquan boldin and roy williams and you designate joey galloway as your HFA. Galloway scores 20 points that week. Meanwhile boldin scores 25 points but roy williams only puts up 12 points that week. So galloway's 20 would replace williams' 12 points for you.

 
does anyone who uses bidding bucks (or whatever your league calls them) give a few extra to losing teams or for each loss?

especially in leagues where the bucks carry over

 
I. College Players

One (1) College player is allowed per roster and can be held onto as long as desired, meaning teams will continue to own that player when they get drafted into the NFL, and another draft pick will not need to be forfeited to keep that College player when they turn pro. A College player is not mandatory to own, it is up to the owner if they want to make room for them on their roster. The college player needs to have lost at least one year of college eligibility to be drafted (so essentially a Sophomore, Junior or Senior). The College player is part of the roster, so room would need to be made for that player (not a separate taxi squad). College players can be drafted during our league Draft period only (not during any other FA pick up period throughout the year).

One week after the official underclassmen NFL declaration deadline has passed (late January) all college players now eligible for the upcoming NFL Draft are no longer considered “college players” and the one college player roster spot opens up for a new college prospect to be traded for or picked during our next Draft if desired.

There is to be a minimum of zero and a maximum of one college player per roster at all times. The deadline to decide whether to keep a college player on the roster, or release him to be available in our next Phenomz draft will be the Friday before the NFL draft at 5pm CST. Former owners of any dropped college players at this deadline are allowed to draft that same college player again during the next Draft. Any owners choosing to keep their present college player at this deadline will have their college player spot locked throughout our Draft and are not allowed to drop that college player until the completion of our Draft period.

College players are not allowed to be used in starting lineups until they are part of an NFL roster (thus, not making them “college players” anymore). College players can be traded like any other player/pick, but if a team acquires a second college player in a trade, or by any other means, than one of the two college players will need to be waived immediately (only one College player allowed per roster). If a college player is ever dropped from a roster, at any time, than they go back into the pool available for everyone again at our next league Draft period. The College player for each team will be entered into the website as “(Owner Name’s) College Player” as a generic placeholder and the specific College player owned for each team will be listed and updated in a thread on the message board (in same thread where future draft picks are tracked for easy reference).

 
These two work hand in hand, but are must have's to a long lasting dynasty league in my opinion...

G. Entry Fees/Deposits/Disbandment

Entry Fees are paid one full season in advance. The initial fee will be both 2006 and 2007 fees combined ($125 total). After that one initial double payment, all further years will be just the following year’s fees only. (For example, in 2007 you will be paying the 2008 fees, etc.)

After week 16 of each season a deposit of $50 towards the following season’s entry fee must be received by the Treasurer before any trades (players and/or picks) can be made. Remaining balance of following season’s entry fee is due one month before our Draft is scheduled. Not meeting a payment deadline will signify Retirement or is grounds for expulsion by the Treasurer under unsportsmanlike conduct, although that would be the last resort.

The Treasurer will provide proof to the Commissioner of their payment(s) and/or the financial status of the league upon asking. The Commissioner has the power to expel the Treasurer for non-payment. Only current legal tender from the United States will be accepted. If the league ever disbands, any unearned money will be returned.

F. Retirement/Quitting/New Owners

An owner can retire in good standing, but they will not receive a refund. Retirement must be announced one year in advance (before our Draft) to play out final season and not lose any money already paid in advance. If payment for following year’s entry fee is not received by due date, that is informally announcing a Retirement.

Once a Retirement is announced, that owner is not allowed to make any trades (players and/or picks) at any time during their final season. Retirement announcement gives the league one full year to find a replacement owner. Owners who quit on the league unexpectedly will not receive a refund. The moneys paid in advance for that team will be used towards a new incoming owner’s fees to help in finding a replacement owner on short notice.

New Owners taking over a vacated team must, upon induction, pay balance due of present/upcoming season’s entry fee (dependent on if previous owner retired or quit), and also pay following season’s entry fee in full (entry fees are paid one full season in advance).

 
1st Round Playoff Point Spotting System

Wk. # 15 Playoff games only: +3 pts. awarded for every win advantage from reg. season (max. +9 pts.)

(signifies Home Field Advantage in same conference Playoff matchups like the NFL)

** Wk. # 16 games, Super Bowl & Consolation Bowl, will be all even regardless of regular season records.

(signifies Neutral Site like the NFL)

 
Pro Bowl

Pro Bowl will take place Wk. #11: AFC -vs- NFC (regular head to head matchups will also occur- this game is just additional for Week # 10)

Honorary Captains are the first place teams of each division after Week # 8

Honorary Captains are responsible for submitting their conference's lineup and will have the final say in who gets to play. Other GMs in each conference are allowed in helping their Captain

Each conferences Pro Bowl lineup must be e-mailed to the Commish, by the honorary captain, by the final lineup submission deadline of 4:00pm on the Friday prior to Week # 10's NFL games.

Payout will go to the winning conference's GMs (no money will be added to the Fantasy Fund)

There will also be an additional payout for the MVP of the winning conference (MVP is highest scorer of WINNING conference. If your player is the highest overall scorer but your conference loses, you are NOT the MVP)

To make the MVP situation fair, one player from each team in the conference must be represented within the top 5 postions- 1QB, 2RB, 3WR

Only 2 max. players can be chosen from one particular GMs team to participate in the Pro Bowl

For GMs that do have 2 players represented- only 1 of those players must be labeled for MVP status.

The 5 eligible MVP candidates (1 from each GM- QB, RB or WR) must be labeled when starting lineup is submitted to the Commish

$$$$:

Losing Conference: Each GM is charged an additional $4 to their Fantasy Fund debt (5 GMs= $20 total)

Winning Conf. / No MVP: $3 credited to your Fantasy Fund debt (4 GMs= $12 total)

Winning Conf. + MVP Player: $8 credited to your Fantasy Fund debt (1 GM= $8 total)

** No money will be added to the Fantasy Fund. Pro Bowl is a one time annual event that will have minimal money payout to the conference winners, but rather it is more about Conference Pride

 
does anyone who uses bidding bucks (or whatever your league calls them) give a few extra to losing teams or for each loss?especially in leagues where the bucks carry over
Never seen that one, but in one dynasty I'm in, the league champion's entire division is awarded extra cap space as an additional bonus
 
We have a 5 round rookie/free agent draft

Ok...that isn't that unusual

What is unusual is that Round 1 is the first Saturday in May (weekend after the NFL Draft), Round 2 is first Saturday in June, Round 3 is first Saturday in July, Round 4 is first Saturday in August, and Round 5 is between the final Pre Season game and kickoff of week 1

This keeps the interest up all summer long. Also, all of a sudden, there is the "super sleeper" that someone decides they want in July and they start to try and trade up in Round 4 to get the player they have their eye on.

It also helps the "worst" teams get better. Rather than just the first pick of Round 1 having a lot of trade value, high picks in each round have the potential for trade value.

 
We use formations in our league.

Each owner must submit a lineup using one of the following formations, including the standard QB, D, K.

RB-WR-TE

3-2-1

1-4-1

2-3-1

2-2-2

3-1-2

The interesting part is that the home team each week dictates which formation will be used by both teams for that week’s game.

Thus, a team that misses out on the early RB run can still compete by investing early in WRs.

 
Fantasy Legends I, II, and III

XI Schedule

Each team still plays teams within their division twice. Games played outside the division is based upon the standings of the previous year. Weaker teams get an easier 3 game schedule, better teams get a harder 3 game schedule.

1) First place teams play teams 1, 2, and 4 from the other division.

2) Second place teams play teams 1, 3, and 5

3) Third place teams play teams 2, 3, and 6

4) Fourth place teams play teams 1, 4, and 5

5) Fifth place teams play teams 2, 4, and 6

6) Sixth place teams play teams 3, 5, and 6

XII Scramble Divisions each year

The odd number drafting team will be the Eastern Division and the even number drafting team will be the Western Division (based on order of finish)

 
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Other than using a salary cap my favorite rule is the Homefield Advantage rule we have in my IDP league where we use PPR. Basically if you're the home team you can designate someone as your HFA player and his points will replace those of the lowest scoring starter at that position assuming he outscored the lowest guy. For example let's say you start anquan boldin and roy williams and you designate joey galloway as your HFA. Galloway scores 20 points that week. Meanwhile boldin scores 25 points but roy williams only puts up 12 points that week. So galloway's 20 would replace williams' 12 points for you.
Very creative. Do any fantasy sites tend to this?
 
League Payment

In my league, the entry fee is $130. There are 12 teams and we award weekly prizes of $40 to the high scorer. Rather than chase people around before and after the season for their money, I allow people to pay their entry fee whenever they want, as long as the money is in by the playoffs. The catch is that if you win a weekly prize before your pay your entree fee, your $40 weekly prize goes into the pot for the playoff teams! I tried this rule for the first time last year and every team but one had their cash in before Week 1. The one team that procrastinated won a weekly prize in week 3, but wouldn't you know he then had his money in for week 4!

-I didn't have to chase people around for their money

-The league champion made an extra $40

-People could take their time and pay as they wanted

Everyone wins.

 
we have formations in one non-ppr league which isn't unique...

power - 3 RB, 1 WR, 2 TE

pro set - 2 RB, 3 WR, 1 TE

run-n-shoot - 1 RB, 5 WR

but what IS unique is that you have to decide your team formation in the preseason and you can't switch it after week one has started

simulates real life a little in that they can't go switching base offenses in midseason

so it makes you draft catering to your current roster

 
In addition to our Championship bracket (usually 4 teams), we also have a 'Chumpionship' bracket for all the teams that didn't make the playoffs. Instead of playing for money these teams are playing for draft selection order the following season. The person who wins this bracket (The Chumpion) gets the first selection of draft position in the following year's draft, the runner-up gets the second choice of selection, and on down the line. So, the Chumpion may decide he wants to pick 3rd, the Chumpion runner-up may decide he wants to pick 1st, and on down the line; the playoff teams are also playing for draft position (in addition to money) and they fill out draft order selections 8-12.

The system is great because it encourages all teams to put forth their best effort for the entire season, even if they didn't make the playoffs. It prevents teams from unloading their rosters and leaving good players on the waiver-wire for playoff teams to scoop-up at the last minute. Plus, its a bit of a consolation if your team got waxed during the regular season.

 
Retainage- Any player drafted in the 12th round or lower if maintained on the roster the entire year can be retained by the team in a draft spot 2 spots higher. For example I drafted Wes Welker in the 12th round last year so he is mine in the 10th round this year and then he goes back into the draft pool the following year. Players can only be kept for 3 years on a manager's roster.

It makes the 12th round and after interesting as people are drafting the rookies and longshots. Then you have to decide during the year when injuries happen if you keep your pick for next year or cut them loose and take a player needed for this year.

 
Looking to design a Dynasty League ruleset ... with one of the main focuses being owner retentionFigured the best place to come asking is the Shark Pool since there are a zillion dynasty players hereWhat are some unique rules that your dynasty league(s) have that add to the enjoyment of the game for you?or perhaps not unique but just favorites of yours across your league(s)?
Any PPR for running backs is terrible.Allowing a backup to be set so that if a player doesn't play at all the backup gets inserted. This is manual but it is a great rule so that people don't have to wait minutes before a game to know if a player played or tweaked his ankle in pre game
 
1. There's nothing really unique about this per se, but I've never heard anyone complain about decimal scoring after they get past the whole "these scores look weird" notion. Games are so much more enjoyable to watch when you don't have to worry that your RB only got 88 yards rushing instead of 90.

2. As far as unique rules go, we do a 5 point Home Field Advantage rule during the regular season. In the playoffs, the "home" team gets a 5 point advantage for every game they finish ahead of their opponent in the regular season standings. i.e a 10-4 team starts out +10 against a 8-6 team.

The regular season HFA is somewhat arbitrary (but still fun), but the playoff HFA really rewards a strong regular season performance and reduces the risk of one bad week sinking an otherwise superior team.

 
Ours is a dynasty league - but technically, it's just a really deep keeper league. We start 1QB, 2RB, 3WR, 1 TE & 1K (pretty standard stuff so far). During the season, we can keep 21 players on our roster (any number of any type of player - still fairly standard.)

Here's the interesting part, imho:

2 weeks prior to our league's rookie draft, which is usually a week or so before the regular season, we have to trim our rosters to 16 - and has to be exactly one starter + one backup for each slot (so after cut down all teams have 2 QBs, 4RBs, 6 WRs, 2 TE and 2K). The reason this is interesting is becuase during the year some teams end up very deep at a position, while other teams may have some weaknesses - this usually leads to some very interesting trades prior to the draft and also causes the draft to be much more interesting, as it's not just rookies, but some decent veterans sprinkled in.

For example, this coming draft there is a team that has the following 5 RBs: E.Graham, J. Lewis, L. White, R. Johnson and C. Taylor - he needs to cut one - or try to trade one (likely Taylor to the ADP owner - but for how much? And if he does just cut him, does the ADP owner burn an early draft pick to get Taylor or go after someone like Forte?). Another example at WR - I will likely have to decide between Bobby Engram and Laurent Robinson, as they are my 6th and 7th WR - one's younger with upside, but the other is consistent - or maybe I could just package Engram with C. Taylor to the ADP owner to move up in the draft.

My point is that having to trim rosters down makes some very serviceable veterans available, as well as the rookies, making for a very interesting draft. Again, I realize that that is techinically not a dynasty in the classic sense, but still alot of fun for all the owners.

 
Hmmm, let's see.

My main league is a 10 man dynasty/salary cap league. We have looked to expand the league to 12 owners but can’t find two more owners that can commit enough time to the league. See, this league has player contracts, signing bonuses, no trade clauses, restricted free agency (Franchise and Transition tags), draft pick compensation, front loaded contracts, back loaded contracts. There is an auction with blind bidding on restricted FA’s and open bidding on UFA’s and a draft for rookies and FA’s that are not called out on FA night. There is even a Home Field Advantage rule that allows for a team with HF to start two players at the same position but only the higher scorer of the two is added to his total for the week.

I wrote an article about it for FBG's a few years ago. I think it is pay content though...

 
Looking to design a Dynasty League ruleset ... with one of the main focuses being owner retentionFigured the best place to come asking is the Shark Pool since there are a zillion dynasty players hereWhat are some unique rules that your dynasty league(s) have that add to the enjoyment of the game for you?or perhaps not unique but just favorites of yours across your league(s)?
Couple suggestions:First get two things right. The first is one that FBG seem to have failed on, NO PPR. How freak'n LAME is PPR? HOW LAME? Give a guy a point just for CATCHING THE BALL? LAME, lame, laaaaaaaaaaaaaaaaame. No reason to reward a guy just for catching the ball, PATHETICALLY LAME. Can't stress the wuss factor of PPR enough. Just say no to wussy PPR. Second, you have to do IDP (Individual Defensive Players) over team defense. Be conservative and don't over-inflate IDP scoring or allow wild flucuations. You may have to tinker your scoring and amount of IDPs before you get that right but make sure you do league-wide votes on any changes and provide PLENTY of forwarning to your owners or someone will make plans based on past information and they'll be pissed. But first off, no PPR and use IDP over team defense.We only have one scoring rule that isn't conventional but not too extreme. We give two bonus points on any long pass or run scoring play covering forty or more yards. That isn't enough to truly impact weekly scores but might give just enough of an edge where big-playmakers like a, Moss, LdT, or AP, get a little extra boost but even no-name players can make big plays and they get rewarded as well so it makes big plays that much more fun to watch. It adds to the fun-factor and it doesn't stray too far away from traditional scoring so I highly reccomend adding one quirk like bonus points for big plays that actually are germaine to helping a team win in the real NFL world, that is why I dispise PPR so much. Wussy rule that rewards a wussy players like Reggie Bush just for catching the ball. But if Bush scores on the real NFL field then he should be rewarded in FF. If he makes a big play then give him bonus points for a big play. So instead of watching a game and getting all excited about some scrub or lame pass catching RB who doesn't make big plays or scores, watch games and set up your scoring rules where the FF pts match up with the NFL value of their plays.Then I have found that if you want retention with owners, that their are a few tricks that work really well. Don't make the league too much about money but if you have money involved make the payouts reward good players and high scores, don't give the top guy all of the loot or you'll build resentment especially if one team appears stronger than the others then people will drop like flies if they feel they have no chance to win and they are basically giving money to the top guy. But if you pay out to all playoff teams and allow six teams to make the playoffs and also reward top scoring teams each week, then EVERYONE has a chance to recoup their full or partial wager fee. That prevents resentment and keeps everyone competative to the bitter end.Another way to keep things competative to the end is to have the non-playoff teams do a playoff and not only reward them with a secondary kitty but also give the winner a bonus first round pick at the end of your rookie/free agent draft the following year.Speaking of the rookie/veteran free agent draft, I learned another trick. BREAK UP THE DRAFT INTO TWO PARTS. We only do four rounds because once you go further than two rounds their is a HUGE drop-off in rookie/free agent talent-interest. So we do the first two rounds a few weeks after the NFL draft, in early June. That way people are still jazzed about the NFL draft and excited about the top rookies but we don't know much at all about how the lower drafted or street free agents will perform in camp so we do the last two rounds AFTER training camp and all preseason games have been played. That makes the last two rounds of our rookie/free agent draft much more valuable and that tends to help out the weaker teams which helps keep a competative balance.So:- no to PPR- yes to IDPs- spread payouts of any wager to allow greater chance to get a share- break up draft into two segments, the first couple rounds not long after the NFL draft and then wait untill after training camp and all preseason games have been played (right before the start of the season when interest is peeked) to finish off the last two rounds.
 
we have formations in one non-ppr league which isn't unique...

power - 3 RB, 1 WR, 2 TE

pro set - 2 RB, 3 WR, 1 TE

run-n-shoot - 1 RB, 5 WR

but what IS unique is that you have to decide your team formation in the preseason and you can't switch it after week one has started

simulates real life a little in that they can't go switching base offenses in midseason

so it makes you draft catering to your current roster
I like this a lot.
 
does anyone who uses bidding bucks (or whatever your league calls them) give a few extra to losing teams or for each loss?especially in leagues where the bucks carry over
Personally I can't see why you'd "reward" someone for losing but in the league where we use the HFA player each regular season win gets you an extra $5 MFL bucks and you get extra money depending on how you do in the playoffs
Other than using a salary cap my favorite rule is the Homefield Advantage rule we have in my IDP league where we use PPR. Basically if you're the home team you can designate someone as your HFA player and his points will replace those of the lowest scoring starter at that position assuming he outscored the lowest guy. For example let's say you start anquan boldin and roy williams and you designate joey galloway as your HFA. Galloway scores 20 points that week. Meanwhile boldin scores 25 points but roy williams only puts up 12 points that week. So galloway's 20 would replace williams' 12 points for you.
Very creative. Do any fantasy sites tend to this?
I don't know which ff sites make it possible to use the HFA player but MFL does although after each week's games our commish has to make the change in scoring
Looking to design a Dynasty League ruleset ... with one of the main focuses being owner retentionFigured the best place to come asking is the Shark Pool since there are a zillion dynasty players hereWhat are some unique rules that your dynasty league(s) have that add to the enjoyment of the game for you?or perhaps not unique but just favorites of yours across your league(s)?
Couple suggestions:First get two things right. The first is one that FBG seem to have failed on, NO PPR. How freak'n LAME is PPR? HOW LAME? Give a guy a point just for CATCHING THE BALL? LAME, lame, laaaaaaaaaaaaaaaaame. No reason to reward a guy just for catching the ball, PATHETICALLY LAME. Can't stress the wuss factor of PPR enough. Just say no to wussy PPR.
You're entitled to your opinion but I don't see why a wr coming off the bench who catches a fluke hail mary pass should be scored the same way as a wr who played the entire game
 
Couple suggestions:

First get two things right. The first is one that FBG seem to have failed on, NO PPR. How freak'n LAME is PPR? HOW LAME? Give a guy a point just for CATCHING THE BALL? LAME, lame, laaaaaaaaaaaaaaaaame. No reason to reward a guy just for catching the ball, PATHETICALLY LAME. Can't stress the wuss factor of PPR enough. Just say no to wussy PPR.

So:

- no to PPR

- yes to IDPs

- spread payouts of any wager to allow greater chance to get a share

- break up draft into two segments, the first couple rounds not long after the NFL draft and then wait untill after training camp and all preseason games have been played (right before the start of the season when interest is peeked) to finish off the last two rounds.
Lame. You say no to PPR but you award money to everyone in the league. Do they all get trophies too? Lame or should I say
LAME, lame, laaaaaaaaaaaaaaaaame.
 

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