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Clash of Clans (Official thread) (1 Viewer)

Yeah, I agree. Getting people to try hogs has been frustrating. Getting people to go away from all air has been even harder.

We have people that haven't three starred a base since March and stick with all air because it used to be op. I've given up. We have enough offense and skills in the top 20 to mostly cover up those issues.

Mostly.

And other clans suck even worse so it's not usually a problem.

 
Last war was pretty atypical. A lot of people were just going wildass, me included, to try newish stuff.

The Japan war was also atypical because we had to lean too hard on th9 and they aren't quite ready for that.

 
Clayton Gray said:
clayton u should do a week in fbgs just to help see what is in store. pdp drops by from time to time.
Looked at your last two wars. Here are my unsolicited opinions as an unpaid CoC consultant. I'm going to be brutally honest with my opinion - do with it as you wish. As always, I just looked at TH9 and TH8 attacks.

Before going further, I would strongly recommend doing away with assigned targets and to start utilizing Clash Caller. People should be given the task of picking a base that suits their strength and then attacking it for a 3-star. If Honda can do it, there is no reason the parent company can't.
U should send your main over for a week. I mean it is one thing to just watch some replays and another to figure out how things really go down. And we are going to start using caller for wars that look in doubt, this one isn't one of them.

 
Cliff Clavin said:
Clayton, why do you go with that TH8 hog comp?
A giant and 0-3 hogs should lure the CC for almost any TH8.

The barbs will be able to pull the CC, but I'll occasionally substitute an archer for one of the barbs or five more barbs in place of a hog if needed.

The CC witches, extra barbs, and the wizards will be able to kill any opposing CC.

If hogs are deployed on the same corner as where you dropped your CC, your witches, wizards, and barbs will instantly turn into a cleanup crew while the hogs are taking out defenses.

 
I'm not going to quote Clayton's long post but I think he's right that we shouldn't assign a generic +5, +8, etc. for TH9's in tough wars. An easy war like the current one is fine for TH9 to be assigned +x. Right now we don't account for our TH9's having heroes being upgraded with the generic assignments. A few wars ago I failed on my +x assigned base that needed a golaloon for 3 star because I was down my BK. This past war I had a successful golaloon thanks to having both heroes available. This coming war, my +5 is a pent target that could be passed off to a TH9 with a sleeping queen since I have both heroes available and I could grab a golaloon target.

Just a suggestion but maybe if we broke down the TH9 opponents by what type of attack is needed we could divide and conquer our TH9 attacks better depending on what heroes and unlocked troops we have available. Not needed this war but for the future.

Guilty as charged for a poorly executed hog attack (timed out) last war from lack of hogging experience.

 
Cliff Clavin said:
Clayton, why do you go with that TH8 hog comp?
A giant and 0-3 hogs should lure the CC for almost any TH8.

The barbs will be able to pull the CC, but I'll occasionally substitute an archer for one of the barbs or five more barbs in place of a hog if needed.

The CC witches, extra barbs, and the wizards will be able to kill any opposing CC.

If hogs are deployed on the same corner as where you dropped your CC, your witches, wizards, and barbs will instantly turn into a cleanup crew while the hogs are taking out defenses.
:thumbup:

I've been rolling with:

27 hogs

12 wiz

2 giants

X arch/barb

CC L7 furs

Most of the CCs are easy to lure and pack with a giant or two then the barch to group them up. Drop them remaining barch as fodder and 2 wiz to finish them in one shot.

Using the furs on the backside of the base to draw fire from the hogs and drop the remaining wiz and BK there. If the hogs don't quite make it, I have 5 super furs, 10 wiz and BK to take out the last few D.

 
culdeus said:
Yeah, I agree. Getting people to try hogs has been frustrating. Getting people to go away from all air has been even harder.

We have people that haven't three starred a base since March and stick with all air because it used to be op. I've given up. We have enough offense and skills in the top 20 to mostly cover up those issues.

Mostly.

And other clans suck even worse so it's not usually a problem.
But being better than terrible clans is not what a clan should be striving to be.

Possible roles in a TH10-heavy clans:

Mid-level TH8s and lower

  • Help matchmaking
  • Use Level 2 dragons and Level 3 hogs to 3-star low-level TH8s and lower
  • Scout high bases
  • Use Level 2 dragons to snipe poorly designed high-level TH10s
High-level TH8s

  • Use Level 3 dragons and Level 4 hogs to 3-star TH8s
  • Scout high bases
  • Use dragons to snipe poorly designed high-level TH10s
Low- to mid-level TH9s

  • Take out remaining TH8s
  • Use max hogs to 3-star low-level TH9s
  • Scout high bases
High-level TH9s

  • Use max hogs with golems and max loons to 3-star low- to mid-level TH9s
  • Use GoWiWi to 3-star poorly designed TH9s
  • Use penta-golem and penta-loon to 2- or 3-star low-level TH10s
  • Use GoWiPe to 1-star high-level TH10s with shaded town halls
Everything above this is 100% doable. I've done it already, and I'm not some great attacker. I just practice a lot and plan out my attacks. Another thing that is not debatable is that the more you plan, the better your attack results generally are.

Low-level TH10s

  • Clean up leftover mid-level TH9s
  • Use GoWiPe to 1-star high-level TH10s with shaded town halls
  • Use Level 4 dragons to snipe poorly designed TH10s
Mid-level TH10s

  • Use GoLaLoon to 3-star high-level TH9s and low-level TH10s
  • Use GoWipe to 2-star mid- to high-level TH10s which aren't solidly designed
High-level TH10s

  • Clean up any leftover low-level TH10s
  • Use GoWiXx to 2- or 3-star mid- to high-level TH10s
Everything above this is 100% doable. I've seen it on Twitch streams. Maybe those guys are just great attackers. More likely, however, is that they just practice and plan a lot.

Don't misunderstand - I don't expect every attack to be successful. I do expect every attack to have a chance to succeed. If you're throwing giant/healer at max TH8 or Level 3 dragons at a mid-level TH9, then you're just wasting time and resources. Similarly, if you are spamming out a shattered attack at a max TH9, you're probably not going to get a 3-star either.

For success, you need the proper type of attack, a viable level of troops/spells, and the correct deployment strategy.

 
level of th10 is a little tricky. There are too many variables.

and a lot of that doesn't really apply to us. we can go weeks without seeing a th8.

 
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You can see a lot of three stars on TH10s on this channel

All of them that I've seen involve higher level heroes than any of us have, but still good viewing.

It's funny to see wars where guys in ranked in the 40s have max heroes and near max bases.

 
level of th10 is a little tricky. There are too many variables.

and a lot of that doesn't really apply to us. we can go weeks without seeing a th8.
Then your TH8s find what's in CCs. The throw hogs and heal spells the side of a base with a lot of open areas. They try to 50% a TH10. It does still apply.

You can decipher the level of a base regardless of what town hall it is. If a TH10 has Level 1 Xbows and inferno towers, it's low level. And town hall level might change depending upon the type of attack. If it has max air defenses but Xbows down and Level 1 infernos, it's probably low- to mid-level for an air attack. If the Xbows and other defenses are maxed, that same TH10 would be mid- to high-level for a ground attack.

Becoming a 3-star clan is very hard and bumpy at first. A few months ago, the TH9s were 2-star GoWiPe attackers and the TH8s and lower were dragon spammers. We could beat the bad clans but would be routed by good ones.

Our TH9s began to diversify, and we sucked. We would trot out our fancy armies and hit for 35% and no star. It was pretty miserable for me, and I was torn over going back to the safety of GoWiPe or go to TH10 and solve everything with more camp spaces and the freeze spell. Luckily, I - and the other TH9s - committed to improving non-GoWiPe strategies. We still throw out the occasional horrid attack, but our TH9s and now TH10s often get 3-star results against other TH9s and TH10s.

Our TH8s also added hogs and a little GoWiPe to their arsenal of attacks. Dragon attacks are still used but not against every TH8. We try to identify a base's weakness and attack appropriately. It doesn't always work - our TH8s are as capable as our TH9s and TH10s of whiffing, but they have diversity and usually use it properly.

 
Most importantly, the members of FBGs should diversify and improve their strategies to keep culdeus sane. He shouldn't have to run down a couple dozen of bases and give the best army for each. Most members should be able to do that on their own.

 
Clayton, come to Quattro and act as an air attack consultant and we will drown you in skulls for life. Other than PDP, I'm not sure any of us ever mastered lavalooning on a consistent basis (could be wrong, I don't watch all the replays). I actually think, overall, our best strategy with our top guys is still hogging. PDP and BB are hog Jedi masters, and even I frequently don't suck at them. But lavalooning, not sure we have fully gotten the hang of it.

 
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Clayton, come to Quattro and act as an air attack consultant and we will drown you in skulls for life. Other than PDP, I'm not sure any of us ever mastered lavalooning on a consistent basis (could be wrong, I don't watch all the replays). I actually think, overall, our best strategy with our top guys is still hogging. PDP and BB are hog Jedi masters, and even I frequently don't suck at them. But lavalooning, not sure we have fully gotten the hang of it.
Ha - I haven't done many air attacks lately - I'm assuming you're talking about hound-based attacks - and wouldn't call myself an expert there at all. I know the steps and am okay against poor bases, but I have no business being an air consultant. I much prefer staying on the ground - am pretty good with hogs and can GoWiWi with some level of success.

 
Sorry if I missed this but with the earlier discussions of now 'knowing' the order to build things, was there a link?

 
Sorry if I missed this but with the earlier discussions of now 'knowing' the order to build things, was there a link?
I'm letting the dust settle but will post the order shortly.

Bottom line, as I've said for a year. AA first tesla second.

There will be some complexity for th8 and 10 but 9 will be straightforward When finalized.

 
I have been coasting for a few weeks, and will likely do so even more now.

Gowixx has gotten boring and I am not intersted in investing the time at getting better at air attacks going into the summer.

If we are at odd numbers for war, go ahead and deselect me.

 
I sent my wife in to ask if she needed to attack. Tam said no, but I was kind of hoping she had to.

Sorry, got caught in more than expected holiday traffic

 
Quattro

Need a blueprint/game plan for hogging their 6.

Also need confirmation that hogging their 6 will be easier than their 10 due to the DBB to the right and behind the TH of 10

Got about an hour here, and I'm not too experienced, but I take direction well ;)

 
Quattro

Need a blueprint/game plan for hogging their 6.

Also need confirmation that hogging their 6 will be easier than their 10 due to the DBB to the right and behind the TH of 10

Got about an hour here, and I'm not too experienced, but I take direction well ;)
For 6:4 hogs at each Archer tower at 12. Then they go to the teslas and should trigger one of each in the double sets. That gets you your lure and 1 bomb from each set of doubles... I think. Might have to burn a heal there or use more hogs.

After that lure CC down to the AQ. CC is valk,drag and archers. Smash her however you see fit. Then I'd go two finger release on the north cannons.

/amateurhogger

 
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Honda is full again...lol.

Kevvd 3* our opponents 1&2...nice work! And we've had nice th8 hog attacks this war too. Taking a couple of wars, but were developing that crucial th8 secondary attack.

 
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Honda is full again...lol.

Kevvd 3* our opponents 1&2...nice work! And we've had nice th8 hog attacks this war too. Taking a couple of wars, but were developing that crucial th8 secondary attack.
Send one of your TH8 hoggers over to Quattro. 8 TH8 this war and all but one have max AD.

 
If I find the spare phone I was playing SameAsDay1 as, I'm going to push to TH8. I have decent hogging skills, I think we could use it at the TH8 level.

 
Hogs may be meh at th9, but they might be just what we need at th10. More and more people are getting hogs in the mix on th10 3 stars.

 

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