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Clash of Clans game thread (1 Viewer)

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Running a goblin horde army today and it has been freaking awesome. I go with 1 wallbreaker that usually goes unused, 3-4 giants and the rest goblins.

I just look for someone whose mortar I can get my giants to quickly, unleash them, then as soon as the mortar is gone I have two options:

1) If I think my giants can take out the rest of the defenses near the resources I wait until they're done and then send in a handful of goblins to tear up the collectors and storage.

2) If I think my giants will end up killed off, I immediately flood the area with my goblins. They're so freaking fast that they can typically just about clean out the resources before they're picked off.

Sweet way to gain loot, especially if you don't care if you lose trophies.
same strat, works pretty well.. that mortar can own a pack of gobs though so make sure they arnt anywhere near the giants
I typically wait until the mortar is gone before sending in my goblins. If I don't think I can get my giants to take out the mortar right away then I'll choose a different target.
 
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Well I'm at around 600 trophies, and just got to the point where higher level people (just upgraded to TH 4) are getting matched up against me and running roughshod over my defenses. Not much I can do against the higher level units or guys who can throw 120 archers/barbs at me. Upside is that they only end up taking a small percentage of my loot so it's not a big deal.
just stick your town hall outside for them to attack . that way you get a 16 hour shield

then fortify all resources behind upgraded walls and canons
Can't afford upgraded defenses without doing resource raids and breaking the shield. It's still worth it - I'm typically only losing 5k in resources when attacked by higher level guys, and the raiding nets me much more than that.

 
Bene getting my butt kicked in raids against any half-decent defenses. even ones which look vulnerable that I think I should be able to take, inevitably my units get caught up in something and their mortar takes me out. Not enough giants? i'll send in 4-5, but they'll start wailing on a cannon, and the mortar in the center kills em.
Troop management can be crucial unless you've just got them overwhelmed. I learned a lot watching youtube videos attacking the more difficult single player maps. There was one I was getting wiped out by mortars, and the guy who made the video did the same attack as I, but he spaced a few single archers out to draw the mortar fire away and just doing that made the map easy to kill.

Understanding the way each unit will advance. Giants will go for the closest defensive building of any sort. Barbs/archers go for the closest of any kind of building, so you can't count on them to go after a defensive unit unless it is the nearest to them.

So attacking, you want to make sure you spawn your giants closer to the mortar than anything else. And consider that when building your own base, can someone drop giants that will go straight to your own mortar. When making your base, use other buildings types to keep archers/barbs from being able to go straight after your cannon/tower.

Sometimes you can take out a cannon/tower with archers who are out of the range of his mortar, clearing it before you spawn your giants, and saving them hits. Sometimes the best path to the mortar is to take out an isolated tower on the other side of the base that isn't protected by the mortar, and then let the giants walk through the base straight to the mortar.

 
Maybe I should try the goblin horde idea. They'll be lvl 2 in an hour, so the upgrade might help that strat.
Send in a few scattered gobbos or archers to draw mortar fire then drop your giants. That should give them enough time to get up close on the mortars.
 
Are you guys spending cash or hacking your way up?
I threw down the $10 for two more builders. Considering I've already got 20 hours or more in the game, I'm cool with that.
yea, thats the one I did as well. lets you have 3 of them going at all times, and I usually keep one free to do wall upgrades as I get gold. overnight might put him to work if someone will come free by the morning.

 
I am stuck at Town Hall Level 5. Upgrade is $750,000. I don't think I can accumulate that much without buying a very long shield.

Just keep upgrading walls and other defenses?
You can also attack to get it. I made my $750k in about 3-4 hours of attacking last night, with most of that coming from 4 attacks that netted over $100-$150k. You may not find that at lower trophy levels (I'm at 831 right now), but don't be afraid to just cycle through until you find a tasty base. Bases are continually coming out from under shield, so new ones will show up. Those big kills I pretty much emptied my army and then had to rebuild from scratch, though some of that was unnecessary, lack of experience on how many units I need to kill higher level towers.

I've continually been migrating my army composition as my trophy count (and opponent quality) goes up. I went from like 6-8 giants, 10 barbs, 10 goblins, 2 wall breakers and the rest archers with 105 units available (3 camps at level 3), to now I go in with about 12-14 giants, 10 barbs, 10 goblins, 4 wall breakers, and the rest archers. Also upgrading the camps for more units. I'm to the point I'm looking for bases with at least $60k in gold if that's what I'm hunting, and will only take a base that small if it's a push over. Mostly I'm looking for $100k bases.

if I had it to do over, I'd probably have upgraded giants sooner, and I'd have used far more giants than I did early. People only have 1 mortar, or 1 mortar and 1 wizard and likely don't have them supporting each other, so massed up the giants can often walk through all the defenses without people doing area effect to them.

I'm finding at this level, if they don't compartment their base heavily, I can pretty much get the giants inside the wall and that's enough to kill all their defenses. Especially if I drop some archers on edge towers to soften them up, or distract them from the giants when they are closing in.

 
Are you guys spending cash or hacking your way up?
I threw down the $10 for two more builders. Considering I've already got 20 hours or more in the game, I'm cool with that.
I spent $5 on making up for spending gems during the tutorial. I have 3 builders. As tempting as that 4th one may be, I don't see me spending any further coin right now. But just like Ignoramus, I'm easily 20 hours into the game or more, I've gotten my moneys worth.

 
Are you guys spending cash or hacking your way up?
I spent cash to max my builders while under the shield, so when it was done I'd be ahead of the curve. Once I was out from under my shield, I find I make far more cash off attacking than I do off farming.

As an example of that, I screwed myself at one point... I had bought an upgrade that left me with almost no elixir, and then I went and attacked and got massacred, lost almost my entire army. Made about 5 archers and searched to find someone who left gatherers out of the range of their defenses, so I could plop down one archer on it... cost me like 80 elixir to gain maybe 1000 from each such gatherer. About 4 or 5 of those attacks over 20-30 minutes and I had enough to rebuild my army fully again (about 10k), which then went out and killed a base for 50k elixir. So 60k elixir in under an hour including the cost of the units that gained it, plus about 15m to rebuild the army from starting out empty. With 5 level 7/8 gatherers, I'm only farming about 9k an hour.

 
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Ok, so things as a newbie I think I did right, and thinks I think I'd do differently.

Spending $20 for 2500 gems will get you all 5 builders hut when you include what you start with, plus a few minor achievements. I think it was worth it.

I should have started upgrading units sooner. I should have upgraded my camps earlier for more units as well. I would probably even rush to upgrading giants first and worry about the others later. I spent so much upgrading my gathering, and now it's a blip in my economy, not the main source of income.

I would keep my town hall away from my base to encourage people killing it for trophies which gives me a shield. Gaining trophies is fairly easy. I'm actually trying to keep my count down by leaving battles the moment I clean out resources and avoiding 100% victories, and I'm still amassing them.

I would switch to mass giants as my primary attack as soon as I get it. Some other units as they have use too, but they would be my main attack. I wouldn't bother with balloons except for single player.

I would watch youtube videos of attacking the goblin bases for good fundamentals.

I would upgrade my walls sooner if I could, though they are so expensive I don't know that I could do it any sooner. Tough walls with a lot of compartments are often enough to make me skip a base when looking for one to attack.

I would have every defensive building within my walls. And I would not have any such building along an outside wall without ringing the wall with other buildings so archers can't be dropped and hit it right away.

I would not build my base along the edge of the map. Whoever said that units can't kill a wall breaker before it detonates if spawned in such a situation was exactly right. I now use this to my advantage attacking. Someone right up against the grass you can always detonate against their wall before you're killed.

 
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im going to confirm this today but I saw a trick online. I posted it in the chat but if you wernt online ill post it here.

apparently if you are upgrading a unit in the lab, say wall breakers for example. when theres a minute left in the research max out all of your barracks with wall breakers. after the research is done you can cancel all the troops and the refund price will reflect the newly upgraded wall breaker. so its a pretty ez trick if it hasn't been fixed

 
Ok, so after having that "Would you like to load Chief LucasE's" village message appear a few more times, I found something on it on the CoC forums.

Apparently it's an issue that mostly pops up when using BlueStacks (the Android emulator for Windows). Further, CoC's maker is calling it a violation of terms of service to play on BlueStacks because they ban things that modify or interrupt CoC's services. Which BlueStacks doesn't. But they claim because you could then use some other program to auto-click on your game to keep yourself connected, it violates the ToS. Even if you're not doing that.

So anyway... if you do use BlueStacks to play it from a PC, you can't post about it or get support from them if there are issues.

 
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Ok, so after having that "Would you like to load Chief LucasE's" village message appear a few more times, I found something on it on the CoC forums.

Apparently it's an issue that mostly pops up when using BlueStacks (the Android emulator for Windows). Further, CoC's maker is calling it a violation of terms of service to play on BlueStacks because they ban things that modify or interrupt CoC's services. Which BlueStacks doesn't. But they claim because you could then use some other program to auto-click on your game to keep yourself connected, it violates the ToS. Even if you're not doing that.

So anyway... if you do use BlueStacks to play it from a PC, you can't post about it or get support from them if there are issues.
you can play this on the pc?

 
Started doing some raids this morning. Mostly picking off noobs at the moment. Trying to save up to upgrade my lab and then my giants.

 
I have 50 minutes of shield left and 16 hours of Town Hall building to get it to level 4. All the big ticket purchases require TH4. I have 68k of Elixer and believe I am a sitting duck (lvl 1 Mortar, lvl 3 Cannons and Archer + 1/2 covered by lvl 1 / 1/2 by lvl 2 wall) Sitting armies don't defend right? What's the % lost of resources on an attack?

I see I can spend 50k to research so I should be in the clear.

 
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I have 50 minutes of shield left and 16 hours of Town Hall building to get it to level 4. All the big ticket purchases require TH4. I have 68k of Elixer and believe I am a sitting duck (lvl 1 Mortar, lvl 3 Cannons and Archer + 1/2 covered by lvl 1 / 1/2 by lvl 2 wall) Sitting armies don't defend right? What's the % lost of resources on an attack?

I see I can spend 50k to research so I should be in the clear.
I'm not that far out from you. 23hrs of shield. Haven't spent 1 gold or oil on troops or defense yet. 11hrs from TH4 and will have all resource maxed to start of TH4 level when it comes in. That gives me 12hrs to get ready, though I think it will be mostly de-levelers that try to mine me. Still planning on low flying for awhile. I know in battle islands just one attack can keep you on the radar of people forever once they figure out your pattern of activity.

 
I have 50 minutes of shield left and 16 hours of Town Hall building to get it to level 4. All the big ticket purchases require TH4. I have 68k of Elixer and believe I am a sitting duck (lvl 1 Mortar, lvl 3 Cannons and Archer + 1/2 covered by lvl 1 / 1/2 by lvl 2 wall) Sitting armies don't defend right? What's the % lost of resources on an attack?

I see I can spend 50k to research so I should be in the clear.
The armies you build are only used on attacks. Armies that are donated can be used on attack or defense, but like on attack, they are gone once they defend.It has been mentioned, but when you're going away for a while, queue up a bunch of expensive units (I use bombers at my low level). They will tie up your elixir and prevent it from being taken. Then once you come back online, cancel those production orders and you will get all of the elixir cost back.

Always empty out your mines and elixir gatherers before logging, too. Don't know the exact percentages, but a lot more (maybe 100%) can be taken from them, while the stuff in actual storage is a lot lower percentage.

 
I have 50 minutes of shield left and 16 hours of Town Hall building to get it to level 4. All the big ticket purchases require TH4. I have 68k of Elixer and believe I am a sitting duck (lvl 1 Mortar, lvl 3 Cannons and Archer + 1/2 covered by lvl 1 / 1/2 by lvl 2 wall) Sitting armies don't defend right? What's the % lost of resources on an attack?

I see I can spend 50k to research so I should be in the clear.
  • Storages: The percentage of Gold/Elixir that can be stolen from storages until TH5 is 20% and is capped at 200,000. Starting at TH6, the percentage that can be stolen drops by 2% at each TH level. At TH7 and above the cap increases by 50k at each TH level. The following chart shows how this works:
Code:
TH Level 	% Available to be Stolen 	Cap 	Storage Amount to Reach Cap1-5 	 	20% 	 	 	 	200k 	1.000M6 	 	18% 	 	 	 	200k 	1.1111M7 	 	16% 	 	 	 	250k 	1.5625M8 	 	14% 	 	 	 	300k 	2.1428M9 	 	12% 	 	 	 	350k 	2.9167M10 	 	10% 	 	 	 	400k 	4.0000M
  • Mines/Collectors: The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.
  • Town Hall: There is an additional 1,000 of each resource that can be stolen inside the Town Hall.
 
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What happens if you are under attack and log on to the game. They only attack when you are not there right?

 
Learning the value of raiding for resources while losing the battles. Trophies are for suckers.
Good point, I just want resources at this point, but it's so damn satisfying to demolish a town.

I need to push my townhall far away to loose some trophies.

 
I have 50 minutes of shield left and 16 hours of Town Hall building to get it to level 4. All the big ticket purchases require TH4. I have 68k of Elixer and believe I am a sitting duck (lvl 1 Mortar, lvl 3 Cannons and Archer + 1/2 covered by lvl 1 / 1/2 by lvl 2 wall) Sitting armies don't defend right? What's the % lost of resources on an attack?

I see I can spend 50k to research so I should be in the clear.
  • Storages: The percentage of Gold/Elixir that can be stolen from storages until TH5 is 20% and is capped at 200,000. Starting at TH6, the percentage that can be stolen drops by 2% at each TH level. At TH7 and above the cap increases by 50k at each TH level. The following chart shows how this works:
TH Level % Available to be Stolen Cap Storage Amount to Reach Cap1-5 20% 200k 1.000M6 18% 200k 1.1111M7 16% 250k 1.5625M8 14% 300k 2.1428M9 12% 350k 2.9167M10 10% 400k 4.0000M
  • Mines/Collectors: The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.
  • Town Hall: There is an additional 1,000 of each resource that can be stolen inside the Town Hall.
Interesting. So when we look for matches, the listed amount of resources available to loot has already been calculated with those percentages, right?

 
I have 50 minutes of shield left and 16 hours of Town Hall building to get it to level 4. All the big ticket purchases require TH4. I have 68k of Elixer and believe I am a sitting duck (lvl 1 Mortar, lvl 3 Cannons and Archer + 1/2 covered by lvl 1 / 1/2 by lvl 2 wall) Sitting armies don't defend right? What's the % lost of resources on an attack?

I see I can spend 50k to research so I should be in the clear.
  • Storages: The percentage of Gold/Elixir that can be stolen from storages until TH5 is 20% and is capped at 200,000. Starting at TH6, the percentage that can be stolen drops by 2% at each TH level. At TH7 and above the cap increases by 50k at each TH level. The following chart shows how this works:
TH Level % Available to be Stolen Cap Storage Amount to Reach Cap1-5 20% 200k 1.000M6 18% 200k 1.1111M7 16% 250k 1.5625M8 14% 300k 2.1428M9 12% 350k 2.9167M10 10% 400k 4.0000M
  • Mines/Collectors: The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.
  • Town Hall: There is an additional 1,000 of each resource that can be stolen inside the Town Hall.
Interesting. So when we look for matches, the listed amount of resources available to loot has already been calculated with those percentages, right?
Believe so, yes. It's telling you what you can potentially come away with.

So if on defense... you log out and have 100k in gold, as long as the first person who attacks you does enough to give you a shield, the worst you would be at is 80k, and then you have the shield until (hopefully) you get back.

And I imagine unless you're foolish about leaving your resources where they can be killed easily without other stuff getting hit to get to it, you should probably get a shield if someone cleans you out like that.

 
Here's something it took me 5 days to notice.

The barracks has a timer top right that tells you the total build time of units queued up inside. Helps a lot in getting your units to all finish about the same time instead of having idle barracks that finished already.

I wish they also had something on that screen that told you what your current army composition is. Even nicer, another spot that tells you what you'll have when everything queued up finishes building.

 
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Buy the builders now. I played for months with 3 then 4 builders. Eventually everything I own takes between 4-14 days to upgrade, so I bought the 5th builder.

Kicking myself that I didnt buy them from day 1 :wall:

Spent about $150 which I thought was a decent trade off for 8months of entertainment.

 
Here's something it took me 5 days to notice.

The barracks has a timer top right that tells you the total build time of units queued up inside. Helps a lot in getting your units to all finish about the same time instead of having idle barracks that finished already.

I wish they also had something on that screen that told you what your current army composition is. Even nicer, another spot that tells you what you'll have when everything queued up finishes building.
If you click on your army camp it will give you a breakdown.
 
Here's something it took me 5 days to notice.

The barracks has a timer top right that tells you the total build time of units queued up inside. Helps a lot in getting your units to all finish about the same time instead of having idle barracks that finished already.

I wish they also had something on that screen that told you what your current army composition is. Even nicer, another spot that tells you what you'll have when everything queued up finishes building.
If you click on your army camp it will give you a breakdown.
Right, I meant, the annoying thing is having to click back and forth between the barracks and the army camp to see that info as I'm stocking the barrack build.

 
I'm so unobservant. I just realized from within a barracks, you can use the side arrows to jump to the next barracks. I've been manually clicking each barracks to switch between them. :doh:

 
What is the fbg clan name? I will stop by for a few to donate dark elixir troops.
fbgs

the one that requires a invite

Here's something it took me 5 days to notice.

The barracks has a timer top right that tells you the total build time of units queued up inside. Helps a lot in getting your units to all finish about the same time instead of having idle barracks that finished already.

I wish they also had something on that screen that told you what your current army composition is. Even nicer, another spot that tells you what you'll have when everything queued up finishes building.
would be nice if you could better queue the troops in the barracks, like 5 barbs , 2 giants, then 10 barbs

instead of it just stacking all the barbs into one slot

 
What is the fbg clan name? I will stop by for a few to donate dark elixir troops.
fbgs

the one that requires a invite

Here's something it took me 5 days to notice.

The barracks has a timer top right that tells you the total build time of units queued up inside. Helps a lot in getting your units to all finish about the same time instead of having idle barracks that finished already.

I wish they also had something on that screen that told you what your current army composition is. Even nicer, another spot that tells you what you'll have when everything queued up finishes building.
would be nice if you could better queue the troops in the barracks, like 5 barbs , 2 giants, then 10 barbs

instead of it just stacking all the barbs into one slot
It would be good to be able to choose which units to take into battle.

 
Learning the value of raiding for resources while losing the battles. Trophies are for suckers.
:yes:
explanation?
The idea of a raid going in is to destroy the entire village, get all the resources, get the three stars and get the other person's trophies.

But the more trophies you get, the harder the villages they give you to raid.

So now, if I see a village where I can get a good number of resources, something off to the side, I'll run some archers or goblins at it, take what I can get, probably destroy less than 20%, "lose" the battle and lose trophies, but take my resources and go home.

 
Learning the value of raiding for resources while losing the battles. Trophies are for suckers.
:yes:
explanation?
more trophies = tougher opponents

I usually find a noob that doesn't protect his resources well enough and ill just raid all of his loot while leaving most buildings intact. which is a defeat for me but I take all his monies
ahhhh

ya, I am getting paired with some big dawgs lately. 1063 trophies. Been going on since probably 950.

 
Learning the value of raiding for resources while losing the battles. Trophies are for suckers.
:yes:
explanation?
more trophies = tougher opponents

I usually find a noob that doesn't protect his resources well enough and ill just raid all of his loot while leaving most buildings intact. which is a defeat for me but I take all his monies
ahhhh

ya, I am getting paired with some big dawgs lately. 1063 trophies. Been going on since probably 950.
I think I was in a silver league or something the matchups were way out of my th level, I tanked a few and dropped down to bronze. its like night and day

 
I agree about not wanting a ton of trophies. Though I'll probably go ahead and climb to 1250 or whatever it takes for the one achievement, then let myself drop again.

Though I also think you see more resources to raid at a little higher trophy level too, so I wouldn't want to sit at 0 or something like that.

 
VA703 said:
JerseyToughGuys said:
VA703 said:
JerseyToughGuys said:
Ignoramus said:
Bogart said:
Learning the value of raiding for resources while losing the battles. Trophies are for suckers.
:yes:
explanation?
more trophies = tougher opponents

I usually find a noob that doesn't protect his resources well enough and ill just raid all of his loot while leaving most buildings intact. which is a defeat for me but I take all his monies
ahhhh

ya, I am getting paired with some big dawgs lately. 1063 trophies. Been going on since probably 950.
I think I was in a silver league or something the matchups were way out of my th level, I tanked a few and dropped down to bronze. its like night and day
Hmmmm... hadn't thought of losing on purpose. Can I sacrifice one barb against a low level player and surrender to lose -17 trophies? Or does the loss or trophies correlate with loss of troops?

 
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