I really honked that attack on 10. Wife was wanting the sechs. Sorry.Ok, so since we're facing L4 dragons in every CC, here's another tip for dealing with CC troops.
I've noticed a fair amount of our failures dealing with CC and heroes are because we fight them near other buildings, and our troops that we deploy target the buildings instead of the enemy units. I had it happen to me 2 wars back and I think I got 0 stars on the attack. Culdeus ran into it in his attack against #10 jakepeezy, his replay shows just how bad it can be.
The CC troops were lured to a corner with a camp. When archers and wizards were deployed, every single archer targeted the camp. At least 1/3 of the wizards targeted the camp, and another 1/3 targeted other buildings along the outside edge of base a little further away. He just failed at killing the dragon because of it and that resulted in the whole attack failing.
I'm to the point now that if necessary I will clear an area to be able to fight the CC troops unobstructed. In my attack on #16 dan, I dropped a lone wizard in the bottom corner to take out a builder hut and I let him start attacking a camp (that I confirmed was out of range of their defenses) before I began luring the CC and BK. I gave him time to destroy the camp before they would arrive, giving me a nice wide open area to work with. Given how easy it is for a non-dragon attack to fail if the CC and heroes aren't killed, I think this is a good strategy to use. While it's nice to be able to put a barb on a corner builder hut to lure troops across the map, make sure the builder hut will die before they get there.
Not happening. I don't think our TH10 have the goods to 3star their top 2 bases. 2 max.We going for 150? Most of the stars that are left are in their top 10 so not sure if we can.
Priorities!!I really honked that attack on 10. Wife was wanting the sechs. Sorry.Ok, so since we're facing L4 dragons in every CC, here's another tip for dealing with CC troops.
I've noticed a fair amount of our failures dealing with CC and heroes are because we fight them near other buildings, and our troops that we deploy target the buildings instead of the enemy units. I had it happen to me 2 wars back and I think I got 0 stars on the attack. Culdeus ran into it in his attack against #10 jakepeezy, his replay shows just how bad it can be.
The CC troops were lured to a corner with a camp. When archers and wizards were deployed, every single archer targeted the camp. At least 1/3 of the wizards targeted the camp, and another 1/3 targeted other buildings along the outside edge of base a little further away. He just failed at killing the dragon because of it and that resulted in the whole attack failing.
I'm to the point now that if necessary I will clear an area to be able to fight the CC troops unobstructed. In my attack on #16 dan, I dropped a lone wizard in the bottom corner to take out a builder hut and I let him start attacking a camp (that I confirmed was out of range of their defenses) before I began luring the CC and BK. I gave him time to destroy the camp before they would arrive, giving me a nice wide open area to work with. Given how easy it is for a non-dragon attack to fail if the CC and heroes aren't killed, I think this is a good strategy to use. While it's nice to be able to put a barb on a corner builder hut to lure troops across the map, make sure the builder hut will die before they get there.
AQ, DE drill, spell lab to get 4th spell are must to start with. Xbows are not that great at lvl 1, but carry an intimidation factor with them for lower level attackers who want to avoid them. Maybe get 1 to start, but be warned that I don't really think twice anymore about them, they are just another def building to crush when at higher th9 troop levels.trying to plan out my first order of builds for the TH9
archer queen is instant build
1 builder on lab
1 builder on spell
1 or 2 Xbows
DE Pump
Elixir storage so I can upgrade archers once lab finishes
thoughts?
That is exactly what I did when I hit th9, except I built all of the new defenses/walls/storages. Oops saw your edit.trying to plan out my first order of builds for the TH9
archer queen is instant build
1 builder on lab
1 builder on spell
1 or 2 Xbows
DE Pump
Elixir storage so I can upgrade archers once lab finishes
thoughts?
edit: I may build out all the new defensive buildings to lvl 1 then start the de pump
Troop upgrades are delayed while u upgrade lab fwiw. Something to keep in mind.AQ, DE drill, spell lab to get 4th spell are must to start with.Xbows are not that great at lvl 1, but carry an intimidation factor with them for lower level attackers who want to avoid them. Maybe get 1 to start, but be warned that I don't really think twice anymore about them, they are just another def building to crush when at higher th9 troop levels.trying to plan out my first order of builds for the TH9
archer queen is instant build
1 builder on lab
1 builder on spell
1 or 2 Xbows
DE Pump
Elixir storage so I can upgrade archers once lab finishes
thoughts?
Army camps are a priority upgrade as well. Get those extra 20 troops for each attack. I'd put them above troop upgrades to start.
BK and AQ will not be considered defensive buildings from what I have been reading in the forums.I wonder if giants will attack BK and AQ now since they are considered defensive objects.. hopefully patch comes out in time so I can upgrade acordingly
I just got to TH7 as well. I built out the Mantis base minus the dark elixer stuff. I'm going to build my dark elixer storage today because getting the DE is such a grind. Next will be upgrading my spell factory to have 3 lightning spells. Then my plan will be to drop to sub-200, log off, then get trophy bumped a ton. Then revenge lightning over and over to grab DE. Sure I can be hit a bit and lose some here and there, but overall I think it's worth it to start grabbing it as early as possible.I'm a new TH7 now. Wondering what trophy level makes sense. Greg said TH7 sub 200 is best. I'm around 1050 now. Is it worth making the push to 1250 for the gems and then dropping? Also I haven't built DE storage yet as the bases I see with DE to raid just aren't going to work until my troops are more upgraded. Does it make sense to build the storage before the next Boog war for loot, or should I wait until I can defend it better?
Yes and yes.I'm a new TH7 now. Wondering what trophy level makes sense. Greg said TH7 sub 200 is best. I'm around 1050 now. Is it worth making the push to 1250 for the gems and then dropping? Also I haven't built DE storage yet as the bases I see with DE to raid just aren't going to work until my troops are more upgraded. Does it make sense to build the storage before the next Boog war for loot, or should I wait until I can defend it better?
They Tracied your DE Storage. Twice. LOL.So their #2 just attacked me. In the process of doing so, they dropped a freeze spell on my DE storage. Twice. And they Bogarted a heal spell on the edge into the canyon.
They got zero stars, as you can imagine. But my DE is now in the form of ice cubes.
That's gotta be some kind of awesome drink for the builders to get plastered on after work. Whiskey with DE ice cubes that slowly leak DE into the drink.So their #2 just attacked me. In the process of doing so, they dropped a freeze spell on my DE storage. Twice. And they Bogarted a heal spell on the edge into the canyon.
They got zero stars, as you can imagine. But my DE is now in the form of ice cubes.
Just out of curiosity, which TH8 troop upgrades will you not have done once your TH9 completes?trying to plan out my first order of builds for the TH9
They will need perfect execution and planning. The stars are too scattered at this point for them to be able to coordinate all the attacks. Even if they do we still have a few attacks from moredoor and fudd left to go.FBGs 73 attacks for 134 stars.
Adults rule 76 attacks for 100 stars.
They have two attacks left from 3 and 10. They have 1 attack from 4, 6, 7, 8, 9. 14. 15 and 16. Rest of their attacks are 22 and down.
It might not be over yet, it's possible they could catch up, but it won't be easy. 7 stars in our bottom 20. 17 stars from #15 to #30. And there's 8 stars between 10 and 14.
Golem valk healer wb goblinJust out of curiosity, which TH8 troop upgrades will you not have done once your TH9 completes?trying to plan out my first order of builds for the TH9
I think this is the expert CC configuration for non-low level bases.So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
Yes, I think it's unexpected enough it'll continue to pay off for awhile.I think this is the expert CC configuration for non-low level bases.So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
Awesome. I'll use both my attacks for them and hop into ElecBoogIgnoramus said:There are spots in both clans now as the war in fbgs is winding down.
As long as your clan has the war in hand ('sup, Adults Only?) you can jump out during a war and you'll still collect war bonuses you've earned.
At what level do you think this is effective? CC with 20 spots or the next level up? Also, the wizards come out last, correct?Greg Russell said:Yes, I think it's unexpected enough it'll continue to pay off for awhile.Clayton Gray said:I think this is the expert CC configuration for non-low level bases.Greg Russell said:So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
It was already on there:Instinctive said:When's my next chance to jump to one of the FBG clans?
I'm in a war that ends in about 20 hours. Don't want to leave my clan hanging or miss out on the loot.
Looks like I'd need to wait for the main clan war because the 2nd one starts early am tomorrow?
ETA: Putting time zone on the first page schedule would be helpful, perhaps?
The new schedule we're going to is approximately as follows. Exact start times may vary, especially as we try to have a full 50 or at least an even increment of 5 before we declare war. Times are eastern time:
FBG1
War 1 - start 8pm Saturday / end 8pm Monday
War 2 - start 9pm Monday / end 9pm Wednesday
FBG2
War 3 - start 8am Thursday / end 8am Saturday
I jumped into ElecBoog, and put the FFA in request.If your war hasn't ended at the time the Boog goes to war, you won't be allowed to participate in their war. They basically make it so you can only be in one war at a time that way.
So if your current war isn't done by like 7 or 8 am eastern time Thursday morning, then the next war you could participate in would be in fbgs starting on Saturday evening.
Whichever you joins, just mention ffa in the request.
Yes, the wizards come out last. The idea could work with even a 20-spot CC (16 archers 1 wiz) but it only makes sense if your CC is by design hard to lure. If a single giant or hog can stay alive within the perimeter for a few seconds, then the archer buffer isn't particularly advantageous. Like I proposed earlier in this thread, I think it is a good strategy for TH8+ with centralized CC.At what level do you think this is effective? CC with 20 spots or the next level up? Also, the wizards come out last, correct?Greg Russell said:Yes, I think it's unexpected enough it'll continue to pay off for awhile.Clayton Gray said:I think this is the expert CC configuration for non-low level bases.Greg Russell said:So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
Correct.BostonRob said:Nothing is better than CivilizationPlasmaDogPlasma said:Would you say this game is better or worse than Civilization?
Take a look at gregs war base. Its shuriken modified and the buildings around it making a circle to deter dragon attacksJust finished my "Shuriken" TH8 base... puuuuh
Do you use the same as a war base (obviously bringing in the TH)?
/Zubayr
Based on the same layout, but I move most of my stores outside the walls, nearest to the AA so dragons will have to slow on the storages while getting hit.Just finished my "Shuriken" TH8 base... puuuuh
Do you use the same as a war base (obviously bringing in the TH)?
/Zubayr
I've been using this for several wars now, but the only two attacks I faced were a dragon rush and a gowiwi where CC luring was basically inconsequential. I'm glad Greg copied it and was able to show its effectiveness against other common attack types like I had proposed earlier.Clayton Gray said:I think this is the expert CC configuration for non-low level bases.Greg Russell said:So their #1 attacked my #10 base that had 17 archers and 2 wizards in the CC. Used a hog to lure and only got archers. Then attacked with 16 giants, about half of whom the wizards wiped out, and a pair of springs got the rest. He still got 2 stars on me, being a TH10 not much chance I was going to stop him short of that. But the CC configuration and wiping out the giants probably prevented the 3-star.
FBG1: 17-0
fbgs 135 - Adults Rule 105 (7/2/2014)
Things It Often Takes People Awhile To Notice Or Figure Out
- Minions don't trigger black Seeking Air Mines: Minions are not attacked by seeking air mines, the black ones. They are attacked by the red ones, whose area damage can wipe out a lot of minions at once if they get clustered. So minions are not good for luring the black mines that do much more damage and pose a threat to healers and dragons. Balloons can be used to try to close the more dangerous mines.
Clash of Clans to FBG name roster.
Coc Name - FBG Name
speedwad - Shoot_Me_Now's brother