What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Civilization VI - Oct. 2016 (1 Viewer)

Good news, although not much information.



The next Civilization is in development at Firaxis Games, the studio’s parent company, Take-Two Interactive, confirmed in a statement on Friday. Though no launch date or window was offered, the news comes six years after the launch of Civilization 6, a critical and commercial success across five platforms.

Take-Two and 2K Games announced the development in a news release also promoting Heather Hazen to Firaxis’ studio head, while also announcing the departure of longtime developer Jake Solomon. Formerly, Hazen was Firaxis Games’ chief operating officer.

“I’m thrilled to have this opportunity to carry on the studio’s storied legacy, beginning with the announcement that Firaxis is in development on the next iteration of the legendary Civilization franchise,” Hazen said in the statement.

Hazen continued, “I’m lucky to be working with some of the best developers in our industry, and we have plans to take the Civilization franchise to exciting new heights for our millions of players around the world. In addition, we will continue to support Marvel’s Midnight Suns with post-launch content, and explore new creative projects for our teams.”

Firaxis’ Marvel’s Midnight Suns launched in December to positive reviews, but did not perform as well commercially, according to Take-Two CEO Strauss Zelnick.

The Civilization franchise, begun by Sid Meier at Microprose more than 30 years ago, most recently launched Civilization 6 in the fall of 2016. The game was supported by two major expansions (Rise and Fall and Gathering Storm) and additional post-launch downloadable content, the last of which released in November. Civilization 6 has sold more than 65 million copies to date, Take-Two said.

Take-Two’s statement said that Ed Beach would continue as creative director for the next Civilization. Beach directed Civilization 6 and was a designer on 2010’s Civilization 5.
 
I've been doing very well at the Deity level, but I can't win with Qin Shi Huang (Mandate of Heaven).
The AI has such an advantage that the ability to use builder charges on Ancient and Classical wonders is just about moot.
Oh, and he gets canals when discovering masonry. :towelwave: He's hot garbage.

If I'm not getting run out of the building militarily in the ancient era, I'm losing every other way possible. Beaten to space or out-cultured.
Think I'm going to skip QSH MoH for now and come back to him later.
 
I've been doing very well at the Deity level, but I can't win with Qin Shi Huang (Mandate of Heaven).
The AI has such an advantage that the ability to use builder charges on Ancient and Classical wonders is just about moot.
Oh, and he gets canals when discovering masonry. :towelwave: He's hot garbage.

If I'm not getting run out of the building militarily in the ancient era, I'm losing every other way possible. Beaten to space or out-cultured.
Think I'm going to skip QSH MoH for now and come back to him later.

He is one of my favorite, but I have not played deity.

In vanilla civ 6 the easiest deity win was going science with the Koreans. That has probably changed, but there should be guides.
 
I better pick up the pace. I still have 25 leaders I need to win on deity with.
OK, down to 14 remaining, but I've hit Civ saturation. I think it's time for some óld world.

BTW, working through Deity, there were a few leaders I found it damn near impossible to get a win with. Matthias Corvinus (Hungary) and Suleiman (Kanuni) (Ottomans) have been by far the most difficult. I think it might be their Domination favored traits, but after putting up my lowest score with Suleiman (Kanuni), I posted my highest Deity score with Suleiman (Muhtesem) Domination victory. Truly weird.
I hope they make Diplomatic victories more difficult in VII if they keep that win condition. It is for me the easiest path most of the time. Often I'll be trying for some other way and inadvertantly win by Diplomacy.
Anyway, here are the stats no one asked for:
Total Wins
Overall Average
DifficultyCulDipDomRelSciTotTurnsScore
King26823119772661568
Emperor162814910772801448
Immortal113213813772891382
Deity1432647632791453
 
Civ 7 coming in 2025 :excited: :popcorn:

I hope it's more like Civ5 than Civ6 but I'm all-in on Day 1. I'm a sucker for these games. Hopefully we see some gameplay soon too.
I'm with you here. What would you like to see from 5 and what, if anything, would you like to see from 6. I've played 5 like alot (I think I have like 4k hours) but not much 6.
 
:excited: :tebow:

The game play looks amazing.. Those not liking Civ VI graphics are going to LOVE this one.

FYI - I pre-purchased the founders edition and am ready for February 11th!! :-)
 
 
Civ 7 coming in 2025 :excited: :popcorn:

I hope it's more like Civ5 than Civ6 but I'm all-in on Day 1. I'm a sucker for these games. Hopefully we see some gameplay soon too.
I'm with you here. What would you like to see from 5 and what, if anything, would you like to see from 6. I've played 5 like alot (I think I have like 4k hours) but not much 6.
I didn't really like the districts aspect of Civ6. It seemed like I would spend too much time figuring where to place a city based on where to place the districts and comparing one spot here versus one there and trying to discern which to do first, then how that city would grow, then this and then that and then I'm just staring at a settler coming in two turns for an hour wondering how much it really matters. Civ5 was much more streamlined to 'I see this spot and it would be perfect for X (military position, coastal, luxury, etc)' without a 20 turn dive into what to do at plot A versus plot B.

Hated the unit movement economy. Disliked all of the inspirations and such because they became too important to ignore and generally felt forced to one path with them. The government choices were ok but not great with not enough options (or just flat out bad ones) or options that were too game-breaking to pass on. Didn't like how roads were created. Hated the constant need of additional workers.

I think I've played at least 3k hours of Civ5 versus about 200 hours of Civ6. Maybe I just never got a good feel for 6 and thus never got into the right way to think through the decisions fast enough to keep my attention.
 
I haven’t played anything past Civ Rev (which I am good at at least), but I was just gifted VI. I know there is a very steep learning curve, but friends have said that like Rev, certain things just become second nature. So, being pretty intimidated, how screwed am I?
 
Done at last. I finally defeated all 77 leaders in Civ 6 on Deity.

Total Wins
DifficultyCulDipDomRelSciTot
King2682311977
Emperor16281491077
Immortal11321381377
Deity1541641177

I think they'll be eliminating Diplomatic victory as a win condition if they haven't already. It is by far the easiest to complete as evidenced by how many times I had to use it to win as the difficulty increased. Conversely, Religious and Domination became increasingly more difficult to win (at least for me). Cultural and Scientific were roughly the same (from Emperor on).

No surprise, but I did actually get better at the game overall. My average # of turns to win decreased going from Immortal to Deity, while my average score increased.

For Deity
Fastest Win: Ludwig (Germany) in 207 turns (score of 970), Cultural
Highest Score: Eleanor of Aquitane (England) score of 3236 (252 turns), also Cultural

So as we wait for Civ 7, I might try and knock off a few more achievements. I'm not wild about the scenario ones, but the others can be quite fun/challenging.
 
No surprise, but I did actually get better at the game overall. My average # of turns to win decreased going from Immortal to Deity, while my average score increased.
Interesting observation.

But, I also find that Diety is a completely different game, and tempo, to the other levels. You start off playing catch-up on tech, and cities - so you are forced to speed things up as much as possible.

I think it also forces a more focused game, rather than a broad-based growth strategy. You don't have time to waste on anything other than the victory condition you are aiming for. It also tends to lead to more wars in the early game - as that is the fastest way to expand your empire - take a few nearby cities to grow your perimeter - which then gives you space and resources needed for Science or Culture victories.


Who were your favorite leaders? Mine continues to be Basil II- not because he is interesting, but I think he is the easiest to win - given the coordination between his religious and domination strengths.

I also like Joao - but that requires a specific kind of map - anything water-based.

As for victory conditions -

Science - this seems to be the path I choose most often - fairly straight forward once you build your empire out.
Domination - this is probably the easiest to achieve, in terms of understanding the assignment
Culture - not a fan, mostly because I don't have a clear understanding of how to turn culture into tourism, and I hate spamming Rock Bands
Religion - other than Basil, and maybe Russia, not sure I have done this one often - I don't think it is terribly difficult, but spamming Missionaries and Apostles is exhausting
Diplomatic - rare that I even try this one, just does not feel like much of a challenge, though I suppose some Civs are better suited.
 
I think it also forces a more focused game, rather than a broad-based growth strategy. You don't have time to waste on anything other than the victory condition you are aiming for. It also tends to lead to more wars in the early game - as that is the fastest way to expand your empire - take a few nearby cities to grow your perimeter - which then gives you space and resources needed for Science or Culture victories
That's interesting. I find myself fighting for my life often in the early game, particularly when spawning next to hyper agressive civs. If I can survive, I am then able to expand at the attacker's expense, but I'm almost never the one starting it.

Who were your favorite leaders?
I really enjoy playing Eleanor of Aquitaine, either England or France. Taking cities immediately (i.e., not having to pass through the Free Cities phase) is a blast.
BTW, if you're trying to win culturally, you can't beat her. Generally speaking, I like a lot of the leaders; you just need to learn how to play to their respective strengths.
Russia in the tundra with Dance of the Aurora and Lavras with Work Ethic is pretty powerful. The sheer number of Great Writers you generate without even trying is absurd.

Fastest Win by Type - Deity
TypeLeaderTurnScore
CulturalLudwig II207970
DiplomaticCatherine de Medici (Black Queen)238908
DominationTheodora2452378
ReligiousCleopatra (Ptolemaic)2291072
ScientificYongle2651184
Highest Score by Type - Deity
TypeLeaderTurnScore
CulturalEleanor of Aquitane (England)2523236
DiplomaticAmbiorix2952074
DominationSuleiman (Muhtesem)3232827
ReligiousGhengis Khan3222759
ScientificGilgamesh3252383

Science - this seems to be the path I choose most often - fairly straight forward once you build your empire out.
Domination - this is probably the easiest to achieve, in terms of understanding the assignment
Culture - not a fan, mostly because I don't have a clear understanding of how to turn culture into tourism, and I hate spamming Rock Bands
Religion - other than Basil, and maybe Russia, not sure I have done this one often - I don't think it is terribly difficult, but spamming Missionaries and Apostles is exhausting
Diplomatic - rare that I even try this one, just does not feel like much of a challenge, though I suppose some Civs are better suited.

I'd say the hardest to get, at least for me, is Religious. It is usually a slog (unless Yerevan is in the game). As stated previously, Diplomatic is a breeze, even if you don't get the Statue of Liberty.
 
Reinstalled it and giving it one more chance. I feel like I need a bit of Civ before 7 releases and I've accomplished pretty much everything in 5.

The only things I really remember are: Garbage unit movement, Eureka hunt slog, and...that's about it.

Wish me luck or whatever.
 
Reinstalled it and giving it one more chance. I feel like I need a bit of Civ before 7 releases and I've accomplished pretty much everything in 5.

The only things I really remember are: Garbage unit movement, Eureka hunt slog, and...that's about it.

Wish me luck or whatever.
GLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
 
Reinstalled it and giving it one more chance. I feel like I need a bit of Civ before 7 releases and I've accomplished pretty much everything in 5.

The only things I really remember are: Garbage unit movement, Eureka hunt slog, and...that's about it.

Wish me luck or whatever.
I still think 4 was the best. 5 was good, and I've grown to like 6 as much as 5, just took a long time for them to get it all working, and of course buying the add-ons.
I'm looking forward to all the changes and learning a new way of playing. :popcorn:
 
Reinstalled it and giving it one more chance. I feel like I need a bit of Civ before 7 releases and I've accomplished pretty much everything in 5.

The only things I really remember are: Garbage unit movement, Eureka hunt slog, and...that's about it.

Wish me luck or whatever.
I still think 4 was the best. 5 was good, and I've grown to like 6 as much as 5, just took a long time for them to get it all working, and of course buying the add-ons.
I'm looking forward to all the changes and learning a new way of playing. :popcorn:
4 was the one with super, mega unit stack wars, right? That was fun but a little before I had the means to build my own PC and go super nerd.

Man, I forgot a ton about 6. Decent time so far but I need to get some muscle memory for the clicks to get to the information I need.

We're Americans! (Spies Like Us)
 

Users who are viewing this thread

Back
Top