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Clash of Clans game thread (1 Viewer)

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SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
I have never looked at mine level when deciding whether to attack a base. I look at the numbers in the top left and then another look to see if I think the resources are in the mines or storage. Level of mines has no impact on me.

 
BroadwayG said:
When you get to TH8 and people start to realize they should have upgraded their walls a long time ago, you will find little to no gold in your raids.
Drat. Alright, I'm about convinced it's worth canceling my halfway complete TH8 upgrade and staying at 7 longer.

I'll lose half of my 2 million gold in upgrade costs if I cancel it. But I have 11.8 million in gold of upgrades left to do on defensive buildings (cannons done, mortars all but 1 done, archers and wiz towers have at least 1 level left to do each and both teslas have 2). And another 1m on traps if I do them. Plus for walls another ... I'm probably going to puke after seeing this result.... 175 walls -14 upgraded fully = 161 walls left * 200k each = 32.2 million.

I was wanting to get to 8 so I'd have the drill so I could use hogs more often. But I know I hit a lot of TH6 as it is now, if the resources I get from them is already cut by 90% and then is going to drop to 50%... yeah, maybe it's worth taking the 1 million loss from canceling the resources and just raid-farm gold here at TH7 for longer.
loosing 1 mil in gold would make me cry
That is 2 wall upgrades at TH8

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
I have never looked at mine level when deciding whether to attack a base. I look at the numbers in the top left and then another look to see if I think the resources are in the mines or storage. Level of mines has no impact on me.
It does, and you do even if you don't know it. You can raid up to 75% of uncollected resources but only up to 20% of collected resources. Thus a base who hasn't collected their resources with high collectors will make the 'numbers in the top left' you rely on much higher than a base with lower level collectors.

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
I tended to get attacked within 3 hours of logging out, at which point my undefended Town Hall is taken out and I get a 12 hour shield. I don't see it as an issue. An upgrade is +300 per hour for upgrades through level 10. 300 * 12 collectors * 3 hours = 10800 more resources. Only 50% of which can be stolen, so 5400 more resources than if you don't do the upgrade.

I don't think +2700 gold and +2700 elixir from one level of upgrades is going to make much of a difference in the level of attacks I face. Quadruple that and I don't think it will change much in the level of attacks I face.

Unless you're trying to lead the world in trophies and so are defending your TH, anyway.

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
I have never looked at mine level when deciding whether to attack a base. I look at the numbers in the top left and then another look to see if I think the resources are in the mines or storage. Level of mines has no impact on me.
It does, and you do even if you don't know it. You can raid up to 75% of uncollected resources but only up to 20% of collected resources. Thus a base who hasn't collected their resources with high collectors will make the 'numbers in the top left' you rely on much higher than a base with lower level collectors.
I still disagree.

The level of the mines isn't the driver. Higher level mines would simply lead to marginally more uncollected resources. The far bigger factor is how frequently players are collecting their resources.

A level 10 mine is only 7200 more gold per day, which means only 3600 incremental can be stolen per day (50% is the max). But I don't ever go a day without collecting, usually no more than 8 hours. So that is 1200 per mine, so less than 10,000 across all of my mines.

But the mine itself holds 100k. So the guy who rarely plays and lets a 16-hour shield run out without collecting from his mines is a far nicer target that I will be as a regular player, regardless of mine level.

 
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
Yes you're more likely to be attacked with higher collectors, but unless you're not checking on your base every 12 hours, it's going to be a net gain in resources.
I agree it probably would. But I think it skews the break-even points by quite a large margin.

I also think there is an impact on your stores as well, though admittedly to a much lesser degree.

To illustrate, imagine two bases with identical stores, containing what a looter would consider borderline ROI. The first base has level 10 mines that look slightly uncollected. The second base has level 3 mines that look nearly full. The former appears to have a higher "floor" (i.e., lower cost in case of failure).

Personally I would be more likely to take a stab (and go all-in) at the first then the second.

 
...
It does, and you do even if you don't know it. You can raid up to 75% of uncollected resources but only up to 20% of collected resources. Thus a base who hasn't collected their resources with high collectors will make the 'numbers in the top left' you rely on much higher than a base with lower level collectors.
For Dark Elixir (from the drill) it's 75%. For gold and elixir it's only 50%.

 
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
I tended to get attacked within 3 hours of logging out, at which point my undefended Town Hall is taken out and I get a 12 hour shield. I don't see it as an issue. An upgrade is +300 per hour for upgrades through level 10. 300 * 12 collectors * 3 hours = 10800 more resources. Only 50% of which can be stolen, so 5400 more resources than if you don't do the upgrade.

I don't think +2700 gold and +2700 elixir from one level of upgrades is going to make much of a difference in the level of attacks I face. Quadruple that and I don't think it will change much in the level of attacks I face.

Unless you're trying to lead the world in trophies and so are defending your TH, anyway.
I concede that if you leave your TH outside, with the aim of getting free shields, then your juiciness as a target (determined in part by how much easy-access, uncollected gold/elixir your have around your base) is probably a relatively negligible factor.

 
Last edited by a moderator:
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
would you ever pass on someone because they had level 9 collectors instead of level 10?

 
Sheesh. I just "visited" the top guy in the top clan and it looks like he's playing a completely different game than what I'm playing. It's totally insane.

 
i guess earning resources faster means if you do not collect for a while you have more resources and you may be attacked more, but conversely if you do collect then you simply have more resources

 
i have just told myself those top guys are the programmers or friends of the programmers and they are indeed playing a different game because they can cheat

i have no idea if this is accurate

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
would you ever pass on someone because they had level 9 collectors instead of level 10?
Would you pass on someone if they had level 4 collectors instead of level 10?

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
would you ever pass on someone because they had level 9 collectors instead of level 10?
Would you pass on someone if they had level 4 collectors instead of level 10?
i never look at collectors

:shrug:

 
i have just told myself those top guys are the programmers or friends of the programmers and they are indeed playing a different game because they can cheat

i have no idea if this is accurate
My bet is more that they're total morons that have sunk thousands of real dollars into the game. I bet that top guy has a billion of gold in his walls alone. Actually, probably twice that.

 
i have just told myself those top guys are the programmers or friends of the programmers and they are indeed playing a different game because they can cheat

i have no idea if this is accurate
My bet is more that they're total morons that have sunk thousands of real dollars into the game. I bet that top guy has a billion of gold in his walls alone. Actually, probably twice that.
yeah, that would work too!

one of them is probably mark cuban

#### him

 
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
would you ever pass on someone because they had level 9 collectors instead of level 10?
Would you pass on someone if they had level 4 collectors instead of level 10?
i never look at collectors

:shrug:
You probably should. There's a lot to evaluate in 30 seconds, for sure. But it's not just a matter of "resources available", but where those resources are located -- all in the store, behind 3 walls and heavy artillery, or is a good chunk of it around the perimeter within easy reach of goblins?

 
i have just told myself those top guys are the programmers or friends of the programmers and they are indeed playing a different game because they can cheat

i have no idea if this is accurate
My bet is more that they're total morons that have sunk thousands of real dollars into the game. I bet that top guy has a billion of gold in his walls alone. Actually, probably twice that.
I read somewhere that to completely upgrade all walls, cost 2.2 billion gold. That's just absurd.

 
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
would you ever pass on someone because they had level 9 collectors instead of level 10?
Would you pass on someone if they had level 4 collectors instead of level 10?
i never look at collectors

:shrug:
You probably should. There's a lot to evaluate in 30 seconds, for sure. But it's not just a matter of "resources available", but where those resources are located -- all in the store, behind 3 walls and heavy artillery, or is a good chunk of it around the perimeter within easy reach of goblins?
ok

i look at the store and collectors to see where the resources are stored, but i canont identify i level 8 vs level 10 elixir collector, nor do i think i need to

 
SkyRattlers said:
B-Deep said:
SkyRattlers said:
B-Deep said:
right now i am biting the bullet and maxing my collectors....i have 5 elixir collectors

2 level 9 running

2 level 9 that are upgrading to level 10 and will be done in 2 days

and one level 10 that will be a level 11 in three days

kinda boring but i wanna get them all to max
Big waste of gold and elixir IMO. It takes a REALLY long time to recover the gold and elixir that is not being produced while you do the upgrades.
yeah, i started it because i have been pretty busy and so i thought, may as well get them up to max now

i have 4 builders, so if i keep the 4th one free i can raid and stuff and use my winnings to improve my walls, but right now he is upgrading a army camp

the last 2 levels of gatherers are really time consuming

i'll prolly do my gold ones too, but i'll just dedicate one builder to it and it'll take longer
No my point is that you don't want to upgrade them at all. Level 8 or 9 should be the absolute maximum you ever make them.

here is the math:

level 8 mine = 1900 per hour = 45600 per day

level 9 mine = 2200 per hour = 52800 per day

level 10 mine = 2500 per hour = 60000 per day

time to upgrade level 8 to 9 is 2 days. cost is 56000 and while upgrading that mine won't collect resources. therefore total cost is actually 56000 + 45600 + 45600 = 147200

divide that total by the 7200 per day increase in output and it will take almost 21 days before you recoup your costs and start making profit.

level 9 to 10 will take almost 34 days before profit
IOW, if you plan on playing this game for more than a month after upgrading to level 10 it makes sense to do so. I think your math is an argument in favor of upgrading since people tend to play this game for a long time.
Does everyone but me dismiss the fact that one will be attacked more if mines/collectors are upgraded fully?

They aren't protect-able like stores are. If you go to sleep without a shield, it's very unlikely you wake up without them raided.
would you ever pass on someone because they had level 9 collectors instead of level 10?
Would you pass on someone if they had level 4 collectors instead of level 10?
I'm going to make them level 5 vs level 10 so it's a touch more relevant in the aspect I want to discuss, as level 4 just doesn't hold enough max capacity.

If he has, say, 50k lootable gold, and level 5 collectors, I get a good read on where his gold is located. His collectors can only hold 10k each of which 5k is lootable. If they look completely full I know about 20k of his gold is in his collectors. If however they show as empty (under 20% or 1k lootable), I know the bulk is in his storage and I will need to reach it to make an attack worthwhile.

If he has the level 10 collectors each can hold 100k of which 50k is lootable. Since he only has 50k lootable total, at most they each have 12.5k lootable (assuming he empties all of them at the same time). Under 20% (10k lootable) is the point where they show as completely empty. So his 4 mines could show as completely empty and I don't know if that means they have 0 gold and it is all in his collector, or if it means he has 9k gold in each and there's only 14k in his collector.

By having higher level collectors that he empties regularly, it took away knowledge on where his actual resources were. In the case where more of his resources are in his collectors, the lower level collectors increase the chance I'll hit them with a straight goblin rush because I can tell the resources are there. The higher level collectors I can't tell as easily if the gold is there, or if it is in his storage because "show as empty" encompasses a much bigger range.

It's also worth mentioning, the extra HP of the higher level collector does matter. Put 5k in a level 10 and you have to do more damage to it before you start getting coins out of it compared to 5k in a level 5. Same thing is true with storages, it is one of the only arguments in favor of upgrading storages before you need to actually hold that increased amount.

 
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This isn't that hard:

Hit atttack

-Does Elix+Gold < 100k -skip

-Does the base have one of those kings with the big swords running around? -skip

-Where is/are the air d - two of them tough to get? - skip

 
This isn't that hard:

Hit atttack

-Does Elix+Gold < 100k -skip

-Does the base have one of those kings with the big swords running around? -skip

-Where is/are the air d - two of them tough to get? - skip
More or less. My criteria are a bit different, but it's a quick three second assessment.

I want at least 150K with at least 100K in either gold or elixir.

And if there are a ton of compartments, I'm out of there.

 
This isn't that hard:

Hit atttack

-Does Elix+Gold < 100k -skip

-Does the base have one of those kings with the big swords running around? -skip

-Where is/are the air d - two of them tough to get? - skip
Pretty close for me too.

Though I don't always consider the barbian king as a skip. If he's out on the edge where I can draw him away from the base defenses, surround him with archers and barbs to kill him (which they can do pretty easily since he swings so slow), then it just comes down to whether the use of those troops to deal with him will detract from the rest of my attack.

Edit: igbomb's resource thing is closer to mine, and yes, compartments matter too. Grey walls (1 level 4 WB to breach) don't detract me as much as yellow walls or above (2 WB) for compartments.

 
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This isn't that hard:

Hit atttack

-Does Elix+Gold < 100k -skip

-Does the base have one of those kings with the big swords running around? -skip

-Where is/are the air d - two of them tough to get? - skip
More or less. My criteria are a bit different, but it's a quick three second assessment.

I want at least 150K with at least 100K in either gold or elixir.

And if there are a ton of compartments, I'm out of there.
yup

lots of purple walls, i am out

 
I don't touch compartments which is why I'm not sure I'll go mantis
I used to fear compartments, but lv3 lightning spells #### compartments up something fierce.
how so. I went level 3 heal and level 3 wiz. Skipped lightning cause I never use it
Look at the compartments and see what you fear the most, usually mortars. If it's in the center and he's got a nearby compartment or two you also want to hit you take out the mortar with two light spells and walls up to yellow are basically two giant hits from falling.

Now you've pre-broken down the walls, one mortar is down and nearby stuff is half down. WB to get into exterior troublesome air defense, giants kill it, healers, then once the giants work their way in out comes the archer horde.

 
2 days left before my TH7 finishes, I think I'll camp there for a bit.... Walls are still all gold, except for 3 sections I think I went pink! All my defense is either upgraded or upgrading though, so there's that. Collectors I just upgrade if I have time and nothing else pressing (which is rare). I have one high lvl gold collector, but I'd say my average gold collector is 8 or 9, and elixer collector is 7.

Thoughts on that massed barbarian/archer strategy? Is there a minimum # of troops to run it? I'm looking forward to the next camp at TH7, I've got 140 capactity now, which I think is too light to run that.

 
Also culdy, can you link the giants wiz YouTube
I need to find it again. It's hard to locate. I basically took his gameplan of

2 healer

6 WB

2 light spells

12 Giants

Rest wizards

and changed to

Rest Archers

I can ruin any TH6 base with this with 150 ppl army. using clan troops also helps....

 
I pause at some of those 30k each bases.... wondering, should I bite the bullet and hit them? Better then nothing, but then I gotta wait the 15 min or so to recoup the troops. Maybe thats the benefit of lots of barbs, quick troop turnaround, just grab what you can, rebuild, etc... Healers take so long to rebuild.

 
So you guys are looking at 60-80 villages each time to find a good target? Hmmm, maybe I need to be more patient. I'm hitting somewhat lesser targets than a lot of you. I'm probably only doing 20-30 at most.

 
So you guys are looking at 60-80 villages each time to find a good target? Hmmm, maybe I need to be more patient. I'm hitting somewhat lesser targets than a lot of you. I'm probably only doing 20-30 at most.
yea, I usually cave at 20 or so and just hit anything that'll net me 40k of gold at least.

 
If I ever get a dragon donated, promise to post the hilarious replay. Unfortunately my castle can only handle 15 spaces right now.

 
How many villages are you guys cycling through each time to find a target that meets those qualifications?
Sometimes I get lucky and find one quick. Usually more like 10-20 but sometimes it can get 50+. It's hard to be patient but I like to guarantee my victory. Overwhelming force and all that.

 
This collectors - it's not the cost that deters me from going higher - they're not that expensive. It's tying up a builder for 3 days that I can't handle. Maybe if I sit at TH7 for a while I'll take the time to get them to lvl 9, right now, I always have something more urgent to put a builder on..

 
I may have to keep count sometime to see, but I'd guess I'm probably looking at more like 10 villages on average.

Lot of things factor in, trophy level, army size, etc, on what you'll be willing to tackle.

 
i have just told myself those top guys are the programmers or friends of the programmers and they are indeed playing a different game because they can cheat

i have no idea if this is accurate
My bet is more that they're total morons that have sunk thousands of real dollars into the game. I bet that top guy has a billion of gold in his walls alone. Actually, probably twice that.
I read somewhere that to completely upgrade all walls, cost 2.2 billion gold. That's just absurd.
I'm at like 860 million gold on the Gold Grab achievement. I have full lego walls (Level 9), and like 15 lavas (Level 10). It is absurd.

To those talking about sub200 a couple of pages back: Yes, it is a mindset some have and some don't. I still think it's the most efficient way to get gold as a TH6-8, but you pass up on dark elixir, and you have to stay online. I usually did about 2 mil an hour on average when I used the strategy, which was nice, but as you find at those TH levels, you don't have a lot of places to put all of that easy gold. Sure, farming is easiest at TH7, but if you're good at farming, you fly right through that level anyway. Farming is easy as can be until you start having to shell out 3 mil for one wall.

The inferno towers are a PITA. We're doing a trophy push in my current clan. I don't even mess with the disco balls (multi target), and stick to the ones set to attack singularly. I do Loonian and I'm trying to learn how to do hogs. The disco balls are to deal with hogs and loons. The single target infernos are set to repel attacks with Golems, I assume (GoWiWi and GoWiPe).

 
On the splash screen when the app boots up, do you ever read this as " 'Sup Urkel" instead of Supercell? Me neither
Umm... No.

Ok, I'm lying. Glad I'm not the only one.
Does anyone else read vertically as

SEE URL PCL

and then wonder what might be at pcl.com?
Yes, it's some construction site. It's actually the only way I read the intro anymore...glad i'm not the only weirdo.

 
This collectors - it's not the cost that deters me from going higher - they're not that expensive. It's tying up a builder for 3 days that I can't handle. Maybe if I sit at TH7 for a while I'll take the time to get them to lvl 9, right now, I always have something more urgent to put a builder on..
This is where I'm going to be. TH7 and as mentioned before, I need 12m gold to spend for what only amount to about 12 defensive building upgrades left to do. And then another 32 million for walls. Even with those building upgrades being 3-5 days each I'm probably going to still have a lot of downtime for them to upgrade collectors. And a lot of extra elixir as it'll be the gold mines I'll want to upgrade anyway.

 
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