Zasada said:
Been playing
Elite: Dangerous lately. Space sims aren't for everyone, but I'm loving it. Of course I had to buy a
new toy to play it "properly".
Wow, is that out already? I remember reading it and liking what I saw. How is it? What does it compare to?
It's technically an MMO but I rarely run into any other human players. Lots of NPCs. Very deep game -- there are different ways you can earn credits (which are ultimately spent on ship purchases and upgrades). You can earn credits by exploring, trading (lots of commodities and economic factors), bounty hunting (generally what I do), piracy, and mining. Some of the travel can be a bit boring depending on how much of it you do.
What I like most about the game is that there are real trade-offs you have to make. If you spec/outfit your ship for bounty hunting, that comes at a real cost to the other activities. Adding weapons, shields, etc means you won't have as much cargo capacity or the ability to jump to more distant star systems (and thus you have to take the long way to many or not go at all). Conversely, if you outfit your ship for trading with lots of cargo capacity, it's going to be harder to fight and you need to get good at running from pirates.
There's also a faction/political element that I'm just beginning to pay attention to. By completing missions for one faction, that will make you friendlier with them and open up better missions. But that could come at the cost of another faction hating you and attacking you if you encounter them. There's one system right now undergoing a revolution and I'm supporting the rebels. Hopefully I chose the right side!
Mostly I think I'm liking it because I just needed a change from the FPS/RTS overload I've been getting lately. It's different. It's even hard to learn how to dock your ship efficiently.
It's not like EVE in that multiplayer interaction is really at a minimum right now. You can play at your own pace and not feel like you're missing out because you're not in the cool kids club. More multiplayer elements are supposed to get added to the game in time. Right now even grouping with friends is very tough, which is something I'd like to be able to do easier.
So while it's technically an MMO, it really doesn't feel like one right now. More like a single player game in a universe that keeps changing.
In terms of comparison, the combat feels like X-Wing vs Tie Fighter but less sandboxed (running is a viable strategy). And then add economic, political, and exploration elements. There aren't many games like it today. If you gamed back in the good old days, it feels more like the old "Elite" game, VGA Planets, or maybe Wing Commander.
Oh and one last thing which I found out the hard way: Don't die. While you can re-buy your ship with insurance (kind of like a repair bill in WoW), you lose all the bounties/cargo/navdata/ore you had on you at the time. Once I had about 50K credits in bounties ready to turn-in and I flew like an idiot out of a space dock, ran into another ship at the entrance and got blown up by the station authorities. Now I'm more careful when "carrying" items of value. I can be reckless when I've already turned-in all my bounties or have an empty cargo hold.