What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Clash of Clans (Official thread) (5 Viewers)

Ok, so since we're facing L4 dragons in every CC, here's another tip for dealing with CC troops.

I've noticed a fair amount of our failures dealing with CC and heroes are because we fight them near other buildings, and our troops that we deploy target the buildings instead of the enemy units. I had it happen to me 2 wars back and I think I got 0 stars on the attack. Culdeus ran into it in his attack against #10 jakepeezy, his replay shows just how bad it can be.

The CC troops were lured to a corner with a camp. When archers and wizards were deployed, every single archer targeted the camp. At least 1/3 of the wizards targeted the camp, and another 1/3 targeted other buildings along the outside edge of base a little further away. He just failed at killing the dragon because of it and that resulted in the whole attack failing.

I'm to the point now that if necessary I will clear an area to be able to fight the CC troops unobstructed. In my attack on #16 dan, I dropped a lone wizard in the bottom corner to take out a builder hut and I let him start attacking a camp (that I confirmed was out of range of their defenses) before I began luring the CC and BK. I gave him time to destroy the camp before they would arrive, giving me a nice wide open area to work with. Given how easy it is for a non-dragon attack to fail if the CC and heroes aren't killed, I think this is a good strategy to use. While it's nice to be able to put a barb on a corner builder hut to lure troops across the map, make sure the builder hut will die before they get there.
I really honked that attack on 10. Wife was wanting the sechs. Sorry.

 
Ok, so since we're facing L4 dragons in every CC, here's another tip for dealing with CC troops.

I've noticed a fair amount of our failures dealing with CC and heroes are because we fight them near other buildings, and our troops that we deploy target the buildings instead of the enemy units. I had it happen to me 2 wars back and I think I got 0 stars on the attack. Culdeus ran into it in his attack against #10 jakepeezy, his replay shows just how bad it can be.

The CC troops were lured to a corner with a camp. When archers and wizards were deployed, every single archer targeted the camp. At least 1/3 of the wizards targeted the camp, and another 1/3 targeted other buildings along the outside edge of base a little further away. He just failed at killing the dragon because of it and that resulted in the whole attack failing.

I'm to the point now that if necessary I will clear an area to be able to fight the CC troops unobstructed. In my attack on #16 dan, I dropped a lone wizard in the bottom corner to take out a builder hut and I let him start attacking a camp (that I confirmed was out of range of their defenses) before I began luring the CC and BK. I gave him time to destroy the camp before they would arrive, giving me a nice wide open area to work with. Given how easy it is for a non-dragon attack to fail if the CC and heroes aren't killed, I think this is a good strategy to use. While it's nice to be able to put a barb on a corner builder hut to lure troops across the map, make sure the builder hut will die before they get there.
I really honked that attack on 10. Wife was wanting the sechs. Sorry.
Priorities!!

There is a good chance the other clan has never had the sechs. Ever. Without paying.

 
BTW my attack on my +5 I intentionally DID NOT lure the BK. Just to see what would happen. So watch that replay as a preview of what a hog attack on a mid TH8 may look like in the future.

 
trying to plan out my first order of builds for the TH9

archer queen is instant build

1 builder on lab

1 builder on spell

1 or 2 Xbows

DE Pump

Elixir storage so I can upgrade archers once lab finishes

thoughts?

edit: I may build out all the new defensive buildings to lvl 1 then start the de pump

 
Last edited by a moderator:
trying to plan out my first order of builds for the TH9

archer queen is instant build

1 builder on lab

1 builder on spell

1 or 2 Xbows

DE Pump

Elixir storage so I can upgrade archers once lab finishes

thoughts?
AQ, DE drill, spell lab to get 4th spell are must to start with. Xbows are not that great at lvl 1, but carry an intimidation factor with them for lower level attackers who want to avoid them. Maybe get 1 to start, but be warned that I don't really think twice anymore about them, they are just another def building to crush when at higher th9 troop levels.

Army camps are a priority upgrade as well. Get those extra 20 troops for each attack. I'd put them above troop upgrades to start.

 
trying to plan out my first order of builds for the TH9

archer queen is instant build

1 builder on lab

1 builder on spell

1 or 2 Xbows

DE Pump

Elixir storage so I can upgrade archers once lab finishes

thoughts?

edit: I may build out all the new defensive buildings to lvl 1 then start the de pump
That is exactly what I did when I hit th9, except I built all of the new defenses/walls/storages. Oops saw your edit.

I put a higher priority on Lvl 6 Giants and Balloons than Archer. The upgrade is very minimal for the amount of elixer that is required.

 
trying to plan out my first order of builds for the TH9

archer queen is instant build

1 builder on lab

1 builder on spell

1 or 2 Xbows

DE Pump

Elixir storage so I can upgrade archers once lab finishes

thoughts?
AQ, DE drill, spell lab to get 4th spell are must to start with.Xbows are not that great at lvl 1, but carry an intimidation factor with them for lower level attackers who want to avoid them. Maybe get 1 to start, but be warned that I don't really think twice anymore about them, they are just another def building to crush when at higher th9 troop levels.

Army camps are a priority upgrade as well. Get those extra 20 troops for each attack. I'd put them above troop upgrades to start.
Troop upgrades are delayed while u upgrade lab fwiw. Something to keep in mind.

 
I wonder if giants will attack BK and AQ now since they are considered defensive objects.. hopefully patch comes out in time so I can upgrade acordingly

 
I wonder if giants will attack BK and AQ now since they are considered defensive objects.. hopefully patch comes out in time so I can upgrade acordingly
BK and AQ will not be considered defensive buildings from what I have been reading in the forums.

 
Last edited by a moderator:
I'm planning to go with what you posted VA, though I'll make all the quick defensive building upgrade first as you mentioned in your edit. Archer tower level 1 is I think about 15 minutes, and first few upgrades are similarly pretty quick, hours or less. I might delay something to make the AA as well. Even a level 1 AA can help in war.

 
I'm a new TH7 now. Wondering what trophy level makes sense. Greg said TH7 sub 200 is best. I'm around 1050 now. Is it worth making the push to 1250 for the gems and then dropping? Also I haven't built DE storage yet as the bases I see with DE to raid just aren't going to work until my troops are more upgraded. Does it make sense to build the storage before the next Boog war for loot, or should I wait until I can defend it better?

 
I'm a new TH7 now. Wondering what trophy level makes sense. Greg said TH7 sub 200 is best. I'm around 1050 now. Is it worth making the push to 1250 for the gems and then dropping? Also I haven't built DE storage yet as the bases I see with DE to raid just aren't going to work until my troops are more upgraded. Does it make sense to build the storage before the next Boog war for loot, or should I wait until I can defend it better?
I just got to TH7 as well. I built out the Mantis base minus the dark elixer stuff. I'm going to build my dark elixer storage today because getting the DE is such a grind. Next will be upgrading my spell factory to have 3 lightning spells. Then my plan will be to drop to sub-200, log off, then get trophy bumped a ton. Then revenge lightning over and over to grab DE. Sure I can be hit a bit and lose some here and there, but overall I think it's worth it to start grabbing it as early as possible.

 
I'm a new TH7 now. Wondering what trophy level makes sense. Greg said TH7 sub 200 is best. I'm around 1050 now. Is it worth making the push to 1250 for the gems and then dropping? Also I haven't built DE storage yet as the bases I see with DE to raid just aren't going to work until my troops are more upgraded. Does it make sense to build the storage before the next Boog war for loot, or should I wait until I can defend it better?
Yes and yes.

It's also good to build the DE storage so you can keep the whatever you win, even if it's just a little bit.

 
Also storages are great in war because they have a ton of hit points. If you position them right you can use them to keep dragons and other units from getting to your defensive buildings.

 
So their #2 just attacked me. In the process of doing so, they dropped a freeze spell on my DE storage. Twice. And they Bogarted a heal spell on the edge into the canyon.

They got zero stars, as you can imagine. But my DE is now in the form of ice cubes.

 
Last edited by a moderator:
So their #2 just attacked me. In the process of doing so, they dropped a freeze spell on my DE storage. Twice. And they Bogarted a heal spell on the edge into the canyon.

They got zero stars, as you can imagine. But my DE is now in the form of ice cubes.
They Tracied your DE Storage. Twice. LOL.

 
Sub200 doesn't fit into someone people's schedules. You want to be able to attack for a good hour or two. If you go offline for a few minutes, it'll take you 5 minutes to trophy drop back down to attack again.

But if it works for you, then it's the best for earning. Mostly you just use gobs, with a few WB as needed, and maybe a couple of giants to draw fire where it will save you goblins and result in less rebuild time.

Also worth adding when you're saving up for more expensive stuff, being able to go hide around 400 trophies with your TH exposed means you won't lose much to raids.

 
Last edited by a moderator:
So their #2 just attacked me. In the process of doing so, they dropped a freeze spell on my DE storage. Twice. And they Bogarted a heal spell on the edge into the canyon.

They got zero stars, as you can imagine. But my DE is now in the form of ice cubes.
That's gotta be some kind of awesome drink for the builders to get plastered on after work. Whiskey with DE ice cubes that slowly leak DE into the drink.

:banned: :suds:

 
You got to change rule six to read

VI: DE storages are dangerous. Make sure to freeze them. Twice. Just to be sure.

Or something along those lines.

 
FBGs 73 attacks for 134 stars.

Adults rule 76 attacks for 100 stars.

They have two attacks left from 3 and 10. They have 1 attack from 4, 6, 7, 8, 9. 14. 15 and 16. Rest of their attacks are 22 and down.

It might not be over yet, it's possible they could catch up, but it won't be easy. 7 stars in our bottom 20. 17 stars from #15 to #30. And there's 8 stars between 10 and 14.

 
FBGs 73 attacks for 134 stars.

Adults rule 76 attacks for 100 stars.

They have two attacks left from 3 and 10. They have 1 attack from 4, 6, 7, 8, 9. 14. 15 and 16. Rest of their attacks are 22 and down.

It might not be over yet, it's possible they could catch up, but it won't be easy. 7 stars in our bottom 20. 17 stars from #15 to #30. And there's 8 stars between 10 and 14.
They will need perfect execution and planning. The stars are too scattered at this point for them to be able to coordinate all the attacks. Even if they do we still have a few attacks from moredoor and fudd left to go.

 
Ok, we plugged everything into FBG's Clan War Dominator.

If they are perfect in their attacks and clean up every star left in our bases 10 on down, they would have 1 attack left and be trailing by 3. So would then have to 3-star one of our top 4.

Or they could pass on single stars for lower bases to try to clean up the 2 left on Jason (our #5), or take 2 or more from our untouched top 4.

Barring a miraculous run, it's over.

 
Last edited by a moderator:
So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.

 
So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
I think this is the expert CC configuration for non-low level bases.

 
Last edited by a moderator:
And their #6 hit my other base. TH9. Sent 3 hogs one at a time to lure me, didn't get the wizards at the end either. Held his hog attack to 1 star.

 
So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
I think this is the expert CC configuration for non-low level bases.
Yes, I think it's unexpected enough it'll continue to pay off for awhile.

 
When's my next chance to jump to one of the FBG clans?

I'm in a war that ends in about 20 hours. Don't want to leave my clan hanging or miss out on the loot.

Looks like I'd need to wait for the main clan war because the 2nd one starts early am tomorrow?

ETA: Putting time zone on the first page schedule would be helpful, perhaps?

 
Last edited by a moderator:
There are spots in both clans now as the war in fbgs is winding down.

As long as your clan has the war in hand ('sup, Adults Only?) you can jump out during a war and you'll still collect war bonuses you've earned.

 
Ignoramus said:
There are spots in both clans now as the war in fbgs is winding down.

As long as your clan has the war in hand ('sup, Adults Only?) you can jump out during a war and you'll still collect war bonuses you've earned.
Awesome. I'll use both my attacks for them and hop into ElecBoog

 
Greg Russell said:
Clayton Gray said:
Greg Russell said:
So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
I think this is the expert CC configuration for non-low level bases.
Yes, I think it's unexpected enough it'll continue to pay off for awhile.
At what level do you think this is effective? CC with 20 spots or the next level up? Also, the wizards come out last, correct?

 
Instinctive said:
When's my next chance to jump to one of the FBG clans?

I'm in a war that ends in about 20 hours. Don't want to leave my clan hanging or miss out on the loot.

Looks like I'd need to wait for the main clan war because the 2nd one starts early am tomorrow?

ETA: Putting time zone on the first page schedule would be helpful, perhaps?
It was already on there:

The new schedule we're going to is approximately as follows. Exact start times may vary, especially as we try to have a full 50 or at least an even increment of 5 before we declare war. Times are eastern time:

FBG1

War 1 - start 8pm Saturday / end 8pm Monday

War 2 - start 9pm Monday / end 9pm Wednesday

FBG2

War 3 - start 8am Thursday / end 8am Saturday
 
If your war hasn't ended at the time the Boog goes to war, you won't be allowed to participate in their war. They basically make it so you can only be in one war at a time that way.

So if your current war isn't done by like 7 or 8 am eastern time Thursday morning, then the next war you could participate in would be in fbgs starting on Saturday evening.

Whichever you joins, just mention ffa in the request.

 
If your war hasn't ended at the time the Boog goes to war, you won't be allowed to participate in their war. They basically make it so you can only be in one war at a time that way.

So if your current war isn't done by like 7 or 8 am eastern time Thursday morning, then the next war you could participate in would be in fbgs starting on Saturday evening.

Whichever you joins, just mention ffa in the request.
I jumped into ElecBoog, and put the FFA in request.

Also - I see the time note now. I was just scanning for war times so I expected it to read something like 8AM EST or similar. My bad!

 
Realized I didn't use my second attack. I'm going to take a crack at #14 if I build my army in time (I have a meeting that starts in 15 minutes). I doubt I'll get a third star, but I need hog practice.

 
Greg Russell said:
Clayton Gray said:
Greg Russell said:
So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
I think this is the expert CC configuration for non-low level bases.
Yes, I think it's unexpected enough it'll continue to pay off for awhile.
At what level do you think this is effective? CC with 20 spots or the next level up? Also, the wizards come out last, correct?
Yes, the wizards come out last. The idea could work with even a 20-spot CC (16 archers 1 wiz) but it only makes sense if your CC is by design hard to lure. If a single giant or hog can stay alive within the perimeter for a few seconds, then the archer buffer isn't particularly advantageous. Like I proposed earlier in this thread, I think it is a good strategy for TH8+ with centralized CC.

 
Just finished my "Shuriken" TH8 base... puuuuh

Do you use the same as a war base (obviously bringing in the TH)?

/Zubayr

 
Just finished my "Shuriken" TH8 base... puuuuh

Do you use the same as a war base (obviously bringing in the TH)?

/Zubayr
Take a look at gregs war base. Its shuriken modified and the buildings around it making a circle to deter dragon attacks

 
Just finished my "Shuriken" TH8 base... puuuuh

Do you use the same as a war base (obviously bringing in the TH)?

/Zubayr
Based on the same layout, but I move most of my stores outside the walls, nearest to the AA so dragons will have to slow on the storages while getting hit.

I then kind of just shift stuff about in the middle so I can move a few spring traps and big bombs into the inner layers. The base layout is great against giants and the other type of attacks you tend to get as a TH8 in raids. But in a war, hogs are going to hit that outer ring, maybe trip a spring or big bomb there, and then they are going to jump into the next layer of defenses. If you have no traps further in, they are going to have a free run all through the middle, and only get trapped when the are back out on the outside edges.

 
Clayton Gray said:
Greg Russell said:
So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
I think this is the expert CC configuration for non-low level bases.
I've been using this for several wars now, but the only two attacks I faced were a dragon rush and a gowiwi where CC luring was basically inconsequential. I'm glad Greg copied it and was able to show its effectiveness against other common attack types like I had proposed earlier.

Now that my CC is upgraded to 30 spots I'm rolling with 18 arch / 3 wiz.

 
Additions to the OP:

FBG1: 17-0

fbgs 135 - Adults Rule 105 (7/2/2014)
Things It Often Takes People Awhile To Notice Or Figure Out

  • Minions don't trigger black Seeking Air Mines: Minions are not attacked by seeking air mines, the black ones. They are attacked by the red ones, whose area damage can wipe out a lot of minions at once if they get clustered. So minions are not good for luring the black mines that do much more damage and pose a threat to healers and dragons. Balloons can be used to try to close the more dangerous mines.
Clash of Clans to FBG name roster.

Coc Name - FBG Name

speedwad - Shoot_Me_Now's brother
 
Last edited by a moderator:
Just started level 4 hogs. At the end of this upgrade I will have spent 90k DE and 30 straight days working on a unit that is getting nerfed. :kicksrock:

 

Users who are viewing this thread

Back
Top