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Clash of Clans game thread (5 Viewers)

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I can post there and (I believe) anyone with Elder status (which should be everyone, I suppose) can invite me from there. I'll post "Moroder for FBG2" in global chat in 10 minutes.
I'm on now if you can post.
Just did it. Not sure if global is regionalized; we'll see

Interesting the bombardment of invites when posting you are looking for a clan, surpasses the frequency of sub-200 attacks when you log off

 
I can post there and (I believe) anyone with Elder status (which should be everyone, I suppose) can invite me from there. I'll post "Moroder for FBG2" in global chat in 10 minutes.
I'm on now if you can post.
Just did it. Not sure if global is regionalized; we'll see

Interesting the bombardment of invites when posting you are looking for a clan, surpasses the frequency of sub-200 attacks when you log off
I dont see it

 
I can post there and (I believe) anyone with Elder status (which should be everyone, I suppose) can invite me from there. I'll post "Moroder for FBG2" in global chat in 10 minutes.
I'm on now if you can post.
Just did it. Not sure if global is regionalized; we'll see

Interesting the bombardment of invites when posting you are looking for a clan, surpasses the frequency of sub-200 attacks when you log off
I dont see it
Must be regionalized

oh well, thanks for looking anyway -- I'll try joining again tomorrow morning, if that last spot is still open. (I don't think I'll be online at 11:40 tonight)

 
I agree most of the people speaking up are asking for more wars. Judging from actual war participation, I'm guessing most of the people probably don't want more wars, they just aren't vocal. From having PM'd people along the way, I believe a fair amount of the clan members don't read this thread regularly anymore, let alone speak up about their preferences.

For me personally, I would like more wars, but with the option to skip them when needed. I would prefer we not have much dead wood in our wars, I want people who will use their attacks. Yes, I'm a competitive #### like that, heh.

I think a lot of people don't care about wars. They only attack now to not be dead wood (for which I thank you), and I know FBG1 has 4-5 still who rarely use their attacks anyway. If we just declare war around the clock, I think the outcome is people who currently participate only for the good of the clan will just get tired with wars and eventually not participate in any, whether we say "only 1 war is real" or not.

So I'd favor some plan that doesn't put people in wars who don't want to be there... it will just frustrate them and frustrate some of us who want the war. I agree the regular amount of donations thing is something to consider.

We could go with a continuous war clan and a "regular" clan that goes to war once a week.

We could stick with FBG1 and FBG2 each doing a war once a week, but move their war declarations a day closer together and then have a 3rd clan that goes to war in the space that would be freed up by the change in schedule. We would probably get 2 wars with close to 45-50 members in the current clans and the 3rd war would probably be more like 20-30 people I'm guessing. Maybe the variety would be good?

But I think just starting wars continually with the current setup is probably just going to annoy some people needlessly. Including people like me who want more wars but want people to want to do the war, not be forced into it.

 
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I am the only person in my clan. Is that a disadvantage? Thanks for the sub 200 explanation.
Yes, the advantage of being in a clan is that your clan mates can donate troops to you, which can be used to defend your village, or deployed in attacks.

Search for fbgs (the invite-only one) or fbg2. If your CoC name differs from PIK95, just mention who you are from FFA and someone will let you in

There isn't any point to being in a clan by yourself.

 
On inviting someone... it sounds like the way it works is a leader can send an invite to someone on their friends list (via Gamecenter or Facebook or whatever method the game uses).

I also noticed you can invite someone from a clan we were at war with. But pulling up a list of the other FBG clan doesn't let you invite their members.

 
I am the only person in my clan. Is that a disadvantage? Thanks for the sub 200 explanation.
Yes, the advantage of being in a clan is that your clan mates can donate troops to you, which can be used to defend your village, or deployed in attacks.

Search for fbgs (the invite-only one) or fbg2. If your CoC name differs from PIK95, just mention who you are from FFA and someone will let you in

There isn't any point to being in a clan by yourself.
Or FBG3 if you aren't interested in warring yet.

 
coyote5 said:
sartre said:
AcerFC said:
BostonRob said:
Let's go to war all the time guys, what's up with the waiting!?
You are new

The premise was to go once a week for each clan because it used to be a pain to keep changing a war base and a normal base. The war base editor has solved that. Some guys want to win every war though and that takes a ton of help from our top guys. I can make Valks and by the time I went to, socal had taken care of it all. That is a huge drain on his DE and guys shouldnt be expected to carry that weight all the time. Because of that, we felt that once a week was sufficient (in each clan)

Some suggested we just use the war as a loot bonus for just picking on the honeypot. The competitive nature of fbgs shot that down
Yeah I think it is worth revisiting. The majority of voices are for more frequent warring. There is really no downside, those that find it too burdensome are free to sit on the sidelines; the game does not change at all for them, we can still have the *serious* once a week war.

I didn't mind changing clans twice a week, but now even that is a problem, as you have people messing with that movement (rejecting requests for their entertainment). The clans are getting bigger and there will be folks left out.

If there is enough interest we could start yet another FBG clan for 3X week wars. Ideally would have ~20 to start. But I think it would be better if we just re-align the two existing clans in that fashion (once-weekly warriors in FBG1, thrice-weekly in FBG2 or vice versa).
:lmao: If by majority you mean you and the new guy, then yes, the majority is for more frequent wars...
I'm not sure why you find this laughable. I said majority of voices. Maybe I am wrong. I'm not going to run a tally, but if you look back the last few pages and consider the comments in clan chat, pretty sure there have been more questioning why we don't war more often. Greg is one of very few giving reason against it. Igbomb and Clayton I think have voiced similar concern (mostly about the burden on the top guys, which I understand, but I think can be avoided).

Further, if you look at the movement between clans, it's obvious that we have reached the tipping point where more are interested in multiple wars than can be accommodated by jumping between FBG1 and FBG2. There's a rapid exodus to the other clan after one war ends. The clans are getting bigger, I said only we should revisit the topic.
From what I've seen you're the very vocal but I'm pretty confident you're not in the majority.

 
I don't either.

This is my first time browsing the global chat. It reads like a CoC craigslist.
I think there are different global chat servers. If I am logged in on both my iOS and Android accounts I see two different chats. My guess is there are a bunch of instances running at once.
 
Further, if you look at the movement between clans, it's obvious that we have reached the tipping point where more are interested in multiple wars than can be accommodated by jumping between FBG1 and FBG2. There's a rapid exodus to the other clan after one war ends. The clans are getting bigger, I said only we should revisit the topic.
Not sure we're completely busting at the seems just yet. In the last FBG1 war, I was recruited late so that they could have 50, and in the last FBG2 war, we had to beg for three additions (and it took an hour) in order to be full.

 
Another option would be 3 clans... one that doesn't war, one that does 1 war a week, and one that does continuous war. But I don't know if that will cut into donations too much. I'm guessing it might.

 
Another option would be 3 clans... one that doesn't war, one that does 1 war a week, and one that does continuous war. But I don't know if that will cut into donations too much. I'm guessing it might.
Which donations? Normal stuff or clan war stuff?

I would still probably jump back to the 1/week war when they do it as long as I remember. We can make that one the serious buisness war group and the always war more of a casual in it for the monies group.

 
I agree with GregR. once a week is fine for FBG1.

Even though war participation is theoretically optional, there will be complaints of deadwood if we start losing because only 25-30 people participated. New base editor does make warring a little easier, but it's not just base design that needs to considered for going to war.

I predict this issue is the beginning of the end FBG clans.

 
I predict this issue is the beginning of the end FBG clans.
I could see it going that way too, which is why I'd vote for the status quo. I'm sure there are other random clans out there where you can join up and war constantly if you want. 2/week is plenty.

 
I feel a little responsible for this because I was the first who posted on it.

Let me just say again what I was thinking since it really doesnt matter to me either way

All I wanted was someone to hit the Go to war button. No one needs to donate any troops. This was going to be a losing effort. Anyone who wanted to could find the honeypot and get 30% of whatever for throwing an archer or two at an open TH

It sounds like no one wants to ever lose a war which is fine, but there are no stats, trophies or anything when you win or lose.

I would not give up how our clan works to have this though as it sounds like what we have is abnormal based on what people in here have said about past clans they were in.

So Im sorry I brought it up. I was not looking to go to war and win every one. Just wanted an easy way to get loot. Like I said, I think the best thing is keep it the way we have it and if guys really want to war all the time, they can splinter off and deal with finding people to donate CC and WCC troops imo

 
I agree most of the people speaking up are asking for more wars. Judging from actual war participation, I'm guessing most of the people probably don't want more wars, they just aren't vocal. From having PM'd people along the way, I believe a fair amount of the clan members don't read this thread regularly anymore, let alone speak up about their preferences.

For me personally, I would like more wars, but with the option to skip them when needed. I would prefer we not have much dead wood in our wars, I want people who will use their attacks. Yes, I'm a competitive #### like that, heh.

I think a lot of people don't care about wars. They only attack now to not be dead wood (for which I thank you), and I know FBG1 has 4-5 still who rarely use their attacks anyway. If we just declare war around the clock, I think the outcome is people who currently participate only for the good of the clan will just get tired with wars and eventually not participate in any, whether we say "only 1 war is read" or not.

So I'd favor some plan that doesn't put people in wars who don't want to be there... it will just frustrate them and frustrate some of us who want the war. I agree the regular amount of donations thing is something to consider.

We could go with a continuous war clan and a "regular" clan that goes to war once a week.

We could stick with FBG1 and FBG2 each doing a war once a week, but move their war declarations a day closer together and then have a 3rd clan that goes to war in the space that would be freed up by the change in schedule. We would probably get 2 wars with close to 45-50 members in the current clans and the 3rd war would probably be more like 20-30 people I'm guessing. Maybe the variety would be good?

But I think just starting wars continually with the current setup is probably just going to annoy some people needlessly. Including people like me who want more wars but want people to want to do the war, not be forced into it.
It's fairly safe to say that there are currently 20-25 folks that prefer more than one war per week. We've reached the point where those folks jump almost immediately after war ends, so as not to be left out of the next. The clans are growing, and that number will likely grow as well. Eventually (and I contend we are there now) we will be leaving people out of wars because we hit the 50 limit.

I think it a good compromise for the folks that want one war a week, to be consolidated into one of the clans. The folks that want more, well then the 2nd clan is for them. That 2nd clan can start with 2 per week, go to 3 per week, or whatever. We could add a third but the jumping is annoying, last night notwithstanding. And I think we wind up in the same place with a third clan anyway, with the wartime clan shutting its doors because it is at capacity.

Not to mention, if you have clan1 and clan2 declaring at the same time, you open up that potential for a intra-FBG battle, which would be the ultimate...

Just my :2cents:

 
I agree with 1 a week for FBG1 as well.

If you do loot wars in another clan I might switch over, but I'd like FBG1 to be for serious out-to-win wars.

 
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I think one war a week per clan is fine. I'm a little newer but I'm active in every war, and I also like some days off to farm/upgrade etc. And like Greg, I like to win wars.

 
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Another option would be 3 clans... one that doesn't war, one that does 1 war a week, and one that does continuous war. But I don't know if that will cut into donations too much. I'm guessing it might.
I think this solution is win-win

Doesn't even have to be 'non-stop war' could be just 2 or 3 per week on a regular schedule.

Heck, if one clan just adopted a 2-war per week schedule and the other did not change, that would satisfy a lot of folks, I think.

 
Further, if you look at the movement between clans, it's obvious that we have reached the tipping point where more are interested in multiple wars than can be accommodated by jumping between FBG1 and FBG2. There's a rapid exodus to the other clan after one war ends. The clans are getting bigger, I said only we should revisit the topic.
Not sure we're completely busting at the seems just yet. In the last FBG1 war, I was recruited late so that they could have 50, and in the last FBG2 war, we had to beg for three additions (and it took an hour) in order to be full.
Point taken, but both clans have added a few folks since. FBG2 ballooned (no pun intended) to 49 members within hours of the FBG1 victory, even though matchmaking was more than a day away.

 
Another option would be 3 clans... one that doesn't war, one that does 1 war a week, and one that does continuous war. But I don't know if that will cut into donations too much. I'm guessing it might.
I think this solution is win-win

Doesn't even have to be 'non-stop war' could be just 2 or 3 per week on a regular schedule.

Heck, if one clan just adopted a 2-war per week schedule and the other did not change, that would satisfy a lot of folks, I think.
I could probably live with that and would participate in most wars. If people didn't want to, they could just sin in the other clan during the increased wars.

 
Further, if you look at the movement between clans, it's obvious that we have reached the tipping point where more are interested in multiple wars than can be accommodated by jumping between FBG1 and FBG2. There's a rapid exodus to the other clan after one war ends. The clans are getting bigger, I said only we should revisit the topic.
Not sure we're completely busting at the seems just yet. In the last FBG1 war, I was recruited late so that they could have 50, and in the last FBG2 war, we had to beg for three additions (and it took an hour) in order to be full.
Point taken, but both clans have added a few folks since. FBG2 ballooned (no pun intended) to 49 members within hours of the FBG1 victory, even though matchmaking was more than a day away.
They come for the war, stay for the strippers.

 
I think one war a week per clan is fine. I'm a little newer but I'm active in every war, and I also like some days off to farm/upgrade etc. And like Greg, I like to win wars.
This is where I am at. I think I jumped to fbg2 once in order to double up on wars, but that was just because I was off work and had some extra time.

 
im in it for the wins and loot. id like a competitive war but I also like getting the chance to honeypot when we have the huge lead

 
I generally only want one per week and only jumped over Sunday night to help out.

If there is a large group that wants more wars, they could easily create the FBG WartimeAllthetime clan.

 
When upgrading defensive buildings, they become inactive, right?

I ask because I've been managing my defensive upgrades based on whether or not the upgrade will be finished prior to "war day" starting. If we had more than 1 war per week in the Elecboog, I would have to defend with less than full capabilities. Or I would never upgrade my def bldgs.

Or, with the new war base editor, are all items active because when you saved your war base, they were active (at the level at time of saving)?

 
I like the 1 war/week/clan thing we have going now. I think having a third war clan and scheduling the wars so they're constantly running would not be a bad thing but I don't think we should mess with changing the 1 war/week/clan standard we've got going.

 
When upgrading defensive buildings, they become inactive, right?

I ask because I've been managing my defensive upgrades based on whether or not the upgrade will be finished prior to "war day" starting. If we had more than 1 war per week in the Elecboog, I would have to defend with less than full capabilities. Or I would never upgrade my def bldgs.

Or, with the new war base editor, are all items active because when you saved your war base, they were active (at the level at time of saving)?
For regular raids, I think your upgrades are inactive. However, for war, I believe units in upgrade are returned to the previous level and are active for war attacks.

 
When upgrading defensive buildings, they become inactive, right?

I ask because I've been managing my defensive upgrades based on whether or not the upgrade will be finished prior to "war day" starting. If we had more than 1 war per week in the Elecboog, I would have to defend with less than full capabilities. Or I would never upgrade my def bldgs.

Or, with the new war base editor, are all items active because when you saved your war base, they were active (at the level at time of saving)?
For regular raids, I think your upgrades are inactive. However, for war, I believe units in upgrade are returned to the previous level and are active for war attacks.
This is correct

 
When upgrading defensive buildings, they become inactive, right?

I ask because I've been managing my defensive upgrades based on whether or not the upgrade will be finished prior to "war day" starting. If we had more than 1 war per week in the Elecboog, I would have to defend with less than full capabilities. Or I would never upgrade my def bldgs.

Or, with the new war base editor, are all items active because when you saved your war base, they were active (at the level at time of saving)?
For regular raids, I think your upgrades are inactive. However, for war, I believe units in upgrade are returned to the previous level and are active for war attacks.
This is correct
Bonus if you level up and start a new build, if it is not complete by the time war starts, you get credit for it and it becomes fully operational for the war.
 
When upgrading defensive buildings, they become inactive, right?

I ask because I've been managing my defensive upgrades based on whether or not the upgrade will be finished prior to "war day" starting. If we had more than 1 war per week in the Elecboog, I would have to defend with less than full capabilities. Or I would never upgrade my def bldgs.

Or, with the new war base editor, are all items active because when you saved your war base, they were active (at the level at time of saving)?
For regular raids, I think your upgrades are inactive. However, for war, I believe units in upgrade are returned to the previous level and are active for war attacks.
This is correct
Bonus if you level up and start a new build, if it is not complete by the time war starts, you get credit for it and it becomes fully operational for the war.
This past war, I had an archer and tesla (new build) going at the time the war started. The tesla was active during the war, but the archer was at the lower level. Can't remember if the tesla was due to finish by the end of the war or not, but it was definitely a situation where one counted and the other didn't.

 
This past war, I had an archer and tesla (new build) going at the time the war started. The tesla was active during the war, but the archer was at the lower level. Can't remember if the tesla was due to finish by the end of the war or not, but it was definitely a situation where one counted and the other didn't.
Correct, you got credit for the new build before it was complete and the existing unit you were upgrading was available but at the level before the upgrade was started. WAD (Works As Designed)
 
This past war, I had an archer and tesla (new build) going at the time the war started. The tesla was active during the war, but the archer was at the lower level. Can't remember if the tesla was due to finish by the end of the war or not, but it was definitely a situation where one counted and the other didn't.
Correct, you got credit for the new build before it was complete and the existing unit you were upgrading was available but at the level before the upgrade was started. WAD (Works As Designed)
Gotcha. Had to read your post above a few times before it clicked.

 
I'm pretty comfortable with how the Boog is set up now with the one war a week thing, but no biggie either way.

 
Another option would be 3 clans... one that doesn't war, one that does 1 war a week, and one that does continuous war. But I don't know if that will cut into donations too much. I'm guessing it might.
I think this solution is win-win

Doesn't even have to be 'non-stop war' could be just 2 or 3 per week on a regular schedule.

Heck, if one clan just adopted a 2-war per week schedule and the other did not change, that would satisfy a lot of folks, I think.
I could probably live with that and would participate in most wars. If people didn't want to, they could just sin in the other clan during the increased wars.
I also think this approach would work.

 
Thinking logistics and people moving. Whatever plan we go with, we need to adjust the timing of the wars of FBG1 and FBG2 if their wars are going to be part of the 3 war set.

With wars taking 48 hours, if we have 3 a week then we only have room for an 8 hour gap between wars assuming we want the existing clan's wars to always be the same day every week. Which is probably enough for the die hards to move, but not a lot of time if we're going to be calling for volunteers to balance out the numbers like we've been doing.

Or we could just say, the next war starts 12 hours or 24 hours or some amount after the last one finishes, in which case the start time for each clan will slide a little each week.

If we had an endless war clan that is separate then it isn't an issue, but troop donations in the current clans would suffer.

Thoughts?

 
I think whatever we do, having predictable start times is really nice, and allows for easy movement between the groups to sign up for a war or to avoid a war.

This is basically a vote against any sort of scenario with war time drift.

 
I play on my iPhone 5.

Can I start a new acct on my old iPhone 3GS? What if both devices use the same Apple ID?
I only have one Apple device so can't say for sure.... but with Android, using the same google+ id was what caused it to link the games together. So you might need to get a new Apple id on the old phone first.

 
I hate upgrading!!! I'm halfway saved up for upgrading one of my wizard towers to lvl 3, but I still have to upgrade one more archer tower. :rant:

 
You can have multiple gamecenter accounts under 1 Apple ID on different devices. I handed down my old iphone to my son as an iPod. The main Apple ID is still mine on that, so I contol the itunes account, etc. but I created a different game center ID for him.

 
You can have multiple gamecenter accounts under 1 Apple ID on different devices. I handed down my old iphone to my son as an iPod. The main Apple ID is still mine on that, so I contol the itunes account, etc. but I created a different game center ID for him.
This is what I was hoping for. Thanks for the insight.

 
I think COC hit a home run with the wars. But I think a few tweaks need to happen to make this more fun.

As one of the posters pointed out above, you can simply hit Go To War asap and keep getting easy loot. I think a lot of clans do this, which is why so many of the clans we've faced have been pretty pathetic.

COC needs to implement some sort of system where clans that continue to win, get rewarded more and more. Perhaps a multiplier with each consecutive victory. For instance, if you win a war, you get 10% extra loot the next war. 20%, 30%, 40%, etc. Keep winning, and your loot multipliers go up.

I also think they should eliminate or greatly reduce the amount of loot that losing tribes get.

 
I like warring once a week. FBG2's Thurs-Friday timing is fine for me, but Sat-Sun would be even better.

I'm lazy about war strategy; I'll over spending on a pair of dragon rushes and be done with it. Which gets pricey so 1 war a week is my preference.

Just my 2 cents.

 
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