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BTTF 2018: MLB123746 (2 Viewers)

Koya said:
Kevin Pillar - OF Jays (for now).

noodle bat though his ability to hit doubles should help in my park. Consistently good to excellent defensively so if his 500+ PAs are needed that offsets his offense a little and best case scenario is he is a good defensive replacement and provides some PAs if needed. 
I think he's long gone.

 
I was wondering how the hell he was still available , ####ty bat and all. Gary Peters available?

in that case going back to the original plan:

Jeremy Hellickson, SP (didn't come up in search?)

 
So pick timing is more important than ever this year IMO. Especially now with the slow roll free agent season and pitchers and catchers reporting across the league. One little news snippet, injury, trade etc could make a huge difference. it's also a factor with young guys you've been sitting on for a while, one scrap of news at the right time that calls attention to a player and boom sniped. :popcorn:  

 
So pick timing is more important than ever this year IMO. Especially now with the slow roll free agent season and pitchers and catchers reporting across the league. One little news snippet, injury, trade etc could make a huge difference. it's also a factor with young guys you've been sitting on for a while, one scrap of news at the right time that calls attention to a player and boom sniped. :popcorn:  
Agreed. I find picks to be more successful when I choose someone that wasn't already chosen 15 rounds ago (though perhaps worse for whomever took him that early :coffee:  )

 
The Toronto middle infielder who'll have the most plate appearances had already been picked -- Yangervis Solarte.
I still don't really understand how defence works in the sim but it never seems to love these multi position guys at any of their positions. Am I wrong?

 
I still don't really understand how defence works in the sim but it never seems to love these multi position guys at any of their positions. Am I wrong?
The key is that the sim calculates by game, not by inning. Which sucks for a great defensive player who happens to come on for 1-3 innings a lot as those count as full games even though they are only getting chances for a small portion of those innings. 

So a guy that starts at one position and may shift mid game, or come in due to a PH or defensive switch gets penalised unfairly. 

 
I still don't really understand how defence works in the sim but it never seems to love these multi position guys at any of their positions. Am I wrong?
It depends on how they get their multi-positional status:

a ) Player A gets 20 full 9-inning games at 2B, 30 full games at 3B, and 40 full games at LF. Player A is never used as a defensive substitute by their real-life MLB team -- when they play, they start and go nine innings. That player, if his real-life defensive metrics are good enough, will have good WIS defensive ratings at three positions.

b ) Player B only gets 5 full games at 2B, 10 at 3B, and 12 at LF. However, Player B also gets 20 late-game defensive appearances at 2B, 25 at 3B, and 30 at LF. All those partial-game appearances -- especially one- or two-inning late game appearances -- ruin a player's range factor in the WIS sim calculations. That's how the great real-life utility players who are defensive wizards end up with A+/D defensive ratings. WIS calculates range factor by chances (?) per game, not per inning. We think that's because WIS doesn't have detailed enough data from old real-life MLB games and they want to apply the same metrics in the same manner to all players in the sim.

 
It depends on how they get their multi-positional status:

a ) Player A gets 20 full 9-inning games at 2B, 30 full games at 3B, and 40 full games at LF. Player A is never used as a defensive substitute by their real-life MLB team -- when they play, they start and go nine innings. That player, if his real-life defensive metrics are good enough, will have good WIS defensive ratings at three positions.

b ) Player B only gets 5 full games at 2B, 10 at 3B, and 12 at LF. However, Player B also gets 20 late-game defensive appearances at 2B, 25 at 3B, and 30 at LF. All those partial-game appearances -- especially one- or two-inning late game appearances -- ruin a player's range factor in the WIS sim calculations. That's how the great real-life utility players who are defensive wizards end up with A+/D defensive ratings. WIS calculates range factor by chances (?) per game, not per inning. We think that's because WIS doesn't have detailed enough data from old real-life MLB games and they want to apply the same metrics in the same manner to all players in the sim.
That makes sense, and I assume the guy who moves from one position to another in-game gets treated like player B, only maybe actually worse because he's counting partial games at two different positions now?

 
That makes sense, and I assume the guy who moves from one position to another in-game gets treated like player B, only maybe actually worse because he's counting partial games at two different positions now?
Yeah, that in-game switching would have a negative effect on range factor, too.

Not sure why chances-per-9-innings can't be a proxy for chances-per-game, but WIS has their reasons, I suppose.

 
While we're whiling away the day ... thought some of the WIS draft crew would be interested in checking out these Deadball Era MLB player photos. They've been colorized to accurately represent what the uniforms looked like back in the day.

There are 25 photos in all spread out over three online pages. The B&W originals are presented alongside the colorized versions for comparison.

 
While we're whiling away the day ... thought some of the WIS draft crew would be interested in checking out these Deadball Era MLB player photos. They've been colorized to accurately represent what the uniforms looked like back in the day.

There are 25 photos in all spread out over three online pages. The B&W originals are presented alongside the colorized versions for comparison.
@Eephus, how did they do on the color recreation??

 
While we're whiling away the day ... thought some of the WIS draft crew would be interested in checking out these Deadball Era MLB player photos. They've been colorized to accurately represent what the uniforms looked like back in the day.

There are 25 photos in all spread out over three online pages. The B&W originals are presented alongside the colorized versions for comparison.
Can't believe the Giants ever wore that terrible shade of purple on the Jim Thorpe photo. Googled to see if maybe it was a colorization error and found that not only was it accurate, at one point they wore purple plaid uniforms. :X  Good thing for whoever designed those that social media did not exist in the 1910s.

 
While we're whiling away the day ... thought some of the WIS draft crew would be interested in checking out these Deadball Era MLB player photos. They've been colorized to accurately represent what the uniforms looked like back in the day.

There are 25 photos in all spread out over three online pages. The B&W originals are presented alongside the colorized versions for comparison.
So basically the options were blue or red?

 
Something else we need to do eventually is a historical sim of the BTTF years. Maybe for the 10 year anniversary season so we have a full decade of seasons available. 
It would be cool if we did a season of only drafting player seasons you owned in one of our BTTF leagues. I.e. any player I drafted in this thing ever I could use that season, make your best 25. 

The obvious problem is so many have joined and left. They would have to adopt other users for those years or just have a smaller player pool I guess. 

 
It would be cool if we did a season of only drafting player seasons you owned in one of our BTTF leagues. I.e. any player I drafted in this thing ever I could use that season, make your best 25. 
Why would we need to draft, couldn't we just compile?

 

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