What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Auction League position percentages? (1 Viewer)

Mr.Pack

Footballguy
A few years back I think Dodds had an article that kind of detailed how much of a percentage you should spend at each position for a decent overall team.

I think something like 30% for QBs, etc depending on scoring system.

I cannot find that article.

Could someone please point me to the right article?

Thank you in advance.

 
Can't help you with the article, but I wouldn't put much stock into trying to break the positions into different percentages. I think this may have been a popular thought years ago when auctions were first becoming popular, but in my experience it just doesn't work. Way too many variables to pigeon hole yourself into general percentages.

You really just have to follow the flow of the auction & be ready to change your plans at the drop of a hat. People that do drafts, can go in with a cheatsheet & be prepared for the whole draft. You can go into an auction with a cheatsheet that will be useless after 15 minutes because things change so quickly. I believe that the owners that go in with a set plan & refuse to adjust quickly, really hurt themselves overall. The great things about auctions are that there will be a period of bargains, you just don't know if it will be at the start, the middle, or the end.

 
A few years back I think Dodds had an article that kind of detailed how much of a percentage you should spend at each position for a decent overall team.I think something like 30% for QBs, etc depending on scoring system.I cannot find that article.Could someone please point me to the right article?Thank you in advance.
I have quit playing in standard drafts and exclusively play in auction leagues because there is much more strategy. From my experience, it is very difficult to nail down percentages as a rule because there are so many more variables to affect strategies. For example, in one of my leagues, a top 5 RB will cost you 40-50% of your bankroll and you can get a low-end RB1 for 15-30% depending on when they are put up for bid. In another league, it is much less volatile and you can generally expect to get a top 5 RB for around 30-35% and a low-end RB1 for 20-30% . Of course, the former is a 1-man keeper, so that affects the bidding as well...If this is your first year in the league, you may want to treat it like poker and watch for a few players to go. It will probably pay off in the long run because most noobs dive in head first when the first two players get thrown on the block, overpay, and miss out on the middle-tier value.We have 3 new teams this year in my keeper league, so I'm planning for the need to make adjustments once the frenzy subsides. I typically have my team (and budget) laid out before walking in the door, but this year I have a few more option B, C and D's at each position to account for the incoming freshmen. Man, I can't wait 'till next weekend!!!
 
I've never taken this "slotted" approach, but going into my 11th season in a salary cap league, I would recommend you start by figuring out your projections in excel (or use someone else's if you prefer) for the upcoming season, work out your VBD numbers, and then assign $ values based on their VBD. This has been extremely successful for me in the past.

It's really not difficult: make and educated guess at how many players will be drafted, give them all $1 to start with. Multiply your salary cap by # of teams and subtract the $1 per player from this total $.

For example, a 10 team league with 20 man rosters would draft 200 players. If they have $100 salary caps, you have:

10x$100 = $1000

$1000-$200 = $800

You now know that all teams have $800 remaining to pay players in excess of the $1 minimum.

Now you just need to add up the total number of VBD points by all draftable players, then divide the total remaining cap space by the total number of VBD points. This gives you the value of each point of VBD, leaguewide.

You then simply multiply that value by the number of VBD each player scores. Now add the result to $1, and you've got a unique price for each player based on their actual VBD. When you add up all salaries, it should equal exactly your total leaguewide salary cap - if it doesn't, you've done something wrong. Again, it's really easy to do this all in excel.

You can also make adjustments to this formula based on whether you want to overpay for starters, etc. But I won't go into all of that here. Hope this helps!

You can adjust your

 
Last edited by a moderator:

Users who are viewing this thread

Back
Top