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Your League Passing TD - 4 or 6 points? (1 Viewer)

How many points for a Passing TD in your FF league?


  • Total voters
    66
  • Poll closed .
FWIW, my general thoughts at this point (and I used to be a 4pt pass TD purist) are that it should be 6pts in 1qb leagues, and 4pts in Superflex leagues.
This is where I am. 6 pts in 1QB leagues to help boost QB values a little to reflect their importance, but 4 pts in SF to balance the scoring so the SF slot not being a QB isn't a huge disadvantage.
 
My longtime family league has 6, plus 0.25 PPC. It means that QBs score way more than other positions (a "decent" week for a QB is ~30pts) and also means that if your QB absolutely craps the bed or gets injured on the team's second drive, you're pretty much screwed. But it doesn't substantially change the value of the position relative to others. It's not like the team with the QB1 is automatically going to be the best team. As others have mentioned, the only way to do that is by playing with supply and demand (eg, 2 QB/superflex)
 
Weirdo league with 5.
When we started we were 6/TD & -2/INT. Some wanted to go to 4/TD & -1/INT, some wanted to maintain the -2/INT, but nobody was strongly campaigning for keeping 6/TD. As commissioner, I decided to split it and we went to 5/TD and kept -2/INT. Nobody has complained since.
 
My league has team QBs. So if your QB goes out in the first series at least you're not getting a goose egg at the worst position possible.
 
I feel like the community has been shifting back from four to six the last few years. Just curious where we are at these days.
Might be a tough poll as I'm assuming the majority of the SP has more than one league.
7 of my leagues do 4 points
1 of my leagues does a weirdo 5.

I like the weirdo 5. For all the discussion about which is better 4 or 6, why wouldn't everyone just do 5?
 
I mostly play SF, but I like 6pts for TDs and -4 for interceptions because it's been the most effective way I've seen of promoting high value on the actual good QBs while not pumping up the value of just every QB. Typical -1 or -2 pts for interceptions still leaves you jamming any QB you can find into the SF slot.
-4 will actually have you considering whether throwing in a guy like Daniel Jones or Jameis Winston in his crazy high turnover year over a flex RB or wr is a good idea.
What penalties are assessed for players when they fumble? Anything for when a receiver runs the wrong route causing an interception?

Is anyone deducting points from a WR running the wrong route in a league with -1 or -2 point deductions for interceptions?
Some leagues deduct for lost fumbles.
I would guess most do. I touched on this briefly at the end of post #14, but it's definitely logical for a lost fumble deduction to equal the interception deduction. I wouldn't fault anyone for not moving off of that. In practice, I'm comfortable leaving lost fumbles alone (-2 for me) -- even in a scenario where I'm increasing the interception penalty from -2 to -4. I'm fully aware that the majority of fantasy players aren't going to like the concept of -4 interceptions, even though I think it's justified when comparing interception count to passing TD count. No respectable QB or head coach is accepting a 1:1 TD/INT ratio.

I'm even more certain that changing lost fumbles from -2 to -4 would be less popular with the fantasy masses. Given that there's fewer lost fumbles than interceptions, I'm probably okay leaving this hornet's alone. However, in theory, lost fumbles should equal interceptions. It's a comparable sin, maybe more egregious and less likely to be the fault of a teammate.

In my 1/2 PPR scenario, where I'm trying to balance the superflex option between QB -vs- WR/RB/TE. I would fully endorse this format:

passing TDs = 4
interceptions = -4 (from -2)
lost fumbles = -4 (from -2)
rushing/receiving 1st downs = .5 (previously unscored)

RB/WR/TE (or QB) is picking up an extra point to 2.5 points per game on first down scoring, but they're also going to pay the price when they cough up the ball. It's not going to be everyone's cup of tea, but for those that want fantasy scoring to better reflect in-game performance, it's probably a step in the right direction.
 
Current league 6 pts pass or rush
Previous league was 3 pts for TD + 1 pt per 10 yards (no fractions)
Had weird bonuses for Completion % (>85 = +4 pts / >75% = +2 pts / >65% = +1 / < 50% = -2 )
 

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