I believe you have to drop a player, add player on IR, place him in your IR slot, opening up a spot to fill. Unless someone knows otherwise, which I’d love to know.For those using Yahoo, is there a way to pickup an available player on IR and slide him into IR available slots w/o having to drop a player? Unless I'm missing something, mine is making me drop a player before filling an open IR slot.![]()
yeah, ok -- don't really want to drop anyone not on IR to get an IR player -- oh well - probably should drop Kupp anyway.You have to drop a player, add player on IR, place him in your IR slot, opening up a spot to fill.For those using Yahoo, is there a way to pickup an available player on IR and slide him into IR available slots w/o having to drop a player? Unless I'm missing something, mine is making me drop a player before filling an open IR slot.![]()
It's a setting the commish has to setFor those using Yahoo, is there a way to pickup an available player on IR and slide him into IR available slots w/o having to drop a player? Unless I'm missing something, mine is making me drop a player before filling an open IR slot.![]()
I really don't see a reason why it shouldn't be allowed. If you have the open IR slot why shouldn't you be able to add an IR eligible player directly to the IR?
Of course. I was more making a comment about the reasons for going that route. Why disallow it if you are a commish?Because your Commish said so.
Of course. I was more making a comment about the reasons for going that route. Why disallow it if you are a commish?Because your Commish said so.
That's exactly it. Something to bring up for next yearUnder the "Commissioner" tab, select "Edit League Settings". There will then be a Yes/No option under "Add Injured Players Directly To An Injury Slot". Your league rules must have this option set to No.
Another possible reason is the default was set to No instead of Yes. It's possible the commish didn't even think about this.Of course. I was more making a comment about the reasons for going that route. Why disallow it if you are a commish?Because your Commish said so.
There is a train of thought (although debatable) that IR spots are for your own players, not so you can have an extra roster spot to speculate on hurt WW players. By forcing you to cut a player to roster a WW player onto your IR spot, it creates a disincentive to do that.
yeah, I can see this position as well --Of course. I was more making a comment about the reasons for going that route. Why disallow it if you are a commish?Because your Commish said so.
There is a train of thought (although debatable) that IR spots are for your own players, not so you can have an extra roster spot to speculate on hurt WW players. By forcing you to cut a player to roster a WW player onto your IR spot, it creates a disincentive to do that.
Yeah, that's the case in my league. I've been commish on yahoo for two decades and I did not know this existed until just now.Another possible reason is the default was set to No instead of Yes. It's possible the commish didn't even think about this.Of course. I was more making a comment about the reasons for going that route. Why disallow it if you are a commish?Because your Commish said so.
There is a train of thought (although debatable) that IR spots are for your own players, not so you can have an extra roster spot to speculate on hurt WW players. By forcing you to cut a player to roster a WW player onto your IR spot, it creates a disincentive to do that.
I hear ya. I prefer it set to yes. That way, the minute the draft ends, I fill all my IR spots with hurt hopefuls. Also, Yahoo is very stupid. It sometimes allows you to have a player in an IR spot when he is active, and it will allow you to IR a player just because he is out for the week.Yeah, that's the case in my league. I've been commish on yahoo for two decades and I did not know this existed until just now.
I just did with Williams. Depends how league is set up. It’ll give you an error if you need to drop someone.For those using Yahoo, is there a way to pickup an available player on IR and slide him into IR available slots w/o having to drop a player? Unless I'm missing something, mine is making me drop a player before filling an open IR slot.![]()
I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
You will have a full starting roster around 10 seconds after you make the first move. Is this guy in your league the commish? Or just one of the owners who is making up some unwritten code? My leagues have to have a full starting roster for game day, but if someone doesn’t have a kicker or D, say, during the week for some other moves, but then does a final move to ensure a full roster, it’s all good.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
Many times this year I have played without a kicker. I drop the kicker to puck up whoever and then on Sunday I see if a kicker will matter or not. If I am blowing the guy out or getting blown out I stay without a kicker. I have 3 games with no kicker so far.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
dunno but its pretty easy workaround though. Drop a kicker or defense if you dont keep the same one every week..... and if you do and there is a bye week near for them, whowever you intend to drop to cover bye weeks there just drop them for the injured player then add a kicker or defense to cover that bye week through fcfs. (Limited use of this late in the year obviously)Of course. I was more making a comment about the reasons for going that route. Why disallow it if you are a commish?Because your Commish said so.
Drop your kicker temporarily, he's not near as valuable/important as you thinkyeah, ok -- don't really want to drop anyone not on IR to get an IR player -- oh well - probably should drop Kupp anyway.You have to drop a player, add player on IR, place him in your IR slot, opening up a spot to fill.For those using Yahoo, is there a way to pickup an available player on IR and slide him into IR available slots w/o having to drop a player? Unless I'm missing something, mine is making me drop a player before filling an open IR slot.![]()
wow...interesting strategy ... Ive seen people play with a kicker or defense on a bye because they didnt want to drop anybody. I would be afraid of Karma biting me in the butt where it matters where you make the playoffs....or affects your playoff matchup in a negative way.Many times this year I have played without a kicker. I drop the kicker to puck up whoever and then on Sunday I see if a kicker will matter or not. If I am blowing the guy out or getting blown out I stay without a kicker. I have 3 games with no kicker so far.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
This seems crazy. You wouldn't know if you're 'getting blown out' or 'blowing him out" until at LEAST after the early games (even then that's way too early to call it as any late player could put up like 3tds and change the outcome completely). So even if you think you know after the early games, that means you'd have to pick up one of the late games kickers and drop a player that was playing in a late game???Many times this year I have played without a kicker. I drop the kicker to puck up whoever and then on Sunday I see if a kicker will matter or not. If I am blowing the guy out or getting blown out I stay without a kicker. I have 3 games with no kicker so far.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
Doesnt really matter how long it takes. To allow it is to allow roster number manipulation. Quite honestly If I had to choose between the 2 rules I would take the roster manipulation over forcing teams to drop players just to fill an open roster spot. I mean, do I want to see teams leaving a bunch of roster spots open? No....BUT I also dont think its fair to make a team drop good players to other teams who have either drafted more poorly, managed their team more poorly, or had more injuries.You will have a full starting roster around 10 seconds after you make the first move. Is this guy in your league the commish? Or just one of the owners who is making up some unwritten code? My leagues have to have a full starting roster for game day, but if someone doesn’t have a kicker or D, say, during the week for some other moves, but then does a final move to ensure a full roster, it’s all good.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
I don't know what to tell you. I have done it 5 or 6 times this year and only one week I picked up a kicker because the game was close. I picked up the kicker and ended up winning. In the ither games I have won 4 of the 5This seems crazy. You wouldn't know if you're 'getting blown out' or 'blowing him out" until at LEAST after the early games (even then that's way too early to call it as any late player could put up like 3tds and change the outcome completely). So even if you think you know after the early games, that means you'd have to pick up one of the late games kickers and drop a player that was playing in a late game???Many times this year I have played without a kicker. I drop the kicker to puck up whoever and then on Sunday I see if a kicker will matter or not. If I am blowing the guy out or getting blown out I stay without a kicker. I have 3 games with no kicker so far.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
This seems crazy
Again, when do you do it? Is it always right after the early slated games on Sunday?I don't know what to tell you. I have done it 5 or 6 times this year and only one week I picked up a kicker because the game was close. I picked up the kicker and ended up winning. In the ither games I have won 4 of the 5This seems crazy. You wouldn't know if you're 'getting blown out' or 'blowing him out" until at LEAST after the early games (even then that's way too early to call it as any late player could put up like 3tds and change the outcome completely). So even if you think you know after the early games, that means you'd have to pick up one of the late games kickers and drop a player that was playing in a late game???Many times this year I have played without a kicker. I drop the kicker to puck up whoever and then on Sunday I see if a kicker will matter or not. If I am blowing the guy out or getting blown out I stay without a kicker. I have 3 games with no kicker so far.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
I have done it at all different times depending on what kickers are available and how the games are going. I have done it grabbing the Sunday night game. I have done it after Sunday and got a MNF kicker. I try and wait as long as possible but you need to have players set up properly to have a guy you ate willing to drop that also hasn't played as well as an available kicker in those games.Again, when do you do it? Is it always right after the early slated games on Sunday?
Just seems like this is one of those 'trying to be the smartest guy in the room" things (no offense intended). Especially since it's very often that a game can change very quickly and unexpectedly with a huge performance, and you're relying on a Sun Night or Mon kicker being available, and also very randomly that you're going to have the worst player on your roster, as playing one of those games. And with tiebreakers usually being points scored, not sure why you would risk missing the playoffs on a Points For tiebreaker just to hold on to some player that you don't even mind dropping if you needed to grab a kicker? Weird.I have done it at all different times depending on what kickers are available and how the games are going. I have done it grabbing the Sunday night game. I have done it after Sunday and got a MNF kicker. I try and wait as long as possible but you need to have players set up properly to have a guy you ate willing to drop that also hasn't played as well as an available kicker in those games.Again, when do you do it? Is it always right after the early slated games on Sunday?
I'm the commish but he is one of the founding members and causes 90% of the drama. I goes back to when we used to play on CBS and it would show "illegal" lineup instead of the matchup preview if you didn't have a full starting roster . He also played in the league for 15 years without knowing rosters locked at 12:55 on Sunday but accused me of cheating when he needed to pickup a player before the Sunday night game and his roster was locked, fun times...You will have a full starting roster around 10 seconds after you make the first move. Is this guy in your league the commish? Or just one of the owners who is making up some unwritten code? My leagues have to have a full starting roster for game day, but if someone doesn’t have a kicker or D, say, during the week for some other moves, but then does a final move to ensure a full roster, it’s all good.I've done that but there is a guy in our league who says you have to have a full starting roster at all times, even though it isn't a rule....If your league doesn’t have this setting turned on, my approach (if I have a kicker who is easily swappable…most are) I’ll do a quick: drop kicker, pick up IR player, put him on IR, pick up replacement kicker.
How often is a game actually close? Of the times I have done this there has only been one game that was even close enough to worry about a kicker (kickers don't score a ton of points - 10 would be a solid week). I picked up the Sunday night kicker and I was down 14 pts going into the game. I also had another player going Monday and my opponent was done. The kicker scored me 10 which put me in striking distance and my MNF player won it for me (would have lost with no kicker).Just seems like this is one of those 'trying to be the smartest guy in the room" things (no offense intended). Especially since it's very often that a game can change very quickly and unexpectedly with a huge performance, and you're relying on a Sun Night or Mon kicker being available
but has that random worst player on your team that happens to play sunday or monday night ever made a difference? Isn't total points your playoff tie breaker?How often is a game actually close? Of the times I have done this there has only been one game that was even close enough to worry about a kicker (kickers don't score a ton of points - 10 would be a solid week). I picked up the Sunday night kicker and I was down 14 pts going into the game. I also had another player going Monday and my opponent was done. The kicker scored me 10 which put me in striking distance and my MNF player won it for me (would have lost with no kicker).Just seems like this is one of those 'trying to be the smartest guy in the room" things (no offense intended). Especially since it's very often that a game can change very quickly and unexpectedly with a huge performance, and you're relying on a Sun Night or Mon kicker being available
Every other time I have done this the game wasn't close. A kicker made no difference (I have won 2 and lost 1....all by 25+ pts)
Tie break is total points. It could be an issue but likely won't be. I am solidly 2nd in points and have the tie break over the people around me by a significant amount.but has that random worst player on your team that happens to play sunday or monday night ever made a difference? Isn't total points your playoff tie breaker?
He’s just saying “drop your crappiest player and carry a kicker like everyone else”Tie break is total points. It could be an issue but likely won't be. I am solidly 2nd in points and have the tie break over the people around me by a significant amount.but has that random worst player on your team that happens to play sunday or monday night ever made a difference? Isn't total points your playoff tie breaker?
Not sure what you are asking in regards to the "worst player".
Well there's a guy on your team that probably plays sun or mon night you see as expendable if you need to grab a kicker. Is holding onto said player really that helpful for your team when it COULD cost you a week or the tiebreak in points? I dunno, no point in going in circles but I just don't see much benefit at all to doing that and so many possible downsides. You say you have the tie break over the guys around you, but you would have no idea about this early in the year when you were using this move too.Tie break is total points. It could be an issue but likely won't be. I am solidly 2nd in points and have the tie break over the people around me by a significant amount.but has that random worst player on your team that happens to play sunday or monday night ever made a difference? Isn't total points your playoff tie breaker?
Not sure what you are asking in regards to the "worst player".
I think that’s a great idea. Will make note to remember for next years draft.Related to the no-kicker discussion (though nowhere near as creative), this was the first year in my yahoo league that I just didn't bother taking a kicker or defense in the initial draft, instead taking two guys who were starting the season on the injured list. Once rosters are in, you IR those two and then pick up whichever decent streamer defense/kicker options are there, of which there will definitely be a few.
It's reasonably low risk. There's a decent chance you need those IR slots early in the year and can't bank your drafted guys, but if so no real harm done.