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When will we finally get a Draft Dominator for iPads? (1 Viewer)

I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
 
'solorca said:
'skinsrule05 said:
'pizzatyme said:
The thing with laptops is that they will soon be a dinosaur (IMO)Thus the continued migration towards tablets will mandate a paradigm shift in program development. $0.02
I agree with this. I renewed my subscription this primarily for DD. I thought the best i could do was run it on my computer and access it from my iPad. But then I found an actual iPad app that allows you to sort by VBD. The app makes the excel based DD look archaic. The information on FBG is good but I always felt DD was what set them apart. Now they are losing that edge and by the sounds of this thread they are okay with that.
Can you share this application? Through PM is fine if you don't want to advertise on here (not that it matters I suppose, since FBG's isn't competing directly with it).
I'd like this too, please.
send it my way as well. ill take a look at it
Me Three please. :thumbup:EDIT is it NFL Fantasy Cheatsheet 2012 (came up when I searched for fantasy football VBD in the app store)?If so, yes. This is a slick ### little app! :thumbup: :excited: I so wish I could combine this app with FBG projections
Yes, that app is very nice! It's almost a simple version of the Draft Dominator. I'm going to input my own rankings and I think this will be really useful. I wish I could pull in the FBG's VBD info, but more often that not, I end up not using VBD and go by my custom ranks anyway, and this allows you to move players around with ease.I sent an email to the developer to question a few things as well, and he responded right away. He verified that the ADP settings are based on your individual scoring, or at least PPR/Non-PPR based on settings (I thought they were just standard ADP ranks).
 
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'solorca said:
'skinsrule05 said:
'pizzatyme said:
The thing with laptops is that they will soon be a dinosaur (IMO)Thus the continued migration towards tablets will mandate a paradigm shift in program development. $0.02
I agree with this. I renewed my subscription this primarily for DD. I thought the best i could do was run it on my computer and access it from my iPad. But then I found an actual iPad app that allows you to sort by VBD. The app makes the excel based DD look archaic. The information on FBG is good but I always felt DD was what set them apart. Now they are losing that edge and by the sounds of this thread they are okay with that.
Can you share this application? Through PM is fine if you don't want to advertise on here (not that it matters I suppose, since FBG's isn't competing directly with it).
I'd like this too, please.
send it my way as well. ill take a look at it
Me Three please. :thumbup:EDIT is it NFL Fantasy Cheatsheet 2012 (came up when I searched for fantasy football VBD in the app store)?If so, yes. This is a slick ### little app! :thumbup: :excited: I so wish I could combine this app with FBG projections
Yes that is the one. It is pretty impressive. Not as customizable but worth it to get away from needing a laptop.
 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
 
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I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
They upgraded it. If you don't have the newest you probably can't. Well on Android anyway...
 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
I fought with it. Once you enter team names, you'll be okay.
 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
They upgraded it. If you don't have the newest you probably can't. Well on Android anyway...
Just downloaded it to my iPad a few hours ago, so it's the latest and greatest. Sent their support team an email so we'll see what they say. Thanks
 
Messing around with DD over LogMeIn. Free app, and works flawlessly. Of course, I'm running both machines over my 802.11 so latency is great. This won't work for everyone (myself included for one draft with no wireless coverage), but it may work well for some.

 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
I fought with it. Once you enter team names, you'll be okay.
Does this app work offline?
 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
I fought with it. Once you enter team names, you'll be okay.
Does this app work offline?
No. It's a remote desktop app. Need the interweb to connect back to your PC. That's my only problem with this method. My biggest draft is being held at a house in the middle of a ####### vineyard with little coverage. It might work bit don't want to risk it.
 
Just looked at the FF Draft GM and it is looking pretty solid. I like the look but not willing to pay just yet. Also trying to figure out it works offline first. The bummer of course is not being tied into FBG's rankings but price seems reasonable and may be worth the cost to not have to carry a laptop and charger and all that stuff. Don't know if this would be a FBG's subscription killer for me. I am at the end of my 3 year and will have to make a decision next year. I do appreciate all that FBG's offers as far as info and I do use their in season content too. I would love to see them develop something like this though.

David...these guys are not even charging $5 for the app and they have a android as a well as ipad version. Do you really think it would cost as much as you are saying to develop an app like this for FBG's? Tablets were made for this sort of thing. I would like to encourage you guys to strongly consider developing something to compete with this type of app. Just my 2 cents though.

 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?(speaking about FF Draft GM btw)
I fought with it. Once you enter team names, you'll be okay.
Does this app work offline?
No. It's a remote desktop app. Need the interweb to connect back to your PC. That's my only problem with this method. My biggest draft is being held at a house in the middle of a ####### vineyard with little coverage. It might work bit don't want to risk it.
Ugh. I was strongly considering it. Battery life on tablets are SO MUCH better than laptops. Still might be worth it to have something on my ipad to play with though.
 
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I really like the nfl fantasy cheatsheet, but the ff draft gm confuses the hell out of me. The mock draft feature is odd too, as Ryan Mathews slipped to the fourth, while marques Colston went at pick 7.

Any tips on how to make the ff draft gm work a little better?

 
I really like the nfl fantasy cheatsheet, but the ff draft gm confuses the hell out of me. The mock draft feature is odd too, as Ryan Mathews slipped to the fourth, while marques Colston went at pick 7.Any tips on how to make the ff draft gm work a little better?
Yeah the mock is useless. I got Michael Turner at 7.11. No idea how to make it better.
 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?

(speaking about FF Draft GM btw)
I fought with it. Once you enter team names, you'll be okay.
Does this app work offline?
No. It's a remote desktop app. Need the interweb to connect back to your PC. That's my only problem with this method. My biggest draft is being held at a house in the middle of a ####### vineyard with little coverage. It might work bit don't want to risk it.
Just got this email from the developer...Not at all, works just as well offline.

Let me know if you have any other questions.

Really thinking I. Might give it a try now.

 
I've downloaded the NFL Fantasy Cheat Sheet and the FF Draft GM. Tinkering with them today.
FF Draft GM looks solid as well. Downloading. I like that they use PFF projections and are customizable.... instead of just being locked into NFL.com's projections.
Customizing is a PITA though...you have to convert everything to PPG, then use a slider to move away from their projections. Will take forever.
Taking this for a test run and looks interesting but I can't figure out how to change the number of teams in a league from their default 10 to 12. Anyone?

(speaking about FF Draft GM btw)
I fought with it. Once you enter team names, you'll be okay.
Does this app work offline?
No. It's a remote desktop app. Need the interweb to connect back to your PC. That's my only problem with this method. My biggest draft is being held at a house in the middle of a ####### vineyard with little coverage. It might work bit don't want to risk it.
Just got this email from the developer...Not at all, works just as well offline.

Let me know if you have any other questions.

Really thinking I. Might give it a try now.
Sorry. I thought you were asking about LogMeIn.
 
Laptops are dinosaurs. Moores law necessitates it. Tablets are touchscreen and lighter. Who is gonna wannt anything else, save a big screen to some people )and odds are they will just have a large tablet.

 
The NFL fantasy cheatsheet is pretty good. I tinkered with it for a bit today. First, it's very easy to drag and drop to rank players but their rankings/projections suck, you'll be searching up and down the page for players. But it's fixable, need to examine it deeper to make sure they didn't leave off sleepers.

If you create a custom cheat sheet, it doesn't use VBD. You can use both, custom rankings and VBD rankings but not at the same time. I think I'll be using this when draft day rolls around. You can assign players to teams so you can look at the other rosters supposedly. It's fully offline mode capable just make sure to update it before your draft. I think it'll beat my pen and paper tier sheet out. For $5 not bad at all.

 
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How big a deal is it that an iPad application be able to work completely offline?

I'm a developer who has been thinking about creating a draft app a la Draft Dominator. Our initial work has been on a hybrid web/tablet app. Offline access is possible, but it would double the development cost. Is it reasonable to expect wifi/3g access during your draft?

 
How big a deal is it that an iPad application be able to work completely offline?I'm a developer who has been thinking about creating a draft app a la Draft Dominator. Our initial work has been on a hybrid web/tablet app. Offline access is possible, but it would double the development cost. Is it reasonable to expect wifi/3g access during your draft?
IMO offline access is not that big of deal
 
How big a deal is it that an iPad application be able to work completely offline?I'm a developer who has been thinking about creating a draft app a la Draft Dominator. Our initial work has been on a hybrid web/tablet app. Offline access is possible, but it would double the development cost. Is it reasonable to expect wifi/3g access during your draft?
The more options a customer has, the better. If you can afford it, consider it.
 
Personally, I doubt a full-fledged Draft Dominator ever happens. The program is extremely complex on a desktop. It would be a massive undertaking of a project to get it to work on an iPad. Personally I don't think the time and expense would ever be realized in sales (as it's super hard to sell iPad apps for greater than $5). I get the want. But I don't see us committing the resources to it anytime soon.
Shark move is 1.99-99 cent app. You'll make it up in volume. Especially since ft is growing exponentially
 
I see us throwing our resources at an Interactive Magazine that Apple approves. We debuted a Draft Mode in our product this year, but we envision a lot more robust drafting program on that front. And although the most hardcore of users would rather have something closer to the Draft Dominator, we feel that an integrated magazine + relatively strong draft app will do a lot better in the iTunes store and allow us to price the product at a competitive $4.99.
Apps fair much worse with high price points unless you are like titanium backup pro etc.http://mashable.com/2011/08/17/price-mobile-app/
 
I get that everyone's budget is different, but it's kind of hilarious seeing people complain about the cost of a well drink.
Most people here with 1000 posts or more wold fork over 5 bucks. But that is the limitation of high prices vaiable to other apps. If hey wanted o truly make money put some adds I'm a fremium model and offer a 1.99 upgrade. They'd easily make up he reduction in greater sales. Plus the freemium one will be widely pimped by the blogosphere/apposphere (read free advertising)Hell it sounds like that guy a few posts p would do it for free for a lifeime membership, or Mabe an fbg thong
 
According to a new report from analytics firm Distimo, the average selling price for iPhone games has declined by 28% over the last year. However, the revenue generated by the most successful freemium games has increased by a factor of 10. The increase is due to the popularity of in-app purchases, which are now used in 35% of the 300 most popular games in the iPhone App Store.

Average Selling Price for Games Drops on iTunes

Distimo found that gaming is still a hugely popular category on iTunes, accounting for 72% of the downloads from the top 300 paid iPhone apps, and 56% of the top 300 free apps in June.

Over the past year, the average selling price within this category of mobile application has declined from $2.01 in June 2010, down 28% to $1.44 as of last month.

Freemium Games Now Generating Revenue

Only one year ago, freemium games were still somewhat of an experiment, generating just 8% of the total revenue. But by June 2011, 52% of all the revenue of the top grossing games is generated by freemium offerings. In addition, the revenue for the top 200 grossing games on iTunes has increased by 79% year-over-year, a tenfold increase from June 2010.

 
I see us throwing our resources at an Interactive Magazine that Apple approves. We debuted a Draft Mode in our product this year, but we envision a lot more robust drafting program on that front. And although the most hardcore of users would rather have something closer to the Draft Dominator, we feel that an integrated magazine + relatively strong draft app will do a lot better in the iTunes store and allow us to price the product at a competitive $4.99.
Apps fair much worse with high price points unless you are like titanium backup pro etc.http://mashable.com/2011/08/17/price-mobile-app/
I know this won't be popular with alot of people, but we're really aiming for the high-level market. I don't think anything named or inspired by Dominator is worth $1.99. Our app will probably be in the $19.99-$49.99 range. That being said, this is partly being created out of personal passion and I'm ok with taking a loss if that's the way it works out. Dodds and Co are afraid to do this because of the risk and they are right. And actually, their projected 50k cost is way too low. Reasonable developers on the low-end of the market for this kind of app is going to put you in the 100k range easily. Maybe we can team up since I'm already ok with risking it lol.
 
I see us throwing our resources at an Interactive Magazine that Apple approves. We debuted a Draft Mode in our product this year, but we envision a lot more robust drafting program on that front. And although the most hardcore of users would rather have something closer to the Draft Dominator, we feel that an integrated magazine + relatively strong draft app will do a lot better in the iTunes store and allow us to price the product at a competitive $4.99.
Apps fair much worse with high price points unless you are like titanium backup pro etc.http://mashable.com/2011/08/17/price-mobile-app/
I know this won't be popular with alot of people, but we're really aiming for the high-level market. I don't think anything named or inspired by Dominator is worth $1.99. Our app will probably be in the $19.99-$49.99 range. That being said, this is partly being created out of personal passion and I'm ok with taking a loss if that's the way it works out. Dodds and Co are afraid to do this because of the risk and they are right. And actually, their projected 50k cost is way too low. Reasonable developers on the low-end of the market for this kind of app is going to put you in the 100k range easily. Maybe we can team up since I'm already ok with risking it lol.
That's insane. Did any of you take econ? With the estimated 27 million people (in 11/2011) the shark play is to get as many people of that pie, of get .ooo1% to fork over 50 bux.http://www.adweek.com/news/advertising-branding/billion-dollar-draft-136370
 
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I see us throwing our resources at an Interactive Magazine that Apple approves. We debuted a Draft Mode in our product this year, but we envision a lot more robust drafting program on that front. And although the most hardcore of users would rather have something closer to the Draft Dominator, we feel that an integrated magazine + relatively strong draft app will do a lot better in the iTunes store and allow us to price the product at a competitive $4.99.
Apps fair much worse with high price points unless you are like titanium backup pro etc.http://mashable.com/2011/08/17/price-mobile-app/
I know this won't be popular with alot of people, but we're really aiming for the high-level market. I don't think anything named or inspired by Dominator is worth $1.99. Our app will probably be in the $19.99-$49.99 range. That being said, this is partly being created out of personal passion and I'm ok with taking a loss if that's the way it works out. Dodds and Co are afraid to do this because of the risk and they are right. And actually, their projected 50k cost is way too low. Reasonable developers on the low-end of the market for this kind of app is going to put you in the 100k range easily. Maybe we can team up since I'm already ok with risking it lol.
That's insane. Did any of you take econ? With the estimated 27 million people (in 11/2011) the shark play is to get as many people of that pie, of get .ooo1% to fork over 50 bux.According to a new report from analytics firm Distimo, the average selling price for iPhone games has declined by 28% over the last year. However, the revenue generated by the most successful freemium games has increased by a factor of 10. The increase is due to the popularity of in-app purchases, which are now used in 35% of the 300 most popular games in the iPhone App Store.Average Selling Price for Games Drops on iTunesDistimo found that gaming is still a hugely popular category on iTunes, accounting for 72% of the downloads from the top 300 paid iPhone apps, and 56% of the top 300 free apps in June.Over the past year, the average selling price within this category of mobile application has declined from $2.01 in June 2010, down 28% to $1.44 as of last month.Freemium Games Now Generating RevenueOnly one year ago, freemium games were still somewhat of an experiment, generating just 8% of the total revenue. But by June 2011, 52% of all the revenue of the top grossing games is generated by freemium offerings. In addition, the revenue for the top 200 grossing games on iTunes has increased by 79% year-over-year, a tenfold increase from June 2010.
I double majored in Computer Science and Economics.The people I've spoken with all wager $500+/year on their fantasy leagues. We're treating this more like a B2B app rather than a game looking to score in-app purchases on addictive consumers. The pricing model for games is entirely different and it's a fallacy many people commit to apply those same guidelines to all apps. My dev company has some experience here. FWIW, we're much better at the business-side than the consumer-side, but then again we're also not a game studio.On a personal level, I'm ok with the risk because it's a fun project for us and something we will use many years down the road.
 
http://mobileorchard.com/iphone-app-sales-figures-32k-vs-535/

This is what happens at the higher price point of $4.99

Some Brutally Honest iPhone App Sales Numbers: $32k Spent vs $535 Revenue

by PETER COOPER on 11. MAR, 2009 in NEWS

Owen Goss is the developer of Dapple, a cute color matching puzzle game for the iPhone (you may also remember his memory leaks tutorial here on Mobile Orchard). Despite having a slick site, good gameplay videos, and so forth, it hasn’t sold too well. So Owen’s written The Numbers Post (aka Brutal Honesty) where he reveals how it has sold so far and what effect a review on Kotaku had.

It’s a well written post but doesn’t make for good reading if you’re still in the development stages and were hoping to make big money for just releasing an iPhone app without doing your market research. Owen had a development budget of $32,000 for the game but in the first month made $535 in revenue, despite a glowing review from major gaming site Kotaku. As Owen says:

I remain convinced that there is money to be made on the App Store, but I suspect we’ll see fewer and fewer stories about people getting suddenly very rich.

The comments left are as valuable as the main post, however. Todd Bernhard points out that Owen didn’t spend any money on advertising and had no free “Lite” version for people to try, whereas he’s spending $1000 in advertising and his own app has entered the top 100 on the store. Others complain that $4.99 is a bad price point for a “simple” game. It all makes for educational reading..!

 
Wow. I'll be honest that I'd probably pay 19-49 bucks for a VERY GOOD app, but I can't imagine that there are many people like me out there. If your market research is based on people in $500+ leagues, I imagine that you're significantly limiting your market. Maybe that's intended, but I'd be shocked if a $49 app sold more than a few hundred units...and I think that's on the high end.

I'm not an expert though, so maybe the results would surprise me.

On the subject - since FBG's seems to be unwilling to invest in a DD app, I think it would be worth it to see if you could work together with them. If you could get the FBG's branding on the app, I would guess that you could go with a $19 price point and do better than having $49 price point without the branding. Then, FBG's could shut us up by having an app available...even if it's more than a majority of people would spend.

 
Just curious if there has been any more thoughts by fbg's on an ipad app or is something that just isn't going to happen?

 
'lebowski said:
Just curious if there has been any more thoughts by fbg's on an ipad app or is something that just isn't going to happen?
I think they have pretty much squashed the idea. It's funny because their lack of development on an ipad app caused me to work on my own system of creating a detailed draft process, and in turn, I created my own ranking system and no longer have a need to pay for the FBG's site. It basically forced me into developing everything for myself. I had the best fantasy football season of my life in the process.I guess I can thank them for not creating this because it caused me to take a much more personal approach to working on my draft process.
 
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Fbgs why not do this for my iPad? It is the computer I use and I could take my iPad with me to the draft instead of using my pc and printing off the dd.15 years ago fbgs was cutting edge but now the competition has caught up. Differentiate yourselves with an app.

 
'lebowski said:
Just curious if there has been any more thoughts by fbg's on an ipad app or is something that just isn't going to happen?
I think they have pretty much squashed the idea. It's funny because their lack of development on an ipad app caused me to work on my own system of creating a detailed draft process, and in turn, I created my own ranking system and no longer have a need to pay for the FBG's site. It basically forced me into developing everything for myself. I had the best fantasy football season of my life in the process.I guess I can thank them for not creating this because it caused me to take a much more personal approach to working on my draft process.
Bummer for fbg's to lose a customer. My 3 year subscription ran out this year and I am in the process of deciding what to do. The lack of ipad options definitely has me considering other options at this point. One option includes what you said you have done and entering it into an app the is available. The power of being more mobile for drafts has a huge appeal to me. That being said I still think fbg's has great resources on the site...even into the nfl playoffs.Come on football guys...make this happen! Or maybe consider working with someone who already has an app developed but have it connected to your projections!
 
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Trying to thing how fbg's could do well with this. If it is a simple lite version I would probably pay $1.99 maybe more. If it was a draft dominator clone and able to allow me to change projections and/or import my own projection through Dropbox or something I would pay at least $5. It needs to be able to work without internet access though. I don't think it would need to be include in the subscription though. Not fair to other subscribers who don't have an ipad. Maybe offer a subscriber discount somehow. If it is good, people will pay.

 
I'm not sure why FBGs is not interested in trying this. I just spent $4.99 on the rotowire baseball draft app. Best money I have spent. Was less than a magazine and much more productive. I will be using it again next year. And might use the football one even though I have a subscription to FBGs. Using iPad >>>>>>>>>>>>> using a laptop

 

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