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Clash of Clans (Official thread) (4 Viewers)

Anyone in FBG1 who wants to see an anti-hog design, check out their #6, Uther.

Notice there is a ring of all resource buildings between an outer ring of towers and then his mortars and xbows in the middle. If he did it right, any defensive building a hog rider attacks in the outer rings, will have another outer ring defensive building closer than anything in the middle. So hog riders will circle the outside, hitting traps (you can see he's set up for springs next to each Air D) and getting shot by the mortars and xbows the entire time.

I've never gone after a base like that. I probably wouldn't use hogs, or if I did, I'd try to clear out one side and then release a fresh batch so the middle was the nearest defensive building.

Anyone in FBG2 who wants to check him out, just do a clan search for 2870 and then look for Uther.

 
We sticking with +5?
No one seems to be objecting to it. The top guys are very underdeveloped compared to the last war. If anyone is in a range where +5 is looking too tough speak up, otherwise looks like that's what we can go with.

Again though, let's communicate, if swapping targets makes sense, no reason we can't. Let's just not have it come as a surprise to the person whose +5 they are.

 
I'm 22 hours away from level 5 wizards, so I'm guessing the CC's will be filled by then. Can finally donate a top level unit next war though.

 
We should revisit downgrading the CC troops again. We'd probably dominate even with empty CCs at this point.
Why? Are we not trying to win?
How many stars do you think we'd sacrifice going from valks/dragons to lvl 4 wizards, for example? Honest question, I just know that the guys shouldering the donation load have a heavy burden with back to back wars.
Would be interesting to try....... I didn't find dragons terribly effective, but I don't know if a CC full of wizards is any less of a burden than dragons are.

 
As we stand right now, Gary has level 2 Valks and has handled all the valks for these two wars. If it's too much for him to keep up, we have a lot of people who can make level 1 valks now who can share the load. So the valks it's really up to Gary, but I think we can handle it with level 1 if he needs to take a break from it.

Attacking units, I think we only have four with L5 hogriders. I can do more L4 this war as I don't think we need the edge as much as we did last time. Not sure who else can do L4, but we could use more people with hogriders.

 
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What's the downside to upgrading your TH when you're not really ready?

The kind of people that can target you is 100% based on your trophy count, right?

Seems like having some extra defenses while I do my normal TH8 upgrades is worth it, but maybe I'm missing something.

 
What's the downside to upgrading your TH when you're not really ready?

The kind of people that can target you is 100% based on your trophy count, right?

Seems like having some extra defenses while I do my normal TH8 upgrades is worth it, but maybe I'm missing something.
You lose % of loot based on how high your TH is compared to opponent. So if you are both in the same trophy range, but you have a higher TH, you get less loot. Conversely, they get more of your loot when they attack you.

 
. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows:

5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.

25% for attacking someone with a TH 3 levels lower than the attacker's.

50% for attacking someone with a TH 2 levels lower than the attacker's.

90% for attacking someone with a TH 1 level lower than the attacker's.

100% for attacking someone with a TH level equivalent to the attacker's.

 
. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows:

5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.

25% for attacking someone with a TH 3 levels lower than the attacker's.

50% for attacking someone with a TH 2 levels lower than the attacker's.

90% for attacking someone with a TH 1 level lower than the attacker's.

100% for attacking someone with a TH level equivalent to the attacker's.
So basically the downside is that an added 10% of your loot is available to people who attack me. Okay. Still seems worth it.

 
. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows:

5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.

25% for attacking someone with a TH 3 levels lower than the attacker's.

50% for attacking someone with a TH 2 levels lower than the attacker's.

90% for attacking someone with a TH 1 level lower than the attacker's.

100% for attacking someone with a TH level equivalent to the attacker's.
So basically the downside is that an added 10% of your loot is available to people who attack me. Okay. Still seems worth it.
I don't feel that's the correct way to look at it. Say you are TH7 and you are making your living raiding TH6, moving up to TH8 means you are now only able to raid 50% of those resources. Conversely, at TH7, a TH9 only gets 50% of your resources, while at TH8 they will now get 90%.

 
Yes, what Dickies said. If you have 1m gold as a th7, a th9 can get about 70k off of you. If you are th8 with that, now he can get about 130k from you. So you suddenly become a much more tempting target for higher levels who would have bypassed you before. And you earn less from the same base now too. A th6 has to be richer to be worth you attacking.

 
Squirrel, you didn't get a valk, if you want one drop your wizards in your cc and we can restock.

Ignoramus, if you drop the barb we can fit another wiz in.

 
. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows:

5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.

25% for attacking someone with a TH 3 levels lower than the attacker's.

50% for attacking someone with a TH 2 levels lower than the attacker's.

90% for attacking someone with a TH 1 level lower than the attacker's.

100% for attacking someone with a TH level equivalent to the attacker's.
So basically the downside is that an added 10% of your loot is available to people who attack me. Okay. Still seems worth it.
The 10% is noise. You need to look at the 50% trip points.

I tend to look at for when I am looting rather than what can be looted. If you are a TH7, you can loot TH6 all day long. Like I said, 10% is noise so you can still get plenty of resources. But if you jump to TH8 early, those TH6 resources essentially just got cut in half. They become bad choices for raids more frequently than not. So now you'll be stuck raiding TH7s almost exclusively which if you don't have the army upgrades in place can be really tough.

 
. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows:

5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.

25% for attacking someone with a TH 3 levels lower than the attacker's.

50% for attacking someone with a TH 2 levels lower than the attacker's.

90% for attacking someone with a TH 1 level lower than the attacker's.

100% for attacking someone with a TH level equivalent to the attacker's.
So basically the downside is that an added 10% of your loot is available to people who attack me. Okay. Still seems worth it.
The 10% is noise. You need to look at the 50% trip points.

I tend to look at for when I am looting rather than what can be looted. If you are a TH7, you can loot TH6 all day long. Like I said, 10% is noise so you can still get plenty of resources. But if you jump to TH8 early, those TH6 resources essentially just got cut in half. They become bad choices for raids more frequently than not. So now you'll be stuck raiding TH7s almost exclusively which if you don't have the army upgrades in place can be really tough.
Yeah, I agree with this 2-level difference outlook. As TH8, I had to consider moving up meant that returns from TH7 targets would be cut by about half. But it was worth it to me -- TH7 DE stocks are scarce, so most of my targets were TH8-9 anyway. And why not give myself more firepower to counter those xbows?

It does mean there are TH10 out there that would have passed over me before, but now instead will roll me, because I will give them twice what they would get if I remained TH8. But that's worth the risk IMO.

So Pats, if you are TH8 your best indicator whether you are ready will be your average target. If you are targetting few TH7 and most TH8+, it probably wouldn't set you back much to make the jump. If you are raiding mostly TH7 and even TH6 bases, then you should probably build up before upgrading to TH9, because your income would otherwise drop dramatically.

 
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I think leaving th8 too early might be a mistake because of the loot % from th7. I plan on finishing everything th8 has before stepping up so I don't get rolled nonstop

 
I've been asked how I jumped several spots in our clan war ranking in two days.

Basically, I planned my TH9 upgrade to finish on Saturday evening. This just happened to be after matchmaking for the first war.

I made sure my stocks were full when TH9 completed, so right away I built Archer Queen, and started the two Xbows, which we know you get war credit for even before they are done building. I also started the lab upgrade and dark barracks witch upgrade. With the last builder I built the extra walls, the 2nd DE drill, then the new wiz tower, AD, and AT.

All of these were credited before the 2nd war matchmaking. Nothing illicit going on ;)

 
I think leaving th8 too early might be a mistake because of the loot % from th7. I plan on finishing everything th8 has before stepping up so I don't get rolled nonstop
It's only a couple days in for me, but I'm not experiencing any drop in income. But I'm not barching lately either (I expect barch returns would certainly suffer).

I do expect to get raided a lot more by TH10. I have been spending everything as I make it, so they're ignoring me for now, but that will change I'm sure.

 
I think leaving th8 too early might be a mistake because of the loot % from th7. I plan on finishing everything th8 has before stepping up so I don't get rolled nonstop
It's only a couple days in for me, but I'm not experiencing any drop in income. But I'm not barching lately either (I expect barch returns would certainly suffer).

I do expect to get raided a lot more by TH10. I have been spending everything as I make it, so they're ignoring me for now, but that will change I'm sure.
what army are you using

 
I think leaving th8 too early might be a mistake because of the loot % from th7. I plan on finishing everything th8 has before stepping up so I don't get rolled nonstop
It's only a couple days in for me, but I'm not experiencing any drop in income. But I'm not barching lately either (I expect barch returns would certainly suffer).

I do expect to get raided a lot more by TH10. I have been spending everything as I make it, so they're ignoring me for now, but that will change I'm sure.
what army are you using
Was doing

18 giants (L5)

8-10 wizard (L5)

8-10 WB (L5)

2 healer (L3)

rest archer/barb (L5)

But yesterday I tried ballooinon again with a different ratio, and it's been working incredibly well. 24 balloons and 40 minions (previously was going 32/10)

Of course, now I have an archer queen and that is nontrivial firepower.

As soon as my builders are free from xbows, lab, and DB building, I intend to tackle the camp upgrades, and then the CC castle, which total another 25 offensive spots. So things should even get better. Last but not least, in 10 days I should have level 6 balloons.

 
I got rolled this morning by a wizard/healer combo

Wizards were level 4, healer level 3 and archers level 1. WTF

 
I got rolled this morning by a wizard/healer combo

Wizards were level 4, healer level 3 and archers level 1. WTF
when I get my pekkas to l3 and healers to l3 im going to use that combo with wizards in clan wars.. need to practice a bit though

 
I got rolled this morning by a wizard/healer combo

Wizards were level 4, healer level 3 and archers level 1. WTF
when I get my pekkas to l3 and healers to l3 im going to use that combo with wizards in clan wars.. need to practice a bit though
my only issue with pekkas is their speed. l3 dont get quicker do they

eta: forgot about the 9 hogs

 
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I got rolled this morning by a wizard/healer combo

Wizards were level 4, healer level 3 and archers level 1. WTF
when I get my pekkas to l3 and healers to l3 im going to use that combo with wizards in clan wars.. need to practice a bit though
my only issue with pekkas is their speed. l3 dont get quicker do they

eta: forgot about the 9 hogs
no speed increase. more hitpoints/dps and turns to all black

yeah speed is a problem so id have to rage them until I can get AA

 
I really wish I could just go clobber the goblins but bank the loot somewhere else. I really need the gems for DE pushing. Like now.

 
Productive sub 200 during boring conference call. 1.6mm elixir/1mm gold, 2.6k DE, all net. Not a bad morning.

ETA got about 60k of each from my collecters during that time so a slightly lower net.

 
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The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.

 
The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
Whats the deployment strategy and ideal makeup of army for balloonion?

 
The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
sjslacker, I'm sort of on the path that you mentioned in the original thread - new TH9 about to max balloons then upgrade minions to level 5 next.

I find the scheduling of balloonion one of the appeals (and you mentioned this in the original thread). I can log in for 5 minutes to attack and queue the next army, then do something else (work!) for 40 minutes or whatever. Basically 1-2 attacks per hour. The problem I know I will encounter is when I try to save up, say, 5.4 million gold for a level 7 wizard tower upgrade. That might take say 20 successful balloonions. But between these attacks, I expect to be looted every time by a bigger fish; such that saving that last 2 million might be impossible without staying logged on. How did you overcome this? Or were you running a different offense while you upgraded defenses?

 
The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
sjslacker, I'm sort of on the path that you mentioned in the original thread - new TH9 about to max balloons then upgrade minions to level 5 next.

I find the scheduling of balloonion one of the appeals (and you mentioned this in the original thread). I can log in for 5 minutes to attack and queue the next army, then do something else (work!) for 40 minutes or whatever. Basically 1-2 attacks per hour. The problem I know I will encounter is when I try to save up, say, 5.4 million gold for a level 7 wizard tower upgrade. That might take say 20 successful balloonions. But between these attacks, I expect to be looted every time by a bigger fish; such that saving that last 2 million might be impossible without staying logged on. How did you overcome this? Or were you running a different offense while you upgraded defenses?
set your screen to stay on all the time :scared:

 
The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
Whats the deployment strategy and ideal makeup of army for balloonion?
Here's my post from the original CoC thread. I deploy by choosing the weakest side or corner / and or targeting the side where storages are most exposed (especially the DE storage or DE drills) and spreading my balloons out. This normally covers 1-2 sides of a base. Wait a few secs then deploy minions in a line right behind the balloons. I wait because balloons move slow and i want them to trigger any air bombs. Air bombs are splash damage and can take out a ton of minions with one bomb but dont hurt balloons too much. The guide i link has videos and much more details on how to deploy.

It is very effective for me. I only started raiding ballonions once i hit TH10 but I wish I had done it more at TH9. I started raiding ballonions with Level 6 Ballons (max) and level 5 minions(I now have max level 6 minions). I never gem barracks, rebuilding the army takes ~30 min so I raid about twice an hour.

Typical army when I first started Ballonion:

16 ballons

60 minions

200 total army camp

Typical spell mix: 2 lightning (for CC troops), 2 rage, 1 heal (may swap out heal for freeze once I upgrade freeze more)

I try not to use spells on all raids, just depends on the base difficulty but I can get away with using 1 spell or less about a third of my raids.

  • Wiz towers and air bombs are worrisome for minions but AA’s and Archer Towers aren’t a big deal since my ballons tank and the swarm of minions move fast and have high damage
  • Avoid bases with X-bows pointed up
  • DE is much more plentiful to loot at higher trophy count, I regularly raid and get 2k+ DE (army only costs 600-800 DE) in Crystal 1/Master 3 league. My biggest DE loot in a single raid was 5.7k DE
  • Target bases where I can get 50% and about 200k+ of each gold and elixir and 2k+ DE. I rarely get more than 50% but even getting half the base, 1/2 storages and collectors, and the DE storage will net me 200k/200k and 2k DE.
  • League win bonus really starts to add up in Crystal 1 (55k gold/55k elixir 200 DE) and Masters 3 (75k/75k, 400 DE)
I highly recommend it if you have max Ballons and L5+ minions. I used to raid Giants/Healer at TH9 but find at TH10 since TH8 bases are no longer realistic targets due to loot penalty it's much tougher to loot TH9/10 bases with the traditional Giant/Healer combo. It’s a perfect raiding style for me as I don’t like to constantly raid Barch or BAM 4-5 times an hour forcing me to be very active. I like to raid every 30 min then go do other things/watch tv etc then come back and raid again.

There’s a great post on Supercell forums with much more details.

http://forum.supercell.net/showthread.php/181958-UnitySharp-s-Farming-Guide-for-TH9-How-to-Max-TH9-Fastest-without-Gems?highlight=without+gems
 
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The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
sjslacker, I'm sort of on the path that you mentioned in the original thread - new TH9 about to max balloons then upgrade minions to level 5 next.

I find the scheduling of balloonion one of the appeals (and you mentioned this in the original thread). I can log in for 5 minutes to attack and queue the next army, then do something else (work!) for 40 minutes or whatever. Basically 1-2 attacks per hour. The problem I know I will encounter is when I try to save up, say, 5.4 million gold for a level 7 wizard tower upgrade. That might take say 20 successful balloonions. But between these attacks, I expect to be looted every time by a bigger fish; such that saving that last 2 million might be impossible without staying logged on. How did you overcome this? Or were you running a different offense while you upgraded defenses?
What trophy range are you currently raiding in? I switched to balloons once I was TH10, never did it at TH9. With TH10 my first upgrades were Infernos, which a huge deterrent so I didn't experience what you're going through right now.

My guess is you're likely at a very high trophy count and as a TH9 you're a prime target for all the TH10's. Drop down when you are saving for those big upgrades. The trade off will be less DE available from raiding but you'll likely get attacked less.

 
The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
sjslacker, I'm sort of on the path that you mentioned in the original thread - new TH9 about to max balloons then upgrade minions to level 5 next.

I find the scheduling of balloonion one of the appeals (and you mentioned this in the original thread). I can log in for 5 minutes to attack and queue the next army, then do something else (work!) for 40 minutes or whatever. Basically 1-2 attacks per hour. The problem I know I will encounter is when I try to save up, say, 5.4 million gold for a level 7 wizard tower upgrade. That might take say 20 successful balloonions. But between these attacks, I expect to be looted every time by a bigger fish; such that saving that last 2 million might be impossible without staying logged on. How did you overcome this? Or were you running a different offense while you upgraded defenses?
What trophy range are you currently raiding in? I switched to balloons once I was TH10, never did it at TH9. With TH10 my first upgrades were Infernos, which a huge deterrent so I didn't experience what you're going through right now.

My guess is you're likely at a very high trophy count and as a TH9 you're a prime target for all the TH10's. Drop down when you are saving for those big upgrades. The trade off will be less DE available from raiding but you'll likely get attacked less.
I'm in gold II (about 1600 trophies). I don't see myself getting inferno towers any time soon, as I just got to TH9 and will probably stay here the rest of the year.

I haven't been battered yet, but I imagine it will come when I try to save for those expensive upgrades. Maybe I will drop down when that time comes. I worry it will be hard to find good targets though. I guess it is a matter of finding the perfect balance.

 
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The Duff Man said:
First GoWiWi attack coming up tonight. Finding TH10 tough to get resources. The opponents I can hit and run with a smaller army dont have enough resources or I cant beat them with a small army.

Going to have to cut number of attacks down and plan on hitting tougher opponents with 200k+ gold, but use all 5 spells and get it all.
I had problems initially at TH10 getting resources, switched to ballonions and increased my trophy range. I'd recommend it if you have max ballons and haven't tried it yet.

I got a large number of clan mates hooked on ballonions now too.
sjslacker, I'm sort of on the path that you mentioned in the original thread - new TH9 about to max balloons then upgrade minions to level 5 next.

I find the scheduling of balloonion one of the appeals (and you mentioned this in the original thread). I can log in for 5 minutes to attack and queue the next army, then do something else (work!) for 40 minutes or whatever. Basically 1-2 attacks per hour. The problem I know I will encounter is when I try to save up, say, 5.4 million gold for a level 7 wizard tower upgrade. That might take say 20 successful balloonions. But between these attacks, I expect to be looted every time by a bigger fish; such that saving that last 2 million might be impossible without staying logged on. How did you overcome this? Or were you running a different offense while you upgraded defenses?
set your screen to stay on all the time :scared:
http://www.amazon.com/Drinking-Bird-4975-The-Famous/dp/B000JSGLBK/ref=pd_sim_t_4?ie=UTF8&refRID=0W5KPXQNZWWJJKZE4FE3

 

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