Yes 8 is really different from 7................Less than a minute, Is 8 really that different than 7? I'd go for the conversion.
If given the choice, you put your opponent in the position of lower odds. Going for one is something like 96% successful. Going for two is less than 50%. So yes, 8 is very different than 7. Sure, 9 would be great, but you have less than a 50% chance of getting there.So you take a 96% chance to put them in a less than 50% spot, rather than putting yourself in the less than 50% spot, which more often than not, would leave THEM in the 96% position to tie.Less than a minute, Is 8 really that different than 7? I'd go for the conversion.
It's interesting to quantify...Assuming the Chargers were going to score, to make the play relevant... At 50% success rate the decision is a wash. At 44% success rate, you have ~72% chance of winning going for two and ~78% chance by kicking the extra point. So, yes - mathematically the extra point is the "safer" play but closer than some would dismiss off-hand.But I've seen Mike Shanahan contend that the broad percentages don't apply. From an article when he decided to win the game by going for two instead if kicking the tying extra point: "There are so many variables in a football game – momentum, weather, match ups, fatigue, play calling, etc. – that each 2-point conversion should be treated as an isolated action and not part of some statistical trend compiled by other teams against other opponents in other situations often in other seasons." He made his decision based on feel for the game situation. I think Belichick's infamous 4th and 2 call was also "feel for the game".Some would think the Saints foolish to try on on-side kick to open the second half of the SB. Incredible risk/reward situation. In today's game, there wasn't much time left - just under a minute and based on "feel for the game" the Raiders may have felt the Chargers had little chance to drive the field plus convert.What if you had today's situation in the SB and were about to give the ball back to a high powered offense that you hadn't been able to contain - say a Manning or Brees led team. Does your decision change? Do you play the percentages or would you take the opportunity to ice the game with the conversion?shadow2k said:If given the choice, you put your opponent in the position of lower odds. Going for one is something like 96% successful. Going for two is less than 50%. So yes, 8 is very different than 7. Sure, 9 would be great, but you have less than a 50% chance of getting there.So you take a 96% chance to put them in a less than 50% spot, rather than putting yourself in the less than 50% spot, which more often than not, would leave THEM in the 96% position to tie.DropKick said:Less than a minute, Is 8 really that different than 7? I'd go for the conversion.
It is. Here is another...San Fran down 14. You could go for two after the first TD and, if you make it, have the luxury of kicking an XP for the win later. If you miss, you can go for 2 again (to tie). I know some will dismiss it immediately because it isn't the traditional, conservative approach. Try putting some numbers to it. You might be surprised.Is this a serious post?
You missed the point of both threads. Go figure.Compared to this thread, your thread about how the Yankees don't deserve to be in the playoffs is sheer genius.
Can you really expect anyone to grasp the brilliance of your novel ideas? I'm honored just to be here.You missed the point of both threads. Go figure.Compared to this thread, your thread about how the Yankees don't deserve to be in the playoffs is sheer genius.
Clearly you've been dropkicked in the head a few times. Well named.DropKick said:Less than a minute, Is 8 really that different than 7? I'd go for the conversion.
Thanks for the in-depth analysis. If you want to play straight percentages, I've seen the conversion rate stated at 40% or better and even 44%. In the SF example, assume you will score at least two TDs to make the situation matter. 3 points is a win; 2 points is OT and 0 point is a loss. If you kick XP, you have certain OTFor simplicity, assume the XP is always converted (100%)At 40%, the odds of scoring:3 - 40%2 - 24% 0 - 36% - a 52% chance of winning with 50/50 OTAt 44%, the odds of scoring:3 - 44%2 - 24%0 - 32% - a 56% chance of winning with 50/50 OTHorrible. This isn't Madden football.
this is something ive always considered and wondered why they didnt do it. Seems like a no-brainer.It is. Here is another...San Fran down 14. You could go for two after the first TD and, if you make it, have the luxury of kicking an XP for the win later. If you miss, you can go for 2 again (to tie). I know some will dismiss it immediately because it isn't the traditional, conservative approach. Try putting some numbers to it. You might be surprised.Is this a serious post?
Raider fan meet calculator.Can you really expect anyone to grasp the brilliance of your novel ideas? I'm honored just to be here.You missed the point of both threads. Go figure.Compared to this thread, your thread about how the Yankees don't deserve to be in the playoffs is sheer genius.
We get it. You took a math class. Have a cookie.Raider fan meet calculator.Can you really expect anyone to grasp the brilliance of your novel ideas? I'm honored just to be here.You missed the point of both threads. Go figure.Compared to this thread, your thread about how the Yankees don't deserve to be in the playoffs is sheer genius.
I learned to read too. Try reading the other thread again...We get it. You took a math class. Have a cookie.Raider fan meet calculator.Can you really expect anyone to grasp the brilliance of your novel ideas? I'm honored just to be here.You missed the point of both threads. Go figure.Compared to this thread, your thread about how the Yankees don't deserve to be in the playoffs is sheer genius.
Then we would have utter chaos.You know if the Raiders had kicked the extra point on their previous touchdown instead of going for two then they would have won by 9 and this thread wouldn't exist.
sklansky ittIt is. Here is another...San Fran down 14. You could go for two after the first TD and, if you make it, have the luxury of kicking an XP for the win later. If you miss, you can go for 2 again (to tie). I know some will dismiss it immediately because it isn't the traditional, conservative approach. Try putting some numbers to it. You might be surprised.Is this a serious post?
Mike Tice... is that you?!!?!?!??!?!DropKick said:Less than a minute, Is 8 really that different than 7? I'd go for the conversion.
And "9" almost takes away all chance. It boils down to how much weight do you put on icing the game.Just trying to get people to think about and debate the strategy. Funny how many of you want to jump down my throat by posing the question.Worst. Thread. Ever.
7 - easy to tie the game, send it into overtime
8 - MUCH harder to tie. You take the easy extra point and force them to try the difficult 2pt converstion to tie it.
It's pretty simple.
If you use the 40% figure, they have close to a 64% chance of scoring at least two; a 69% chance with the 44% success rate figure. Does seem like a no-brainer.However, I don't really think this is a math game. I think it's psychological and political. It is easy to play close to the vest and you'll seldom be questioned. Look at the backlash in this thread. Imagine the real world questions from the press, ownership, etc. upon failure. We've seen well established coaches like Shanahan and Belichick roll the dice. Their stature helps them do that.One of the greatest sequences of play calling I've ever seen was in the 07 Fiesta Bowl when Boise State ran a game winning 2 point conversion on a Statue of Liberty play instead of kicking an XP. Absolutely awesome.this is something ive always considered and wondered why they didnt do it. Seems like a no-brainer.It is. Here is another...San Fran down 14. You could go for two after the first TD and, if you make it, have the luxury of kicking an XP for the win later. If you miss, you can go for 2 again (to tie). I know some will dismiss it immediately because it isn't the traditional, conservative approach. Try putting some numbers to it. You might be surprised.Is this a serious post?
it used to be when I was in school, but it's been a while.DropKick said:Less than a minute, Is 8 really that different than 7?
I know I could have worded that better. With a 7 point lead, you likely couldn't do any worse than OT. Even with an 8 point lead, OT is still possible. 9 (virtually) puts in out of reach. Do you take the opportunity to end the game right there? The debate might have been interesting if SD had scored and forced OT. As someone mentioned, the criticism would have been for returning the fumble for a TD rather than running out the clock.it used to be when I was in school, but it's been a while.DropKick said:Less than a minute, Is 8 really that different than 7?
haha....I'm just busting your balls, but whatever the decision is, it can always go the other way and you could start a thread about "why didn't they kick the extra point?"I don't think in this particular instance the decision they made is all that controversial.they could've gone either way on that, I suppose, but I think there's something to be said for taking the 'safer' route when you have the upper hand, and force the other team to execute and beat you --- in this case forcing them to score the td, then punch it back in again just to tie and fight it out in ot.look at that cincy game --- they were aggressive in trying to ice it by going for a first down on 3rd and 13 in their own territory, and they let tb back in the game.I don't think this would really happen, but if you want to talk what ifs, what if you fail the 50/50 (let's say) chance at the 2, the other team drives down the field for the td that we're assuming in this conversation, and THEY punch it in for 2 --- you're screwed.you take the easy 8 and that can't happen.I know I could have worded that better. With a 7 point lead, you likely couldn't do any worse than OT. Even with an 8 point lead, OT is still possible. 9 (virtually) puts in out of reach. Do you take the opportunity to end the game right there? The debate might have been interesting if SD had scored and forced OT. As someone mentioned, the criticism would have been for returning the fumble for a TD rather than running out the clock.it used to be when I was in school, but it's been a while.DropKick said:Less than a minute, Is 8 really that different than 7?
That's a terrible call to go for two. You show you have ZERO faith in your defense. If you blow an 8 point lead with under 2 minutes left in the game, you deserve to lose.This is kind of a spinoff of the "bad coaching moves" thread...and just the utter disregard by players to end the game or the lack of intelligence to understand the situation.So we know that most players aren't smart enough or can't suppress their ego enough to not score at the end of the game...even when the risk/reward says that if their team holds the ball, game over...but if you score, the other team has a chance to come back.The end of the Oak/SD game went something like this...with Oakland up 1 and about a minute to go, SD fumbled, Oakland returned the fumble for a TD. So, this puts Oakland up 7 pending the extra point. My question is this: why not go for 2 here? If you make it, game over...if you miss it, then you're still up by a TD.Is this another strategy that the coaches simply can't process (like time management) or just a dumb idea?
Mike Tice is back again! Amazing!So, this puts Oakland up 7 pending the extra point. My question is this: why not go for 2 here?
I don't think it's a dumb idea at all. Everyone always focuses on the risk part of the risk/reward calculation. But there's a lot of reward there.
Let's do the most basic analysis.
p = your probability of getting the 2.
q = their probability of scoring the TD
r = their probability of getting the 2
s = your probability of winning in OT
Assume extra points are 100%.
If you go for two, the only way they win is if you miss the two, they score a TD (assuming they kick the PAT), and they win in OT. The chances of that are (1-p)*q*(1-s). So your chance of winning is 1 - (1-p)q(1-s) = 1 - q + pq + qs - pqs.
If you go for one, you lose if they get a TD, a two, and an overtime win. The chances of that are: q*r*(1-s). So your chance of winning is 1 - qr + qrs.
If the two teams are equal, then p=r and s=.5. In that case, the two puts your chances at 1 - .5q(1-p). The PAT puts your chances at 1 - .5qp. The two is better if you think you have a 50/50 shot at making it.
In general, the two is better if r > 1-p, or to put it another way, if r+p > 1. I believe that NFL average is something along the lines of .4ish, which would mean that in general the two is probably not the way to go. But if either you or your opponent is very good at making two-pointers, then a two becomes a good idea. This makes sense and is easy to see in the extreme cases. If you have a 100% chance of making the two, then you should obviously go for two, right? Well, what if your chances are 90%? Still seems like a good idea to have a 90% chance of ending the game. 80%? I'd still go. 20%? Definitely not. The point is, there's a line somewhere past which going for two is the right call. Likewise, if your opponent is very good at making two-pointers, then the difference between being up 7 and being up 8 is worth that much anyway, so why not take the chance of making it 9?
Conclusion: I don't think it would have been a good idea for the Raiders to do it in that particular situation. But I also don't think it's a dumb idea. There are situations where it would be the right call.
But this means that there is still a 36% chance that they lose outright (without even making OT). By playing it safe and kicking the extra points, there is more like a 1-2 % chance that they lose outright (without making OT). If they make that first 2 point conversion, things are golden. In my opinion, there is just too much of a risk (36%) of losing the game without even making it to OT.If you use the 40% figure, they have close to a 64% chance of scoring at least two; a 69% chance with the 44% success rate figure. Does seem like a no-brainer.this is something ive always considered and wondered why they didnt do it. Seems like a no-brainer.It is. Here is another...San Fran down 14. You could go for two after the first TD and, if you make it, have the luxury of kicking an XP for the win later. If you miss, you can go for 2 again (to tie). I know some will dismiss it immediately because it isn't the traditional, conservative approach. Try putting some numbers to it. You might be surprised.Is this a serious post?
It is not traditional and if it fails the coach is on the hotseat. Sad but true it works that way.this is something ive always considered and wondered why they didnt do it. Seems like a no-brainer.It is. Here is another...San Fran down 14. You could go for two after the first TD and, if you make it, have the luxury of kicking an XP for the win later. If you miss, you can go for 2 again (to tie). I know some will dismiss it immediately because it isn't the traditional, conservative approach. Try putting some numbers to it. You might be surprised.Is this a serious post?
I wondered that myself. Scoring td's on special teams/defense is fun but this is one that actually hurt their chances of winning. Running out the clock was the play there.An intelligent thread on the Raiders game should have read "Why did the Raiders run the fumble back for a TD when they could have just gone down and ran out the clock?" Arizona did the same thing this week and got away with it, the 49ers last week also had the opportunity to fall on a turnover but instead fumbled the return and it cost them the game. Do these players even know how to play football? In tonight's game Philly intercepted the ball at the end, and the player promptly went down, sealing the game. This is how it's done.