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Advice on league setup (Auction/Keeper) (1 Viewer)

Darryl

Footballguy
This year, my fantasy football league is looking to migrate from the usual one-year serpatine draft into an Auction/Keeper league. I've seen people do one or the other, but I haven't run into too many others trying to do both -- although I'm sure someone is.

If you are, I'd be extremely grateful for some advice. I'm especially interested in learning about any complications that you run into. In addition, how did you handle auction amounts over subsequent years. What special rules did you have? What can we do to make it a more enjoyable and competitive league for everyone playing?

Thanks.

 
search for keeper/auction subjects that are already here in FBG to get lots of info fast. I personally have a keeper league which we are allowed to keep upto 3 players which cost two rounds higher than you drafted them. The major difference from other leagues is that you must have drafted them personally and kept them on your roster. Good luck!

 
We've got an auction keeper with a $200 cap. Everyone can keep as few as zero and as many as three from previous years. Player values go up $5 each year. A player can be designated as a keeper for three consecutive years and then has to go back into the draft pool.

 
We've got an auction keeper with a $200 cap. Everyone can keep as few as zero and as many as three from previous years. Player values go up $5 each year. A player can be designated as a keeper for three consecutive years and then has to go back into the draft pool.
Very much like ours. Differences -- $10 raise the second year and maximum of four keepers per team. Easy to administer, great for leagues with continuity.
 
We have 40 man rosters, and a $4,000 cap. Salary minimum is $10. I think Tomlinson went for around $950. You may keep as many players as you want, but every year salaries go up 25%. This forces some turnover in the league.

We start: 1qb, 2rb, 3wr, 1te, 1k, 2dl, 2lbs, 2dbs, 2dflex.

Oh, and no player can be on your team past his third season. This prevents you from signing Sam Gado for the minimum and locking him up forever.

 
The league I am commissioner in has a $300 cap. 16 man rosters, and each team must keep at least 8 players. Salaries are determined by the auction, and players are signed to a 3 year contract. Each year, salaries go up 10% rounded up (so $22 goes to $25 the next year). Once contracts expire, the player becomes a RFA, and the previous owner can match the winning bid, and re-sign that player. We also have a franchise tag for players who's contracts expire. The Franchise salary is equal to top average of the top 7 salaries at each position. One franchise tag per team, and if you drop the franchise tag off of a player, you loose that player, and cannot bid on him the following year. Thats the jest of it, but feel free to let me know if you have any other ?'s...

 
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The league I am commissioner in has a $300 cap. 16 man rosters, and each team must keep at least 8 players. Salaries are determined by the auction, and players are signed to a 3 year contract. Each year, salaries go up 10% rounded up (so $22 goes to $25 the next year). Once contracts expire, the player becomes a RFA, and the previous owner can match the winning bid, and re-sign that player. We also have a franchise tag for players who's contracts expire. The Franchise salary is equal to top average of the top 7 salaries at each position. One franchise tag per team, and if you drop the franchise tag off of a player, you loose that player, and cannot bid on him the following year. Thats the jest of it, but feel free to let me know if you have any other ?'s...
Thank you. This is very close to how I envision us running our league, and I appreciate the help. May I ask a few other questions?- How do you handle the draft? Or is there even a draft at all? Having never participated in this type of league, I'm not sure how you have gone about populating teams initially and then how you fill the 8 spots each year. Can you describe how you've setup your auction (i.e. order of players, picks, etc.)

- How do trades work. I'm assuming the salary cost goes with the player, but do you allow the team unloading a player to maintain part of the salary cost as part of the deal? Any other nuances there that might cause controversy?

- Are player adds/drops allowed during the season, and how do you handle these? What penalty is assumed by cutting a contract earlier (including multi-year deals)? And are free agents simply open to the highest bidder?

I like the ideas you've shared. Any chance you might have a league rules sheet that I can look at? Thanks again. Great info.

 
One little warning I have concernign keeper leagues is the trading amongst teams. The commissioner gets placed under a lot of scrutiny having to deal with some trades. For example, you could start to see some lopsided trades due to "cheap priced" players being traded for studs. As an example let say an owner had Kellen Wnslow on his team last year for $1.00 and another player trades a Randy Moss, who is $50. On the face of it there is no way I would like this deal but you could say the owner receiving Moss is not going to keep Moss while the owner getting Winslow could say he is keeping Winslow for years to come. This process is very similar to MLB's rent a player for 3 months to try to get to the World Series.

 

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